Devil King From The Otherworldly Dimension

Chapter 62: You Are Galen

(Thank you (injury) ~, Zhao Juntong, my name is Zhang Hou children's shoes reward, this chapter is a skill stamp, tomorrow four more. Only once, will it be placed in the related work in the future, or specify the skill section, and then send another chapter)

A series of system prompts suddenly appeared to make Wuling wind completely stall. Nima, when you don't come out with the permanent doll, when you come out with the permanent doll, Nima, Grandpa doesn't screw around.

But it's better than nothing. Uncle can be an MT. There has to be a decent bodyguard around. Lori is too cute to shake the enemy. Uncle is the best choice for a bodyguard. Sister Lori should be the one at the back.

First of all, to give the first permanent doll a bullshit name, Wuling Feng thought again, thinking of Brother Galen in the LOL, no brainless flush, the most handy MT candidate in history, decided to call him Galen, before the war let him go to the front.

Then there was the career change. Although blue boxing angels and other handsome professions in the four professions of the clergy, what is most lacking in Wuling wind right now, blood, cows, tanks and cows can also be non-holy knights, adding blood to the state is called a cool, and in the game the holy knight has always been the leader of the whole team, other than him, with the team left and right to slay, like Tian Zhen's "Rainbow Rainbow Rose" sings: “across the sea, laughing all the time, never back...”

Moreover, the fighting power of the Holy Knight is extremely strong, with a “holy light sphere” with stunning effect after the explosion, countering the attacker's "revenge of light” with a thunder, even the “absolute defense” of physical immunity, and so on, enough to cope with any dilemma on the battlefield.

All right, let's celebrate the official arrival of Wulingfeng's number one batter:

“Ding, name successful, Galen...”

“Ding, successful transfer, official transfer to the Holy Knight...”

“Ding, the servant space is generated, if necessary, the servant can be admitted into the servant space, this space can stay for up to one day, otherwise the servant will die...”

“Ding, the attributes of your first servant now are:

ID: Galen

Master: Wuling Feng

Occupation: Holy Knight Rating: 25 (1105000)

Job Description: Empower yourself and your teammates by leveraging a variety of BUFFs. They can also use highly lethal skills to punish opponents.

Base Properties:

HP (HP): 1470 [Increase 55HP per upgrade after transfer]

MP (Magic Value): 680 [Increase 30MP per upgrade after transfer]

Physical Attack: 211 [Add 10 Physical Attacks per upgrade after transfer]

Magic Attack: 130 [Increase 6 Magic Attacks per upgrade after transfer]

Strength: 75 [Increase 2 Strength per promotion after transfer]

Health: 95 [Increase 4 Health per promotion after transfer]

Intelligence: 59 [Increase 2 Intelligence per promotion after transfer]

Spirit: 86 [4 more spirits for each promotion after transfer]

Physical Magic Independence Attack: 1800 [+100 Independence Attack per upgrade after transfer]

Physical Defense: 475

Magic Defense: 430

Physical Critical: 0%

Magic Crit: 0%

Attack Speed: 20% [Increase after transfer]

Delivery speed: 15% [Increase after transfer]

Move Speed: 22 ms [Increase Move Speed by 0.5 s per upgrade after transition]

Antimagic value: 0

HP Recovery Rate: 500 [Increase HP Recovery Rate by 50 points per upgrade after transfer]

MP Recovery Rate: 1250 [Increase MP Recovery Rate by 50 points per upgrade after transfer]

Fire Attribute: 0 [Increase after transfer]

Ice attribute: 0 [Increase after transfer]

Optical Attributes: 20 [Increase after transfer]

Implicit attribute: 20 [Increase after transfer]

Storage space: 16 m3

Vocational skills:

(1) General system skills:

Basic Mastery LV25 (Passive): Increases Basic Attack, Forward Attack, Jump Attack. Automatically increases as the level increases. Currently it is 57.6%, an increase of 2.4% per level.

Attack Type Conversion LV1 (Active): Allows you to convert basic skills that have not been transferred between physical and magical damage.

Backjump LV1 (active): consumes mp1, instantaneous, no cooling.

Skill Description: Force back jump when attacked to avoid enemy attacks.

Passive Squat LV1 (Active, Activated in Fall Condition, Proficiency 0500): Instant, cools for 5 seconds; consumes 1mp.

SKILL DESCRIPTION: Get yourself up quickly on the ground and squat for 3 seconds in a squatting position.

Saint Knight's Deck Specialty LV1 (Passive): When equipped with Deck Armor, increases Intelligence, Spirit, Health, Release Speed, Attack Speed, HP Max, MP Max, MP Recovery Speed.

Leap LV1 (Active, Proficiency 0500): General System Skill, 0.4 sec applied, 25 sec cooled, MP13 consumed, duration 10 sec.

Skill Description: Increases the jumping force within the height range of 20 meters for a period of time.

Throwing Mastery LV1 (Passive, need to carry Throwing Props, Proficiency 0500): General System Skill, Instant, No Cooling, Spend MP1 sec, Increase Attack by 10%.

Skill Description: When throwing, increases the Attack of the throwing item and does not increase the Attack of the second attack for items that cause 2 damage.

