Walk along the banks and towards the thin land that continues to traverse the lake.

That narrow road connects the islands dotted on the lake to the islands. We chose the right path to go back.

Some islands are completely isolated, with no roads connected, but it is troublesome to have crates placed only in such places.

You may have to move away from the scaffolding and through the swamp to retrieve the crate. There are a lot of enemies just like that.

Securing vision would also be a problem for this compartment. Overall, there is something like a cloud standing in, and even if you use dark vision magic, your vision is not good. That said, you should avoid using pine lights and magic lights because they enliven enemies over your head.

In the end, it is easy to move on with the magic of dark vision here, so I use magic for my people before.

"He said the lake... it's a swamp, this is"

"How deep is the water?

"Deep down... isn't it about my hips?

Most places are adult males, about a little above the knee, etc.

Movements are dull when your feet are taken by the mud, and there are enemies in the mud. When drawn in, it's very dangerous because the whole thing is a poisonous swamp.

"When you cross the narrow road and the lake is dangerous, right?

"Yes, I said it at the meeting, but watch your head and feet"

Sludgeman attacking from the mud. Human worm flyhead attacking from overhead darkness. This neighborhood will be fought everywhere through the Great Decay Lake.

Either way, I'm not really willing to attack you because I use water walking and air travel... only to see the nature of the opponent and how to deal with it at first, so I'm traveling low altitude on a narrow road now.

Even if you take too high an altitude, your enemies will attack you, so I'm sure your usual exploration will be close to this.

"From above, enemies"

It's a raid from the side you're talking about. Sheila's short warning. Because the odor is blocked, it cannot be detected by olfactory sensation. So Sheila, Lavine's hearing, and Irmhilt's temperature sensing will mean this detection sensor.

What came was proof. They were both flyheads that glided down from overhead with little feathers. It's about the size of a soccer ball.

It's not that vivid when it comes to human resources. The exoskeleton is the kind that can be seen on the face, and if you liken it, it would be about the size of a Heijia crab. Still, the place is a place, so it's creepy enough.

Attention should be paid to the jaw and needle. To have paralysis poison and bloodsucking attacks, Sludgeman is taking my leg off or eating poison without realizing it can be quite a hassle.

"Go"

I'll tell you what, Sheila kicked in the air and moved to interception. Whenever the cutlass captured from the Nautilus emits a pearlescent brilliance, the flyhead turns in two and is dropped into a poisonous swamp.

Grace follows. Sheila kicked in the air and left fast against the impending flyhead. Grace replaces the hole and becomes avant-garde.

Grace uses the belly of the axe to wrap up the untimed flyhead. It's just as powerful to crush multiple bodies into fine dust without using air resistance as an object.

Mallane strikes a fine sword at the sky. He flies around the air as the saucer swirls, spraying the flyhead with a fast rotation that was about to strike from behind against Sheila and Grace.

The saucer is not one. Durahan emerges from the magical formation that floated in the void, wondering if the saucer blocked the flyhead trying to come towards Mallane. At the same time, I shake down the great sword and smash it.

"What about stripping?

Sheila sends her gaze for a moment wondering about the flyhead being slapped down and sunk into the swamp as she sees it.

"Don't worry about it. Because the sunken guy is not worthy of the effort to recover. Let's try to recover as much as we've fallen ashore."

Copy that.

Answer short and chop up enemies in the air. Sheila's weapon went from a dagger to a cutlass... but since her body is lightweight and her cleavage is considerable, you can see that her reach has grown.

Right there.

The earth seems to have enemies pulling in on the ground. Illumhilt punches the arrow into the swamp. And from the hitting swamp, a sludgeman jumped out of nowhere with an arrow stabbed in his head.

It is a demon with a tarred body. Close to the human form. Designed to have a domed rounded head around the shoulder.

Sludgeman's attack is basically an ambush or a sneak before he gets caught.

Strong strength and durability. However, I set up an ambush because of the dull movement... from a temperature-sensitive and perceived illumhilt, it may be an easy opponent to deal with.

However, Sludgeman has very strong resistance to state abnormalities. Attention should be drawn to the fact that attacks such as poison, paralysis and confusion do not work.

Illumhilt releases arrows continually. Ice every surrounding sludgeman in hiding, freezing to the perimeter of the raised sludgeman to seal the movement. Ashley's water cutter chopped up there.

Good collaboration. I can sense it regardless of my poor vision, so I have no problems with both ground and air.

