Boundary Labyrinth and the Foreign Magician

Outside 43 Underground Library

For Ignis and Corliss, the entrance to the room and the stairway entrance to the basement seems slightly cramped... but as long as it falls through there, it's wide there, so there doesn't seem to be a problem for the minute you go downstairs.

It belongs to the Duke's house, and I don't know what triggers the trap, so I've never crossed it without destroying it in the dark. In the meantime... if you hit a narrow passage and it seems impossible to break in Ignis or Corliss, you will be fine in the direction of escaping with metamagic to the nearby Temple of the Moon.

Down the stairs, it was a decorated passage. Overall finer and more luxuriously decorated than the upper floors. At a glance I know this one is more fateful than the compartment above the old castle......

"If you want to set a trap, it's this aisle first."

"Warning?"

"Yes. If a clan member or servant has just been mistakenly misled, set a light trap here and pray for your departure. I wonder if all the eye-catching decorations are meant to distract and hide the trap."

Nod and respond to Sheila's words. To put it the other way, the trap set here would be less lethal... but you can't be relieved.

"Mm-hmm. I mean, it's important not to touch the extra stuff"

"Maybe you shouldn't even step on the pattern on the floor. Let's walk on the shield."

"Okay."

Grace nods and floats in the air. Everyone likewise floated slightly off the ground.

Precede golems and modified tiers as a trap. Later, he moves on with his magic reaction and his vigilance to the trap, where his role didn't catch on.

Have Tiers' operation go to Valor. By showing the footage of Tiers on the crystal plate, we're going to identify suspicious locations from a remote location.

Moving a little further, in the middle of the aisle, a statue was arranged that made sense and cared for everything. It's a Centaur statue that squeezes the bow.

I don't see a magical reaction to the statue itself, but it's not necessarily without a mechanical trick. But if you went down the end of the aisle to bypass the statue -.

"Something… you feel strange magic from around there"

"Corliss smells something, too."

Forceto and Stefania warn us almost simultaneously.

"Oh. I can see it over here, too"

If you take a distance from the statue, there's a magic trap there. At the end of the aisle and over the head of the statue, the rays of magic intersected like a mesh.

Forceto is drooling something like a crystal with a chain against the floor. The tip of the pendulum of the crystal - moves slowly to attract it - points to problematic areas.

Imaginarily Pendulum Dowsing. According to Forceto's description, we are talking about the magic sensing technique of the Halvaronist formula and the magic props to increase its accuracy.

They know to some extent the direction and type of procedure depending on how the pendulum moves, how the crystal shines, etc.

If it is the same accuracy as visual sensing of monoculars and olfactory sensing of Corliss...... you can rely quite a bit on it. The greater the number and variety of radar, the better.

"If it's a warning, maybe that statue's a trap too. It's best to set it up at the same time as magic and mechanical ceremonies, and Wagner has the technology."

And Sheila says.

"If you can only deal with one, it's the dimension of getting caught up in one."

Rosemary frowns.

The rationale is that if you can't deal with both, wish for your dispersal. The same applies if you sneak in by mistake.

If it is the first warning to be given, it is important to clearly and partially show technical skill. Me too... I'm preparing a first-hand trap with a similar concept for the underground section of Forestania.

And the trap on the basement floor that Grazheim had activated for anti-intrusion purposes refuses to intrude, except by the lord of the ancient castle - even, for example, by the Duke's family. In short - from here on out, unlike the compartment, safety cannot and need not be ensured. Conversely, there is no need to be concerned not to start the trap.

"What do we do?

"I guess the aim here is - a mechanical trap. It's not like a magic formula, so you can physically stop the motion so that the trick doesn't work. Don't let Sheila put you in danger or strain of untying you."

Create an aqua golem and bring it closer to the perimeter of the statue. The statue reacted and began to rotate, but the shape of the aquagorem collapsed as it was, covering the statue so that it could be watered down. Disable the mechanical trap by not allowing hair to pass between hours and freezing floor to floor.

