"Firestorm!

As Talcott screamed, a whirlpool of flames rose around the center of the squad. Screams roll from around.

Firestorm is a magic that is ambiguous in orientation and difficult to handle. Supposedly not suitable for riot warfare.

But the vortex doesn't move from the center.

Sure. Just sayin 'and the controls themselves seem to be in place. I was going to activate another adversarial magic such as wide-area water magic knowing that there would be some injuries if the damage was going to be huge... but this would still be fine.

"What do you say, you guys, take a look! I don't need life magic!

Talcott is laughing with a good face. The whirlpool of flames also shakes to match that laugh. That's pretty dangerous. If you can't afford it, concentrate.

When I prune his own consciousness, I'm not sure how the flames work. I said, I don't even know how long I can keep the vortex in that place if I leave it like this.

It's not like Firestorm won't come this way when we're out of control. We have to put this flame out so that no accidents happen first.

Push away the learner that was in front of you and poke your hand at it to activate the magic that was keeping you waiting.

"Flame Absorb"

A flame is sucked into the sphere of darkness released from my hand. If there are people on a straight line that connects the flame to the sphere, they wind up in fire. Fire can also be absorbed, but if it touches the flame before it is absorbed, it will cause burns.

For this reason, it was necessary to use magic towards the pillars of flame after approaching them.

Just leave the heat behind. Everything disappeared beautifully.

"What, to?

Talcott opens his eyes and looks at me. Isn't that a reaction to attack upside down?

"You, what magic did you use now?

Apparently Talcott doesn't know Flame Absorb.

Travis is... oh, no. My back is pulling.

He is a tower mage and specializes in life magic. I don't care what you think. I'm not from the battlefield. I get dressed up here when Travis tells me exactly what the importance of life magic is like by tightening the talcot, but if I can't, I can't help it. I'm already a party to the jump. Well, what's the matter?

"... it's the anti-magic of flames. Why are you doing such a stupid thing?

Magic Shield's on his left hand, let the air valet's magic circle unfold on his right hand to grip in, and in a state of activation standby, he spoke.

No, I don't think cutting consciousness without asking questions is the best solution. It must not seem that Talcott himself lacks the awareness of being "rammed".

If you make me so impotent, on the contrary, do you think it's better to be interested? From my thought routine, it's too much of an imagination.

Ashley's place, for example, didn't get a lot of rumors in my ear because Kennel was doing what he had to do, but... bad reviews are remarkable anyway.

I hear a lot about this guy and Count Cardiff's house.

You think you're using magic to injure many servants and residents?

You think his father's farming methods have made him lose his mind and the residents have fled to the neighborhood, and the tax revenues themselves are decreasing?

I do hear scandals. On the contrary, I only know this guy in gossip.

I thought too much about it... and I thought that if the information was distorted, I would judge it only by hearsay. I do have some disgust from watching my half-brothers first.

I said that my fiancée's injury wasn't that big of a deal... for example, she hurt her fiancée and was driven by self-blame...?

"Yeah? Are you stupid or what? You were listening to me and you didn't get it? You're the one who got in my way. Why don't you give me a look at your painful eyes?

Or so I thought.

Talcott feels happy to be able to prove his power, and he has nothing to blame for the grief that is being hunted down or anything that might hurt people. On the contrary, it's the end of being asked strangely.

I guess this is how I push my opinion through from time to time...... Don't you know what would happen if you did that outside?

Then - the grievance until earlier would be a protest against my dissatisfaction with being seen as low in strength and my being told to learn control.

It may have been unintentional to cause injury due to an outburst... but it was not just causing injury, and the unintentional unwillingness to cause an outburst was greater. He wanted to do something fancy as a flower path to return the stigma.

Says he's magically talented and abusive. From the people of the realm, it's definitely guard dogs... not. Oh, I remember. He is the second son they say "Cardiff's Raptor" is.

I don't know how much control you have.

"... what?

