Boundary Labyrinth and the Foreign Magician

Outside 534, infiltrating the capital.

"Then I'll go. Later, as per the situation, as per the meeting."

"Looking forward to your return"

"Come on in."

"Be careful."

And I laugh at everyone who drops me off, too, and I go out in the ocean.

We are anchoring the Sirius in a position where the outer walls will be shadowed, without light from the surveillance tower. The dark magic field is also wrapped around it, so you won't be able to see it from the sea given the fact that it's night.

Using the magic of dark vision, we proceed through the sea at night and reach the outer walls.

Use Life Direction to confirm that no lookouts are patrolling near the outer walls where they are now. It is also confirmed that the type of junction wall is for the demon using monocular glasses. Then we wrap up multiple camouflage fields and head out to sea.

Combined with Levitation and Magic Shield. Jump up vertically and jump across the outer wall once and for all to unlock the magic. Use water and wind magic to quietly go into the sea silently at a time when you land in the sea inside the outer wall while falling free.

There is no change in the movement of the watch, etc. Unnoticed.

"All right. I guess we'll have a successful infiltration first."

"Yeah, I can see it from here."

It is Rosemary who snorts as she looks at this on Haider's crystal plate monitor. You don't seem to have any problems with the relay either. As for the crystal plate monitor, I've brought one too, so it's possible to see what's going on over there... now it's relaying via Cadkeus.

Swim through the dark waters to see what the harbor looks like from the sea. Fishing vessels, merchant vessels, passenger ships…. Plus ships owned by western ocean nations and ships of various kinds dock.

"Valor. Go."

Balor, who held the deposited script and crystal plate monitors by soil magic, unfolded the camouflage field and flew away. The Seeker is with us. The destination of Valor is the Glowfonica Museum, near the harbour. Have them go ahead and wait and move as this one progresses.

In this rescue operation - I will also make contact with the ambassador of Glowfonica. I pull up the personnel in the office before it matters in the discovery of the case.

Naturally, at that time, we will inform them that Glowfonica is also involved in the disengagement of the deep fishermen, but it is fine after the rescue of the fishermen and the lifting of the ambassadors.

Folgaro is an emerging country. It did not share the philosophy at the time of the conclusion of the agreements between Western maritime nations. There is therefore a background to the fact that Groufonica does not originally trust Folgaro very much with the status quo of allies.

Therefore, even when it comes to ambassadors and servants, the personnel of the public hall seem to be the minimal necessary organization made up of armed martial officers. They are choosing people who are highly conscious and trustworthy of crisis management so that they will not be taken hostage when things happen, nor will they be bought.

If I let him use Valor and show him the evidence, he'll move according to it.

Later - timing rescue and escape. It also looks at disruption and exercising strength if necessary, but it's covert action to that end.

Mindful of the look-around movements around the military harbor, we head towards the building of interest.

As for the deep fishermen, they are also highly sensitive in Forgallo... the buildings where they reside are surrounded by high walls and the thick gates at the front are also manned by watchmen. I guess an attitude has been created that will give you a good idea of the personnel entering and leaving the building.

But - if it's land, it's a story. There is a secret passage into and out of the building so that the deep fishermen can get in and out of the sea without being seen. Traveling underwater along the military harbor...... oh, I found it. There's a square hole from which you can go through the sea passage into the building. Confirm the life and magic reactions, make sure there are no traps, etc., and then let yourself leap into the hole.

"Quite good for a rescue mission."

"I mean the tomb of Folgaro's emphasis on confidentiality"

Answer Stephania that way.

Whatever it is, it is easy to use it for rescue even if it is not visible to people.

I guess this is the structure because they bracket high that they can't escape because the fishermen have slave magic on them. So let me stick it in there.

As you continue down a passage filled with sea water - you can see the lights on a loose slope. If we keep going, we'll go somewhere with air... but there's something we need to do before we do that.

Refracting the light and looking at the end of the aisle, there was a small room by the aisle, where about two people were placed from the side of the submarine aisle to manage the entry and exit of the deep fishermen. It's just like a reception desk.

Not surveillance, management, the Brows said at the ops conference seat.

The need for surveillance is dim because it is more submissive than slave magic is practiced. However, it is necessary to know the number of people residing, etc.

Stay low and land while you build the camouflage field. I'll make a small hole in the walls of the manned room with dirt magic.

And from there - slowly and quietly poured in the applied magic of the clouds of sleep.

Tasteless, odorless, wrapped up in a sleep gas that wasn't even in the form of a cloud... it looks like the guys who were laughing fell asleep. Keep your sleep deep by tapping into the spell so you don't wake up for the time being.

"I don't know, I'm watching undercover missions like this, and they're killing my breath."

And when Claudia breathed as small as she relieved, Mallane snorted with a strange face as well.

Will the current location be in the basement when it comes to normal buildings? I'll explore the upstairs situation in the light of life reactions - as Blouse and the others have told me.

"You're exactly what I was asking. The land is heavily guarded, but the security inside the building and in the sea is monkeys."

"Mm-hmm. Maybe the fishermen also see it as a force of war in times of need"

That would be... as Sheila sees it. If you see an intruder, the deep fishermen are captured by the compulsion of slave magic.

And deep fishermen are stronger than bad martial arts officers because they can also manipulate water by the sea. So I know you don't even have to lay down a force there.

When I explored the indoors, I also kept a good management book about who in the deep fishmonger tribe was doing now. A list of warrior classes with their rosters and dates.

It is divided into those who are stationed in the capital, those who are on mission and those who are waiting on the settlement side. Who's left and who's paying for it. How much fishmonger troops can this move during events in the capital? Reserve forces will be the information involved in the barracks for Folgaro because they can figure out how long they remain in the settlements.

Are the past minutes kept in the castle or are they discarded each time? Well, let's take it as evidence for each management book.

Count the number of life reactions of the fishmongers and confirm that there are no management books. Remove the eyes, and excite them.

If only the fishermen in the capital were in this facility, they wouldn't have to worry about being perceived from the outside. Adjust the output so that the impact stays only in the building just in case. Calling down to the basement with the level of consciousness of the fish people in depth reduced.

That's how we unlock slave magic in turn. One first. Ask him to regain consciousness where he has unlocked slave magic.

"... what...? What is this place?

and a fishmonger warrior holding his head and shaking his first. I was in my room and suddenly I was moving to the underground corridor, so I know I'm confused.

"Ah. Nice to meet you. I'm in the middle of unlocking slave magic right now. On the side of the deep fishmonger clan, I want you to rest assured that you are Folgaro's enemy"

Continue the work with one hand up and greeting the confused fisherman. That's what he was told. He put his hands around his chest even for a moment and looked at this one again with a surprised look on his face when he understood that slave magic was not working.

"Yes, I don't know if you are a people of this sea without me... thank you. But no way... our treasure, is it?

"It's just a disguise to make it look like it won't tell Folgaro who it is, either. All the settlers in the trenches have already liberated, and the elders and warrior chiefs are aware of the story when it comes to their eyes. Everyone else will be released in turn from now on. I think I'm gonna regain consciousness with that, so I need you to tell me that I'm on your side. I'll tell you some things."

When he said that, he nodded his face, which was slightly flattering, making it serious. All right...... Then let's move on to this task and get Valor to move as well when we unlock the slave magic for everyone.