Boundary Labyrinth and the Foreign Magician

75 BFO-style combat training

"Mmm..."

Soft feel and warm body temperature. Wake up to the smell of tickling your nostrils. Something like the sky is just beginning to whiten.

He was pinched by two people in sleeping clothes and made like a pillow.

"Mmm... good morning..."

"Morning, Ashley"

"Yes......"

When I moved small, Ashley greeted me. The radiance and gaze of the deep colors reminiscent of the amethyst.

But Ashley still didn't sleep enough, and after she opened the lid thinly, she closed her eyes again immediately. He rests quietly with his cheeks against his shoulders.

Before I fell asleep, I was impressed with a reassuring smile. I feel trusted by Ashley, but the pillow condition remains intact.

... Recently, let Grace's recoil dissolve. Let Ashley's circulation smell. More has been done before sleeping in the master bedroom.

It's necessary for Grace and Ashley, but when they do, it feels like it's time for the three of us to put me in. They took more time to relax in the bedroom.

They're both relieved or comfortable with that, something that keeps them asleep.

It's summer, so when you magically reduce the temperature of a room and create a sleepy environment, the pillow condition is complete in the morning, as it is today, which happens a little bit.

The rules of thumb have shown that circulating smell is significantly more effective with as much area and time as possible being touched. Obviously because Ashley moves better when she's working with Sheila or Rosetta.

As far as I'm concerned, I'm quite solemn because I have problems with systemic intimacy and rationality, but it's troubling that I can't be too reluctant to dive into the labyrinth.

As for my own problem - in the end, that's how I've dealt with it lately, because it's a previous problem that I wouldn't put up with if I had the magic of sleep on myself. It's not much of a self-control thing.

"Phew."

and a small voice leaked from the other side.

If I look at you, Grace also has a gentle grin with her eyes open thinly.

"Good morning, Theo"

"Yeah. Morning. Did I wake you?

"Even if you wake up early, you can watch the two of you sleep."

And I say, narrow your eyes.... Mmm. Don't have trouble reacting.

"You're used to seeing my face, right?

"I like it. You know, the feeling of Theo's hair, the color of his eyes,"

Gently puts a finger through my hair.

"I'll be ready for breakfast in a little while, so please rest until then"

And I was told.

With Ashley's body feeling on her arm or her hair stroked and tickled, it's hard to talk to her about sleeping from here.

"No. I'll wake up, too. I woke up early and thought I'd do a little morning audition in the garden."

Gently pull your arm out of Ashley, who sleeps well, and gently stroke her hair. Grace drops me off and leaves the house.

Training, huh? It would be nice to have a magic wand for the extra beginners to work with them... In that case, if I'm over-attacked, I'll go around taking the basics without fighting back.

My defense skills and Ashley's attack skills can be worked out, but the reverse can be neglected.

Plus, it's my way of fighting melee while controlling magic, and I can't put magic into my wand with training, so the pair of hands have extra magic processing power.

So I thought about whether there was another menu as a workout when I wasn't diving into the labyrinth. If it works, it could be used to train Ashley and the others.

"Creative Golem"

Soil magic creates a golem as long as mine. In the meantime, should we make about four?

The movement is not so agile that it is not capable of carrying out complicated orders. I can read ahead because the movement is also a combination of things I've predetermined, or a real-time control... there it is. I decided to come up with another idea.

All right, let's start the training with the enclosed state.

Let it strike while timing or shifting from the four sides, and scowl at it.

I'm letting a coordinated attack that seems quite difficult to deal with, but it's only me who controls it, and the golem is still not the only thing that predicts this move.

He releases a thrust backwards as he bends his torso and avoids the impending golem arm from behind. Enough affordability. Keep the thrust out motion, swing through the wand held backwards to one action and blow the golem in the front, rotating the wand like a windmill. Hit the head of the golem approaching from left to right with a cane on one side and slap it to the ground on the other, shifting the timing for one turn and launching it from the bottom.