Talcott is disgusting. Oh. I'm not wrong in the sense that I doubt my ability to control it. Before we take any short-circuit action again, let's steer the direction a bit. Some kids are smaller than me. I have trouble getting raped.

"- In short, you say that those who are good at handling magic are great. That's what you're thinking, isn't it?

"It's obvious, right? Even Grandpa there looked great, but now it's like that. This is how I've always been, huh?

Not a watchdog, Raptor.

Because of its use. In other words - the father is asked to act as a convenient violent device to contain the inhabitants by force. Well, I was generally convinced.

So this is what happens if you only know the house and the territory? Because as long as you can magic, your surroundings will lift you up. Whatever this guy is... Count Maurice has a little bit to defend.

It's a lot to talk about, but do I still have too many fantasies about nobility? Nobles Obriege is an ideal theory. … should I not talk about nobility, which is basically what I do for myself?

Term Wills is a land of desolation. The tide and values that a guy with arms is right in times of need... well, they do. Count Maurice should also have been a militant mage when he was younger...... that's not what this is about in Talcott.

But, well, if that's the case, we're quick to talk. This guy's thinking is, in a way, an understandable category.

You think you deserve to hear me because I used flame absorbers.

If we don't convince him anyway, the other side will be involved, and if he's moving in the logic of power, shall we make sure that there is no posterior rot by clarifying the power relationship?

"... I get it. Shall we make a bet with me?

"You say it's a bet?

"If you play games with me and lose - whatever treatment you get from the school building, it's about learning about aristocratic education and seating. At that time, I will not say anything of dissatisfaction like that just now. But if you win,"

"What if I win?

"Take this. Let me tell you something."

Laugh with meaning and concern and let the magic circle unfold over your palms.

Even if I didn't hear a response, I could tell from the look on his face that he ate it. If you're assuming a havoc for magical purposes, it'll be tempting. Even intermediate magic doesn't require chanting and its ability to control is enhanced.

Well, that's also a story if you beat me, and either way, Talcott will get some sort of disposition.

I was able to control it. That there has been no real harm. Talcott's age. That it is the Count's house. Term Wills' air and expectations for the future of militant magicians.

Flipping those things...... I can't predict a little bit how much disposition it will be. Because it will depend on the way you think about the side that makes the disposition, I can't rely on you.

That said, betting and disposition are not very relevant stories.

You can study anywhere you want. Because it's only a question of whether Talcott can live up to the promises he made in matters that he bets on his own.

"... you can't kill someone in what that bet says. Advanced magic means getting in the way. I mean -"

"A low-level magic shootout in unchanging will dominate, won't it? It's a game."

That would be the case in normal magic battles. If you're a junior, chant free is slightly faster than a magic circle, and if you let even that degree of magic strike you directly, you can take away your full combat ability, so if you're in a situation where magicians face each other one-on-one, it's basically advantageous to shoot fast.

There's also a part of using this to win the Magic Circle as a prize for betting.

"So I won't use circles this time. Shall I make them say that they have come? Of course you lose fainting and escaping."

"Fine."

There was a grin in Talcott's mouth. Though I seem confident in shooting each other without chanting.

"Dear Theodore, this is...!

People are gathering to hear the noise. Grace was among them.

"This one's fine. Because it's just a game. Just be careful with the stray bullets."

"I understand. I'll take care of this."

Grace nods. Only a little bit of her, shadow contoured.

"If an injured person comes out...... I think I can help too"

Ashley puts her hand on her chest and says: I nodded at Ashley and then turned to Talcott.

Travel to just a short distance and confront each other.

Talcott pulled out his cane and stood on his half. And a non-killing, unchanging, magical shooting at each other? Don't remind me of PvP back in the early days of BFO operation.

"What is no wand... are you licking it?

"Don't worry"

I have no magic wand... but bringing the long stuff into the school building just got in the way.

Besides, the focus this time is on control capabilities. So rather than crushing it with cane technique... it would be easier for Talcott to understand by showing you the tactics you can take if you train your control skills well.

