Continental Hero Senki

Operation La

Magic in this world is more inconvenient than I thought.

Because of the long period of peace, there are few types of witchcraft and tactics have not evolved. You think the continuity of research has also been interrupted?

Magic basically takes the steps of Magic Filled Chant - Activated Chant - Activated,. It's good because the chant of activation ends in an instant in any sorcery, but the chant of magic filling varies completely in length from object to object. Regardless, the longer it takes, the more powerful it is.

Magic is greatly divided into five classes: elementary, intermediate, advanced, tactical, and strategic, due to its power and operational methods. Let's briefly explain each one.

First of all, elementary. It's literally the most preliminary sorcery that most people living in this world can unleash without chanting. On the other hand, it has high rapid-fire performance, low power and poor hit rate. It doesn't hit first if it's not close range, and even if it does, it hurts to the point of "dying". Often used in restraints, signals, and domestic applications. Typical elementary magic is water polo (water ball) and fireball (fireball).

Next intermediate. Elementary orthodox evolution. A little training can be used, so a professional soldier can handle them all. Fast fire is worse than elementary because intermediate and above requires chanting. On the other hand, because of its increased power and accuracy, it is user-friendly, and magic is commonly used on the battlefield. Even so, I can finally kill two people. Water shells (aqua cannons) enter this intermediate level.

And advanced. The highest level of magic that can be handled individually. Because of the difficulty of training, you can basically only handle cadets or some professional servicemen. Chanting is longer than intermediate, shooting one shot every few minutes is finally possible, and gaps can be made during and after chanting. It has the power to match it, and I can put the platoon together and blow it away. It is normal to place behind spears and swordsmen and thoroughly attack them from a distance. If you get meaty, run hard and run.

Tactical sorcery. A sorcery that allows fewer than 10 sorcerers to bump a chant long enough to get distracted and finally let go. I can't do it while walking or fighting because I have to concentrate quite a bit on chanting. Basically chant bumps in places where you can concentrate, such as fortresses and castles. That's why they sometimes call it fortress-grade sorcery, and in fact this fortress-grade sorcery was deployed on the Zdaten Mountain Fortress line in the Republic of Karlsbert and let go of it by the Silesian army. Powerful as an idiot, it can wipe out one regiment-sized soldier from one battalion.

Finally, strategic-class sorcery. You can shoot 30 to 50 sorcerers if you keep chanting like it will last forever. It would be better if the surgeon was able to shoot once a day because of the intense magic and physical drain of the surgeon and also because there is little collateral damage at the magic firing point. It is not user-friendly and works subtly for torturing 50 magicians again. Once the power is awesome, they can wipe out one city. You think “apparently” is because it's too powerful for research to go on? I guess it's like a nuclear test. For that reason, countries that use strategic-class magic do not exist on this continent.

I explained it to you for a long time, but this is it. So, it's actually from here that matters.

There is a difference in characteristics between elementary and intermediate sorcery and advanced and subsequent sorcery.

That is in that primary and intermediate shots can only be flat and curved after advanced shots.

Flat fire means ballistics are straight. I want you to imagine a rifle or something. Lettered "-".

Primary and intermediate magic go straight ahead. It doesn't matter if you have a boss who doesn't like having friends in the direction of progress but goes straight ahead. Amazingly, it's not affected by gravity either. However, the power decays depending on the distance.

And bending. In the original sense, ballistics draw a mountain of ballistics, but when we say bending in the magical world, magic activates over the head of the magician, drawing ballistics that feel like they're being swung down from there. That's a "" for the letter.

Above the advanced level, you can place a meat shield named Friend Soldier in front of you in relation to portraying the ballistics of the "".

That's why the sequence of battles in the field is more or less as follows.

① Advanced sorcery shooting by sorcerers. In the meantime, a spear soldier in the front row storms at full speed and fleshes to the enemy.

② Shooting of intermediate and elementary magic by the front row. Spearmen and swordsmen are fierce dashes among them. As soon as we're within range, we'll also begin bow attacks.

③ Front row collides with each other. The spears push each other.

• Looking at the gap, a swordsman hangs a cut in or shoots intermediate sorcery to collapse the formation.

⑤ Cavalry assault where formation collapsed. You win.

