Materials to the shipyard and the loading and installation of equipment inside the facility seemed to have proceeded at considerable rapid pitches. It was Elliot's first day of training for the Knights of Enchantment before arranging furniture for his new home.

Before the face of the Knights of the Wanderers lined up in the square, he greets them in the morning before starting his training.

"... well. I would now like to start with the content of the basic training, that is the first day. Look over there."

and shows Sheila a little further from the square.

"Are you ready?

"Mmm."

Sheila nods. Let's get started.

"First of all, it's the foundation. From where you run through the air using a magic shield."

Reacting to my words, Sheila runs through the square using demonic props. Sheila, so the movement is light, but at a rate that is light to flush.

"This is, well, the basics. The purpose is to consume and train strength and magic. And that means getting used to working with magic tools."

A knight wants magic, and a magician wants a bottom up in health.

"It would be simple, but it would be very effective."

Nodding at Elliot's words. Eliot may have been informed in advance of the training by the leader of the Knights against Demons.

"Yep. And when you get used to it, it's not just the shield, but the combination of Levitation and Airblast Props increases the speed and accuracy of the use and switching of the Props and asks you to step in the direction of reducing the time around the training field......"

Sheila's step-by-step leap is going to be huge and fast to fit my words. Even though Sheila's movements have not changed per se, by switching magic items, she is increasing the movement interval and speed step by step.

It increases the bouncing power after kicking in the revulsion and is accelerating with airblasting.

Sometimes the Knights of Verdogal have already introduced air combat gear...... some are keeping an eye out for that smooth switch in the use of magic equipment.

With mastery, knights compensate for their lack of magic with strength and body surgery, and magicians compensate for their loss of health by combining revulsions and airblasts. There is something that cannot be said to be generally advantageous or disadvantageous.

"The advantage is that it is easy to get into as a handicap, and there are several stages, so the content can be advanced according to each mastery. Will you eventually be able to move the way Sheila is doing now without disturbing the line?"

With that said, some gave a slightly more contemplative look. I guess I can't gauge the difficulty.

The ultimate goal seems like a pretty high hurdle, but it's only a planar move for air travel. If the switching between force application and demonic prop use is successful, it is easy to guide.

The other advantage is that the content is simple, and I will be able to train only the Knights of the Demons when I am absent for labyrinth attacks, demon control, research, and other uses.

When I am here, I can only direct instruction, but it is assumed that there is a good deal of use and absence.

In the meantime, we can't talk about it if training is lagging behind. Therefore, it is a form of conveying the training content of air warfare.

Elliott commands, though, and the Knights are highly motivated, so they'll be aggressive.

"Ill, for my next training"

The place where Illumhilt stood was turbulent with its colorful pillars.

Like a totem pole, should I give an analogy? They are color-coded by height, or different shapes are drawn, different from one bottle to the next. That's training equipment, too. I left it early in the morning and made it using wooden magic.

"The next basic training will be with that forested pillar. This training is meant to help you get used to 3D movements, and to develop instantaneous judgment."

This training is also easy. You can do it without me, and it works.

"Okay, here we go. Ill. Red, square, triangle, yellow"

Illumhilt flies around twisting himself between the columns, touching the colors and the shapes, as I gave him. You don't have to say touch it or not touch it. Illumhilt touches where he is instructed to swim, but he can also scaffold columns directly and jump to the next location.

Wait for Illumhilt to give the instructions and specify the following locations in a set of four. Sew between the pillars to respond to it. It looks like Illumhilt is enjoying the same rhythm as these instructions.

"Red square, triangle, blue triangle, top white"

It is also possible to complicate the instructions to such conditions. Illumhilt will do my bidding properly. I'll have a few sets done afterwards, and then I'll give you an end signal.

"Thanks, Ill"

"That was a lot of fun."

That's above all. It could be a gaming sensation for sure. Looking back to the Knights, say.

"As mentioned above, it is a training that touches on places separated by colors and patterns, according to the instructions. That's the trick to switching positions in the air and scaffolding the intended place itself to move quickly to the next place. Air combat equipment will be used to develop 3D movement and judgment."

You will be able to move up, down, left, and right between columns because you will find where you want to go and travel the shortest distance.

It would be ideal if you could scaffold where you want to go and move to the next place - like, if you could move like a pinball, but, well, it could be cruel to want that far.

In addition, training will be conducted on how to combine hands in the air, how to work together, and how to avoid the barrage by air bombs. Will it take the form of an exercise with the Golem in it as well?

"Today, first, I'll have you run through the air using demonic props. Then let's take a break and go to a mock fight with the Golem."

"Okay, I'll take care of the running in"

Elliot nods. So...... under Elliot's supervision, have the Knights face the shipyard square circle a few times. Those unfamiliar can tell by the movement, so if there are challenges, let me give you some advice later.

