Boundary Labyrinth and the Foreign Magician

Outside 73, King Beast out.

The cave entrance, which was in the shadow of the slopes, was quite wide.

Rocks are pressing out like hiccups sticking out of the house, and they're starting to raise rainstorms.

The dragons fell asleep in a large space just after entering the entrance to such a cave and were chained together. I hear the Feilongs were napping. The guard was knocked down because he was silent because of Serafina's abilities. He also seemed unaware of the anomaly.

You don't have to wake me up because I'm not the enemy if you're talking about the Fei Longs. If you use Sleep Cloud to keep you in deep sleep so you don't wake up a bit or softly, it's not a problem for now.

"There are quite a few footprints. Footprints of goblins, footprints of beasts and..."

Sheila said as she checked the entrance to the cave.

The size of the opponent can be inferred from the footprint of the Beast Man and the number of two large dragon cages... but it sounds pretty sure it's bigger than this one. I don't want to be a tabernacle given the circumstances of King Ignado and Oldia, so this is where we can't mobilize a large number of people... well.

Ambram, a non-combatant, is asked to take the packed lookouts back to the Sirius in Levitation... and then start breaking into the cave.

Though the air is slight and unpleasant. Is this comfortable for goblins? At least it doesn't seem like a very good environment for the beasts using this place. And then I went inside and found out, but there was a blurry moss growing on the ceiling and walls, and I can even foresee some lack of lighting in the cave. I can't seem to use the magic of dark vision to secure my vision and crush my opponent's lanterns and pine lights.

I have the impression that the cave created small rooms and passageways by digging further into the spaces that were natural.

The passage leading from the entrance to the back is spacious, but since it was originally for goblins, there are many small passages on the side... Passages and small rooms around here won't even be available to the beasts.

However, it seems that they are using a relatively large room that would be easy for the beasts to use because they are actually using the nest holes.

And that's where Corliss seems to have noticed something, fingering the room beside him with his fingernails.

Doesn't sound like you have enemies.

Stefania tells me what Corliss intends.

Measures are taken not to be perceived by olfactory and auditory senses... but if you say something about Corliss, it is possible to detect it without being influenced by the flow of air because it senses magic as an olfactory sensation.

When I peered into the room, sleeping bags, lanterns, etc. were placed in the large room there. Unfortunately, they don't seem to be left alone. It would have been helpful if they had been cautious that they were asleep or drinking.

"Including keeping an eye on you... you seem alert."

"Seems so. Being in control means the commander is good."

King Ignado, while saying so, made him laugh invincibly. King Ignado himself, who laughs like that, basically doesn't use the kind of weapon. Seems like a creed that your body and body art are weapons.

There is no gap in seeing King Ignado from the side, who deserves the title of Beast King and has become a warrior. Sophisticated martial arts and fighting. I don't think being handless works against you.

Regina, on the other hand, appears to have armor and leg armor as weapons. If you grew up like Oldia and your sisters near King Ignado, is it any wonder you are under King Ignado's influence? Maybe I'm related to King Ignado as a mentor in martial arts.

Either way, Regina herself seems to be quite proficient, and if you think about the mood of the two of us, it's a good idea that we move here in a way that turns to support.

Make sure the enemy remains alert before proceeding further into the cave.

"Ahead - beyond the corner, it seems there are many mountain people. Probably the biggest space I've ever had."

Serafina has been collecting sounds at the end of the bend with her abilities, and that's how she taught me.

Strikes caused by metastatic magic are difficult because the structure and the position of the enemy cannot be understood.... in the form of an ambush, but cuts and hits the front with enemy power? Instead, the enemy commander may be concentrating as much force as he can. Because larger numbers are more conducive to battle.

It is not known if there is an exit route. It is impossible to control it all at once, but there is another exit, and if you are going to escape from it, it will be possible to break it off on the way, or capture the position of the remaining Forcetos, the Lindblum that can be assaulted from the sky, the opponent who escaped outside in conjunction with Alpha.

"What do you want to do?

"Step in at once and disable a few people with a first hand. Because in the situation that His Majesty Ignado is aware of their existence, if his companions are rendered powerless, they will not be able to pull back later. If you're winning by the number of people, you're going to fight more than you're going to run, so I'm going to smash you there."

"That's good to know. I like it."

King Ignado laughed distorting the edge of his mouth when he answered Grace's question. From Ambram's reaction to the transformed monkey beast man, I'm pretty sure they're all alone.

So... let's just step in and fold it all at once.

"Let's go!

With that said, I, King Ignado, step into the hall in front of Regina: Grace, Sheila, Tesdilos, Ignis and Maxwell.

They were - suppose to have eaten while they were laughing at each other.

When this one stepped in, it was the black wolf beast man in the deepest part of the Great Hall who reacted first. The beast man with his eyelids raises his voice when he sees this face as he steps in.

"King Ignado!? Exposed or unusable monkeys!

