Boundary Labyrinth and the Foreign Magician

501 Island, Tidy and Golem Matrix

Explore in Cadkeus and Valor. It gives an approximate view of the island's topography and reproduces it as a three-dimensional model of earthly magic. Make modifications to the original building plan to reflect the actual island details.

"The hall can be damaged if high waves come when the distance from the sea is too close. So...... what about around here?

"Hmm. That might be good."

The Duke nods to my indicated position.

of the island, to the centre of the northeast neighborhood. It would be important in this case to get somewhere a little deeper, but somewhere as high as possible than some convenience.

"So... you're getting ready for lunch"

"Yeah. I'm looking forward to it"

Answer Grace on her way to cooking. First...... do we go from the seabed on the east side? The people of Grantios are coming to the island, too, and let's make it an easy place to spend some time.

"Lindblum"

And, call out your name. Lindblum nods small and gives in to his body. Put the serafina on my shoulder and climb up into the sky across Lindblum's back.

"First, I'm going to apply my hand from the eastern part of the island. We don't even need building materials."

"Okay. If you want to see it, I'll show you there on the Sirius."

"We will proceed with safety checks, so you can have a look at what you can do."

Elliot nods when she speaks from Lindblum's back. They all wanted to see it, and I saw them going up the talap and boarding the Sirius.

Hmm. Let's get to work. Travel to the rocky area that extends to the east side of the island. The cove is a large proportion, with the impression that it lies a little deeper from the outer ocean.

The land surrounding the cove had high rock walls there and a lopsided part...... overall sunshine and a bright atmosphere.

Land surrounding the coves, the rocks visible at sea and the topography of the seabed will be refined. Scrape out the rocks and make sure that the rocks in the scraped areas are used to fill the holes in the recessed areas to tidy them up.

Tighten every single natural rock into a flat shape, making the edges rounded and less prone to injury.

Do you want to groove just a little so that you can walk? Actually, I finish it with Grantios paint at the end, so I guess it's proportionally safe because algae and the like will no longer stick.

At the bottom of the cove, by creating a little square and fan-shaped staircases around that square...... we recreate it into a shape like an ocean stadium.

"Now, if I sing in the middle, does the sound sound?

"Mmm. I think it's gonna be okay."

The shape inside the cove will be adjusted in consultation with Serafina.

Should I say an image where the Seylans can sing a song in the square at the bottom of the cove and all of us can sit in the stairwell and listen? Of course you can swim normally through the cove, and it's an easy form to get up on land.

Later - by creeping through the interior of the higher rock wall and reinforcing it with the magic of structural strengthening, we will rebuild it as a building where the people of Grantios can stay when they come to visit.

Turn the rocks into golems one after the other and move them to sea.

Create an entrance that can be moved from the corner of the Mediterranean stadium to the inside of the rock wall… Create an entrance hall first. Then create hallways and rooms, windows, stairs, etc. to get in shape as a building.

The windows are made on the cove side, so it is also possible to see what is happening at the stadium in the sea from inside the building.

Considering that the entrance in the sea hits the front door, but the position of the sea level at full tide is equivalent to the ground floor, does that mean that the entrance hall is located about the third basement floor......

Only the underground part is submerged, from the ground floor into a normal building. Those of the sea and those of the earth can interact if they come here. Then it might be a good idea to build a large room on the ground floor.

"The structure... is this okay?

"I think it's sturdy. Because the walls are thick, and where you need them, they make thick columns."

And, Serafina grins and nods. All right, all right. Sounds good.

This is followed by smoothing the outside of the rock wall and improving the appearance of the body.

Now... is the east side the first place to finish? It is equipped to welcome guests from Grantios.

There's a lot of golem left over from the rock wall. Hmm. So let me use it as a building material for the road, which leads to all over the island.

Road to the planned construction site of the Western Hall. Road leading to the wide sandy beach on the north side. Then you could convert it around the road to the harbor.

The port decided to make it on the south side. There are no problems with the depth of the water, and it seems convenient when traveling from the Duke's territory. There is also a high platform on the south side, so there will be a lighthouse there.

It will be landmark during night sailing and can be used when ships enter the south side. It also serves as a shelter when high waves push in, and can be used as observation decks and watchtowers. After that, create warehouses, etc. on the south side to make it easier to store and exchange supplies, etc....... then it would be more convenient to build a departure site for the airship on the south side as well.

Hmm...... What is wrong with the west side? The rocks in the ocean are looming and a little hard to use... right. Do you want to build it at the pier and use it as a fishing area? Because a lot of rock in the ocean means fish are prone to hide themselves.

All right...... That's pretty much settled. The lighthouse wasn't planned, but if we ran out of building materials, we could just decide to pull rocks from the sea.

"Welcome back"

That's where Balor and Cadkeus come back. Then, after Balor fills up his magic, let's split up with me and have him make his way.

