Boundary Labyrinth and the Foreign Magician

The demons at 604 Central.

Paladin lays his sword with me in sight. Apparently - you set me up as your first prey. Yeah. That's fine. I'll take care of him.

"Well..."

Brainstorm your magic while setting up a uroboros and measure your intermission.

From across the aisle I saw a demon thrust toward us, which I had refrained from in the large room. I guess that means demons in this compartment led by Paladin.

- Fight or retreat. Assuming you retreat, there is no alternative to metastatic magic.

Because it is the main road to the exit, but there are alarm and transfer traps along the way. The guys - Especially if you can't shake off the paladins, your enemies will start a trap and you'll be sandwiched on the spot. From the speed of Paladin's earlier flights, it is likely that this will happen without shaking it off.

Claudia's metastatic magic becomes burdensome in the Rust Guardian's domain. A choice you don't want to hang up as much as you can.

"Let's fight, Theo"

"Right. Even if we leave here, if we can't attack, we'll be eating a stall until the months change."

"Now - we'll be ready to intercept by the time the enemy arrives"

Rosemary and Ashley, and Mallane nod, too, Grace says.

... Right. When I leave here, I am not bound to defeat the Last Guardian. And if we're going to talk about getting more eyes on this victory, I can tell you that this is the right time to get ready for interception.

Sheila, Illumhilt, Serafina, Pietro and Hervorte. Everyone, as far as the expression goes, the war is good together. Claudia looked at me and nodded.

And... if I take down Paladin, that's all the situation leans to this one's advantage.

If I opened my eyes and stuck them towards the paladin, he kicked and stuck them on the ground again to respond.

Straight ahead. Uroboros and blades cross and clash. Spread the spark. As it was, Paladin put his left arm around me. Blade on right hand. What about your left arm?

Twist yourself according to a hunch. A blue and white light bullet was shooting through where I was.

"Solid Hammer!"

Expand the Magic Circle as you twist your body. If you wield a large rock to slap it from your back side, rotate your body vertically while the paladin leaps. Big rocks passing to cross had been amputated by blades. A magic circle flashes on the soles and back of the paladins, cutting them from the air as they eject magical light.

Jump diagonally. Kick the shield, change the track and dodge the blade. From ground to air warfare. Slap the blade with the Uroboros.

Paladin is spraying magic to control acceleration and posture. The speed at which you storm and the power associated with it can be tremendous, but the small turns are better up here.

Jump left and right fine to avoid blades and light bullets. Punch Uroboros from the blind spot, but the paladin accelerates. He left with fierce momentum.

The lower back to lower was deformed into a form of flight. With tremendous acceleration, he draws a loud arc as he pulls the tail of the magical light, and from his left arm he pierces a light bullet towards this way.

Slow bullet speed induction bullets -!

Light bullets change orbit in the direction you avoided, but earlier than that, Paladin comes across a slaughter with a blade. Where it was diverted diagonally backwards in Uroboros, a flock of delayed flying induction bullets arrived. It was for this reason that you shot me to sprinkle when I first let you go - to let you shower me with a guiding bullet from different orbits.

Multiple light bullets burst and explosion occurs on the spot. I was - on the verge of a burst, off the spot aboard the attracted valor.

Identify one shot inside flying from all directions, hit the uroboros with a guiding bullet and expand the shield, breaking through the blast in the front.

So he pulled the impending guided bomb from behind until it was ripped off, and then he rode the Valor and left at once.

Medium guided ammunition is also troublesome - faster than anything else. I can't simply compare it to Hervorte, who does the metastasis and accelerates... but if you say it in terms of sudden acceleration, it's one of the top fights I've ever fought.

I just have to contend with it in a fast battle on the Valor. Accelerate this one as you work out your magic. It cuts at ridiculous speeds with a paladin that has become a semi-flight form.

Several moments of intersection - my leg, which was supposed to have deformed, kicked and jumped from the bottom, plundering the tip of my jaw. A kick that keeps you focused on the blade.

The vector of magic light eruption has changed. The paladin flew away while spinning in an uneven direction - I thought I'd solve the deformation and control the eruption point finely to regain my posture.

Forced to modify the trajectory as if ignoring inertia, blading it as a human form and sticking it in here.

It's a lame move unique to the Golem. Doesn't look like he's using levitation. If a living human being carries out such manoeuvres, he will lose consciousness first. But it's superior. Crush this guy and move on -!

