Boundary Labyrinth and the Foreign Magician

Outside 1838 Medal of Protection

When the school is finished, we will build a cityscape. There is also a sense of unity, and there is no doubt that it will be a stunning landscape when it is glimpsed.

Even in light of the fact that the decorative part changes when changing the scenery, there is a reason why it is more convenient to have a sense of unity in the architectural style.

However, a few items in the corner - such as the gargoyle statue of a talisman placed on the roof - make their own changes during distant scenery changes, so that they can accentuate the stroll and add a bit of fun.

The gargoyles in the streets over there turn into Maggia penguins when they have a Antarctic landscape, or camels when they have a desert landscape.

Hmm. Interesting.

There's going to be more people walking around the city.

If you're going to make a corner, I'd be more than happy to have you look at it.

Sheila and Elena's words were answered as she proceeded.

While considering convenience and user-friendliness, we will exchange furry buildings along Chuo-dori Avenue, and assign roles such as a meeting place, sound music hall, and temple to these.

Stretch waterways all over the city so that the people of the sea can travel anywhere, and prepare gondola stations so that the people of the land can use the waterways.

Nice vibe.

Ilmhild laughs happily as he looks at the gondola and the dock.

In addition to the main streets, residential areas will also be built.

You said you would do experimental work on housing.

Rosemary asks curiously.

"I see... I'm thinking about making sure I can enjoy the room."

It's called an extra element.

It's a system that lets everyone who uses virtual space buy a room and then redeem the room for furniture by awarding points for the number of days that have passed and the number of days that have passed since logging in.

The room itself is rented monthly, but by linking it to your personal account, even if you stop paying, you won't lose what you get, and you can rearrange the furniture you own by paying when you feel like it...

I've been running the game somehow... but once you've built up the system, I'll make sure no one else hassles you. Virtual space can be managed and edited even from the labyrinth core, but the skills required for editing remain unchanged.

I think Satire was good at shaping things. Because I'm usually a deep guardian, I might not be able to get my job taken over by future generations.

We will create architectural styles of the city at the school, and then we will build near the beach outside the city. Even if it is a beach, it is very difficult to create rocky areas, make coral reefs, grow coconuts... and think about the landscape while making it look natural.

Jing Jiu's friend who was playing BFO liked the craft-based games in his hand and explained his know-how through distribution, but... that kind of knowledge is also very helpful.

We calculate weathering and erosion by simulating the labyrinth nucleus, consider the natural terrain, and then proceed with work such as boiling and cutting based on the method claimed by a friend.

"Fufu. It's a beautiful beach. It's going to be popular here too."

It would be fun if we all took a walk.

Grace and Claudia looked at each other and smiled. Yeah. Maybe we should come visit later.

That's how we build the landside, and now we move to the sea.

First of all, from the school on the sea side. This school on the seafloor is roughly symmetrical between the school on the ground side and the school above and below.

It is roughly because there is a part that corresponds to the way of life of the people of the sea. Since the people of the sea who are swimming in the basic water can all fly, it is more convenient to set up the entrance and exit at a high point.

It uses a square like a heliport as a scaffolding to descend from above in a manner that suits the lifestyle of the people of the sea, and the entrance is also large... The basic architectural style is adapted to the Grantios style.

Incidentally, the upper and lower school facilities are connected inside the disc soil, and they can come and go without going outside. There is also a passageway that moves to a pumice elevator, and there is a part that connects to facilities such as the Seolem, Forestania Castle, and the Seven House Tower.

The light source on the underwater side comes from the downward direction.

Rosemary said while looking at the video we are sending.

"That's right. The underwater light source is similar to the underground light of Harvaronis." The disc-shaped earth is gravitationally active in the central direction, so if you go out to a virtual city on the underwater side, it might feel like light is pouring down from above. "

The underwater school is swaying in the soft light, and it's beautiful. Light corals and pearls of light are also arranged as indirect light sources... it seems like they will have a fantasy finish.

After finishing the detailed parts of the school, we will move on to building the underwater side of the city. This is a basic reference of Grantios and Kushgana architectural styles, but it feels like you can cover the skin of styles and decorations according to the distant scenery.

By the way, the projected completion of the cityscape was also seen by lovisa, cuteria, and Navel, but I have received an evaluation that the cityscape is not uncomfortable and beautiful even if I look at it with my own senses.

Well... the Dortmund kingdom wind doesn't mean that the real lava is flowing. As part of the distant scenery, lava piles, lava waterfalls, and submarine volcanoes can be seen.

And then -- this is a virtual city pass.

Form a silver medal in your hand.

It's designed with a few magic stones and a fine design, blocking the cold of extreme cold and the heat of lava, and also serving as a compound type magic tool that can temporarily fly in the sky and breathe and activity in the void sea and underwater.

Because of this, it generates effects corresponding to the various environments and distant scenery of the virtual city, and can operate without problems everywhere...

In the name that it can also be used to customize furniture, etc., linked to a personal account... well, the actual processing is done on the virtual space side, so it is just a small item to increase the sense of intensity.

For example, although it is a virtual space, there are parts of it that do this because we want to give reasons for being able to operate in various environments.

"Well, I'm not actually protecting it." If a small child comes to the virtual space, it's not a good idea to mistake it for nothing without protection, so I think it's a necessary factor. If there is a setting, it will increase the sense of presence, and there is also an education to avoid danger by touching it. "

When they said that, they were all smiling and nodding as they held the children in their arms.

Therefore, we also checked the protection effects under each environment one by one. The effects trigger each time you enter a different environment, so it looks like the kids will be playing with this.

Anyway, it's the same effect as the actual protection system magic, so it's surprisingly authentic.

That's how you create streets and effects, and the shoreline, the rocky reef behind the sand.

Since gravity acts towards the disc side, the edges or sides of the disc should be rounded and thickened. This makes it easy to dive and move from the outer edge.

The connecting passage inside the school is in the form of a twist, so at some point the ups and downs are switched.

Therefore, when the data part of the city is formed, it is linked to the system surface and processed so that it can be implemented as a virtual space.

When everything is ready, we will be able to talk to the Demon Kingdom and grow a device for diving into a virtual space.