When Talcott bites his teeth, he glows the tip of the magic wand, leaves a blue and white magic ball on the spot, and runs counter-clockwise around me.

Magic Slave. It can be used as a magic firing turret by manipulating magic remotely by stagnating and leaving its own mass of magic behind. If you're a warrior magician because you can simply increase your maneuvers, you'll need to master the technology.

If I don't get into circulation, I can use what I can... because Battlemage is a magician who specializes in melee combat. Troubles make up for in a different way.

"Airvalet!"

It was a white bullet, like a white bullet, released from Talcott's cane.

Well, you're right as a means of interpersonal attack with non-killing. Because it's hard to see. But...

"Air Valet"

Read a series of fired wind shells from motion and timing, and this one responds with the same magic to shoot them off. The magical aftermath of my release arrived over there, causing Talcott's hair and clothes to gush in the strong wind.

"What!?

Talcott opened his eyes. It's obvious that this air valet is more powerful. My magic has a short range, and when I leave it somewhat, my power attenuates faster than normal magic... at this distance, and if it's an interception.

Wind magic is just slightly hard to see, you have to avoid it at some leisure if you want to avoid it. It's easier to prevent it from going head-on and shoot it down. And if the other one runs around for a shootout, this one is just straight, stuffing the shortest distance and tapping into the effective punch.

"Come on!"

This one stuffed the mistake unconstructively, and Talcott thought my melee bills were abundant, or he'd just keep putting up the air valet while trying to keep his distance.

When it comes to shooting without chanting using lower magic, it is fundamental to fire the same magic in a row unless countermeasures are worked out. Because we need to refocus for control once and for all in order to switch magic without chanting. In that regard, the same magic can be fired at while preserving a certain sense.

Shoot it off - to breathe together. Magic offset for orbital reading. Repeated scattered with PvP.

Talcott's gaze swims beside unleashing magic toward this one.

If you turn your gaze, you'll find out what you're after and when.

I unleashed the first-class fire magic, cracker bomb, toward the Magic Slave he was holding back. Diagonally backwards, a wind bullet approaching from Slave hits and explodes against my unleashed red magic bullet. The magic coming from the front also shoots off with an air valet.

"Double spelling!?

If you don't chant, fire a kind of magic in a row. That's just a basic story.

so that you can drive the car while having a conversation. so that the piano plays in different movements with the left and right hands. At the same time, there is nothing I can do if I get used to working differently. Magic manipulation is also possible.

Consciously manipulating one magic and manipulating another to breathe.... If you think about life magic, you're not good at training double spelling.

From the right hand side, the air valet. Cracker Bomb from left hand. This one was simply doubled.

Talcott rolls over and avoids the impending red bullets without being able to offset them - inevitable.

"Around!"

The air barrette struck directly and Talcott's body rolled down the ground.

At the very least, the shooting should have stayed on and dodged. Because not shooting magic to focus on avoidance means you can't even offset magic.

Later, you can shoot deviant - cross your arms, predict where Talcott is going and shoot him out with wind magic.

Kick the ground all at once at a time when the counterattack is completely interrupted and pack the time.

When I take the back of the talcot I'm about to get up, I tangle my arms so that they intersect its neck. It's not a BFO martial art. It's a simple sleeper hold.

Not assuming a melee fight at all, Talcott was extremed of his carotid artery without being able to respond much.

"Gu!?

Chanting can't be done in time, I just ate the air valet and I can't concentrate on unchanging chants. Especially in situations like being strangled.

If you drop it, you can't even think about it, so there's no magical counterattack, and it perfectly fits the winning conditions of the game.

"Go to sleep."

You're extremely easy because you're a child's thin arm. In just a few seconds, the force fell out of Talcott's entire body. - Is this what it is?

Talcott is almost intact. Though I'm sure the school building will have a proper drop-off area... it's Count Maurice, and I don't know what will happen.