The path will be laid according to the 3D model, and the path will be made taking into account high and low differences, conveniences, etc. What is wrong with the native forest trees? I have the materials, so I don't know if I'm going to just cut them...

Hmm...... Right. Do you want to go here the same way as your mother? Mother's notes on the procedure would also be helpful.

Let it first be a temporary golem with wooden magic to move around, then put it together later and replace it with a house. The trees are not felled, they are good to stay alive. If you put a few together and merge them together, you should be able to replace them with buildings.

It doesn't taste like just one western hall, and the land is quite extra. Make it available as an annex and a stuffing for the guards. People on land will be deployed as personnel, too.

"Get up."

Expand Magic Circle. Move the native forest trees growing where you make your way as wood golems. Somehow it's a big queue with Rock Golem and Wood Golem... well, I don't really care.

Golemize further the path where the trees have moved and become convex and ground them flat first, solidifying and evening. Sleep the rock golem on the ground and turn it into a cobblestone path.

I just got to the branch of the road and the road - the filled valor leaves my shoulder.

"Okay. Well, nice to meet you on that side"

Valor blinked the eye lid about twice to reply and took half the rock golem. Wood golem queues up on those roads as well.

The planned site for the construction of the western hall will also be… retreating the trees and tidying them flat with the same procedures as building a path. I plan to build a garden, so spread the word.

I'm running out of rock golems when I'm working on it, so I'm going to petrify Craigolem and replace this with cobblestone.

You should make the Western Hall carefully later. Not until you've laid the road that leads to all parts of the world. I want to leave the native forest as much as possible... because the landscape will be better. It's not that dense of plants, so it doesn't mean they're depressed and bushy.

"It's spectacular how buildings and paths can be built within sight."

"No, it's worth the tour."

"The road is wide, the cobblestone is beautiful and looks good"

It's a conversation between the Duke and the Grand Duke, then Prince Hellfleet. Looks like you're getting off the Sirius, following me after the queue of golems, and looking at the path you could make.

"You have a ditch at the end of the road. Is this... to miss rainwater, etc."

"True. Slightly inclined to allow water to flow. So it's a good drain."

"I've seen the cove building, but it was a lovely place."

"That's good. You're in the middle of nowhere."

and... this is a conversation between the three princesses. I will continue my work listening to the voices of such a gallery.

Now. I've had Cadkeus and Valor investigate the interior of the island, but the ecosystem seems to be home to most of the birds, reptiles, amphibians, insects, arthropods, and other large creatures and demons.

Securing drinking water is possible with magic props. I have a slight problem with food self-sufficiency...... this would stabilize by having supplies carried from the Duke's territory.

According to Queen Eldraine, it is also possible to farm in the sea. By planting and growing seagrass suitable for consumption, they mean two birds with a variety of stones, as they also make more fish a safe haven there. In the future, it may be a good idea to cultivate seagrass near the island.

Working through a lot of thinking, the road will be completed as planned.

So... do you want to use the Wood Golems to create an annex using the land you've secured near the center of the island? I don't know what it's like to walk with tons of wood golems forever.

Turn back the road and head to the planned construction site of the annex. Wood magic is used to blend the wooden golems into tree types - turning them into giant trees that look up.

Individually, thin trees combine to become giant trees… branches and trunks become walls, floors, and ceilings. Each one turns into a house. Five buildings in all. Like a tree lined up in a tree apartment. Rather than an annex...... I guess a cottage house. Well, I don't have a problem staying. Replace the diatomaceous sand with glass later and insert it in the window frame and it will be finished.

One house at a time, we will see if there are any structural problems. Strength of walls and floors. For sunshine, light from windows, room size, bedroom, kitchen, storage, how user-friendly is bathroom, toilet, etc.

"I was wondering what I would do because I took a ton of wood golems... I didn't know I'd leave them at home"

and Auria looks impressed.

"I had to pull out the trees when I was ready."

"No, no. I think it's really good. Can I take a peek inside?"

Hmm...... Is it because Auria is an elf? It seems strangely tense that the living trees have gone straight to the house, and it seems slightly twitchy.

"Yes. We have a safety check, please. I'm tidying up the area around the house."

"Um. Well, let me show you."

Auria nodded and went inside the treehouse. I think so, peeking through the window on the third floor, waving at Mallane, Scion and Corliss. Yeah. Seems like he's enjoying it. Above all.

"Theodore, the line is over."

And that's where the Siegmund old men come back.

"Thank you"

"Finally, you can visit the magic of your teacher"

Charlotte is in a good mood.

Okay, well. Then... around the garden and the western hall. Once that is done, we will build a dock, a lighthouse and a departure point for the airship, and finally a fishing spot, and the island's renovation will be over.

Well, there's also some meticulous work like pulling water and making glass windows everywhere afterwards.

Nevertheless, we are already ready to welcome the face of Grantios. I'm going to be tired of boulders if I end up taking a breath, and from here on out, I'm going to relax and build and go, pinching a break, sipping some magic potion.