Boundary Labyrinth and the Foreign Magician

Outside 546, where did the fighting go?

Enemy flying units that are moved to be pushed away, on the outer and junction walls of the spinning fortress. Even if you say you hit an outer wall or junction, that doesn't mean that it's going to damage you directly... it's possible to force off enemy flying units involved with massive and extensive force moves.

The result - the front and back of the fortress are replaced. The first and second compartments were in the front so that they were relative to the convoy in Forgallo, while the fourth and fifth compartments with the back gate came round the front, and the enemy flight forces were separated across the fortress.

Including the guys who broke into the inside of the fortress, the outfit was split between the inside, the main entrance, and the back entrance.

"Shit! Rendezvous -!?"

Naturally, a flying unit with excellent manoeuvrability and small turns with the sky flying. If you're not trapped, I'll try to dodge the fight and rendezvous...

Countless little things pop up golden from all over the fortress, like they were waiting for a split.

Something golden... It's a bee about the size of a grip - the Apirasian army bees.

I wondered if I had made a dominant, undisturbed formation flight when I flew out, expanding into the air so as to form a formation.

"What a joke, then..."

"Bees... A bee. That one."

Said the Knight of Forgallo. I guess so. Soldier bees are obviously not natural.

The same goes for drifting golden auras from all over your body - like an army or a bunch of adventurers, if you like, it's obvious that you're perfectly divided in roles.

Avant-garde bees with weapons like spears, shields, swords and axes. Bees with bows and canes behind them, like those in cleric-style hats in the deepest realm.

It's a formation of warriors in the avant-garde, archers and magicians in the middle guard, and healers in the rear guard.

The armed bees will also look comical... but you can see from that perfectly controlled move that it's not that easy.

It flies out at bullet-like speeds and unfolds in an airspace where projectiles on the fortress side do not arrive - filling the space where divided enemy troops would want to pass. The aim of the soldier bees is not to merge divided enemies. I don't even try to hide that.

The knights - how they move. A smaller opponent than ourselves. And passive to many.

Minutes are bad for attacking gates in the size of a divided unit. So naturally, if we avoid the space for shooting from the gun seat and raise our altitude to bypass the fortress and the junction - the soldier bees move as they move.

After a face-to-face tour, the knights decided to break through the bees, even if it was awkward to stay here. Formed to be able to cover the back of each one, they rush into a space that looks relatively thin on defense.

"Let go!"

The knights breathe together and emit battle and magic bullets, but the bees dodge each with a minimum, high-speed motion that shifts sideways for a minute. The motion leads to a motion that surrounds it as it is. The dominant movement of bee deceased.

A mid guard bowbee showers arrows in return.

Speaking of bees, poison. I guess such a word is too much of a head. The knights cut off countless arrows by spraying a great deal of fighting. The avant-garde bees penetrate as the movement slightly disturbs.

"Out of the way!

Though the knight tries to pay for the bee that looms as he cuts ahead and wings, with a struggling spear pattern -

One bee puts his weapon together and then antagonizes it for a moment. A struggling knight's blow could not be blown through a single bee. Faster than the look of incredibility, when the second and third bees took it to the knight's spear, the knight, on the contrary, was pushed into more power by blowing it.

"Ugh, whoa!?

He grabbed the spear with three pieces and swung it. The knight had been thrown in the air. And look. A magician bee waves up his wand from a distance. Fireball - Yes, it's a fireball. He unleashes a fireball swinging overhead, waving his wand without hesitation. The knight of the erection, wrapped up in a struggle and surpassed it.

The moment it landed. The fireball caused a blast that didn't fit the size.

"Guha!?

A knight exposed to explosive pressure and falling into an ice scaffold while raising smoke. Where I restarted and landed at a gibberish - the bees were about five of them rushing into the back of the knight's head, back, shoulders and hips at high speeds to see a relentless kick. Beautifully at the same time you hit me even though you came in at high speed. An awesome shocked knight slipped over an ice scaffold and stopped moving.

Burns and lacerations appear to be regenerating, but they are completely white eyed. It is impossible to continue the battle without losing consciousness. When a worker bee pops out of a cut in the outer wall of the fortress and fades the effect of the combat pills using Clear Blood's magic props to prevent them from returning to the battlefield, playback also stops to go with it. All right. This won't be a problem.

The flying magical creature that was carrying the knight - he has rammed the knight who fell to the ground to help him... but he is stopping his movements in the air at the same time as the knight loses consciousness.

I was getting a magical reaction from the outer wall, but it seems I can handle it like a limb by building a magical connection with the knight I'm putting on.

As a cavalry, he made a very breathtaking move... Really? A type of magical creature controlled by the human side and not self-conscious by Aye himself?

"When a knight loses consciousness, it sounds like the magic creature in charge also waits for orders to stop moving. Because in the capital, a large number of magical creatures made fairly dominant moves... I guess Adalberto could give orders to the whole thing."

