Card collector from different worlds

Outside 01 Pendragon's Card Game Rules Description Edition

One night.

For the first time since Kim Noisuke and Elev started living together, Elev stayed home without going to the drinker.

"Aren't you going for a drink today?

"(off)"

"... well, there are days like that"

It's a natural story, but it can't be opening a store without a holiday all year, like Japanese customer business.

There is no such thing as inexplicable customer supremacy, especially as in Japan, where customers are gods.

If you make noise, they'll kick you out, and if you make more noise, you'll never let me in again.

So I yelled, 'It's discrimination,' and I said, "Aren't you an idiot?" and will be laughed at from around.

Opening hours Because if the store owner has errands, it can be late for the store to open, and sometimes it doesn't open.

Speaking of which, on my way home today, I remembered that the lights in the liquor store that Elev was always hitting were off.

I know you can drink at home, but he's not in the mood for that either somehow.

But there are two men, there's nothing to do at night, and it just doesn't taste like sitting still.

"That's right. Do you know that Elev is a Pendragon card game?

I asked Veloslav before and he told me it was a pretty major card game.

Naturally, I thought Elev would know.

"(Kinosuke... you don't know?

I got stunned.

I couldn't help it, so I told him, "Because I didn't have any friends," and Gusung and I wept.

Elev took the box out of the shelf and showed me the card.

I thought it was like playing cards in Japan, but there are quite a few more than that.

"This...... how do you play?

"(There are a lot of things)"

Apparently, you can really play a lot like Trump.

Besides, do you think the cards have some variations like an additional set?

So I decided to be taught how to play a full Pendragon card game.

Even the most basic (orthodox) game seems to use more than 150 cards.

Kinosuke felt it was going to be difficult inside.

This Pendragon card game is taught a lot of ways to play and strategies from parents to kids, from neighborhood kids to kids under it, and they're all full of game masters by the time they grow up.

Kim Noisuke is going to choose the basic play, the one that doesn't need the most strategy, to learn the rules for the first time today, but if you look carefully all over town, you won't have any trouble with your opponent because if you get two or more people together anywhere, the Pendragon card game is played.

"All right, then, tell me"

"(Cochlear)"

Elev first wrote something down on the paper.

Apparently, it's a match card game.

[Pendragon's Card Game Match Table]

"The way to do it is to alternately pull one from the 'Play Card Stack' and arrange it in your field. Are you with the boys around here?"

In other words, if Kinosuke is ahead, Kinosuke pulls one card from the 'Play Card Stack' and places it at the left edge of his field.

Then now Elev pulls one card from the 'Play Card Stack' in the same way and places it on the left edge of his field.

They're going to keep alternating this extensively.

"That's easy to get here.... What's in this playcard stack?

When Kim Noisuke asked that question, Elev arranged the cards for me to understand.

110 Play Card Stack Contents (cut well, then cover and overlap)

· 80 exploration cards (8 x 10 cards for mountains, rivers, seas, meadows, caves, forests, deserts and wastelands)

- 20 offensive cards (5 x 2 cards of sword, shield)

- 10 Pendragon cards (5 x 2 Pendragon cards)

This time, it seems to be the easiest rule, so the exploration card is fine for these 8 species, but when advanced, there are poisonous swamps, stray forests, and tsu forests, and if you pull it, it seems you get a minus 1 exploration point.

Only the number of search cards deducted is marked with a "search point", and a calculation is made for each piece. Collect as much as you need to redeem it for a self card.

Once the Pendragon's card is pulled, the search card collected until then will be dropped into the hall.

Hall is a place to lay down and lay down the discarded cards, and this rule will never revive them again.

You can also redeem all gathered exploration cards for self cards, or leave them behind. However, it is important to note that when the Pendragon cards come out, all search cards that have not been exchanged for self cards will go to the hall.

"What happens when you collect this self card?

"(Exchange cards for cards)"

Self cards have scores (1, 2, 4, 7, 9), and if you collect those scores for 10 points, you can deduct one card from the 'Cardy Card Stack'.

This cardcard stack is layered with cards lying on the ground, pulling one from the top.

The 10-point hoarding is free, with two points being three and four points being one or collecting one and nine points.

However, self-cards can only be arranged in 'self-card space', so they cannot be collected in such a way that one point is 10 cards.

