Boundary Labyrinth and the Foreign Magician
Outside 559, where are the frozen fortresses and the demon stones?
We set up a spell defense at the transfer gate and also finished interviewing with the vow magic of the nobles, martial officers and civilians… Now we can say that the work to be done in the capital of Folgaro as a whole is done.
After that, you can rest assured by placing the hyders in the castle and city one at a time. As for the fish-shaped golem planted in the harbor, let's leave it there until one of the two remaining stealth ships is cleared up.
"See you... in the King's Capital of the Kingdom of Glowfonica"
"I'm looking forward to that."
"Yes, I will see you in the Kingdom of Glowfonica"
Exchange words with Queen Aurelia and King Ignado, as well as with the kings of the nations and everyone who came to reinforce us. Calcedone and Citria also smiled and greeted Steven and the others "I'll see you later," or Brous and Orsieve shook hands with Weltes, Eckels. It's like everyone is sparing a temporary goodbye to their thoughtful counterparts.
Well, the rest of the work we need to do is... go build the transfer gates everywhere.
First of all, it is planned to go around in the order of the settlement of the deep fishermen, the capital of King Gasterm, followed by the capital of Nereid and finally the capital of the king of Groufonica.
King Demetrio also called on us all to gather in the king's capital for a banquet. So add Queen Constanza and Queen Cuteria, Tierra and the Four Spirit Kings to the faces that have been on the Sirius until now, and load up the materials and building materials on the Sirius to make the transfer gates.
Cuteria is also in Nereid, or I want to see Termwilds and Forestania. It meant acting with us.
"Looking forward to meeting the parasol octs."
Cuteria seemed to like Solon somehow, smiling as she put it that way. Solon closed his eyes, too. Yeah, he's nodding... does that mean it's good for the monsters of the Xuan system?
That's how he boarded the Sirius in a soothing atmosphere and headed to the deep fish tribe settlement.
The Sirius doesn't need to hide itself anymore, so if you head from the capital to the south, you'll see an ice fortress on the ocean.
The Ice Fortress was originally temporary, so I was going to dismantle it when I finished my work in the capital. I moored the Sirius and tried to get off Tallap to lift the spell......
"Hmm..."
If you look at it with one glance, there were many spirits gathered inside and outside the fortress that had not manifested themselves. Sitting on the edge of the wall, slipping on the ice belly crawling, sounds kind of fun.
"Something tells me the water spirits like this place."
"So are the wind kids."
And, Marl and Ruskinia smile. Indeed...... You say it makes a good playground for Undine and the Sylphs. Thanks to the spirits welcoming me, the distortion created by the spell to maintain the ice - my magic burden is low, too.
"At this point, I will leave the fortress as it is, is there? You may be left to manage it."
"Hmm. Maybe that's a relief."
"It's a comforting story even for us."
"There's nothing different about me. I want to continue my friendship with the deep fishermen, so it helps to have a place to interact with them at sea"
Renfoss, the elder of the Deep Fishman tribe, and Vedal, the warrior chief, nodded, and Queen Constanza agreed. Hmm. Is it okay to leave the fortress?
"It might be a good idea to keep it that way with a spell, and to make a covenant magic between the spirits gathered here and the deep fishmongers."
"Change the way you maintain it."
When Claudia closes her eyes and suggests so, Rosemary also agrees.
"Then it might be a good idea for us to bless you too."
"Right!
And Marl and Ruskinia are also in the mood. I gather everyone together to talk to the settlers.
With the blessing of the Spirit, it won't affect the surrounding environment while maintaining the fortress, because it would be possible. So a somewhat out of place fortress of ice will continue to float in the warm ocean... well, that would be good. It may be rare and attract more tourists.
The contents of the contract magic include the use of fortresses to preserve the peace of the deep fishmongers. In short, it incorporated the condition that it be used for defence, but also for crises in Western maritime countries and alliances on a proposal from the fishermen.
The fortress can also be moved, but it will melt away if it is not used in accordance with the purpose. If someone else takes over the fortress, it would be a good idea to freeze the inside as well. That's how Claudia asks when she sums up the contents of the contract magic.
"There's nothing different about the contract, is there?
"Absolutely."
"The little ones are fine, too."
and the faces of Lenfos and the deep fishmongers who nod loudly at Claudia's words. Ruskinia, who speaks for the spirits.
So once the spell is lifted. Keep it up Claudia rolls out the magic circle. A covenant magic between the Spirit and the Deep Fishman tribe is made, and Mar and Ruskinia bless the fortress.
When the contract magic was safely concluded, a wave of light spread across the fortress from where we stood - I could see the power of a strong spiritual around. The movements of the spirits seem lively, and Silf and Undine seem to be delighted to have their hands together. Looks like the fortress is getting stronger. If this is the case... there seems to be no problem maintaining it.
So there is no problem with the fortress.
There seems to be a problem with being able to move around about the transfer gates, which means installing them on the settlement side rather than on the fortress as planned.
Dive underwater on the Sirius and travel to the settlement side.
As a result of the discussion, we dug deeper into the square on the rock wall of the trench, and created an airy hall with boundaries there, and set up a transfer gate there. It's also difficult to move into a deep fish colony without knowing it.
Architectural work proceeds as everyone in the deep fishmonger tribe watches with interest.
Turn the walls into golems to dig and consolidate them with structural strengthening. Build columns so that there is an atmosphere called the Temple of the Seabed or carved prints on the floor. Magically exclude sea water, while embedding demonic stones and mythrill silver wires, create a transfer gate behind it.
The design of the pillars - right. A deep fishmonger who laughs with pleasure in the light of his eyes. Would it be a good idea to include as a motif the spirits playing on the side of the fortress...... The overall balance is better and the design calms down when you add a decoration that reminds you of the image of the ocean to the bottom of the pillar.
"That's a good design"
And, Blouse also smiles. It seems to be well received by other deep fishermen. Now if we activate the transfer gates... after that, if we say what we should do in the deep fishmonger colony, will it only be about the eyes? I think I'll hear about this before I get in touch with Verdogal.
"What do you do about the return of your eyes? You can return it like this, or you can keep it here until you can take care of it."
"Right...... So... would it be okay if I left it with Lord Theodore for a while now?
"Okay. There are some demon stones that Tempestas and the others left for me, and I'd like to think about something, including what I can do with those demon stones to defend my eyes. I'll get back to you when the plan is ready, so talk to me and decide."
And that demon stone... I feel like I should use it to protect my eyes. The same goes for Tempestas... if we follow the original, we can say that it is what the former Lord of the Deep Fish Nation left us.
Communicating those thoughts, Renfoss and the others give a slightly surprised look before closing their eyes and quietly giving a toast.
"That's a good story"
That's what Queen Constanza said and she was smiling calmly.
Yeah...... We've got a lot to talk about, and when we do the startup test on the transfer gate, we'll have our eyes temporarily stored in the treasure trove in Forestania.