Boundary Labyrinth and the Foreign Magician

Towards relocating the outer 445 doors.

Now, where we can also conceive of a floating fortress, we will quickly head to the labyrinth nucleus and enter information about the fortress. We're going to build a fortress so that we can cover it from the hall where it rests.

"How do you make a floating fortress? Same as the moon ship?

And, Illumhilt tilts his neck.

'That's because there's Orihalcon's nucleus. This one's not flying and going somewhere, it just floats in a certain spot, so there's an estimate out of the labyrinth nucleus that we can build enough basic building materials. "

As always with everyone, it's a job to communicate with the outside of the labyrinth nucleus.

As far as the material, structure of the fortress is concerned - basically the same as pumice and airships.

Flying stones are used for building materials with magic and floating properties.

Natural production is a rare mineral. It is also made of pumice by refining it and processing it into a state that can be controlled by magic....... I wouldn't be able to build a giant building with this if it wasn't even inside the labyrinth.

The whole thing is built with this machined flying stone, so when the magic is filled, the entire fortress floats.

Stretch the Mithril silver wire like a blood vessel, place auxiliary demon stones in the required areas, and apply even more tattoo magic to the surface to adjust it so that magic can reach the whole area.

In this way, a maze of up, down, left, right, and 3D entries are assembled inside, so that the medal golem and the tiers can change the passage at the discretion of the site, depending on the situation.

"Mm-hmm. What if the enemy tries to destroy the building itself?

and Sheila tilts her neck. Right. Naturally, the more difficult the fortress itself is, the more distant the positive-attack method is.

The countermeasure of destroying the structure itself is activated by a spell.

- In short, if an intruder, etc. without a legitimate entry permit tries to destroy the wall, the spell will bounce the damage back to the attacker.

Xanaelk was trying to push others for the impotence and irrationality of what he had done to himself... but it seemed inherently easier to exert his power as a spell: counter for these good reasons.

Destruction by a person without legitimate permission, a condition that activates a counter that is more intense than the reflex spell for combat.

Naturally, like other labyrinth compartments, structures are repaired over time.

"Does that mean that... the forces on the Labyrinth side can attack the enemy without any concern, and the intruder side must be careful not to destroy the structure?

"... it will be."

Answer Claudia's words that way. Sure... I don't think it's a good idea to clean it up as a by-product, or I don't think it's a pretty vicious specification.

The Tiers were only deployed to protect the center and are good at fine white soldier warfare. The heap will do well.

That's how we built the trap as planned. As the random number table has made me fall apart, I will change my hands and arrange things differently.

Classic pitfalls, suspended ceilings, entrance and exit closures, sleep gas spraying, ejection spears and more...... Startup switches are planted in such a way as to confuse them into various parts, such as the prints on walls and floors, or the way they are started is also mechanical pressure sensitive, magical motion sensing, acoustic sensing. Furthermore, there are many different types of composite methods.

In this way, various internal structures are created and the exterior is also finished. Labyrinth inside. There are parts of the final entrance and exit that are not very accommodating because they are vertical holes, but as far as possible we will incorporate the architectural style, decorative techniques, etc. of Beschmerck.

The basic setting is close to the Spirit Palace. The top half is pyramidal. Downstairs it becomes hemispherical domed and a line of magic runs on the surface tattoo magic. It turned into a pretty suspicious building when I let it float... well, there's a way to do it. If it's in a sedentary state, I've incorporated the essence of Beshmelk into the other four Spirit Palaces... and it doesn't look like a temple.

Additionally, Tiers' algorithms specialize in manipulation, combat, and linkage inside the fortress.

Let's make some changes to distinguish the Tears from the units that have a central defense role. Change the tone of the armor slightly to match the appearance of the fortress. Make the line of magic look like a wall print, decorative and characteristic, yet camouflage. It blends into the fortress landscape and makes visibility worse.

'What does Tears look like... like this?

"Did it fit the look of the fortress? It's going to be more and more troublesome in conjunction with the spell you just said."

And Rosemary laughs. That could be true. Well, it's also a bad thing because it's a policy to make it difficult to defeat with every hand.

Simulate lightly inside the labyrinth nucleus what will actually happen during escape and intrusion. I've been doing a check on the simulation for a while - but the intruder I assumed quickly becomes incapable of fighting.

...... yeah. Well, I also found that without considerable strength, I could not progress satisfactorily. I can rework it even after I've built it if I have a real problem, so should I leave it like this for now?

That's why I also finished the reception hotel outside the fortress...... set up Alcs as a Guardian. Place a defense unit. Later... have the labyrinth nucleus perform the construction.

"Well, let's get started"

The surgical sea floating around my consciousness brightens up and dances around like a satellite. With the movement of the swirl of light, the construction landscape of the new compartment also poured into my consciousness...

Space expands, scaffolding and cliffs. Various objects such as pumice stones, junction walls and fortresses can be seen constructed. A branch is created from the labyrinth of the full moon - so the construction of the new compartment is completed.

All right. Actually, give it a try, and if there's no problem, it'll mean relocating the demonic doors.

That is why we were also to take Parteniara, Elena and Arx and transfer them to the back of the labyrinth.

The floating fortress compartment is connected from the labyrinth of the full moon. A new passage leading to another door is being built beside the gate to the depths of the labyrinth. Once the national approval systems are complete, the doors will be sealed and will no longer open, but for now it is possible to go through.

As we all walked through the door...... there was an obvious change in the wavelength of the magic surrounding the area, even though the appearance didn't change that much.

"The corridor for the coupling is still in tune with the style of the labyrinth of the full moon, but it is in the new compartment as soon as it passes through the earlier door"

"I see. So, the moment you walked through the door, you got an atmosphere of magic close to the sacrifice grounds."

Elena says. Right. The decoration of the aisle will also be mixed with the ratio of the decorations of the Beschmerck style as it progresses. Both Parteniara and Elena raised their voices like they were impressed as they looked at the surrounding decorations to see if they could see that.

And as I walked through the aisle - I suddenly exited into an open space. Full starry sky. A floating fortress that can be lit by the blue and white moonlight and floated like a scaffold across a cliff.

Crystal columns protrude from all over to illuminate the area with blurry light. If you follow the light, you can go to the hotel.

The remodeled Tiers, who have already started patrolling, fly in formation over here to show us how to move and bow the manipulator. Because it's the face of the administrator, the lord of the compartment, the engraved witch princess. The conduct of the Tiers doesn't seem to be a problem either.

"This is another... spectacular view"

"Is this... the compartment I'm supposed to protect"

Parteniara and Arx said.

"So you're projecting a view on the outer shell, just like the far-sighted view of Forestania."

"It's a beautiful landscape, but you're going to make the mistake of going outside,"

Arx says.

"That's not one of your goals. 'Cause it turns out that he was caught up in the outer shell of the compartment with the intention of fleeing toward a far-sighted view."

"I see. That sounds useful when actually conducting combat commands. Sweeten some of the siege and you can direct the enemy's movements."

Don't be. Troop command capability is also alive and well. If you keep looking around, and you don't have a problem, it will finally mean relocating the demonic doors.