Continental Hero Senki

Sea battle off the coast of Crete - the old soldiers of the sea do not sink

It is overwhelmingly advantageous to show the side of the fleet. There was a sight there where I could feel it.

Thousands of advanced sorceries that are unthinkable in land warfare fly at you deserve fear, even if you don't hit them.

Regardless, I'm pretty sure the risk of a bullet is low because we've attacked at maximum range, and this one is facing the front against the enemy fleet.

That doesn't mean I can wipe my fears off.

Most of the herds of the advanced naval magic "Sea God Piercing Bullets (Egiers)" were not on the hit course. Magic also interfered with each other and missed their goals.

But no, that's why I could experience the horror of naval warfare.

Advanced naval magic simply flies horizontally, unlike advanced land warfare magic, which orbits to drop diagonally from above. Such differences occur because they are used in unimpeded seas.

It's scary because the magic of an enemy with such properties passed the tip of his eyes and nose at high speeds with sound, shock and wind.

Many sorceries land nearby and raise huge water columns, shaking heavily the hull of the second-class battleship Blenheim, soaking up the crew on board, including the deck and me.

In response to the enemy's first simultaneous fire, reports are received from each department.

"Bullet on foremast. But the damage is minor, and there's no obstacle to navigation."

"Reported by each officer on the upper, middle and lower decks. No bullets, no damage!

"Captain! One person on the upper deck was thrown into the sea by magic!

Those reports will be brought to Colonel Riser and others, captain of "Blenheim". Minor damage, minor damage, and less human damage. It's less damage because it's an attack at maximum range, but our fleet is on the wind and approaching the enemy fleet at full speed. That's all the more damage if the distance decreases.

This is the place to be.

... Scary, but I'd like to get off the boat if I could.

against me completely shrunk. Sarah said,

"You're getting interesting!

Instead of making it slight on the rough South China Sea, or on a rocking ship with enemy attacks, it was exalted in front of a fierce battle. Well-trained Ostmarc military marines are also caught by Sarah to inspire their own morale. Is this the man of the sea?

Mr. Fine, on the other hand,

…………

I didn't make it slight in a different way from Sarah.

"Um, Mr. Feene? I knew I should have waited on land..."

"Yes, no, I'm fine. It's okay. Nothing's wrong."

It doesn't matter how she sees it rolling up so fast.

I still have actual experience in land warfare, and in the Raskino War of Independence, I've eaten advanced magic and been buried alive in rubble. So I was somewhat calm.

But Mr. Feene is not. I used to accompany him as a command officer during the Carlsbert Civil War, but he didn't stand in the front row.

"Mr. Feene, it's the front row of your first frontline, right? I can't do that."

"That's why I'm saying it's okay!

"... So you're okay on your own, right? I'd like to speak to Captain Riser."

"I'll be there, too"

Answered by Ms Feene in a delicious way. He's still scared. The expression looks really okay at first glance because it's the same as always, but I found my voice a little trembling.

… If the enemy fleet's magic attack becomes more intense, we'll see what happens to this.

"Captain, the enemy fleet has activated the magic light again!

It was shortly after that report that the enemy's second simultaneous attack took place. Thousands of sorceries attacked, as did the first simultaneous fire. Still, our fleet is not frightened and will certainly pack the distance from the enemy fleet.

The distance from the enemy fleet is about 2300.

"It's time to fit in... no, but pack some more distance... Sarah, can I ask you a question?

"What?"

"Is it good now to activate the arr (...)? Or not yet?"

I don't know about the sentence myself, but Sarah immediately replied that she grasped it for me.

"Not yet. Personally, a thousand."

Because the enemy is going west, its relative speed with its own fleet going north is equal to its speed with its own fleet. And the current speed of my own fleet is 12 knots. That's a calculation that takes three to four minutes to get close to what Sarah calls a "distance 1000". Moreover, "Distance 1000" is also the effective range of the advanced naval magic "Sea God Piercing Bullet (Egier)".

"It's a little hard to be exposed to enemy attacks for four minutes..."

"It's okay."

Answer sarah confidently, resolutely, on a ship that rocks big up and down.

"What about that heart?

"Shake this ship."

"... oh"

I see. I understand.

The ship is rocking up and down. Because the high waves created by the strong southeastern wind of 28 knots are rocking our own fleet, and our enemy fleet.

On a ship that rocks irregularly, none of the sorcerers of war can accurately shoot through their targets. Sometimes if you don't pack the extra distance, that's when you have to get close enough to recognize the human on the deck of the enemy ship.

Besides, the enemy fleet is forming east-west and receiving waves from the south. This means that the gun gate is moving up and down. If we simulate under such circumstances, naturally, the magic flies far above the target, far ahead.

"Then it's bad for Mr. Feene, but let's get closer to the enemy's midrange."

While I'm at it, don't get overwhelmed when you're with Sarah. It's my job to weigh myself down, but let's get on with Sarah's martial arts this time.

"... Major Yuzef, how far is that, the middle distance?

And Mr. Feene, who may be internally scared by the thousands of sorceries that fly in, heard from the side. If I answer this honestly, it's going to piss me off, but it doesn't even make sense to lie about it. So I answered honestly.

"Less than 500 meters."

Having heard the answer, Mr. Feene acted as I had expected.

---

A violently rocking ship, a magical simulation at a distance of more than 2,000 has no more effect than intimidation. General Theodorakis, commander of the Fleet of Christ who did it three times, gave up long-range sorcery warfare, realizing that the Ostmarc fleet approaching at full speed could not be intimidated and would end with a waste of magic as it was.

