Boundary Labyrinth and the Foreign Magician

Outside 125, the spirits of the East.

The Sirius is northbound while narrowing down a few candidates for relay points. That is how the land that seems to be the eastern island nation approaches step by step. There had been a gradual change accordingly. Out on deck a little to see how it goes, and back to the bridge.

"How was it?

"I was expecting... but you're getting more and more unfamiliar with the shape of the Spirit"

Grace asked me when I got back, so I answer that.

"The nature of the Spirit changes," he said. I wonder what's going on. "

Stephania tilted her neck.

"Spirits and some fairies are susceptible to people's consciousness. It was the same when I was in Serafina..."

"Yeah. Theodore painted a strong picture of my form and helped me"

And, Serafina says happily, spreading her hands around like dancing in the air.

Serafina is a house fairy. There are places in Banshee where being a key mora, brownie or silky can be influenced by the surrounding environment - especially the condition of the house.

Now that she's stronger, she's stable in appearance and nature because she's fixed in nature by my name, the lord of the house she's wearing... but it's the house fairies that are inherently more obscure and unstable in appearance and nature.

"The spirits of culturally cut off land...... right. There's something I can't imagine what it's like."

Rosemary whines intriguingly.

Right. The spirits are more obscure, to say the least. The little spirits who dwell in the power of nature have a noticeable influence on the inhabitants who live in the land. Because they are susceptible to cultural contexts, myths, religions, sorcery, and death views.

Even though we share images such as the Spirit of the Four Elements and the Spirit King among the Kingdom of Verdogal and the nations in its neighborhood, there can be slight differences in character between spirits of the same kind in each country.

In other words, the conscious and unconscious parts of many affect the spirits.

Differences in the character of the four great spirits are evident, for example, in the Kingdom of Bahalzad, which has many deserts and drylands, and the Spirit of the water has a more tender and loving character. They say the other spirits can be slightly rougher than the rest of the land and have a strong but slightly harder character to handle.

It is said that spirits are influenced by people's consciousness because their nature is fixed when spirits with certain strong powers are gathered or named… Originally, some say that the subject is to the spirits and that people's consciousness is more dependent on the natural impressions they receive from the climate and other lands.

In the end...... if people think of it as an animal and part of nature, it would be good to see it as having an impact on each other.

So the story goes back to what I've been seeing on deck.

"- Well, I wonder if it's faster for everyone to see it than to explain it by mouth. Mallane. Can I borrow a lantern?

When I said, Mallane nodded and handed me the lantern. So let's all see what we've seen outside earlier in the phantom.

Light the lantern and reflect the phantom.

"What the hell is this... what is it?

"You're such a change..."

Ashley and Irmhilt look suspicious and say slightly bewildered. I could see everyone having trouble reacting, too. Ingways and animal groups are also blinking. Maxwell's nucleus was also in an unusual manner of brightness.

What the spirits of the East look like... clearly, it's chaotic and it feels like something.

Some of them could somehow imagine their nature from their appearance... but some of them were not sure, like fish and shrimp swimming in the sky, or cotton wool growing on round objects that came out in the wind and bounced and rolled when they touched something. The round shadow that was uplifting from the sea level and spying on this one on the far-roll - could be a guy named Seaboy.

It's busy, but as far as I'm concerned, eight million (or so)... what a sight the word is past my head.

If you try not to look at the monocular glasses consciously, you can also block information intentionally if there are as many spirits as there are that are not manifested. Honestly, it helps not to look. I don't feel comfortable watching this all the time. Because of the protection of Tierra and the Spirit King, it seems friendly towards this one, but it is so chaotic...

"Maybe you're not systematized like the Four Spirits. There are spirits everywhere in everything, maybe they see it like that."

I don't know if the eight million concept conveys well, but I'll try to explain that.

"Mm-hmm. He's funny"

"Thousands of people are different, and they don't know their nature."

"... although there is some interest in how you relate to the spirits"

Sheila leans her neck and peeks into the phantom, Claudia and Rosemary say as they devise.

"Even if you don't know the nature from the shape of your figure, you won't do harm if you respect it, and they sometimes thank you over there, maybe it feels like"

Well, the details would be somewhere you wouldn't know unless you looked at the actual residents and listened to them.

"The fact that the Spirit has changed in this way... can we think of the ocean around here as part of the East?

Grace tilts her neck.

"Right. I was wondering if it would be okay to go a little closer... if it would have such a clear impact... I guess it's time to hide ourselves and figure out how to send the Seeker in."

There's still a distance to land, and I can't see any other ships, etc. across the horizon... but we should be cautious here. First, erase the phantom and return the lantern to Mallane.

Then when you gaze at Alpha, Alpha moves Kokon and his neck vertically. The Sirius slowly stopped its movement and landed in the sea like a normal ship.

Then hide the appearance of the Sirius in the guise of light magic. After the reconnaissance, it would be nice to stand around not to show the ship until some policy has been set.

Pack the distance from the land while remaining vigilant and moor the Sirius somewhat close. Then take the Seekers with Lindblum and send them closer to land.

I could travel with light magic to keep Lindblum from appearing, and if there was a kind of junction, I could tell by magic reactions. With Life Direction from high altitude, you can also find settlements with the radiance of life response.

First, reconnaissance. If contact is possible, gather information on the internal situation in the East and the situation in its neighbours, and find clues that lead to the scroll.

Proceed with the Sirius and let it dock where some distance to land has come.

Take the Seekers out to deck with Lindblum and everyone else. We have to make sure that we don't drop the Seekers, even if it comes to fighting or running away. It's the shape of having it in a bag and holding it. It's a little cramped, but it's been a while, so let's be patient.

"Then I'll go for a little while."

"Yes. Take care"

"Well, I'll leave the operation to everyone after sending the Seekers in."

When I say that, everyone nods too. Rise into the air across Lindblum. Disappear with light magic, wind magic blocks odors, temperatures, and sounds.

Let's go, then.

Speaking up, Lindblum looked back over his shoulder and raised a voice. That's how he kicks the deck and wings, flying off the Sirius.

After circling over the Sirius to see how everyone was doing, Lindblum began flying towards land. We need to see a wide range of life reactions, so we need to get them to fly high. Increase speed and altitude and Lindblum flies powerfully.

Well. The East at last. I hope I can grab something with the reconnaissance.