Like this. Most of all, this is a basic, ideal field battle, and it's never going to work like this.

Advanced magic is less likely to appear after ③. If you step forward in the detour, you may encounter advanced sorcery of enemy sorcerers and cuts of enemy swordsmen, and advanced sorcery eats the convolutions of your friends when the front row becomes a riot in a highly powerful relationship. That's a tough part.

So, why are we talking about this, because this is what's important in this Laskino defense operation.

The tricky thing about city warfare is that all of the above battle sequences make no sense.

Cavalry cannot be used in cities with many streets.

There are many blind spots trying to shoot advanced sorcery, but you can't see the enemy.

What will happen to the result. In city warfare, infantry is the champion. Spear soldiers, swordsmen, and elementary and intermediate magic work great.

---

- Raskino Defense Command, 22 September 636, Continental Calendar

"I mean, this line on this map, you mean, magic ballistics, right?

"Yes, it is a written statement of what sorcery shooting from which building can be effective and maximized. Unleash magic on the streets of this line and sharpen your enemies a little. Enemy elementary and intermediate magic will not work in the building."

Based on information gathered by me, Radek and Sergeant Zeman over the past few days, I worked out a defensive operation. I'm just explaining that to everyone now. I tried to name this defensive operation "Operation La" in the Japanese style of my last life, but it's not penetrating. Or ignored. I'm gonna cry.

Incidentally, the platoon leader is directing the evacuation of the residents of the new city, and the Brigadier General is restructuring the chain of command.

Basically, let go of the magic and harass him. Where the enemy is frightened, he cuts in with Spearmen/Swordmen from the blind spot, sees the fold and retreats, exposes them to a second wave of sorcery attacks, and also retreats the sorcerers.

"The question is, which street does the enemy go through?"

"The enemy is not an idiot either. The alley will also be carefully examined. Instead of deploying your troops 10,000 times, focus on areas that are easy to defend, scattering your forces everywhere for restraint and reconnaissance."

Even so, I want to cut the battle in the new city early. It's just a new town with a wide road and good vision. It is also difficult for magicians and militias placed in buildings to retreat. Hmm, you might as well say you conjure up household effects and stuff, build barricades everywhere, lure your enemies in there and slap them. Let's talk to the platoon leader later.

"The real deal is from the old town, or the bridge."

"What do you do with the jump bridge? We're all bouncing bridges, except for the northwest bridge?

"When I say bouncing bridge, the moving parts aren't wide. The enemy will try to bridge. Basically, I'll keep it up, but you shouldn't be overconfident. All bridges will be manned."

"Problem is, the only northwest bridge that isn't a bouncing bridge"

"The Imperial Army will probably concentrate its forces northwest. The northwest bridge is wide, so it's easy to deploy."

Then what are you gonna do?

"I don't really want to... Dear Emilia, are you in my platoon, someone who can use advanced magic?

"There were definitely about two magic soldiers."

"Okay. Would you like me to bring you here?

"I'll take care of it. Maya, let's go!

"Yes, Master Emilia!

"Hey Yuzef, do you want me to do something too?

"Mm-hmm. In the meantime, help evacuate residents of the new city and... yes, I want you to pull up as much food from the new city as possible with people who are free. I don't want to be taken by a miserable enemy."

"Okay. I'm coming."

Hmm. Come on. Battlefield cooking number.

"Hey, Yuzef. What about me?"

"Sarah..."

Sarah... you should help Radek because she's a physical...

"Sarah, rest now."

"Why not!

"Because Sarah might lead the defensive operation on the front lines."

This Laskino defense operation has 5 to 6 fronts. He tells Brigadier General that he will command the platoon captain, Mr. Varta and Sarah, and the men of Ostmarc. I don't know what will happen to the Ostomark side of the race.

By the way, the colonel doesn't come out of the office. Though he seems to be alive because he hears crying sometimes.

"Brigadier Waresa!

"What's up, Mr. Zeman?

"This is a report of an Imperial Army discovery from the Sovereign Squad! 1 division each from North and South is approaching!

"How soon do you come to Laskino?

"Expected to reach the outer edge of Lasquino in a day or two"

"You don't have time. Troop placement and evacuees must be rushed."

"Ha!"

The tsunami by the name of the Imperial Army seems to be just around the corner.