As the distance diminishes, so will the details of the approaching fleet.

Old second-class battleships, cruisers and six combined ships of the Ostmarc Navy take a single lateral formation. And behind it is the Tyrrhenian fleet approaching in a single longitudinal formation.

"What's the enemy going to do...?

Even then, it should be noted that Theodorakis failed to grasp the intent of the enemy's type-shaped formation.

And the distance between the two fleets narrowed to about 1,200, 1: 20. Theodorakis orders a fourth magical simulation.

"The enemy fleet is in an odd formation, but this one is still advantageous. If so, we'll just leave it to the number of guns and shoot as hard as we can. All fleets, ready for fourth simultaneous fire!

Theodorakis screams and gives a shooting order to the fleet. A few seconds later, the fleet under him unleashed a number of advanced naval sorceries, Sea God Piercing Bullets (Egiers), as if they were roaring.

The reduced distance causes many sorceries to hit Ostmarc ships.

"Bullet on starboard middle deck! Six cannon doors are damaged and unusable!

"Also landed on the upper deck, many casualties! Major Patricken died in battle!!"

"The battleship Slatina has also been bombed! Foremast will collapse!

Colonel Riser of the battleship "Brenheim" aft deck, as well as the military advisers seconded by the Kingdom of Silesia, did not cower ahead of the report and ordered it to proceed as it were.

Tyrrhenian fleet heading north in a single longitudinal formation and Ostmarc fleet forming a single horizontal formation with six avant-garde vessels. It is almost impossible to fight back than the bow is peeling at the enemy fleet, and the Ostmarc fleet is heavily attacked by the Christ fleet. How?

"This is an exercise. Or is that what you're after...?

He said it might be an arithmetic that would focus the damage on the Ostmarc fleet as a wall and the subsequent intact Tyrrhenian fleet would win by fleet combat.

"Therefore, we must make the Ostmarc fleet unnavigable as soon as possible. Whatever you need to do by the middle distance...... All fleet five, ready to fire! Change the magic used to 'Sea God Grenade (Svalog)'. We'll take away the enemy fleet's ability to continue fighting!

"Ha! Attack on all ships" Sea God Grenade (Svarogh) "!

Sea God Grenade (Svalog), an advanced naval fire-based sorcery, is a sorcery designed to inflame and damage hull structures.

To inflame the ship because it is fire magic. However, warships like battleships often have copper plates on their sides to prevent overburn, and due to their location, they are prone to be exposed to sea water and extinguished from fire. Therefore, attacking the side of the hull by a "Sea God Grenade (Svalog)" is ineffective.

Therefore, the goal is to render the superstructure unusable and unnavigable by inflaming and breaking it, specifically sails and masts.

That, to put it another way, is less user-friendly than the "Sea God Piercing Bullet (Egier)", a water-based magic that can be expected to be very small and damaged wherever it hits, and has the disadvantage that the range is limited by the constraint of targeting the superstructure.

If you say so clearly, "Sea God Grenade (Svalog)" is difficult to exert its power even at the close range of 1200 ordered by Theodorakis.

But without contesting the commander's order, the men solemnly complete their preparations.

All ships, ready to attack.

"Great. All fleets, attack initiated. After simultaneous fire, aim and fire freely!

"Roger.... shoot!

The fifth simultaneous shooting, thousands of sorceries strike the Ostmarc fleet, and many sorceries land on the ship. But now it is fire magic. The damage was of a different type than earlier.

"Landed on Foremast, it's a Sea God Grenade (Svalog)! Fawsle on fire!!"

"First aid (damage control)! Whatever you do, keep the fire from spreading!!"

Fire breaks out in part, and the crew rushes to begin extinguishing the fire with water-based magic. In the middle of this was also a repetition of the "Sea God Grenade (Svalog)" landing and further fire, starting to extinguish the fire......

All the crew move in a hurry and try to protect the ship at all costs. Because if the sail burns out, the ship can't move.

Attacks were particularly concentrated on Brenheim, the second-class battleship, the largest of the six Ostmarc fleets. Captain, all those below were desperate to protect the ship, including the military advisory group that was aboard.

"Isn't it time, Major Yuzef?!?"

"No, not yet, Mr. Feene! It's still 1100 miles away, half way!!"

Just over 500 meters away. Seems close, far away, just over a minute away, but in the meantime the fleet will continue in heavy fire.

Hearing that Yuzef say, "Blenheim" captain Colonel Riser rushes under Yuzef.

"Major Waresa, the followers of the Pope's Navy are waiting for instructions. I was wondering if the third phase of the operation was still there."

"... right. Tell His Excellency Admiral Vermilio, 'Begin Action'!

"That's fine, but this ship is a lot of bullets, too. I'm not gonna have it anymore."

Brenheim, an old-fashioned second-class battleship, was lame. Holes are drilled throughout the hull by the "Sea God Piercing Bullet (Egier)", the front mast is almost burned down by the "Sea God Grenade (Svalog)", and there is a fire in each part and the first aid is not available in time.

"But even if we start here, we have a high formula that ends in failure"

"But..."

Colonel Riser, the captain, is reluctant and Major Yusef, the chief of operations, is not frightened. Among them were those who shouted louder and higher than anyone else.

"I believe in Yuzef. So I'm gonna keep going!

To Sarah's words, to his hegemony, Colonel Riser is pushed. Then he answers with a sigh and squeezes the rudder wheel.

"... I don't care what happens!

1: 21.

Brenheim, an old-fashioned second-class battleship that should have been on the verge of retirement, stood ahead of everyone at that time, pushing toward the enemy.

And finally, Yuzef's operation is activated.