Devil King From The Otherworldly Dimension
Chapter 41 Transfer: Blasting Elements
After the Thornflower soldiers surrendered, Wuling Feng asked Helena to arrange their meals, but only half full, if they ate enough, they would be able to fight. This is not what Wuling Feng wanted to see.
On the other hand, Wuling Feng sent several silver knights to the Wolf Legion to notify them to pick up the city pool, while bringing tens of thousands of troops. Now his credit should be able to promote him, so that he can become a general of 50,000 people, so that he can become more powerful.
After doing these things, Wuling Feng killed the Golden Knight and the Wizard. At this moment, his body began to shine a golden glimmer.
“Ding, level reached fifteen, transition system activated, base attribute increased, associate career activated. ”
“Ding, at this time you can choose to upgrade the Demolition Elements Mage and Ice Master. Please choose a profession, warning that once you have selected a profession you will not be able to change...”
Wuling Feng decided to promote the demolition element for a moment. Although the ice freezer can fight in close proximity, the demolition element seems to be more destructive. The ice freezer attribute is too single. If you specialize in ice attributes, there is no way to do it. Therefore, the demolition element is better. After all, this is a different world, multi-point attribute attack is good.
“Ding, you chose the Transfer Blast element, the current character attribute is:
ID: Wuling Feng
Occupation: Demolition Element Mage Level: 15 (130000)
Job Description: Primarily use magic as an attack and return light when HP is 0, so you won't die easily.
Base Properties:
HP (HP): 610 [+50HP per upgrade after transition]
MP (Magic Value): 690 [Increase by 50MP per upgrade after transfer]
Physical Attack: 51 [Add 7 Physical Attacks per upgrade after transfer]
Magic Attack: 53 [Increase 12 Magic Attacks per upgrade after transfer]
Strength: 39 [Increase 3 Strength per promotion after transfer]
Health: 42 [Increase 3 Health per promotion after transfer]
Intelligence: 53 [Increase 5 Intelligence per promotion after transfer]
Spirit: 56 [5 more spirits for each promotion after transfer]
Physical Magic Independence Attack: 800 [Increase 100 Independence Attacks per upgrade after transfer]
Physical Defense: 210
Magic Defense: 336
Physical Critical: 0%
Magic Crit: 0%
Attack Speed: 15% [Increase after transfer]
Deployment speed: 20% [Increase after transfer]
Move Speed: 17ms [Increase Move Speed by 0.5s per upgrade after transition]
Antimagic value: 0
HP recovery rate: 100
MP Recovery Rate: 10240 [Increase MP Recovery Rate by 50 points per upgrade after transfer]
Fire Attributes: 10 [Increase after transfer]
Ice attribute: 10 [Increase after transfer]
Optical Attributes: 10 [Increase after transfer]
Implicit attribute: 10 [Increase after transfer] ”
After looking at the attributes after the transfer, Wuling Feng found that he instantly became much stronger. Not only did the attribute value of the basic attribute increase after the upgrade, but the attack speed and casting speed increased a lot, and the four attribute forces increased by 10 points each, when it was really powerful.
“Ding, your current professional skills are as follows:
(1) General system skills:
Basic Mastery LV15 (Passive): Increases Basic Attack, Forward Attack, Jump Attack. Automatically increases as the level increases. It is currently 33.6%, an increase of 2.4% per level.
Attack Type Conversion LV1 (Active): Allows you to convert basic skills that have not been transferred between physical and magical damage.
Immortal LV1 (passive): When HP is reduced to 0, it does not die directly, but is transferred back to the bleed mode until HP is full; in the bleed mode, HP becomes 0 and dies. Restore Mode Injury increased by 50% and Restore Mode lasted 60 seconds.
Backjump LV1 (active): consumes mp1, instantaneous, no cooling.
Skill Description: Force back jump when attacked to avoid enemy attacks.
Passive squatting LV2 (active, activated in a falling state, proficiency 321000): instant, cools for 4.5 seconds; consumes 1mp.
SKILL DESCRIPTION: Get yourself up quickly on the ground and squat for 3 seconds in a squatting position.
Element Demonstrator Cloth Specialty LV1 (Passive): When equipping Cloth Armor, you can increase the MP Max, MP Recovery Speed, Magic Crit Rate, Casting Speed, Intelligence and Spirit, and the effect increases as the number of Armor Cloth is increased.
Leap LV1 (Active, Proficiency 11500): General System Skill, 0.4 sec applied, 25 sec cooled, MP13 consumed, duration 10 sec.
Skill Description: Increases the jumping force within the height range of 20 meters for a period of time.
Throwing Mastery LV1 (Passive, need to carry Throwing Props, Proficiency 0500): General System Skill, Instant, No Cooling, Spend MP1 sec, Increase Attack by 10%.
Skill Description: When throwing, increases the Attack of the throwing item and does not increase the Attack of the second attack for items that cause 2 damage.
Ancient Memory LV1 (Active, Proficiency 0500): 0.5 seconds applied, 40 seconds cooled, lasts 20 seconds, consumes MP10, increases Intelligence 20.