The Knights of Verdogal, which already had widespread air combat gear, seem to be on quite a standard. Sometimes other faces are a mixture of the magicians' elite and the intelligence forces of the magical giant Sylvatria, making a pretty good move. Some of them were making irresistible moves... but they seem to be moving better step by step as they overlap around.

It is fairly high level per Elliot, Chester, Mercedia, Elmer and Donovan. The faces that can use magic are doing levitations in front of themselves, jumping in light footsteps.

The sun should be shallow in Elliot's case... is this place tasteful?

Well... no one seems to have to give special advice. Since there seems to be no problem with the basic movement, I will try to get it to run a little bit because of the training implications.

"Well, let's get on with our work here."

"It's not about building magic formations and preparing materials."

Nodding at Valentina and Siegmund old words.

Soil magic creates a foundation on which to place the ship, and draws a magic formation around it.

Using a mixture of crushed demon stones, alchemy drugs, magic drugs and other catalysts, draw a magic formation and a huge circle to enclose the foundation. Small circles on all sides. It's like putting materials inside a small circle and getting ready.

"Okay, here we go."

Breathe deeply as you gather everyone's gaze. Circulation. Binding magic, amplified with uroborous. Develop a magic circle according to the procedure taught by Old Siegmund.

A pale column of light rises from five circles large and small as it responds.

And a sphere of bright white light was born in the center of a large circle in the middle. Each arranged material from a small circle on each side winds up and swirls in a white glow. Melt and mix. It looks like it was thrown into a crucible or a melting furnace.

Eventually, it can be done in the light - stretched and shaped to be the same shape as the model of the airship.

Draw an image strongly and accurately. Let's start with the dragonbone. The skeleton part of the ship twitches and stretches longer over the base. The same textured metal as the white golem I saw in Silvatoria spreads into a clear shape, as I imagine it.

From the dragonbone to armor on the bottom of the ship. As control increased in complexity, the magic circle became enlarged. Indeed...... the rate at which the materials mix and are purified is slow. Besides, it's a tricky kind of magic.

"At this rate - I can't believe we're processing this size..."

"That's not awesome... Usually a few surgeons share roles in the process..."

Make the lower structure stable and robust. I won't let go of control.

Stretch. Stretch. The more material is caught in a swirl of light from a circle on all sides, the more the ship's appearance appears.

Hull side - make the main wing. Build bows, stern sections - and get to the deck. Magic circles are already enlarged to the same size as the eighth class. Stick the uroboros to the ground with a strong grip and increase the output with circulating smell.

The deck covers the upper part of the hull and stretches upwards from the deck so that the bridge grows. Make the exterior just one piece.

When building a ship later, it is sufficient to use the technique to keep the magic power unconverted.

The magic circle spreads and adds radiance. Both my body and Uroboros have increased magic in circulation scattering sparks around them.

Concentrate your consciousness as you close your eyes and draw images. Finally, the temporal magic circle became enlarged… all the way to the top of the bridge was formed at once.

"Ha..."

Make sure the whole thing is stable before solving the procedure and exhaling heavily. It leaves me feeling fatigued after practicing considerable magic and releasing out.

I took a deep breath and then opened my eyes and there was the look of the ship as if it had made the model huge as it was. Even if it's about the ship, it's just the dragonbones and the exterior.

If you tap the hull lightly with magic, the shock you receive is converted into magic, and a wave of light runs through the surface of the armor. Hmmm...... apparently it's working.

"No way - control all the exterior in one go without breathing..."

"No more... no more words"

"Do I have to convince you that a teacher would"

Old Siegmund opens his eyes and Valentina shakes her neck to the side. Charlotte had a cramped grin.

We're talking about increasing the ability to convert magic by turning it into a single rock. It got me pretty uptight...... Magic Circle's magnitude, the swirl of light. The exterior of the ship that was able to do it, and because it was flashy without darkness, the knights had turned their eyes round and stopped their legs...... Elliot, who wore it, prompted them to resume the perimeter.

"You can do it if it's just the shape"

"White, beautiful ship, isn't it?"

Grace and Ashley look up at the ship and smile at each other. Mallane, along with Serafina, is applauding me with a grin.

"Though it looks like it was made lightly... it would have been the difficulty of controlling the 8th or 9th class enchantment, what is that now?"

"... only if you have enough control. It doesn't mean you can make it over time."

Rosemary smiles bitterly hidden in a feather fan and Claudia closes her eyes quietly.

"Well... just the outer shell. There's nothing in it, and the building's coming up."

Later, when Alfred tries to process it, it must be controlled in a surgical manner so that the armored magic conversion does not react.

Installation of cardiac areas and thrusters. Place the magic creature to crawl the circuit connecting to the bridge's crystal plate, place the acoustic cannon everywhere... it will also be in the form of interior to cover such power parts and wiring types. There's a hallway in the cabin, a bridge, a gun seat... that's a lot to do.

Was there talk of adding decorations to the exterior? Let's just say that the airship is close to completion.