The shape of the golem collapses, and when it is blown away, it is restored to normal, and he joins the battlefield. It's a repeat of this.

The fact that it's okay to attack fully is excellent, but this is still not enough. It's just like combining shadow boxing in a promise group hand.

but sometimes there, trying to mix cadkeus attacks changes the story. Like sewing between leaping golems, a round tip poke or whip-like blow flies in and snare traps are set up.

It is not hardened, so it is not lethal, but it is a pretty sharp attack. Cadkeus would still be excellent as a demon because he would make all these moves just because I gave him the order.

Not only do they receive and twist canes, but they also use magic shields to defend against them. All right. This has to be training.

By allowing Cadkeus to play in time to provide cover, we mix unexpected movements. In short, close combat training with Cadkeus while controlling the movements of the four golems, so.

Melee technology to magic control abilities. Cadkeus' combat experience. There's nothing to say about being trained.

Hit Cadkeus and crush the golem to sew the gap. Immediately control to revive and keep it off the hook. Roll it up, blow it up, roll it up, pull it down.

The defeated golem won't let you get up one by one. It compensates for the slow movement by lifting your torso from where it was crushed to the ground and allowing it to strike back immediately. Fill in time to fill in time by causing parts of your body to be thrown round.

Strike down. He caught Cadkeus' impending penetration at the edge of his sight, tilting his neck to avoid the impending blow of Cadkeus hiding behind the golem bullet, but also trying to break through the belly of the golem from the rear.

This is unexpected. The golem is walled on the ground for a long time and there is no room to dodge it. Stick your wand to the ground and turn sideways to draw an arc. Leave each body on the spot.

I can see that the movement of the golem itself has also become optimized, refined and gradually more difficult. More - you should be able to go.

"Again... doing incredible things"

Sheila and the others came as it became more interesting and I lost track of time and immersed myself for a while. Because I'm wearing prototype aerial gear that came from the workshop - I guess they came out willing to train in the morning, too.

"Morning."

"Yeah. Good morning."

"Is that... new training...?

Illumhilt tilts his neck.

"Because I kind of figured it out. We can all train for mass combat."

Reducing the density of the golem or changing the material can also eliminate the killing power. It's not a real battle, so unlike the labyrinth, you don't need to think about safety margins. Grace should be able to participate in the training without worrying about her opponent.

What this means is huge.

For example, we will be able to deal with extreme attacks that are critical to our limits, or even with egregious links. You're one stone and two birds because I can train everyone to control them, too.

"What about us?"

You guessed something out of my grin, and Sheila's expression becomes like a rare attraction.

"Hmm, well. I'll adjust the difficulty and the number of golems. Aqua Golem can do air warfare and not get dirty, don't get hurt, I think it's safe"

I don't make it that harsh of a training. This kind of thing doesn't make sense unless you can go on. With my circulatory smell and Ashley's healing magic, I won't leave you with any physical fatigue.

- So until Grace came to call me ready for breakfast, I was allowed to specialize in air warfare on a new training menu.

"I can't. I can't attack that time difference."

"Pack it up thoughtfully in time. I guess it's a good idea to stick around and shield your looming opponent first."

"Is that... how do I avoid it?

"Deviation shooting uses defensive magic like leaving the scene before packing. Identify and slip in the dense spots of the bullets and follow them with defensive magic. Anyway, don't avoid monotony so that you don't read ahead of the movement."

"Is that it? Does Aqua Golem also have bows and arrows? Theodore, I'm not letting you pretend you're hit, am I?

"Is it because Ill's bow can carry magic on it with a ringing string? It's pretty effective because it interferes with our controls. I think it would change if I could get it on faster and heavier"

"Mmm. I'll refine it."

... and assuming the Demon Warfare, I think it was a rather dense time because of the inclusion of various things such as being hit by BFO PvP that were tight. They moved better and better as I continued, and I think I'll be able to provide feedback on how to steer the golem when I train myself.

Live battles in the labyrinth. Exploring limit values in training. I'm going to do it on these two wheels.