Even Cadkeus's comms will contact you everywhere. Knights deprive them of their combat abilities by, for example, pruning their consciousness, and then all they have to do is de-effect combat drugs with Clear Blood. The magic creature stops when the knight stops. You can't be alarmed because you'll be able to regain control within Adalberto's sight.

Video from Haider inside the fortress - did they find that the attack on the gate would bounce back on them, and the knights seemed to give up their attempts to break the gate and go outside for now.

Meanwhile, sporadic shooting from the corner of the aisle keeps the people inside from resting.

"Shit! Even luring you inside is inappropriate, depressing!

The knight barks like pissed off as he plays the ice bullet.

Immediately after entering through the main gate, the interior is hallway but the ceiling is low on the side of the aisle.

The idea is to crush the advantages of flying in the sky so that we can engage in a battle in a closed space... against them. The passage from the hall is divided in four directions, but all leads to the corridor of the magic mirror.

"What do we do? Even if I stay here, it won't be clear. Isn't it right to scratch around aiming for a shooter from the inside?

"You don't even know the internal structure, but you mean set it up on this scale...? It's too dangerous."

In the end, no matter which direction you choose, you will not be able to enter the gun seat in compartments 1 and 2 from here. You can't reach the gun seat area without moving the basement floor through compartment zero.

The knights have just been deceived, so they don't seem to be able to make it through to the back, reluctant to move on to the narrow aisle side and seal a number of advantages. Even if they spin it and bring it to the back gate side, it doesn't change that the closest thing to escape or rescue is this place.

But I won't tolerate such an internal stalemate, and I'm assuming such a move. The medal golem slowly lowers the ceiling in the entrance hall.

"Are you kidding me...?

"Suspended ceilings - no, to keep them away from this place...!

Slow as a trap move. Safe for allies, but not knowing the internal structure, the enemy is pressing for a decision. The knights end up on the right-hand side - picking a passage that looks like it could head in a direction with a gun seat to proceed.

"What's going on, this fortress!

The man at the rear of the evil spit still seemed untrained in the hall. My people urge me to hurry up, and I try to move on to the aisle side looking at the gate...

"Ha-?"

The door leading to the passage suddenly closes. We were able to separate a single knight from a single magical creature without labor.

"Don't be ridiculous!

Throw in a strong-winded spear blow, but not a scratch on the door. Instead, the descent of the ceiling stops and Blouse and Orsieve show up from behind another aisle in the hall. The knight saw Brouss and Orsieve with a desperate look before exasperating.

"Hey, what the hell is this place! You're not going to fight properly!? You said you were a family of warriors!?

To the summoning knight, Brous turns his eyes like he sees a boring object.

"He's... he's crushing my heart to make sure we don't get hurt against people like you. He said, more like hunting than fighting... Even if we skip that, it's only natural that we work out measures from the front. I thought we knew each other.

"You deserve to be treated like someone who knows about us but doesn't stop fighting. But knights and magical creatures. If you're one-on-one with each other, why don't you complain? I'm sure he relies on drugs."

That said, Blouse and Orsieve put up a spear. Seeing that sight - the knight comes in with the magical creature as he growls.

Blouse builds up his fighting temper and meets with the spear from the front. Orsieve floats a water polo around himself, a long shot against a magical creature.

A brawling blouse responds to a knight who engages in a struggle and makes a fine spike. Together, the tips echoed several metal sounds. Hit - unbeatable. When dealing with a knight who is assisted by a combat drug due to a collision in his fighting spirit, Brouse cuts without falling back.

The knight is - I guess he's definitely the elite of Folgaro.

But the temper is different between the fishmongers who have been treated as Folgaro spires and who have honed their moves to survive, and those who, with the help of a deep fishmonger clan in the safety behind them, have come as muddy without knowing the real battle. Different mindset in action.

Meet, wind up and play the spear and the knight's guard will rise. If Blouse stuffed the time to step in, the knight showed a defensive setup by struggle in a desperate shape. However, it was a small ball of light released by Blouse, who showed a movement that could be struck from the lower section.

Guides gaze from motion. Small balls of light can play as intense flashes.

"Gu!?

A knight who can hold his face. Struggle and regenerative abilities are useless techniques.

Blouse holds the tip of the knight's spear with a triple spear, stands his tail on the floor and puts it in a strong spinning kick at the fulcrum.

A knight who eats his eyes and is sealed with spear movements cannot avoid it. He was eating a decent spinning kick of blouse on his side head and blowing it straight to the side.

"Now!

It was Orsieve, who was distancing himself and shooting at the barrage, but a whip of water beats him to the magical creature that stopped him from moving for a moment. Direct strike. Both the main men blow up and clash against the wall of the hall.

"Don't go."

"Oh. One-on-one, we don't delay these people."

That said, Brous and Orsieve smashed each other's palms and hands to sound petty.