Continental Hero Senki

Jerez Strait Sea Warfare - Anchorage -

The Glycos fleet reached the Jerez Strait exit on October 30.

It was also on that day that the contact ship brought information that the Black Sea fleet had entered the Strait.

"I'd like to wait for you to leave the Black Sea fleet here... but you don't seem to be able to do that"

The tide is strong in this Strait of Jerez.

If you look at the map, the reason is clear. Being sandwiched on land means the wind is complicated, and saying that the sea is narrow means that it flows faster.

In addition, the Black Sea and Armara Sea are also "Mediterranean" surrounded by land.

Instead of the absence of sea level fluctuations due to tides, such sea-levels are constantly fluctuating irregularly under such conditions as rain and inflows from rivers.

Specialist aside, simply put, it means that the flow of water from the Black Sea to the Aegean Sea is high and the Jerez Strait is fast.

If the tide is fast, that makes it harder to manoeuvre ships. Tough in a situation full of recruits.

"What are you going to do, my military adviser?"

Brigadier General Riser, a man of the sea who knows that situation, has spoken in such a tone that he is making fun of him.

"Strait exits, as you can see, are intense and complex in tidal flow. This is probably better if you stick it in the strait because the flow is constant, right?

"… then shall we do so"

"What?"

Isn't it strange that His Excellency the Brigadier General is so curious?

"Mr. Fine says you'll be fine until Belkhalmi, so let's not go that far."

"I was just joking."

"You don't have a choice. I'm waiting for you to leave because, as the Brigadier General said, there are many problems."

Better to be in a strait that is fast but in a certain direction than a strait exit with complex tidal currents.

Besides, the Black Sea fleet will cross the Strait.

"But in the straits, fleet movement is hard, isn't it?

"You can't give the recruits an organic fleet movement anyway, can you?

"So is that..."

The Brigadier General scratched his head boldly and gave me an order to cruise for a few seconds before moving the fleet towards the strait. I don't mind a cooperative general.

When it comes to some pervert around there, no, let's not talk about this.

"By the way."

"What?

"What happened to your ladies?

Ladies, that must mean Sarah and Fine.

There's no way I'm being treated like your daughter.

"I left it on the island."

"Why?

"... Sarah is ill, so that's why"

Goddess of Victory, Sarah, a cold before the showdown.

I only have a bad feeling.

I'd love to say what she's doing at a time like this, but she's her for a reason. According to Ms Fine,

"It seems that she was training Kossoli recruits in the back, believing the words of Major Yuzev, that Major Marinovska would be able to handle it if he took command of the training. I doubt it worked in a few days, but the impotence must have snuck. '

That is.

For this reason, Sarah is taking care of herself on Imroz Island. I asked Mr. Fine for Sarah. Sarah and Mr. Feene looked disgusted, but there was no other way.

Somehow, we're both sorry.

Souvenirs can be "victorious"?

---

Into the strait, the tidal currents change. It is a tide of tremendous speed, from northeast to southwest.

Furthermore, the wind is quite complex.

"The speed is three knots exquisite. Don't expect any more."

3 knots. 5 km/h when converted. It's about the same speed as walking. If the tide is the opposite of the direction of Glycos fleet travel, and the wind direction is distracting, it is difficult to give more speed than that.

Still managed, it took four hours to get off the coast of Belkhalmi.

Well, when I say "offshore," it's only about three kilometers wide.

"So, I hope you got here, but what do you want me to do? Think about it in time, but I think the enemy's almost there?

I guess I'm talking about this wind and tide.

There's no way to say, "Let's have a fleet battle where the wind is sandwiched on land, the tide is flowing fast, and the ship is difficult to maneuver," right? Meaning.

Regardless, I know how reckless it is. Moreover, this time it is also a numerical and qualitative disadvantage.

There's no way you can fight for it and win.

I don't really want to use it, but there's only one way to bet on the high-risk "evil road".

"We'll 'anchor' the ships vertically from the straits."

"... anchor, you say? Even though the enemy is approaching?

Anchorage. Normally, it's an order to enter the harbor and stop the ship.

Do that on the battlefield, it will certainly be strange.

"Compared to our enemies, it is imperative that our army lose if challenged with numerically and qualitatively unfavourable and legitimate tactics. So you should anchor it down here and stop it. Recruits should do better."

I mean, make it a fixed turret at sea.

Keeping the ship in place makes it easier for even less skilled recruits to attack magic.

Besides, I know this time the enemy is approaching. Besides, this place came with a narrow strait. If so, there's no reason to bother going out here.

"If it's a melee, it's easy to target, and you can manage a few disadvantages."

"That's what I mean"

Fleet transformed into a fixed turret in favour of Tetsu. The numerical and qualitative disadvantages should now be able to be eliminated to some extent.

... It's not like there's no problem. Fixed turrets are easy for enemies to hit.