When we were ready, we joined two groups a year who were giving courses to MOB monster opponents at a short walk out of town.

I think it was roughly an hour or so when they were acting differently, but some of the classmates there were already hunting in such a way that they were used to fighting MOBs.

And some of them are parties for Froze and the others.

As soon as they saw me and Mina, they gave up the MOB on the hunt to the other parties and approached.

"Oh, no, you didn't run away, did you, Ichinose-kun, from recovery?

Froze has said that in the same way he made fun of me.

"If you don't win here, you won't be able to show it as a gamer."

"... hey, are you willing to beat me"

"Naturally."

If you want to fight, always fight with the will to win.

Common sense.

"Are you ready to lose, Froze"

"I'm ready to win... or don't call me by my character name. I'm ashamed to be called that by my classmates."

…………

... Well, if you feel embarrassed, don't use it in the future.

But you still have different values than this guy.

"You don't like it at all. I'm not going to like you."

"It's nothing. I just thought I wasn't going to like you right now either."

This is how me and the ice room stared.

I didn't want to create a sinister mood with my classmates from the first day of school, but I had no choice.

"Apparently, we're ready to fight each other."

Dr. Hayakawa came to see me and the ice room scattering sparks with my eyes.

What does this person want to do to make his students fight?

"... Ichinose-san, are you really okay with such gear?

"Yes, I'm fine"

If I had thought of that, Dr. Hayakawa would have sounded worried when I saw the two shields in my hands.

Surely this isn't the style of a duel.

I guess Dr. Hayakawa wasn't expecting this either.

Well, my chances of winning will be lower if I don't get this equipment to be a good duel.

"Can't you just make a duel a one-shot battle?

"One shot or... Ice Room, do you mind?

"Yeah, that's fine."

The dueling method determines which one can take a blow to the opponent sooner, and I am heartbroken.

My gear is white hoods and two shields.

Once there is a hunting stick in the item box, but I will not use it this time.

The opposing ice chamber has a spear as long as 150 cm in initial equipment.

I'd be more defensive than the ice chamber on a stat basis, but there's gotta be a historical difference in attack power.

Half a battle like this, or a total loss battle, would have caused me no busy damage to the ice chamber and would have been a long battle.

That's why I wanted to fight a single battle that had nothing to do with offense or defense.

Well, if you can't, you can't muddle it until you win.

But I didn't expect to get a light one-shot battle like this, apparently my two shields don't look too threatening after trying from the ice room (...).

Though I thought it would be that kind of thinking.

"So the duel is a one-shot battle… duel begins (Duelstart)"

Dr. Hayakawa signaled the start of the duel.

In a way that goes with it, the word 'duel begins' appears on my retina, indicating that this battle has been fought.

Also, that seemed to be the same for the ice room, which has activated skills early in the start.

"Hmm, let me blow that shield for you first!" Run Stackle "!

An instant light overflows from the ice chamber spear and feet, jumping into a straight line towards me.

I guarded it with a big shield in my right hand.

It was a pretty powerful skill, but that won't reach me by myself until I play the big shield lightly.

"Damn...... that shield is still in the way...... 'bunk poking'!

And the ice chamber pointed the spear spear tip at me in a slightly slower motion, from which it quickly released two pokes.

But I gently flush it with a small shield in my left hand.

"Shit..." Power Thrust "!" Yokohama "!" Binary Punch "!

…………

The ice room will tongue when I see my skills streak, and I'll do more skill streak.

All I could think was that such ice room behavior was ridiculous to me.

I can't have this even if I have something to aim for.

"Gu...... damn! What the fuck! I thought you were just trying to protect me!

In the end, even after that, I prevented all the skills that the ice room had unleashed.

Then the ice chamber distanced itself from me once and yelled, slightly out of breath.

"Protect the tank, you numb it."

When I hear that, I say it back in a slightly grumpy way.

In the tank, he said it was a compliment to just protect.

"That's why tanks don't have to attack. Oh, my God!

"Well, that's true."

Tank always has to collect Hate from the MOB, so he's pretty sure it's better to attack.

But tanks and other things that neglect to protect can only be luggage.

Unlike traditional MMORPGs, even tanks are pretty brittle if they don't act like VRMMORPGs that can enjoy more realistic combat and actually protect the type of games that invest in PvP among them.

"Then you attack me too!" Run Stackle "!

"... you don't have to tell me"

I shrug a little when I see the ice room talking and still activating my skills.

Before I heard the ice room scream (...) I gently moved to the side to avoid the 'runstackle' and shook my little shield down with the overhead hanging of the ice room I had penetrated.

