"I'll introduce you, Nana. This kid's gonna do it."

Lynn, who came back to pick up visitors to the front door of her office, said so and introduced me to her last teammate.

The first thing I thought at first glance was that she was a big girl. Smaller than Toka on the boulder, but still over 180 cm.

I'm pretty disappointed in my body, and the size of my eyes all the time may be more than Toka.

But it doesn't come with a lot of muscles, so there was no intimidation, and the slightly sleepy eyes combined with a relaxed atmosphere.

The hair is ponytail and the color is brown. This looks like it's probably dyed.

"I don't know. Uh... yes, I'm fourteen."

"Say hello...... is fourteen years old!?

I thought we were going to get along. I opened my eyes unexpectedly to what she said.

I'm a junior high with this privileged physique. Even Toka wasn't this big in middle school.

Your voice is so cute, by the way. Hmm, it feels like a chunk of a gap.

Plus, there's another reason I'm surprised.

"Can you be a professional gamer even if you're under fifteen? Look, you can't work part-time or something, can you?

"With a special professional license, you'll be fine. I'm letting you take it."

"Ho... don't I have a professional license?

"If you're an adult, you can just get an application. I've already filed for Nana's."

"I see."

In the first place, professional licensing seems to be necessary to receive a prize at the "Official Games Registered with an eSports Associated Organization".

For example, if some games are not registered as an e-sports association organization in the first place, or if they are out in the main of an informal tournament even professionally, are there quite a few people who don't have a license?

She earned a special license for elementary and secondary school students. It was like a tattoo that said, "If it's this guy's personality, it's okay to give him the prize money."

"Oh, I'm sorry I'm so relieved. I... uh, should I say Nana in this case? Nice to see you again."

"Regards"

Return to the story of being derailed, and shake hands properly.

It feels a little itchy to answer with a player name even though it's out of delivery.

"Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

"Yes, I'm fine. Can I call you... Nana?

"Absolutely fine. You're going to be a teammate. What, Sue would be better than me, and maybe I should use a tribute?

"No, no, I'm in trouble..."

The way he's offering to be a snake feels so humble that I don't think he's a girl who was going to martial arts training overseas.

In part-time working life, many children were too old to use polite language when it came to high school students. But Sue's a junior high school student, but she seems like a decent type around here.

Saku also had a place where she was passing through for the atmosphere. Well, that's what I do, too.

I mean, when I started working part-time, I never used polite language in the first place, and in some places, my tame mouth leaked and I received complaints.

I think it's just as splendid as being a junior high school student and paying attention because it was so much like being planted by friendly seniors "at least with a polite tone just the atmosphere" before every day's work.

"Yeah, well, I wasn't worried, but let's do it right for both of us. Uh-huh, but don't hesitate to tell me if there's anything I want you to improve on the play. Because that's what Nana is honest about."

"Yes, I understand. I want to go to Bishibashi."

To Lynn's words, Sue nodded honestly.

It's only been a few minutes since we met, but it feels so strange from Sue.

Somehow, I have a different presence than a normal person.

From what I've encountered so far, it feels like maybe Ar or Obsidian.

I have a problem when people ask me exactly how I look like them.

"It's embarrassing to be stared at so much"

"Oh, I'm sorry"

To Sue, who leaned down a bit, I realized that I had been staring at this girl the whole time.

"Uh... though, we need to try to fit it in first. What was Nana's first VR shooting?

"I've done similar simulations, but this is the first time you've played online against someone."

"Copy that. I also saw Nana play WLO. The brainlessness of the trunk and the smoothness of the center of gravity movement, precision long-range sniping capability for the sense of acrobats. Honestly, as much as I want you to come to the world of VR shooting in earnest now, I think Nana has the talent to get out of it."

"Really?

"Yes, because the majority of the reasons I decided to qualify for WGCS this time are as good as in Nana."

"I don't feel bad when they say that."

Sue apparently bought me a lot more expensive.

That said, I am a beginner in VR shooting itself, and no matter how talented they say I am, I wonder if I will be on the side of pulling my legs this time.