First of all - let's get rid of the sludgemans who are dying to survive.

"Thundercloud!"

A charged dark cloud strokes the surface layer of the Great Decay Lake. Intense lightning strikes on the entangled sludgeman to exhaust the grid.

Hmm. Even from Sludgeman's endurance, I think it would be a good idea to do a ground side interception.

And, from across the swamp, I could see an upright giant wax coming this way with a stick in his hand.

Rotondail, a poison resistant monster that can be adapted to the Great Decay Lake. Among the demons that appear in the Great Decay Lake, it can be said that it is a relatively large category.

Placed at the required location, it takes the behavioral pattern of moving to interception when approached. Maybe it's a chest nearby. Let's remember the direction we've come.

"That's me. Everyone travels to the first island in battle. Form a circle to intercept"

Fly the instructions, then kick in the air and pierce the rotundails. Lifting of forces to match.

I roll up the muddy soil with a stick and use it instead of a shield. Breaking through and into it with a shield, he hits me down the head just waiting for me. Shoot the fireball away from you by avoiding jumping the stick horizontally.

This one bursts into hiding the blast. And a wandering stick approached me from the diagonal bottom.

Take it on the shield and jump to get on the stick.

Not yet. The Rotondail has a hidden ball called Shockwave by Roar. A blow from the fangs and tails is also a threat. So first, seal the attack by the fangs.

"Light bound"

Jump over your head, unleash magic at different moments, when you leave. The aim is crocodile head. restraint so as to bind the jaw. At the same time, light binds emitting light are placed in front of the eyes and used as a blind eye.

Rotondail, who lost sight of this one, is scratching his face trying to escape the restraint of the light bind. His powers would get him out of that restraint not far away, but this one had already finished positioning him behind his head, completely blind spot.

Flip your body while killing your inertia with Levitation. Kick shield and accelerate with airblast. Assault into the rotundails under your eyes.

Acceleration and impact. A scream of bitterness. Thunder magic activates at the same time as the horns of Uroboros pierce the brain. A thunderbolt burned Rotondail's skull.

Turn in the air and float near the lake. Looking back over his shoulder, he saw a rotundai that was about to collapse due to a loss of strength.

If they fall as they are, they bury them in the mud. When I could float in the levitation, I carried it to an island where everyone was for stripping. Apparently, he's just cleaned up the coarse way over there.

"Lightly rotundails well...... I knew it, but if you weren't a senior Guardian, you wouldn't be a contender."

Claudia tells me like she's stunned.

"Because it's easy to do things like letting you do it with a graphic."

Normally fighting, Great Decay Lake is a bad scaffold, though the Rotondail, whose basics are force pushing, can be avant-garde crying. I don't have much to do with fighting at low altitudes.

Okay. Let's call it stripping.

"What makes this Lizardman look like he can pick?

Illumhilt asks.

"The epidermis becomes a processed product. You can make corrosion-resistant skin gear."

As for the rotundails, I wonder if there's anything else I can expect from you. I have plenty of protective equipment.

"What about the flyhead?

"I can retrieve the poison bag and take the paralysis poison. Sludgeman... blood becomes medicine."

"… medicines"

Sheila with a subtle look. I know how that feels.

"Yes. The only thing that's flat about diving into the poison swamp is that it's so resistant to poison. So the blood can be processed into a powerful antidote."

Is Sludgeman's material good in the direction of sale...... I have a Clear Blood demon prop, and knowing the real thing is a little resistant.

It's not bad for me to make money because it's going to be quite a price. However, I have to wash the surface with water magic, so it is a hassle to peel it off.

"Oh. Then maybe there's a chest nearby. Because Rotondail is a base defenseman...... yep. Is he over there?"

"Well, I'll check it out with Ill."

Serafina and Illumhilt smile face-to-face. Seraphina collects the sounds that have been reflected since Illumhilt struck a ringing string in the direction I indicated and spread.

Serafina seemed to have been analyzing the magic of the sound collected at hand for a while, but eventually, when she raised her face, she pointed beyond the darkness.

"Over there. There's something square"

As we all flew low and traveled in the direction indicated by the serafina, a crate was placed in the middle of a small land.

It was all in the woods of night and darkness, in the water of the Devil's Light, and in a place that didn't really benefit the crate.

In addition, the Great Decay Lakes tend to be distant. It would be untouched with regard to the crate. This is where I'd expect it to be.