"Damn!?

The duel is over.

Xiaoshield hits the head of the ice chamber, which appears to have been determined to be an attack safely and the letter ending the duel appears in front of him.

The duel was my win.

"Use your spear reach to fight… why use your penetration skills to crush your mistakes…"

But I just sighed heavily at the end of the day.

I guess the last 'runstackle' Ice Room used was an excellent skill to be able to pack a moment in between enemies, but it shouldn't be used too much in battles like this one we're winning on the reach.

Furthermore, stiff time at the end of the skill appears to exist only marginally, and if you get one shot, you feel that it is not user-friendly in this battle to end immediately.

If I were in the ice room position, I would never have shaken it.

It's the loss of this guy who didn't know exactly what his skill specifications were.

"Nah... what the hell is that... how can you easily avoid the current attack! That would be crazy!

"Come on, what is it?

"You haven't even waved a point to AGI!? How can you avoid an attack at that speed?

"Or..."

Apparently, he's not used to interpersonal fights, so close to certainty, I'll explain lightly to the ice room.

"You've used 'Run Stackle' at the end of the duel, but it was doing exactly the same preliminary motion as the first 'Run Stackle' you unleashed. If you look at that motion, you can easily imagine what's coming, even before you shake your skills."

"Preliminary motion..."

"It's a must-have PS (player skill) around interpersonal" EE "and" KNO "and" F8 "."

Some VRMMOs I mentioned are games where people compete with each other.

In those games there is a qualitative element of "doing behavioral readings with the opponent," which also has the cynicism of instant death if you don't move this one according to the opponent's behavior.

"... you usually play 'FM' or PvE (Player vs Enemy) per 'D-Han' is the main game?

"Well, yeah... how do you know that?

"I kind of figured it out because I play that game, too. You don't have PvP, you have a low PS on PvP."

"Heh... my PS is low... because...?

"It's just a PvP story."

While "FM" and "D-Han", which have built a solid position as MMO games for light gamers, will also be required to stand around quickly, backed by deep knowledge and experience, these titles are made to make no significant difference in PS (player skills) to capture the light gamer base.

Although "D-Han" in particular has a large specific gravity of action elements, it has become a light-gamer proximity creation for each overlay of the series in order to lower the laying to play, a title that has caused an outburst of dissatisfaction from the heavy gamer base.

I know it's the result of thinking about which gamer base to target as a company, so I'm not criticizing it separately, but I'm also a little dissatisfied.

Because a PS-focused game has the disadvantage of having too high a hurdle and a smaller game population.

It's a tough story.

And even though gamers who play PvE main games can read their actions, they often fall behind PvP main gamers in terms of how they move in their actions.

I can also say for sure that there are other guys out there who make a big mistake other than that.

Not everyone, but this is a misconception that can no longer be called fate in status-dependent games.

"Ice Room, haven't you been scorning PS for something you can't talk about like jobs, skills, levels, gear, etc. I just thought you were trapped in the fantasy of winning simply by raising your level and getting good gear."

"Gu..."

"Knights in Crokro have balanced attack and defense skills from the beginning, but monks have no attack skills until they reach level 3, and only have recovery and support skills. Didn't you come to a duel with me because I'm in recovery and you won't have offensive or defensive skills if you push me with offensive skills?

"Ugh..."

Games made for light gamers can be easily pushed forward.

As a result, the specific gravity of players who do not polish the PS tends to be greater, and NOOB (beginners) are produced in mass with high levels and just strong equipment.

I don't know if the ice chamber is NOOB just because of the current battle, but I can't ask you where you've thought of PvE that fights enemies moving in the game's system alongside PvP, where it's important for people to read each other.

Those two are completely separate.

In PvP, the difference in PS appears as if it were real.

In this duel I kept playing solid defense and managed to win by targeting the moment the twisted ice chamber used my skills.

So I took the two-shield tactic I always used so that the ice room would give me an inadvertent blow.

It is good to say that the advantage of tactics with two shields without daring to equip them is not only that they are highly defensive, but only in that they induce enemy thinking.

When you know that there are no weapons on this side, the opponent creates a gap by opening up from the psychological fear that you might be able to do it, whatever the degree of difference.

As a result, enemies against me often fall into a two-shield trap and act cheaply.

In addition, players who can't break through my defenses at any point in time are mentally cornered, increasing their fatigue values more than I do, making it easier and easier for them to attack cheaper.

I put the ice chamber in this trap, and I was thoroughly guarded to induce it to attack without thinking.