Whatever the size of the tournament. I don't think the knowledge of a burning blade is the only thing that can be managed.

"In the meantime, let's try and shoot the weapon first. That's quick to grasp the feel. I don't know what weapons you're going to pick up and fight, but I don't have time until the production, so I'll have a couple of main weapons decided."

"I see, Rikai"

"The lights will be here soon. We have equipment for four people in another room, so Nana and I need you to go first. I've already registered my friend."

"Hoi."

"Copy that. We're in the workshop, so please rendezvous."

With Lynn's voice, Sue and I were supposed to take a full dive quickly.

I logged in and got off in a place like a lobby that reminds me of a spaceship I've seen in a movie or something, and this was just like I saw in the video.

Nonetheless, all the meters around me seem to decorate this, and they don't react at all when I touch them.

"Nana, thank you for waiting"

"Sue?

A big female character that suddenly appeared. I'm sure the character's name was "Litu". Referring to your knowledge of the video, you should have been fit for a mid-range assault rifle-based weapon.

There are twelve playable characters in Zero Wars, each characterized by a different range from a good weapon.

Having a weapon with a good range improves weapon performance, and having a weapon with a bad range feels like weapon performance is going down, and being good at weapons is very important in this game.

The brunette female character I use called "roofa" can have a long range, especially suitability for sniper rifles.

By the way, the reason I chose this character called Roofa is simple, because this is what I used to use when I did Zero Wars with Lynn.

"Yes, please come, the exercise area is this way"

It's in the boat.

"That's the way it's set up."

Walking about behind Sue,

I never knew there was a way to get around that, because there were no scenes in the play videos that bothered to use the arena, and even the weapon narrative videos were all the ones that were in the arena from the beginning.

Arrived in the exercise hall was the exact spot I saw in the video.

There is a compartment with all the weapons and tools, and the entire exercise area is lined up in various sizes for testing and shooting.

There was an exercise area there that assumed most of the occasions when shooting each other occurred, with high plateaux that could be angled and shot, possibly floating in the sky normally, or moving.

"It's spectacular."

"I don't think so either when I get used to it, but I was certainly impressed at first, too. Now, let's touch the weapon quickly."

Sue responds sarcastically to my words and immediately chooses a weapon as soon as time is wasted.

"Nana's Chosen" Roofer "is a character who specializes in long-range, but is best at sniper rifles due to her character setting of being a sniper specialist killer.... you understand the boulder, don't you?

"Yeah, I've understood the character settings and I've chosen them."

"Good. As for the roofer, sniper performance is undoubtedly top notch when you have a sniper rifle. This is limited to sniper rifle equipment, but it also has the following characteristics:" Reduce brake and recoil "," Grant variable 8x scope "," 1.5x power at headshot ", and" Disable ammunition consumption for sniper rifles ", which is what you need to reload. Instead, you won't be a good weapon for both short and medium ranges. Due to this nature, there are many vulgar Yin Caplayer users."

"As a sniper, that's supposed to be right, hey."

"A lot of people call it stress to be unilaterally shot out of long distances. In addition, other than sniping, the role tends to be scarce in the second half of the team play, as the only other aspect is housekeeping performance. Honestly, I don't like it in the wild, and it's a character I rarely see in competitions."

"Well, I guess so."

In fact, I could see the trend during yesterday's video viewing.

Because for a number of scenes used as video stories, I could hardly see scenes used in situations where everyone, such as the Games, hit each other with all their might.

On the other hand, I had the impression that there were many enthusiasts.

I wouldn't use it if I was going to do it with bees, but if I was going to use it with play, it would be fun. I think it's more or less like this when it comes to rating roofa.

"Well, I don't mind if Nana wants to go with that character. Roofers don't pick subwepons the other way because they don't like short or medium ranges, and they don't have to worry about running out of ammo as long as they use snas, so they can take advantage of good ammo holding and be luggage carrying."

"Carrying ammunition and restoration items, right?

