Boundary Labyrinth and the Foreign Magician

Outside 42, while the old castle was not open.

The ancient castle is quiet. Quiet air that people have not been in for a long time, should I say?

I guess I feel less conditioned for the sake of a grand aristocratic villa because people don't usually come in.

More noteworthy than that...... is the building itself? There are few flashy decorations, but the finesse of the fine parts is solid. There seems to be a good quality of the product that would find high value if I saw what I see, but I'm not too surprised.

"After all, it looks like you have your hands on magic. It doesn't look like it's magical architecture."

I guess I magically handled tiles on the floor, decorating handrails on the stairs, etc. It seems to use magic in accordance with normal architectural styles so that there are no joints because it is a massive architecture.

"It would be an analogy to Wagner's character, Lord of the Old Castle."

Rosemary says as she looks at the pillars. Right. Guessing the character of the person who made it also leads to trap trends, hobbies, etc. It would also be important to observe the architectural style and detailed decorations of the ancient castle if it were to be the material.

"What will Lord Theodore see?

And the Duke asks.

"As far as here goes, I wonder if there was a character that was rigid in quality and more fruitful than name, and something perfectionist. I get the impression that the decorations are basically true and not very bizarre, and I did so because I thought it was necessary to get in shape as a separate residence for nobility around here."

"Hmm. Sure."

"However... I was wondering if it would fit my extracorporeal face so far on the surface of being a lord. You still can't be sure what's true without taking a look at the hidden compartment. It's totally my own space, so I might be playing."

"Well, it seems fun to be doing it because you want to perfect a secret research facility on both the surface and the back."

And, Stephania. Sure. I know you want to make something solid if you want to take the time.

"Even if it's a disguise, you can see that you can't get out of work while you're working on the details. Then there will be a trap."

"A trap set by highly skilled and clueless artisan skin, is it?"

"Mmm. It looks like a pain in the ass."

To Claudia's words, Grace clouded her expression and Sheila waved her bling.

"After all, when we accompany you, you're going to be trapped."

"So far?"

When the Duke said, Leslie closed her eyes. Still, because it's up to the arrangement, or I immediately get a resolute look and nod.

"I'm sorry I can't help you too much while it's about my house. Please, good luck."

"Thank you. You may also get advice from a communications machine. Keys and schematics are helpful."

Say so and thank you. The Duke and Leslie left the entrance hall and headed back to the dock. Belius follows along, as he accompanies the two of us. I just dropped that off, and I turn to everyone.

"Well, let's focus on the suspicious first."

"When I say it looks suspicious...... if you still want to build hidden doors etc, will it be a place where the castle owners are closely involved?

Ashley tilts her neck.

"Right. I wonder if I'll be the first candidate around the master bedroom, office, and study. After that... a place that is not normally used is also a powerful candidate."

Like a treasure trove in a storeroom or an attic, for example.

There are more than one similar room, with roles on it and usually only one. It is more desirable to be a place where not many others enter. Reduce the accidents of being discovered by some kind of clap.

Then… can you think of any one of the lines in a number of rooms?

Maxwell says as impressed when he explains those thoughts to everyone.

"The boulder is the Lord's Hall. Does a magic architect know a magic architect? Uhm."

Everyone snorts at words like that.

"No...... 'Cause it's just a guess."

We've already made a number of candidates, and we'll be in a state where we'll hit a few shots.

Regardless of whether the candidate or direction is right, it is only the guiding principle that we will look at it from what we have just mentioned for now.

I'm keeping the schematics and key bundles, and I'll find out from the leading candidates soon.

Perhaps there is room for freedom of movement within the confines of not going to the hidden compartment. Otherwise, the servant won't even be able to clean it. As long as we act with a regular bundle of keys, we usually expect to act safely in the compartment, but now...

Columns on walls, floors, ceilings, and behind furniture - these are the easy places to plant hidden doors. Seeing as if there is no magic reaction, no mechanical tricks, etc., we even mobilize ourselves to Pietro's split to examine every corner.

Master bedroom, office room, then study. I looked at these first, but I didn't get any aromatic results. Hmm. When this place is empty...

"Mmm. I wonder if you've been thinking about future generations."

Says as he walks down the corridor of the old castle.

"Is it because if you replace it, your successor will use the master bedroom or the office?"

"Yeah, maybe. It also sealed the presence of dangerous people like Grazheim."

Nodding at Forceto's inquiry.