It's almost at the same time that the Wolf Beast screams and my magic activates. Throw a thunderbolt spear. The beast man who was closest to the entrance approached. That, the beast man tried to avoid only the reflex nerve, but only plundered it to deprive the body of its freedom. Sheila's adhesive net is tapped in there and snaps the defeated beast man to the ground.

"Enemy attack! Kill him! Don't let him go!

The Commander's werewolf beast, who saw it and tongued it, unleashes a barbaric knife and orders his comrades to respond.

The beasts reacted fast. It was a flash of amazement. Under the decree of the werewolf beast, I wondered if he had stuck his nails to the ground from the position he was sitting in, leaping up and pulling out his weapon in the air, turning back to this way, and when he landed, he was finished with his battle preparations. It's something I knew I had excellent motor skills and reaction speed -.

"Blen! Long time no see!"

"Oh. Not since the previous Beast King Inheritance Battle!

King Ignard is a laughing werewolf beast - going straight into Bren.

"Whoa!

On the way in, the enemy beast man breaks in with a roar, but King Ignado's response was unusual. - Link the rotation of the body with the movement of the struggle, creating a vortex-like flow that involves it. Pull him into the vortex as he deviates from the spear, and pull him toward his own body for every beast man with a score.

A back fist released as it struck down from the top as it trampled the ground of the cave was capturing a disfigured beast man. The beast man is slapped to crash into the bottom of the cave and runs a crack. Unstoppable. Another beast man, who was in King Ignado's diseased orbit, was launched with a struggling palm bottom and gently blown like a wooden end up above the Great Hall.

Every blow fired from the compact motion is incredibly powerful. drilled body technique and exceptional fighting manipulation techniques. By virtue of its synergy, a handless blow has the destructive power of a Special.

On the other hand, Regina seems to have a creed for her lightness and speed of movement. I thought I stepped in at an awesome rate of approaching Sheila as well, scratching the weapon of the beast man whose reaction had been delayed, and wondering if he was tangled up in his arm, he was extremely articulate. The other guy is also an animal man. The whole body of Regina follows him, who tries to react and pull his arms in, but increases his fighting to accelerate that movement.

Destroy the joints with a flash of crossover for the backhand with reflexive enemy movements. Leaving while kicking the enemy's body.

I see...... This is the Beast King and his disciple, right? Pretty good.

There seems to be no problem with King Ignado or Regina standing around defending his back if he lets Cadkeus lurk nearby and prepare for the strike.

King Ignado, in particular, seems to have an acquaintance with that beastman named Bren, and it's bad to interrupt him when you see him laughing.

All I have to do is smash as many of them as I can while watching the war and enemy movements and make it easier for King Ignado and Regina to fight.

The Beast Man kicks the column to the right to the left and sticks it in from the diagonal rear. Sword in that hand. At the same time, the Beast Man comes in from the front. I suppose it's a plan to look at this one as a magician and flirt with it in body surgery - sweet.

"Tramplesawn!"

Orbiters coming from the air can't change their tracks. Intercept the Beast Man coming from the front as he strangles and restrains in a chisel with wooden magic by the Sphere of Ts.

Step inside the intermission with a small jump and avoid slashing at your feet. From too close an interval to wave the wand, I'll knock the magic shockwave in. You were bracketing the magician's blow, etc., and Taka, so the beast man was extinguished. I move the rear Tsukuba by Levitation and the Magnetic Wave, holding it around the pigeon tail and beating the momentum on the beast man in the front who is stopping the movement.

"Gu Hu!"

"Geez!?

Keep swinging with magnetic force. He swings a tsuball while keeping the beast man locked up and slaps it on another beast man. The trapped beast man seems to be trying to smash through the struggle from the inside out, but this one hasn't let go of Tramplesawn's control either. We're just talking about continuing to reinforce it from where it's about to be destroyed.

If you can break something, you can try to break it. It's convenient because if the Beast Man inside releases his fighting spirit, it also increases the destructive power of the swinging Tramplesawn.

"Guh!?

"Shit! Somebody stop that mage kid!

As a result - several screams and yells fly apart, mutilated by the Tsukuba toge, which is fortified by the fighting spirit.

Splitting and agitating with a mirage body, he swings his tsuball around.

"The entrance!

Someone's voice. The passage we entered is already blocked by Ashley's ice. Assuming you break through us, you can't get out of there.

Seeing the situation, their gaze swam for a moment. At the end of the line of sight - it's another passage. I haven't frustrated the enemy's will yet, but I guess that's why no exit is psychologically important. Multiple entrances and exits were obvious because of the nature of the goblin.

So I don't dare block it, even if there's another way out. Because if you block the exit completely, they'll be ready to die, too.

Instead, he releases the balor, which was dispersed by dark magic, and makes him stand by near the exit route. Prevent escape by exposing the person who tried to escape to magic from Valor.

Okay. This is it. From here on out, all you have to do is ram along with everyone, reduce the number of enemies and keep drawing attention. The fewer enemies we have and the more attention we get, the easier it will be for the Ignado kings to focus on their battles.