"Yes."

In Batrova-based shooting games, the number of supplies a single player can have is often limited.

Sort and collect only what you need from the vast array of items, such as ammunition, healing items, throwing items, etc.

As supplies are available not only from falling items, but also from the opponent who killed them, it is the flavor of this genre that keeps fighting and getting better and better equipped.

Roofers have no ammo consumption for their main weapon, the Sniper Rifle, making it easier to create vacancies in items than other characters. It was Sue's tactic to explain that by filling it with supplies for team members, she would also get support.

"Let's just start with DD. Because it's easy to use and it's falling off a lot, so I think there's a good chance I'll have this in production."

"I didn't see much of it used, though."

"When you have something other than Roofa, it's obsolete, so you can't help it."

I get the rifle Sue gave me and I'm a little surprised by its real weight.

Apparently, this skinny sniper rifle, DD, is an abbreviation for Deadly Demon.

Although it has a reputation for extremely precise shooting, it is considerably less powerful as a sniper rifle. Its wax firing properties are pretty poor, and damage efficiency is not good anyway.

When it's in the hands of other than Roofers, whose headshots require correction, they're really inferior to other sniper rifles.

Incidentally, there are other "weapons that become soggy performance when held by other than specific characters" like that, and they seem to be "essentially ○ ○ specific weapons".

In other words, DD is a weapon exclusively for Roofers.

Finally, this weapon is said to be weaker because it has a much more powerful sniper rifle than DD.

"Aim to specify now"

"Whoa."

I'll be there.

Have a rifle, wait for Sue's instructions with some nostalgia for that feeling.

"Start with the right front, the red one."

Copy that.

First of all, the first shot. To grasp the properties of this weapon, set up a rifle and shoot after a proper peek at the scope.

The unleashed bullet pierced the target's head beautifully. Since the damage effect is numerically labeled "135," Zero Wars with a basic HP of 100 will have instant death power if the helmet or bulletproof chock is removed.

Nevertheless, considering it's 1.5 times more powerful in headshots and this damage, I have to say that the offense is modest after all.

Because enemies wearing bulletproof chocks are basically treated like they have doubled HP, so 135 damage doesn't allow them to kill one shot.

Besides, this is a story if you decide on a difficult headshot. Mostly it's good and it just hits the torso, and the damage when it hits the torso is about 50 good places, so the damage is the worst efficiency given the low degree of continuity.

In the meantime, let's turn our consciousness to something other than power.

Recoil is assumed.

Slightly diagonally upwards on the right when reloading, but this is also within assumed limits.

There is almost no bullet brake, but only slightly the point of landing was uneven from the assumed position.

I don't think you'll find this kind of subtle feeling until you actually shoot it.

As long as this is the case, the fix is easy.

"Next, in purple, blue and yellow order"

Copy that.

Aim for the pitch in the specified order and shoot it out exactly. More accuracy than speed.

I grasped the characteristics of the weapon.

Sure, it's less powerful, but for that matter, the recoil is suppressed and the bullets fly the way they want. Quiet for sniper rifles, too.

All in all, I was certain it was an obedient, honest, very easy to handle rifle.

"Green, red, white, black, rainbow."

Copy that.

Shoot, shoot, shoot the target of the specified color.

Bullets pass beautifully through the place where they aim.

Familiarize yourself with your hands like the weapons your rifle has used for years.

Oh, I knew I, like sniper weapons.

"All bullets Hessio...... Nana, are you really a beginner?

"I'm good at this stuff. Long time, long time."

"Even though it's stationary, shooting through the center of your head with all the ammunition in different dimensions is unusual to a boulder. It took me a month to reach that area."

"You're not saying you can't."

"There's nothing I can't do with this game."

Absolute confidence in Sue's words.

In those too unshakeable eyes, I felt unexpectedly zorky.

I'm not familiar with Sue's track record in detail either.

But they call it "the strongest" or "invincible" or "a bug you can't beat using cheats" in an online article they talk about Sue.

