Dancing Circles on the Horizon of Events

14.4-32 Student Debates 32

Waltz raises a problem with his sisters walking along the main road back home —— a 30-minute long overland bridge one way.

"I knew it, but aren't the adventurers attacking?" I don't know when, and the academy could be a battlefield, right? Besides, those guys probably didn't just walk in there. Transfiguration magic, I'm sure. Well, as far as I'm concerned, there aren't many people who can use long-range transfer magic, so maybe I don't have to worry too much about it..... "

When Waltz speaks of his worries without taking them down as usual, the other three get on with the subject.

Even if you don't use long-range transfer magic, you need to be vigilant, right?

Can't you use Miss A's magic to be vigilant?

"I can fly magic and keep an eye on my surroundings, but I can't keep watching." In the meantime, I can't do anything, I can't sleep... "

"So, we Beasts are going to be vigilant...?"

"Isn't it dangerous? They might come at us all of a sudden? Just like before."

No matter how vigilant they were, they weren't going to be able to do anything with the waltzes alone. Whether Lucia is vigilant or the Asteroids and Beasts are sentinels, it is obvious that there is a lack of manpower to be vigilant in the vast forests leading to the academy. Moreover, since they had school, it was still not realistic to focus on the vigilance of adventurers around the clock.

"Then what should I do..."

"It would be nice if there was a Sentinel kind of thing." Someone like Potentia. But if I call the potatoes, it's going to be a big deal... "

Energia Class Air Battleship 2nd Potentia. The hull is made up of a myriad of micro-machines. Each micro-machine is equipped with various sensory devices and communication functions. Therefore, if the hull is dismantled in pieces and scattered over a wide area, monitoring of the hull can be carried out.

However, there's nothing to be quiet about the character of Potentia... Since he was basically a freedom player, he was likely to have big problems in his area. Specifically, there is the problem of seeing "black bugs" in large quantities...

Do you have any other good ideas?

Waltz shakes his head and asks everyone else to come, Teresa opens her mouth.

"Do you have any idea how to use Kohl's" Macrophage "series?"

Artificial magic life form macrophages created by Cortex. Like Potentia, they were able to tear their bodies apart. Moreover, since they can use transfer magic and can move through obstacles, they can be said to be ideal for use as a sentry.

The problem is its appearance and strength. In a nutshell, it's the Undead Slime. No matter how much you attack, you can't do any damage to them. On the contrary, it is a terrible magical life form that unilaterally ravages those who attacked. To a certain extent, it seems that we can do a program of thought, but in this case, there must be a lot of disappearances of adventurers all over the Grand Duchy of Restofen.

"Nah... that's not good, is it?" I'm sure it'll be an adventurer's dream. I don't know..... "

Waltz shook his head and reset his mind. At that time, it seemed that Asteria, who did not know the circumstances, had a terribly troubled expression on her face, but when she heard Waltz's words, "It's coming out of her dreams," she seemed to be paleing her face. Perhaps she imagined a monster without demons, as it is said among the Beastmen.

Waltz keeps his words to himself, looking at the Asteria like that.

"All I want to do is make sure that adventurers don't come to the academy." There are several ways to deal with this, one is to defeat the adventurers head-on. And-- "

When Waltz said so, Asteria let out a smile.

I see! You're destroying the Adventurer's Guild!

"... Asteria? Does it look like we're going to do something like that?"

"Huh... isn't that right?"

"... no doubt about it... but I don't want to do that kind of rough stuff as much as I can."

"I see..."

Asteria sheds her shoulders unfortunately. Apparently, she's been scared by adventurers, and she's hoping that the Adventurer's Guild will be gone. It must have been an experience persecuted because of the beast man.

"... is it possible that Asteria has a grudge against adventurers?"

“No, I have no grudges, but I think it would be good if it disappeared.”

"It's okay to say you resent that... but..."

Looking at the stubbornly denying Asteria, Waltz thought that there might be some kind of circumstance, so he avoided touching the adventurer himself any more... I turned the conversation back to measures against adventurers.

However, the plan to bring someone from Mid-Eden to the Grand Duchy of Restofen is not very good, so I didn't know when the adventurers would come if Josephine and the others were left alone... Waltz decided to choose one of the compromise proposals.