Blunt Type Ogre Girl’s Way to Live Streaming

# Zero Wars 4 First Watch Play

"Hmm, it's basically a survival game with the old days, with a bunch of more weapons and the added concept of protective gear, so we can use one more special attack only"

"The number of elements involved has increased dramatically."

"Trophies are tough"

"There's a story."

"Change is like that if you're going to do it casually on"

"It's not easy to get into it."

I'm renting it for delivery. Collect information on Zero Wars 4 on Lynn's computer.

The game screen is out in front of me, but I don't know what kind of game it is just because I saw help.

I wonder if the fundamentals are that different from the first generation.

Kill the enemy. Survive. It's simple to do.

"Hmm. Uh, the performance of the weapon in your hand changes slightly depending on the character. If you're a long-range type, pick up a long-range weapon, or if you're a short-range type, pick up a short-range weapon. But if this is a system like the first generation, it won't be the strongest medium range environment that can handle the least distance?

"It's omnipotent."

"I'm gonna flip you with Xgear."

"Long shots are strong at the beginning, and short shots are strong at the end, so none of them change that way."

"Mega Launcher Suko"

"There are four stages and there are individual colors, so it's not like that."

I see, that's why it's Special Attack (Xgear).

Still, they say medium-range characters are easy to handle, and I guess I'll go with a well-balanced character at first.

"Let's just go because it looks like this early character"

"Initial Character (Post-ED Liberation)"

"The most powerful character ever."

"Yes, for beginners. Do it."

"There's no beginning, middle, end gap."

"Xgear's too strong for you."

"Oh, no, that's Linne's data."

He said, "I have to erase the data. I don't care what you do."

Uh, solo seems to have two matching formats: normal and random.

Zero Wars is a game that basically feels like a plane, so it jumps off to the island with a heck of a jump, picks up a weapon from there and starts a battle.

Normal is a normal mode where you can pick your own falling point, and random sounds like a completely random mode where you get dropped on the field.

Essentially, the weapons are in the building, so if it's a normal match, it's a choice between getting down to a building that won't be covered with the enemy first and getting ready safely, or getting down to a fierce war zone like downtown and kicking the enemy.

The advantage of the former is, above all, that the first start-up is safe. I can get ready and go to battle carefully.

The downside is that the safety zone is usually the end of the island.

Survival games of this hand are becoming narrower and narrower in their viability in order to finish the game in a certain amount of time.

Most of the time, a circular no-go zone appears on the map, and it feels like slip damage if it gets inside.

So players need to defeat other players while escaping compression in that no-go zone, but the most dangerous thing in this hand game is on the move.

If there's an obstacle, fine, but I'm gonna have to run round the meadow.

Mostly the center of the no-entry zone comes around the middle of the island, so we have to outrun the enemy attacks we wait for while we travel there.

Safe at the beginning but tough at the end. This was the advantages and disadvantages of the former.

Conversely, downtown warfare is an extremely dangerous zone because it is a war zone, on the other hand, it has great advantages when it survives.

If you kill an enemy, you can take the items that the enemy has, so if you control downtown warfare, you can take all the items that are in the city at that point.

It's roughly the strongest gear to welcome you after the middle of the day, so there's also a high return for high risk.

Furthermore, the city itself can be used as a fortress or as a guerrilla base, and in some cases it can be the center of a no-entry zone.

Which path risk is higher than where it descends, so it can be said that only those who are confident in their strength can choose.

Conversely, randomness seems like everything is random, unlike normal.

I know the stage and my position to spawn and fight for the first time.

This is for advanced users, or it just doesn't usually seem interesting because everyone is a random element under conditions of equality.

"Let's just do it randomly"

"Grass."

"Calm down."

"Random is reckless in the first play!

Don't laugh even though you don't know the stage.

"Do you understand the operation?

"I don't know if I can remember it while I do it."

Select a random match and wait for the match.

It's been a really long time since I've played these games and my heart danced a little.

[# Zero Wars 4 First Watch Play]

The girl who lives in England - it happened that Catalina saw that delivery - was a real coincidence.

When the VR remake version of Zero Wars was to be used at the next tournament, I thought I would look appropriately at the delivery and gather information in preparation for the impending launch a few days later.