And although the cards in the 'Cardy Card Stack' are stacked with a total of 15 cards cut well each of the 3 cards from LV1 to LV10.

Keep the acquired cards side by side so that you can see them in the 'Cardy Card Space'.

Self cards can only be placed in the 'Self Card Space', with a maximum of 6 cards, so you should promptly redeem any accumulated 10 points for cards.

In addition, in the case where four self-cards have been placed, the remaining frames will be two, and thus in the case where two more cards have been obtained from here, the cardi card cannot be pulled, so all the self-cards will be flowed into the hall. Calculation is important.

Advanced edition says I can only put five or four of these self cards, which is going to be packed instantly if I get one or two easily.

The wins and losses of the game shall be applied at the total value of the cards LV each possesses when the 'Play Card Stack' is gone.

For example, if you had two LV1 and LV2 cards, the total LV would be 3, a victory for the opponent with one LV4 card.

Furthermore, if the total LV is the same, the smaller number of possessions wins.

In other words, cards pull higher LV cards is the secret to victory.

"Okay, he said he could pull one card alternately from the play card stack and redeem it for a self card in the number of exploration cards. So, if there's a Pendragon card on the way, the exploration card goes to the hall. Somehow I get it."

And if you collect 10 points of self cards, you can pull one card from the cardcard stack, and it seems to be a game competing for that total LV.

"... so how do you use an action card or something like that?

"(with offensive card)"

Drawing one card alternately from the 'Play Card Stack' sometimes gives me a sword and shield card.

They say this is an offensive card and put it at the right edge of the field. They put the exploration card on the left edge, so they make a distinction.

"Do you use swords and shields when acquiring action cards? So, only action cards are arranged by showing the table of cards, which action cards do you choose?"

"(Cochlear)"

The action cards are arranged topically six times two for beginners, and the same action can only be used twice during the game.

I guess how you use this will be the key to deciding whether to win or lose.

Incidentally, the end of the action card bears the marks' Sword ',' Shield 'and' O (whichever) ', which cannot be used without possessing their corresponding cards.

I still leave the action card at the right edge of the 'field' once it's pulled.

You can use it right away, or aim for more effective timing.

However, with the exception of defense, it is not possible to interrupt the opponent's actions, so caution should be exercised around them.

The sword, shield and action card I used again will go to the hall.

12 Action Card Contents (6 x 2)

· Have 'Big Hole' opponent destroy 1 self card

· Have the opponent 'Slash (Sword)' pull one incident card

· Disable the 'Defense' incident card effect only once

Have the opponent pull 2 incident cards

· Disable the card effect of "Iron Wall (Shield ○)" Pendragon only once

"Suicide Bomb (Sword Shield ○)" Allow the target to pull the incident card only by destroying the number of self cards

Action cards had effects written about self or incident cards.

I guess I'll use this well to keep my opponent from getting cards and defend myself.

"Does that mean the rest is the incident card"

The incident card is layered on the ground so that the contents are not known.

Well, what kind of cards are in there.

Kinosuke took a look at all the incident cards.

32 Accident Card Contents (5 each for 1 Star, 3 each for 2 Stars, 2 for 3 Stars and 1 for 4 Stars)

· Place one 'errands 1-star' exploration card in the hall

· Place one card of 'Sick 1-Star' sword in the hall

· Place one card of the 'Injury 1-Star' shield in the hall

· Place one 'Tired 1-Star' self card in the hole (choose one with one lying down)

· Put all 'Crude 2-Star' Exploration Cards in the Hall

· Put all the cards of the 'seriously ill 2-star' sword in the hall

· Put all cards of the 'Seriously Injured 2-Star' shield in the hall

· Put all 'Fatigue 3-Star' self cards in the hall

· Place a 'Failed 4-Star' card in the hall (choose one with it lying down)

The action card obtained is optional, but the incident card must be activated as soon as it is pulled.

I have all the nasty cards inside.

Still, it's for beginners, so it's up to 4 stars, and the vicious ones are unplugged.

On the contrary, I can say that there are not so many dangerous obstructions.

Do you think that action cards also have more types of cards, more complicated rules, and more strategic rules, such as transferring their self cards to themselves?

"Okay, I generally learned the rules. Let's just do it."

"(Cochlear)"

Kim Noisuke and Elev decided to start a Pendragon card game.