Boundary Labyrinth and the Foreign Magician

Outside 1311 dense forest and catacombs

"Well, I'll show you."

Take me to the graveyard of the Gimmel tribe, to be taken by the smiling Effileto. If you go outside the settlement, it's a literal jungle and other atmosphere, and if you look up, tall trees form a crown, and the plants hang from all over. The dense forests of the tropics make vegetation unique.

There is no difficulty in walking because the area around the settlement is somewhat maintained. If you go in a different direction, some places have been cut and developed as agricultural land. They also say there are potato fields, orchards, etc.

"You're just a harmless demon around here, except for the likes of goblins. I'm sure the spirits are gathering."

When Enmel said that, she had her chest stretched with a look that the silf on that shoulder seemed to be good at. I guess it's actually affecting environmental magic. The settlement and its surroundings are cozy with serene magic. Demons who grew up around the settlement wouldn't be ferocious, and as ferocious demons, these clean environmental magic seem to tend to be repellent, and they don't come very close.

Around goblins and oaks… well ecology goes hand in hand everywhere. In the case of the species around it, they are not very dependent on demonic stones for their activities as demons, except for the superior species, so they are not affected by environmental magic for better or worse and powerful individuals are also less likely to emerge.

Hostile because of its racial characteristics or because of its origins. The fact that the Demon Stone is small must compensate for its activities elsewhere. Then you will come to take the crop or hunt for other animals and demons.

We have wisdom, but we are not very clever and we do not grow culture, so we take away human tools and use them ourselves. Is this a major reason why this neighborhood raids adventurers and merchants?

If you say about the superior species, this one resides in a large demonic stone, but I'm not sure if it's a born or an acquired mutation, or if it will happen when promoted with strength.

That said, it is certain that the superior species are quite rare, and given the power of the Gimmels, it can be that difficult to repel normal goblins and oaks.

Speaking of the jungle… Somehow I saw bird demons of a sloppy silhouette with big red blossoms on my head moving, and birds of flashy colors making various noises on the branches. If you're a bird - you sound like an instrument of the Gimmel tribe. Are you saying it's in line with the melody properly?

"Those are harmless, or beneficial demons. Depending on the time of year, splitting magic can give you fruit in return, and birds can teach you to change the way they sound when dangerous demons approach you. I told him he was safe before the Sirius showed up, so he didn't make a scene yesterday."

"Mm-hmm. That's convenient."

Sheila nods across the monitor at Rapshem's words.

I see. Given the possibility of being hunted or attacked by other demons, whether they be flower demons or bird demons, it might be safer to stay around the Gimmel settlement and build symbiotic relationships.

Anyway, this neighborhood seems relatively safe. As soon as I heard and understood about the Gimmels, the Gimmels' language would speak... they seem pretty smart, and they still seem to be on perimeter alert. Because I know that, I guess I also talked to bird demons to avoid perceiving danger and running away.

That's how we go a little further into the dense woods, we lose as much and see the cemetery. There is a cemetery in the basement, but the ground part is a stone temple or a temple. The architectural style characteristic of the Gimmels remains the same here. The engraving technique also seems to manipulate humidity and temperature.

The facility is surrounded by stone exterior walls and is quite splendid. The cemetery guard guards the entrance, and when he sees us, he says, "I've been waiting for you," he says.

You said the story already went through, or someone who was at yesterday's banquet, too. It seems that graveyard guards and grave guards are carried around by those who have gained some strength.

That's why they let me through the premises...... I'll start by checking the ground area. Size of the premises and ease of building security. From exterior gates, temple doors and other strengths.

When that's over, we'll go down to the basement and look at the internal structure.

The catacombs are...... similar in impression to the deepest part of Queen Jerrah's grave. An underground temple and an altar and a secret treasure were set up in the centre, and corridors and small rooms were built so that they could be branched around, and that was the tomb of each family.

"Do you call the underground part a medium strange environmental magic, that's interesting"

Calm, clean environment. Magic. I can see little spirits drifting around looking like human souls. On the way to being transformed into another Spirit...... is it also? Some of them have wavelengths close to the four great spirits of groundwater firewind, and this area seems to be as we were listening to beforehand.

He seemed to be welcoming us to visit, showing us a way for our souls to bow even as we drifted. When Effileto shows you how to pray for the treasure in his hand, he waves over here, which is pretty friendly. Maybe you found out about the situation through Effileto's prayers.

Laugh a little from me and respond to the spirits' movements.

"The Gimmels have the idea of being spirits and regressing to the world after death. In the inheritance - do you think the powerful Spirit and our ancestors were sincere? The Spirit who gave shelter to the clan and restored it with the power of everyone's prayers when the Spirit was wounded and lost his sanity. The bond is a treasure - it's said to have cast this treasure…"

Effileto explains it.

"That's another... interesting story"

If so, maybe it has something to do with magic storms, etc. I guess it goes back at least to the days before Queen Jerrah, and I don't know that much just because I heard it from Effileto, so maybe if I say it's a trick.

If you're talking about treasure, it's something you don't see in other tribes, and it's probably because you're a Gimmel tribe with unique abilities, spiritual views and ways of dating.

Whatever it was, I knew it needed to be adjusted so as not to affect the contract magic or the good spirits inside the cemetery.

I will talk to Effileto after he shows us the extent to which it is okay to show us the entrance to the vault.

"Security after looking at the structure and its own circumstances, and building a crime prevention system, are likely to work out. Discuss the amount of material you need with everyone in the workshop to come up with an estimate when you get home."

"Thank you. That's comforting."

and Effileto responds with a bright look.

Now, let's position the hider on the grounds of the settlement or cemetery or place the transfer magic formation before we move on.

After this, naturally, we must return to the king's capital of Neshfel. Because we need to send the martial officers accompanying Prince Oran. However, with Prince Oran, the Rapshems will continue to accompany us to the Termwilds and Forestania to talk about future interactions.

It's easy to travel between Forestania and the capital of King Neshfel, the resting place, and the settlements of the Gimmel tribe, because there are also forwarding magic teams. We also need to move supplies.

After setting up the transfer gates, there will also be a need for arrangements for the exchange of countries and Gimmels. Considering the neighborhood, Effileto would like to accompany him, but since there is also the protection of treasures, the visit to the Kingdom of Verdogal will be after the establishment of the crime prevention system around it.

That's how we went back from the Gimmel cemetery to the settlement, set up our various journey schedules, and then set off on the Sirius for King Neshfer's capital.