"I'm going!

Expand the big magic circle as Ashley protrudes the tip of the mace on the floor. The defensive field widens from the magic props - at the same time the ice spreads wide across the aisle from Ashley's foot. Boost of water magic. Water covers to the ceiling so that if the circlet gives off its brilliance, it dominates all of the space, freezes instantly, and countless tulars and columns protrude, yet an ice castle is born around Ashley. Ground and air units became difficult narrow paths to enter with large armies.

Ashley's realm of offensive unity, where low temperatures kill the ability to act other than those protected by the Spirit's blessing. There floats a Mallane saucer or Rosemary's Magic Slave.

"So let's get started"

"Yes, Princess"

Claudia and Hervolte roll out magic circles. If Hervorte taps on the ice with a spear stone poke, the boundary for the transfer spreads around him.

There is no scope for a mock battle at the castle, but large enough to intercept anyone approaching a defensive position. With Claudia's help, Hervolte will be able to create local ties even outside the castle.

The opposing enemy regiments - the countless Tiers who come first in formation in the air. Each seems to have a complete division of roles due to the difference in the armament they are wearing.

Ground units are more diverse than unified aerial units in the Tiers. There are several large and medium-sized demons. First, the bonetrooper I fought earlier.

Then it's a half-man and a half horse running ahead of us from the ground - a golem of a whole human horse with white armor, reminiscent of Centaur.

"Sentornite, a large golem accompanied mainly by paladin."

Claudia looks at it and frowns.

Paladin, which can fly through the air in high manoeuvre and be distant by deformation, and Sentol Knight, which accompanies it for the purpose of controlling the ground.

He has a special shape of a long weapon, like a battle wheel on both ends. He says he's not a Guardian, so he's inferior to Paladin in combat ability, but he's pretty big, and this would be an opponent he can't let step into a defensive position.

It is the demon wrapped around the robe that floats and flies through the ground shavings. That figure with the scepter in his hand had such a flair as the sorcerer type, and beneath the hood - what joke, the starry sky was blinking. Sounds like a demon called Star Sorcerer.

That is followed by a knife held backwards against a black outfit and an Assassin-inspired demon running. The eyes peeking slightly out of the black headscarf - they were sticking out slightly and moving busily. It's an eye with chameleon features.

"I 'm-- I'm gonna take that big demon."

Then I will defeat the sorcerer.

Grace is St. Knight, Rosemary and Ignis deal with the star saucer.

"That popped lizard-like thing with the eyeballs - maybe it goes well with me"

Sheila says. The large group of remaining bone troopers and tiers - Durahan, Hervorte and Belius, as medium guards, turn to cover so that the avant-garde is not surrounded, or stop the enemy from going to the rear guard.

The quickest way to silence the Tears would be to smash them with force moves. The high number also compensates for Hervorte's fast transition.

And the rear guard will mean the interception of the opponent, who has stepped in while providing avant-garde and middle guard support from the defensive position.

The end of the battle between the enemy and the party members - Belius opened it. Attract as many enemies as you can - breathe heavily from the back of the defensive position. I wondered if I had distorted the edge of my mouth, and let go of the three lines of fire in a space where the enemy was particularly dense.

As each subtly angled fire line pierces, a giant fireball swells up there and explodes at the next moment.

The subsequent footsteps collapsed and we were separated from the Sentor-Nights. There - the avant-garde and the middle guards cut in.

"That's it."

A struggling Grace flies out at a shell-like speed, clashing with St. Thor Knight. Stops the assault by the giant with fighting and strength, and rewards St. Knight's battle crutches and slaughter with an axe with both hands intact.

A bone trooper approaching from behind there spears and sets his aim - but the ejection didn't come true. Because he was speared and pierced by Hervorte, who had transferred overhead.

"Stay put. Concentrate on the battle in front of you."

"Ha!"

Grace and Hervolte's gaze intersect for a moment. If you can kick and fly the bone trooper that Hervorte has tailored, that's where the proximity of the Tiers comes in.

If Hervorte stops moving, it spreads from all directions and hangs up. But Hervolte is no longer there when Tiers cuts in. Transfer magic showed up elsewhere - instead there was a barrage of rain from the defensive position pouring down and swallowing a bunch of Tiers.

Good connection. We can match each other because we watch each other move once. Okay. Everybody, start a fight or something.