There are quite a few of the videos I was watching yesterday that "Crusade the Utah Meet in a Wild Match" was about 90% of the time lost, so I can't doubt its strength.

I've only seen it from the other person's perspective yet, Sue's strength.

I thought from the bottom of my heart that I would like to see it up close soon.

"Sister Nana. Ah!

"Oh, Toka... Ugh"

Take the girl who has run all she can through the door connecting the exercise area to the lobby.

He's a low-height character, but his voice is with him, so he'll definitely be Toka.

"Long time no see! Oh my sister in that look is lovely too......!

"It's uncomfortable when Toka is small."

"Sometimes I wonder if this is a good idea! Because smaller characters have smaller hitting judgments."

"Reasons for realism"

I laugh bitterly at Toka's explanation.

This game reflects the character's contour as it stands when it comes to hit judgment, so a character smaller than a larger character has a smaller bullet hit judgment.

That's all he said, "Little character, you're in your favor! You might think."

But big characters have advantages with big characters.

First, that the damage taken by bullets is slightly reduced compared to smaller characters in the first place. If this is a small character in itself, the "15 damage" place becomes "13 damage," a minor thing like that.

It's another element that counts. It is able to reduce the strong recoil that is common in powerful weapons by about 50% with a physical sense.

For this reason, larger characters are more likely to be equipped with powerful weapons than smaller characters, and have the advantage of easier handling.

With player skills, you can't even control recoil, but it's easier to control less mistakes.

With that circumstance, the larger and smaller characters in the body both seem to be equally popular.

Especially since the top players are going to hit the bullets accurately, even if they are smaller in target, it seems like a popular trend for characters big enough to go up there.

"Please wait. Sounds like Nana could use it?

As I hugged him to his stomach and stroked Toka, the last one walked through the entrance.

"The sense of shooting far exceeded expectations. With this precision, you can count on your back."

"Hehe, if it's suitable for your glasses, that's enough. Have you finished trying and shooting?

"No, it's only DD yet, so you want to try it all out"

Lynn and Sue are talking about their plans after this.

I think what Lynn uses is a character called "Titanion" out of her outfit. I'm supposed to be a man character, but Lynn's character is a woman's sole no matter what you think.

That should be it, too. What a "male and female avatar" exists for all characters in VR's Zero Wars.

Of course, I have basic settings like "roofa is woman" and "titanion is man".

Whether it should be called the pinnacle of virtual space technology or taking into account the current trend, they often include measures in recent games to eliminate discomfort caused by this kind of gender difference.

By the way, in virtual space a woman is a man's, and when a man uses a woman's avatar, he feels just as uncomfortable as he changed his height by 20 centimeters... Apparently.

When I was moving characters with my mouse or controller, I was free to use any character, regardless of the gender of the player.

But being a VR seems to have caused a lot of sad events "I can't use the characters I want to use because of the discomfort".

The difficulty of balancing on boulders when you change to height means that the flow has become mainstream, let's at least be free to change about gender.

By the way, Titanion's height is the same as the original Lynn's, and Roofer is the same size as mine, so it would mean that Toka is the only one of the four who has an extreme height difference between the character and his real appearance.

"Well, if Nana finds a good weapon, we'll be gutted today."

"Ugh."

About thirty different shooting weapons alone? I can imagine what kind of bullets will come out because I saw them all in the video, but I don't know until I try shooting an actual recoil or something, and I have to try shooting.

"I'll try and shoot a little too..."

"Ah, Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh, then let's How about breaking a gold chock and losing?

"Fine."

Toka and Sue have such conversations and hide behind walls that are a shield from each other. It's more of a read fight than an early shooting battle, huh?

Apparently, they already know each other. That sounds cheap, too.

Rather, I also feel weirder about me not having been involved with Sue until the day before.

"Nana?"

"Sorry, I'm on my way."

Afterwards, in about half an hour before I found a good weapon, Toka had been decided to head shot about 25 times and had failed completely.

It was kind of funny how Sue stuck to her completing defeat and crying toka like she was worried.