Skill Description: Increase your intelligence and effect over time.
Involuntary LV1 (active, proficiency 0500): 0.2 sec applied, 30 sec cooled, MP8 consumed, 10 sec.
Skill Description: If an enemy attack occurs while imparting a skill for a certain period of time, the impulse will not be interrupted.
(2) Elemental skills:
Magic Cyclone LV2 (Active, Proficiency 5501000): Instant, cools for 2 seconds, MP consumes 6, Attack = Magic Weapon Attack * 139% +342, Float Time 1.1 sec (time when the enemy cannot attack in the air after being attacked).
Skill Description: Summons an Unattributed Cyclone to attack the enemy. The attacked enemy will be caught in the air.
Spiral Shield LV2 (Active, Proficiency 121000): Element-style skill, instant, cools for 4 seconds, consumes MP31. Attack: 389%, Remote Attack Damage Reduction: 16%, Shield Forward Distance: 4.5M.
Magic Gun LV1 (Active, Proficiency 0500): Instant, Cool for 5 seconds, Spend MP31, No Attribute Magic Ball Attack: 538%, Fire Attribute Magic Ball Attack: 488%, Ice Attribute Magic Ball Attack: 611%, Dark Attribute Magic Ball Attack: 533%, Light Attribute Magic Ball Attack: 400%.
Skill Description: Generate a Magic Ball to inflict damage on the enemy, and the Magic Ball attribute is affected by [attribute conversion]. This skill can be used in the sky, and the launch direction can be adjusted at will during an aerial attack.
Attribute Transform LV1 (Active, Proficiency 0500): Instant, Cool for 8 seconds. Lasts 360 seconds.
Fire Attack: 140%
Ice Attack: 98%; Freeze Lv: Lv17; Freeze Chance: 4%; Freeze Duration: 0.8 sec
Dark Attack: 112%; Curse Lv: Lv17; Curse Chance: 4%; Curse Duration: 1.6 sec
Light Attack: 116%; Inductive Lv: Lv17; Inductive Chance: 4%; Inductive Duration: 2 sec; Inductive Attack: 100
Skill Description: Can transform properties of magic balls. Select any one of the four attributes as the Magic Ball. After a certain amount of time, the Magic Ball is restored without attributes.
Characteristics by attribute
Fire Attribute: There is a chance to explode the Fire Attribute when attacking
Ice Properties: There is a chance to freeze when attacking
Light Properties: There is a chance of induction when attacking
Dark Properties: There is a chance to puncture and curse when attacking
Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.
Attribute Protection LV1 (Passive): Increase the resistance of the corresponding attribute after applying [Attribute Transformation].
(3) Ice Tie Skills:
Magic Hockey LV2 (Active, Proficiency 5121000): Instant, Cool for 2 seconds, MP consumption 6, Attack 156%, Bubble size 255% * Diameter 0.1 m.
Skill Description: Fire a high pressure water cannon forward. Bubble size increases according to grade.
Ice Sword LV1 (Active, Proficiency 0500): Instant, Cool for 10 sec, MP Cost 30, 1st and 2nd Attack: 223%, 3rd Attack: 268%, Slow Lv: Lv22, Slow Chance: 20%, Slow Duration: 1.5 sec.
Skill Description: Generate Ice Sword to kill enemies in a row. Hits 1 and 2 have a Rigid effect, while Hit 3 repels the enemy and has a chance to slow them down (Note: You can only force an interruption of a normal attack if you switch to Ice Crew and apply this skill immediately)
(4) Martial Arts Department Skills:
Magic Cyclone LV2 (Active, Proficiency 5501000): Instant, cools for 2 seconds, MP consumes 6, Attack = Magic Weapon Attack * 139% +342, Float Time 1.1 sec (time when the enemy cannot attack in the air after being attacked).
Skill Description: Summons an Unattributed Cyclone to attack the enemy. The attacked enemy will be caught in the air.
Catch LV2 (Active, Proficiency 221000): Instant, cools for 2 seconds, consumes MP16, pushes 252% of Attack, Shockwave Attack 1770.
Skill Description: Pop off after sucking the enemy. Shock waves are generated when an enemy is landed, which can cause damage to surrounding monsters.
Transient LV1 (Active, Proficiency 12500): Battle skill, instantaneous, cools for 1.5 seconds, consumes MP25. Distance of transient movement in the front and rear directions is 4M, distance of transient movement in the left and right directions is 1M.
(5) Law breaking skills:
Magic Ball Continuous LV2 (Active, Proficiency 4301000): Instant, 3 seconds cooling, MP16 consumption, 5 Magic Balls, 2% additional Attack.
Skill Description: Magic Ball Shoots Magic Ball Continuously. The foundation is a no-attribute magic ball. If you have learned to start an attribute, the most recently selected attribute will be fired with additional attack power.
Ghost Fire LV3 (Active, Proficiency 5101000): Element-based skill, instant, cools for 10 seconds, lasts 60 seconds, consumes MP34. Each fireball increases its Physical Magic Defense by 304, and each fireball has 385% Attack. (Peach Wood Wand comes with an extra 1st level). ”