Big shield in one hand and one sword in the other.

Both are the biggest enhancements to the Stardust series, the event weapon available at this event.

"Because it's an event-only item, and I might use both one day," said Nana, who exchanged them using previously accumulated shards of stardust, fighting on the front lines with two weapons that remind her of stars that light and brilliant in the night and darkness.

"Yo, look, yes damage"

He cleverly manipulates a one-handed sword and severs the connections between the arms of the petite golem. The way the blade goes through is delicate even though it moves so freely, I fall in love with the streamliness of the movement.

But I usually didn't feel faster than usual because of the big shield plugged into everywhere, whether I couldn't take it with a one-handed sword even with an attack I could take or recieve with a gold bar.

It's a very different way to fight than usual style, but still, Nana looks like a lot of fun.

You liked being able to take the magic with a big shield, like you dare to leave a magical monster behind to fight.

I get the impression that I use the big shield better than I thought, from the way I treat all attacks with one big shield, with a more stable standing around than I think surrounded by a dozen monsters.

"I didn't really understand until just now. I did, but I finally figured out what Mr. Lynne was saying. I'm sure that doesn't set an example."

"Really?

Seeing Nana like that seemed different to me and Bloom.

I was impressed to see Nana standing around more firmly than I thought, but it didn't look like that to Bloom's eyes.

"Mr. Skna, you've still got one scratch. I mean, you're sweeping through all those monster attacks. I'm sure Mr. Lynne can tell, but you can't do that with tank agility status. Because tanks are supposed to be attacked, which is why they increase their endurance status."

"... I see. That's true."

"Maybe you see all the monsters, don't you? He knew everything about the hall even when he was working part-time..."

Tank. This style of play, also known as the Wall Role, is an essential part of a well-balanced party.

Every monster has a value set for Hate, or Monster, to pick an attacking target.

If you inflict an attack, that Hate value increases and the target of the monster moves to the player who inflicted the attack.

Recovery and buffs are similarly behavior that earns Hate, as is interfering with monster behavior.

This is how the monster Hate is changing dramatically during the battle.

If it's a monster like walking there, you don't have to worry too much about managing Hate or anything, but when it comes to boss fights, managing this Hate becomes very important.

If it's also a boss fight, you need to use powerful arts and magic to sharpen your high HP.

But the more powerful moves the player uses, the bigger the build-up of something called Hate.

Especially if the healer is dropped, the party collapses. It is Tank's role to manage Hate so that only he receives it to prevent it.

Use Arts to earn a lot of Hate so that attackers and healers can safely release powerful moves and take Monster attacks all by themselves.

Naturally, being attacked by all monsters means endurance is a must. It can be said that it is mainly the composition of the iron plate that divides the status between sturdy, demonic, and HP.

"Still, uh, Mr. Skna's way of recirculating. That might help."

"From Nana's point of view, I think it's easier to flush than gold bars."

"Ha! Paris is much harder than just defense, but it's easier to have a big shield on a boulder than a gold bar."

As Bloom says, Nana's flushing is quite a tricky technique, also known as Parry.

Basically, I say Parry referring to bouncing back the attack that flew in. The important thing is to bounce back, not take it.

If you just take it, you only return it to the target for recoil, but you can disorient the target by bouncing it back for greater recoil and by deflecting the direction of force.

This disfigurement is more powerful than anything else in Paris.

The downside is that they cannot be used unless they are properly cut off because they need to accurately bounce back the opponent's attack.

And if you have less power than your opponent, you will be pushed off with strength.

Which way, it's hard to decide Paris in interpersonal or riot combat, so it's basically something close to technology for a determined attack pattern versus a monster.

"Nana can remember perfectly the movements she saw once. And that child's motor nerves can be combined with physical abilities and dexterity to accurately trace them."

"I see... is that why you were so awesome at knife judging when you were working part-time"

"Probably. And because you can remember perfectly, you can accumulate and seal your opponent's attack patterns enough to fight. And by combining and improving remembered behaviors, we can accommodate every phase." Evolving Monster "is a cliché, but it applies to Nana a lot."

I rarely use it, but Nana's done some protection.

Because that kid was also my bodyguard.

Prior to the day of that dog's accident, Nana was my best friend while also serving as a bodyguard to protect me.

Even under such circumstances that we cannot be together in an adult bodyguard, we can always be together if we are of the same age.

For that reason, Nana had been asked by my parents to sneak up on her bodyguard.

Well, that's only pre-construction talk.

In fact, above all, a measure because Nana wanted to be with me.

There's a lot more harm to Nana than being around me dangerously from childhood.

To reduce that possibility, the truth is that my parents let Nana wear protective techniques.

It was at this time that I found Nana's talent to remember just seeing it.

He's talented like a comic book copying ability, but the fact is, Nana can do that.

Nana now completely cuts through almost every monster movement in the dungeon in her previous surroundings.

How fast can which monsters move?

How powerful and effective are the moves used by that monster?

What's more, we instinctively determine which monsters come forward preferentially when we're surrounded and even the part of such an algorithm to derive an optimal solution.

All you have to do is deal with that in turn. Nana probably fights that way.

"I mean, Mr. Skna... because he understands the behavior of all the monsters, he thinks he can attack so many monsters?

"You will. That said, it's stable, but I knew the tank wasn't for her."

"Really? Looks like a good place to remove the wall tank and dodge tank..."

"At first glance. But I'm standing around because Nana doesn't have as much endurance as Bloom and she has a fatal weakness for magic. Earlier, you also pointed out that Nana wasn't taking any damage, but in short, Nana is standing around not to take" herself "damage. That's not how you fight to protect your allies."

Nevertheless, there is no problem with the way Nana fights on this.

What Bloom asked Nana to do was tell me how to use the big shield, and she didn't want me to show her how to fight as a tank.

So what Nana is doing now is simply demonstrating how to use the Great Shield.

Nana doesn't have Hate management skills for tanks in the first place, so she's good enough at the point where she's nailing monster attacks.

"Nana is the only thing I've ever been told to do. I'm sorry, did you miss your expectations?

"No, it's enough that Mr. Skna showed me. I originally wanted to see the use of the Great Shield. Hey, I knew that guy was amazing."

Seeing Bloom with a pure admiration and joy in his eyes with a smile made me feel a little nostalgic.

What I recall is every day of trials and errors that I have continued my efforts to achieve results professionally.

I've prioritized hanging out with top players over the past few years, and I've hardly had a chance to play games with kids like Bloom, but I haven't seen these eyes in a long time.

I want to be strong. I want to be good. That's the kind of desire that arises because you're a person who seriously enjoys the game.

Nana is an absolutely strong child from the beginning. And I'm the kind of person who gets stronger with nature, so I wouldn't have ever suffered from a wall like that.

Toka is also a kid who enjoys the game somewhere step back, so I'm sure she never felt like Bloom.

"... I'm not sure yet, either."

"What do you want me to do?

"Ugh, think I can still grow, too"

Pomping Bloom's head tilting his neck with a question mark floating over his head.

I looked into Bloom's eyes and remembered how I felt for a long time.

With a little less excitement, I greeted Nana, who annihilated the monster while she was chatting.