During the delivery of the Japanese title, the uninspired title caught my eye in reverse.

"It's so rare to see Zero Wow play for the first time now."

Speaking so in very fluent English, Catalina clicks on the viewing button of the delivery while keeping her back in her familiar gaming chair.

Zero Wars 4 is a game she's used to playing too.

TPS Survival games themselves have existed many times in the past, but there are also the rise of VRs and so on. At best, there are three types that survive today.

When that happens, it gets to the point where fewer people have never done it if they are gamers.

That's why I was intrigued by the element of now first-glance play. Still, I was only going to see the initial appearance for a few minutes and then go see more meaningful advanced deliveries.

"Hmm, I'm a member of HEROES. Was she like this?

Catalina gave a slightly surprised look when she saw the profile of the distributor flaunting the chatter and the controller with a slightly distracted look as to whether it was just being matched.

If you are a consumer FPS player and have participated in competitions, etc., there is nothing you do not know about HEROES.

'Oh, with that said, there was a kid that Lynne scouted. Then maybe she is. Um... his name is... NANA... Nana. It's simple.'

Somehow you liked the story, Nana, Nana and Catalina mumble the name of the distributor.

Don't let the expectations naturally increase just because they say that Lynne scout, she thought so.

HEROES can't even look out over the world yet, such as a gamer who doesn't know Lynne's name.

Progamer Lynne. Superplayer with a lifetime winning prize amount of $15.72 million at slightly 21.

Of course, it is a figure in US dollar conversion, and if it is to be converted to the Japanese yen where she lives, it is about 1.6 billion yen.

Naturally, as a female professional gamer, she is a smashed Guinness record, which makes a huge difference from being second or less.

She was the only woman to win that tournament. That degree of honor deserves to be said.

'The number of listeners is still low, but it's nice to have a lot of comments. Even so, for the first time, it's like playing. Experienced?

A random match for Zero Wars 4 will be a chaotic game with beginners to super advanced players getting into everywhere.

If it's a normal match, the advanced will mostly go downtown, and beginners will often have a neat battle outside because they proceed cautiously from the safety zone, but in a random match, it's a routine tea meal for what happens.

Many players like that and dive into random matches. Katarina, who says so, was also throwing herself into a random match by about half a percentage when she was playing Zero Wars 4.

'The only weapon I've got is a short gun. But you can pick up a bulletproof barrier and a throwing knife. "

At the end of her gaze, she shows Nana not being able to get a medium good weapon because of spawning on a wide meadow.

Nana's character Zekt is a balanced type that specializes in medium range weapons. Having a short gun that is categorized as a short-range weapon does not generate any particular enhancement.

Short-gun range is as short as 20 meters, but the firepower is not high for that matter. The firing performance is also poor, but assuming you decide on a headshot, you crush the bulletproof barrier. Weapons that can be killed with just two rounds are rare in Zero Wars, and players caught by their firepower are endless.

Though, that's also a story if you're using a short-range type of character.

Even if so, there are other weapons that are easier to handle. In that sense, short guns were also weapons that were rarely used.

That's how Nana reached the suburban city while picking up the item.

Is it time to pick up the enemy?

As Catalina thought of that from experience, Guido Nana bowled with the players in the building.

Fighting medium-range players with Gatling weapons. Nana, who hated indiscriminate shooting, jumped into a room that was nearby.

"That room is a trail."

Catalina laughs with pleasure as she sees comments that have gained momentum since the battle began.

Short guns and gatoring have an overwhelming advantage over gatoring.

Gatling is a serial weapon. Even if the Am is somewhat worse, it has just enough ammo and power to golly push it.

Short guns, by contrast, have no continuity or range. If it's the room in the trail where Nana jumped in now, the range has little to do with it, but if it's in the narrow room as well as on the gatoring side, it hits it if it's appropriate.

However, Nana's expression is so calm that, on the contrary, she even feels the air so clear.

"Huh...?

Three gunshots. That's all the fighting closed the curtain.

"Now... you aimed, didn't you?

Nana initially fired a bullet at the timing that it would hit her at that moment when the enemy appeared face to face to assault her, and decided on a headshot.