"Serafina, do you feel anything?

"I... don't feel anything in particular so far"

Marceska asks me and Serafina shakes her neck to the side. Hmm. That much research into master bedrooms, office rooms, etc. does not meet the activation requirements.

"Then let's go with the line that people won't get in with the unused equipment next time"

Asking the Duke and Leslie if they knew anything about that on the comms, I decided to take a look at some of the rooms.

The rooms of the ancient castle were somewhat tasteful.

Somehow it seems to sell that the atmosphere varies from room to room. The colours of the curtains and bedding are unified differently from room to room, and the specifications seem to be that there are green rooms, blue rooms, red rooms, white rooms, etc... concept colours.

The red room is not so much the same colour, but to the extent that you can stay generous as a room while maintaining its elegance. I guess it's in the form of letting guests enjoy themselves while choosing the room of their choice.

"... that?

"What's wrong?

"No. The door won't open"

The doors of the rooms do not open. I think the key fits.

And that's where I got in touch with the comms.

"There are rooms where people who stay always have bad dreams or where servants hear a sobbing woman's voice and are estranged from being ominous to their families and servants."

It was a response with. Sounds like a room called the black room...... Looking at the schematics... it's still here. Apparently, the key's broken, sometimes called ominous, and it's been made clear.

"Mmm. Feeling suspicious?

Sheila asks.

"It can be a line to make you look like a ghost and plant that kind of magic equipment to keep people away."

In short, it's a psychological repellent operation. I snort with a look like Mallane impressed me.

There are still a number of rooms, so I guess I won't even bother passing guests into poorly connected rooms. There are no suspicious magic reactions to keyholes or doors. So, is it Sheila's turn?

If that's not possible, I'll let you unlock it with some forceful hands...

So let Sheila take a look at it. Knowing the structure of the keyhole makes it easy to unlock it, so give Sheila the keys to the room and see how it goes.

"... this is funny"

Sheila was poking a keyhole with tools for the bandit guild, but she leaked those words.

"Got something?

"It's not a trap... but there's a weird trick, and after the trick works, even the regular keys can stop opening. But..."

Sheila hangs her hand on the door knob and turns carefully. That's how he stopped his hand where he didn't turn it off, put the room key in the keyhole, and then turned it to a half-angle before twisting the door knob in the opposite direction.

The door opens unexpectedly with a rattling sound.

"As for how it works, it feels like a safe. Trying to fix the key, trying to remove the handle itself, now the key itself rotates and replaces... so that it looks like a normal door and keyhole"

And, Sheila. I see...... If I tried to fix the keyhole, it would all of a sudden be fixed. The cause is a ghost, it makes you think so.

He said if I tried to remove the handle, it would go back to normal... then maybe the concealed door would stop opening this time. The cumbersome procedure of opening is itself an unlocking condition that interlocks with a concealed door, or...?

"I guess this... pulled a hit"

Are you saying that it is suspicious in itself to bother with a trick like this? It was also expected to smell troublesome, which is a trick linked to this door, but given that it keeps people away from the rooms themselves, this is the most prominent candidate.

Inside the room - worthy of the name of the black room, the curtains, bedside with lid, etc. were unified in shiny black. The atmosphere is good... but the suspicious magic reaction can glow on the bedside.

When I followed the magic reaction and crushed it, there was somehow a demonic stone embedded in the discreet part of the sleeping area. Perhaps there are manipulations in place to show you nightmares and make you hear sobbing voices.

It would be unnecessarily repellent if they told me it was sarcastic at first, because I find the black furniture room creepy. But the actual environmental magic itself is normal and clean... so it's not like ghosts come out in the first place.

Because of the suspicious room, I will look at every corner, including the conditioning.

In it - Theon was touching the wall decorations to find out, but as he spun them, several tiles on the floor clumped up and jumped, and a staircase appeared leading downstairs. It's a mechanical trick.

"Wow. Did I activate it?

and Theon, the person in charge, is making his eyes black and white.

"I knew it was linked to the room door. Maybe when the door is in normal condition, it's locked this way and won't open."

Sheila said as she checked the mechanism of the entrance.... I see.

But Leslie's memory seems vague...... did Grazheim invite you after all? Or some lines that I was looking into because it was a sarcastic room and got lost by chance.

In any case, this opens the way to a hidden compartment.

Underground. Underground. Structures are likely to be spread inside the island. Because there was no suspicious dead space or anything, at least as far as the schematics go.