Boundary Labyrinth and the Foreign Magician

Outside 1595, into the fallen fortress.

The interior of the seal tower, guided by Navel, is blown through, and a spiral staircase extends up along the interior wall. Inside the tower... the inner wall is engraved with ancient spells and contains a blurry light. The letters are glowing all the way to the top of the tower. It's a prototype of tattoo and engraving... which will work both physically and magically.

It appears that the Seal Tower has considerable strength due to defensive maneuvers.

Interesting. The ancient script itself seems to be undergoing its own changes. "

"The original format is somehow imaginable, so I wonder if it makes sense to replace it. Somehow I can decipher it."

Rosemary sees them and leaks her thoughts, and I answer them.

Some characters don't understand the prototype... but it makes sense considering the context and the purpose of the technique.

"The letters and languages we use are based on what our ancestors knew, but there are parts of the world where we think we can someday interact with each other on the ground, based on the information we get from dispatching to the ground."

That's what Navel tells me.

"Hmm, I do feel that the source is the same."

"It may be easier to interact with the Kingdom of Dortelm and the Kingdom of Demon Kings. I... like shaping people in this country. I feel a lot of motivation."

Carla smiles when Partheniara thinks. It means that the stylistic beauty and the functional aesthetic of the Papetian people are equally worth pursuing.

"You can find them both in the people of Dortelm. Proper biological evolution and functionality. Shaping the part that mimics people... Yeah, they're both great...!

and Kara is quite tense.

The faces of Dortelm also seem quite happy to find faces close to themselves, such as the Magical Biome and the Papetian tribe.

That's the same with Maxwell and the others. It is a pleasure to have a good influence on the people of the Kingdom of Dortelm, including the way they think of the people on earth.

It is a magical creature group that flashes its nuclei and eyes and increases its tension. Ask Navel to explain the structure and mechanism of the seal tower while looking at the gentle scenery.

The seal tower has its core structure in the lower central part. The cylindrical structure penetrates the inside of the tower towards the top, and the monolith-like slabs surround it... the tower itself - the walls engraved with ancient letters are meant to protect them.

The technical part was compared to the explanation received in advance, and the actual magical movement was also shown. Let the scouts use it as a simulation material along with their sensed magic. The seals of the abominable have eroded, and it may lead to further countermeasures.

Well, I wonder if the tour of the Seal Tower would be like this. After that, let's continue scouting the Explorer, planning an operation, and doing the necessary work.

Strengthens the Fortress team with Transfer Magic while drinking Magic Potions. There is also capacity to retreat, so there are limits to the amount of supplies you can call and accumulate, but I'm sure we can expand our interception posture at a fairly high speed.

They also operate the Explorer in parallel.

"-That's right. It appears to be holding them inside the corridor so they can intercept and ambush us if we turn into an attack… subducting their forces to the ceiling, walls and floors in front of them."

Ancient creatures - relatively large abominations - have formed to occupy part of the passageway, allowing some underground infiltration in front of the lockdown for interception.

Move the Explorer carefully while keeping enough distance to bypass them.

"Because even if we go underground, it will use magic, or it seems to be mainly based on intercepting the passage."

"Hmm... That's not the same for us. Underground warfare is possible... but it drains more magic, so it's not efficient. It is said that if there is only a means to detect what is underground, we can fight superiority."

"Besides, heat sources and environmental magic... to some extent the differences need something so energetic because we are the same as the abominable ones. It will inevitably lead to the usurpation of those bases."

King Dortorius and Navel say. In short, it is common in the fight against abominable positions centered on strategic bases and points corresponding to activity bases. In the underground world, as long as the abominable things are targeted at the Kingdom of Dortelm, they need sources of activity and means of replenishment, and they won't be scattered all over the wilderness.

But that's only if you're targeting Dortelm. I don't know what happens if I'm free from the seal or if my goal is to enter the ground. There are also places on the ground with strong environmental magic, and if you adapt to them or spread them even more widely in the worst case, you may not even be able to collect them.

We can go underground in the first place, so if we don't work very closely with the people on the ground and the people on the ground, we won't be able to follow them.

"The abomination is that the invasion of the ground was also in sight... it is possible to expand the area of activity to the ground if it is completely released from the seal."

"That's true. If we go underground, we can see where we can be a hub, but if we go up to the ground, we can't catch up to the boulders alone."

Navel agrees with me. Is the people of Dortelm geothermal or environmental magic? I need one of them. The magic of the Magic Storage will not be compatible with the people of Dortelm, and it is expected that it will be difficult to find such a place when it becomes a base for continued collective activity. With the support of our allies, we should act so that we do not fall into a situation where abominable things become free in the first place.

So... Explorer reconnaissance in this phase is pretty important. I slipped through the abominations that were ambushed by careful movements and concealment, and pushed them deeper into the tunnel.

At the same time, measure the distance and direction so that it is clear where you have gone, and display the reduced display as a phantom. The current position of the Explorer is in the form of a light point.

"At this scale... roughly as far as we can get to the fallen fortress and seal tower."

King Dortorius flies the sphere to match the phantom, showing us the coordinates of the fallen fortress.

"Thank you very much. If they find you, you won't have any children, so let's move on carefully and without haste."

Everyone nodded with a serious expression. In addition to the light points indicating the current position of the Seeker, the position information of the obnoxious objects that have been grasped is indicated by a light point of a different color.

I'd like to check on my enemies on the way... but I think I can lower my priority. Let's start with the fallen fortress… Let's make it our top priority to find out how the enemy is doing.

In this way, everyone will follow the state of the Explorer I operate, the movement of the light point, the placement, etc. with a fairly serious expression, and analyze where they are ambushing in this position.

Since my current position is based on the light point, a simple display is sufficient. That is why we received an understanding from Mallane, exchanged phantoms by Lantern, and asked King Dortorius and Navel to show us detailed phantoms, and proceeded with enemy analysis based on the approximate enemy position, amount, and so on.