This is not something that you can't do if you hear the sound, so Catalina honestly had just the feeling that she was not good.

I guess the barrier was scraped off a bit originally. Enemy players crushed with a single blow to the bulletproof barrier were in a hurry or tried to get away from the entrance to the room to rebuild their posture once.

Nana, who saw it, fired two bullets at the misguided wall with a slight grin.

And then, about a second later, a kill score appeared on the screen.

"Jumping bullet... and with a deviation-shooting jump bullet, with a headshot?

Theoretically, I do think it's possible.

The short gun Nana picked up is one of the few jump weapons in Zero Wars. Should I say instead of having a short range, or is it simply a reflection of the high power, a short-range weapon that emits live ammunition like a short gun has a special bullet movement called a bounce.

The range itself is unchanged, 20 meters. Even though there is some power attenuation, if you hit two shots with a headshot, you will certainly be able to defeat them.

It's just that.

It's only such a miracle that I'm sorry for the word lucky etc.

At last, if you hit it with a single headshot, it's just miraculous.

That was accomplished with only two rounds in a row.

More than a miraculous thing has happened so far, I just think it's no longer a miracle, it's what I did for it.

Above all, it was a shock because Catalina had seen this superb skill.

'... I see it was Nana who taught Lynne to arr'

Yes. That's the last scene in a tournament where Lynne made that fame solid.

Mutually full of creativity and a pinch of absolute despair.

After that critical death fight, Lynne grabbed the win with her current move.

Nevertheless, it was another game that Lynne let go at that time, and a hell of a lot more dreamshot.

Some players say it's a win of luck, but even if you were lucky, it's Lynne herself who let it go there, so in the end, it's just Lynne's win of strength.

"Do what you're doing so flat... you're crazy"

I don't even rejoice in the current Miracle shot, as if it was natural to hit it.

Either that or he seemed happier that he was able to take away the enemy gattling.

At the end of Catalina's sight, Nana, who took Gatling, a medium-range weapon, from her enemy, is being shown ravaging her enemy.

I like ears first. Are you listening closely to the sound, smashing all of the unintentional strikes with preemption.

Plus, they look good. I don't overlook the shadow of my little enemy enough that even she seems to overlook it, and I can stand around without letting her take the back.

Looks dangerous. Its actual calculations. Its standing around is truly reminiscent of Lynne.

There's a lot of wasted travel compared to Lynne, but the accuracy of the shooting for that matter is different dimensions anyway.

I hardly even take it off the gatring. As far as sniper rifles were concerned, he had decided on a one-shot head without a scope.

Shotguns are used at close range, and sometimes short guns are woven together. The weapon switching is smooth, pale use of the range of weapons needed when needed.

I laugh at what's the first time I see a play. No, maybe it's really a first look play when you get here.

"Oh well. I remember. Sure, that was during the first Zero Wars...... '

I saw Nana take control of the last Tyman, and the memories that were behind Katarina's brain came to mind.

At the time, Lynne wasn't so famous either, to the extent that she kept some neighborhoods busy with Croc's RTA world record.

But when he shined first in the month in the solo rate battle in Zero Wars and achieved the feat of undefeated 156 fights per month in a pair of matches the following month.

The mysterious player "SKN" whose Lynne has been pairing up. Lynne, this is what the players at the time called that player, who seems to have been a woman.

"The Witch of Demon Bullets". Yeah, it looks just like that now. '

Standing around to protect Lynne at all times, its shooting accuracy is hundreds of shots. A true helper who always took victory and contributed to the winning streak, even when Lynne fell.

Catalina also studied it so closely that there were holes in it for a time. It's called the optimal solution in Zero Wars. It's a monster's playing, it's decided to look familiar.

'Yes, you are. That's what you're talking about, Lynne.'

With an uncontrollable grin, Catalina said this with sincere pleasure, the ace player of Metal Heart, the second-largest professional gaming team in the UK's total winning prize rankings.

"HEROES. I look forward to fighting."

Glad I didn't miss it.

I'm really glad I watched.

Don't forget to register your channel. It could be used to gather information until it's time to fight.

That's how Catalina's channel registration was notified to the SNS, and Nana's number of foreign channel subscribers was going to increase the day slightly to the border.