But from the beginning, I was a little wary that when I was given that many skills in a row, on the contrary, it made me feel like I had eaten a shoulder watermark because there was nothing.

"Only middle gamers can push with their skills"

It's a particularly commonly heard word today with a large number of real fighters in the top line in VR games against people.

When a gamer who was playing a PvE main MMO game started a PvP nearby MMO game, he takes a fall for a PvP main gamer.

This is something that you might understand if you think about it a little bit, but there are still a lot of gamers who don't recognize these facts.

Especially in VR games yesterday. It is also said that in many cases characters are illusioned that they are strong because they are identical to themselves.

Perhaps the ice room is also a gamer who has fallen into this psychology.

"Don't lick the MMO. I don't know how much time I took to get to the level, or the difference between jobs, or the advantages and disadvantages of my gear... just remember that that doesn't determine winning or losing."

That's why I told the ice room.

Because I'm so proud of being a heavy gamer, I've spoken extra in front of my classmates.

…………

As a matter of fact, I know that a guy who says this seriously hurts.

I also know that they can't help but say, "How serious are you in the game?"

It just doesn't matter what PS is to the layers who just want to play casually.

But I couldn't stop it.

Since my first day at school, I've told my classmates about my game ideas.

There's more to it than that.

The classmates I was watching around are quiet, too.

Maybe they're pulling it off.

"... Sin of Two Shields... Could it be that 'Sin' belongs to [World Destruction]?

…………

I thought one boy student was whining about that while looking at me.

"Hey... even" EE "Ichinose uses two shields. Have you used the character...?

"... you know me well"

I was surprised to see someone who knew.

I do use two shields in "EE" to run around the battlefield.

This time I used two shields because I was trying to move with that feeling.

"hey... seriously..."

"Huh...? When I say" Sin "of the two shields... he says he's logged in almost every day for the last two years to get good grades, but he's never been seen dead...?

"I'm screwing around with a video of you fighting and continuing to survive just one person sticking to 10 [Black Wolf] troopers. Um...?

"You're the guy they say is the strongest class of players not in the tournament! Awesome!"

…………

A lot of guys are pretty familiar with what it is.

Or I know you're surprised at the story they treat you like a story, but it just sounds gaggy.

It's normal for [Black Wolf] to stick.

But how do you know so much about him?

... Oh, well.

Originally, we were all about to start clocking.

There's a mix of beginners in there, but isn't it surprising that someone else is familiar with the nettle?

"But how could a guy like that be a healer...? 'Sin' was a tank, wasn't it?

That's where my doubts arose that I was doing my reinstatement.

"... my hand slipped during the initial setup. I was actually planning on playing warrior."

So I answered that lightly.

Now you didn't tell your classmates.

"I see... speaking of which, you were a monk next to a warrior item"

"So it's a VIT swing..."

Then my voice began to rise slightly to convince me why I was a monk and a full VIT swing.

But no matter how convinced I am, I am a VIT monk.

It takes a lot of effort to become a monk in public from there.

"Well... that's what I'm talking about, so why don't you let me act differently, Dr. Hayakawa"

"Fine. That was a promise. You should like it within common sense. But come back before nightfall."

"Okay, then"

So I get Mr. Hayakawa's approval and run out to the meadows.

We're even going to level up from here on out.

I bought a stick as a weapon, so let's hunt one MOB in the tunnel.

"Hey! Don't leave me!

…………

If I thought so, even once again Mina followed me from behind.

She's running towards me in a slightly angry mood.

"... are you really going to be my party member?

"It's not natural! You just shook hands as a party member! What a mess!

"What a mess..."

I didn't mean to say anything that messed up.

But you did say thank you earlier.

As a party member or as a classmate, it was nice to meet you... okay?

I opened my mouth to Mina for final confirmation.

"... Seems like you've said it many times, but you're not efficient with me, are you? I think you'd better party with the other guys and get to the level sooner, huh?

"That's why I don't know that. Or what? You get inefficient when I go into a party?

"No, that's not true."

It's more efficient for me to come in.

"Then I'll throw a party with you. I don't want to be thistled in my class, and for you, I'll have more manpower. That's all right."

In the end, there's no reason to say no if they present mutual benefits.

While I scratch my head, I open the menu screen as meaningless any more arguments.

"... ha. Okay. Well, good to see you for a while, Mina."

"Yeah. Nice to meet you, Sin"

And I send a party application to Mina that's on the menu.

Then she has moved her fingers to manipulate permissions while giving a look that surprised her at the sudden appearance of an indication.

She's a novice to MMO, but if I teach her, that won't be a problem either.

This is how I had one party member.