Once again, we let the golem fly in and approach us, but the noise just rang from around the statue, and the trap-like thing didn't work.

"I see. Well, can I just look at the crystal plates and look for where the trap might be?

"Yeah. It's tough to have it disarmed every time, 'cause it's dangerous."

"Mm-hmm. That's easy and I'm glad"

and Sheila's ears and tail react perfectly.

We all dive through the first trap by creating and flying magical light with light magic and making the sensing range of magical traps visually understandable.

"If this is the case... even me and Ashley will be able to stop the activation of mechanical traps."

"Right. I think I can help you deactivate the trap."

Ashley nods at Stephania's words.

"But how did that trap sense the approaching of the golem? You didn't touch the floor, did you?

Claudia tilts her neck. Weighting the floor is a common condition for a mechanical trap to activate. But that statue trap sensed an intruder in some other way.

"I haven't identified any triggering conditions for the trap right now... but if you're assuming an encroachment by a magician, you can trigger sound, vibration, temperature sensing, light source sensing, contract magic violations, surveillance by magic creatures..."

It's a combined magic and mechanical trap. Unlike traps built entirely with magic only, the dimensions are that they can also complicate activation conditions in a variety of ways while creating situations where it is difficult to sense magic by making demon stones work at a minimum. with tricks and magic. If you can handle both, there's no reason not to make it a composite trap.

However, if the parts of the mechanism are frozen or petrified, the movement can be inhibited and rendered powerless.

On the other hand, when I try to prepare a massive magic trick, I'm really perceived with detection from the magical side.

So while we try not to activate the magic trap as this one, as soon as we find the compound trap by putting the golem ahead of us, we just need to disable it.

But the problem is, after this. When it comes to what kind of hand tags to prepare for someone who tries to get past these composite traps and go back - the answer to that comes down to itself.

"The shadow of the pillars there is suspicious"

Tiers ahead according to Sheila's words and check the footage. If there's anything there that looks like a trap, it's time for water magic and dirt magic.

If we proceeded down the aisle while disabling the trap with icing and mud petrification, all of a sudden the open space seemed across the aisle.

"Something like a library…"

And, Grace frowns at the root. High ceilings. Finely decorated. There are rows of bookcases on both sides - leading to the back. There were many desks and chairs, more like a library than a library.

"There's a magic reaction... right there. The magic reaction on the floor and decorations would be a trap...... Some chairs, desks... And then there's magic in the books in the bookcase."

"What does that... mean? Was it a trap, after all?

Theon asks.

Traps. Surely these are all traps by flipping them too. But it's different from what was planted in the aisle.

"If you're the one coming through a composite trap, you'll have to repel it in the exercise of your strength. If you fight, you'll have a better chance of catching a trap."

"Eh. I mean, that's..."

This is the moment Marceska was about to say.

"The chair is... moving..."

Sigritta sounded a warning. Even though he hadn't broken into the interior of the library yet, the chair that was in front of him, with a magical reaction, moved out.

Running out like a beast. Once he jumps sideways and bypasses, he jumps toward us. Single-eyed with blood running on his back. Big mouth with sharp fangs peeking into the waist area -!

It was Ignis who moved to intercept. Hit the hammer with a flying chair. The chair - though slammed to the floor with the top of his back crushed - bounces back as he growls.

As if I had signaled it, a book came out of the bookcase and feathered through the air, and a desk or chair moved out like a four-legged beast.

"Furniture attacked me even when I was in Grazheim... this is..."

Illumhilt shook his wearing.

"Now...... I wonder if it's a strange golem or magical creature. Places with unnatural magic reactions are sensed over here and keep the spheres of light flying! Range of defensive positions made by Ashley or Stephania that render the mechanical trap inoperable! Evacuate the attackers in the defensive position before proceeding safely!

"Okay!

When you skip the instructions, everyone reacts to it and moves instantly. Well...... Let's fight against the library supplies.