Ancient Memory LV1 (Active, Proficiency 0500): 0.5 seconds applied, 40 seconds cooled, lasts 20 seconds, consumes MP10, increases Intelligence 20.

Skill Description: Increase your intelligence and effect over time.

Involuntary LV1 (active, proficiency 0500): 0.2 sec applied, 30 sec cooled, MP8 consumed, 10 sec.

Skill Description: If an enemy attack occurs while imparting a skill for a certain period of time, the impulse will not be interrupted.

Physical Critical LV1 (Passive, Proficiency 0500): Increases the chance of physical Critical by 1%.

Skill Description: Increases your physical Crit Rate when attacking enemies.

Magic Crit LV1 (Passive, Proficiency 0500): Increases the chance of Magic Crit by 1%.

Skill Description: Increases your physical Crit Rate when attacking enemies.

Physical Backlash LV1 (Passive, Proficiency 0500): Increases the chance of physical Crit by 1.5%.

Skill Description: Increases your own Physical Crit Rate when attacking enemies behind your back.

Magic Backlash LV1 (Passive, Proficiency 0500): Increases the chance of physical Crit by 1.5%.

Skill Description: Increases your Magic Crit Rate when attacking enemies behind your back.

(2) Revelation Skills:

Slow healing LV1 (active, proficiency 0500): Revelation system, applied for 0.8 seconds, cooled for 10 seconds, lasted 20 seconds, consumed MP28, used 60 times for 60 days, total HP recovery 33, within a range of 9M diameter.

Skill Description: Slowly restores HP to a range of 1 team member for 20 seconds.

Weapon Blessing LV1 (Active, Proficiency 0500): 0.5 sec applied, 10 sec cooled, 120 sec consumed MP28, Effective Range: 9M, Duration: 120 sec, Weapon Attack increased: 1, Weapon Hit increased: 0.5%, Power increased: 4.

Skill Description: Increases the power of a team member within a range, as well as the physical attack power and physical hit rate of the weapon.

Increased Physical Attack increases as the Grantor's Health increases.

Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.

Purge LV1 (active, proficiency 0500): 0.5 seconds applied, 20 seconds cooled, MP22 consumed, effective range: 9M, quantity eliminated: 1, state change limit Lv: Lv19.

Skill Description: Eliminates abnormal states for all team members within a range.

The higher the skill LV, the more abnormal the LV is.

Angel Blessing LV1 (Active, Proficiency 0500): Cast 0.5 sec, Cool 10 sec, Duration 120 sec, Spend MP35, Effective Range: 9M, Duration: 120 sec, Increase Weapon Magic Attack: 1, Increase Intelligence: 9.

Skill Description: Increases the Magic Attack and Intelligence of a team member within a range, lasting for a certain amount of time.

Increased Magic Attack and Intelligence increases as the Spiritual Value of the Grantor increases.

Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.

God's Grace LV1 (Passive): Getting God's Grace increases the resistance of all of your abnormal states 10.

Pure White Blade LV1 (Active, Proficiency 0500): Instant, cools for 2 seconds, consumes MP27, starts at 0, Magic Attack: 130% + (Independent Attack x 1.08), enemy cannot attack for 0.5S.

Skill Description: Cohesion forces use their arms to cross and form a cross blade to attack the enemy in front of them, hitting the enemy and inflicting magic damage without attributes and entering a state of inability to attack.

Courage Gives LV1 (Passive, Proficiency 0500): Increases Power: 65, Increases Intelligence: 65.

Skill Description: A gift that can only be obtained by a clergyman of a noble faith and can increase his or her strength and intelligence.

Guardian Gift LV1 (Passive, Proficiency 0500): Increase Health: 20, Increase Spirit: 20.

Skill Description: A gift that can only be obtained by a clergyman of a noble faith and can increase one's strength and spirit.

Sound of Heaven LV1 (Active, Proficiency 0500): Releases 0.5 seconds, cools for 10 seconds, lasts 120 seconds, consumes MP35, effective range: 9M, duration: 120 seconds, increases HP max: 89, increases MP max: 89.

Skill Description: Increases the HP and MP max for a range of 1 team member for a period of time.

The ratio of the current HP value to the HP maximum will not change at the time and at the end of the skill effect run.

The increase in HP maxima increases with the strength of the applicant; the increase in MP maxima increases with the mental value of the applicant.

Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.

Victory Spear LV1 (Active, Proficiency 0500): Instant, cools for 6 sec., lasts 120 sec., has an upper gas storage time of 0.3 sec., consumes MP32.

Magical Attack: 202% + (Independent Attack x 1.68), Maximum Magical Attack: 302% + (Independent Attack x 2.52), Maximum Gas Time: 0.3 seconds, Maximum Number of Piercings: 10, Maximum Number of Piercings: 16.

Skill Description: Throw a spear that is condensed by divine force on the enemy, inflicting light damage on the enemy stabbed by the spear.

A spear can pierce a certain number of enemies.

Light property damage is greater if thrown after gas accumulation.

Soul sacrifice LV1 (passive, activated when falling, proficiency 0500): passive, duration 0.3 seconds.

Strength and Intelligence Increase: 16, Health and Mental Decrease: 13, Hit Rate Increase: 1%, Delivery Speed Increase: 0.5%, HP Recovery: 168, MP Recovery: 132.

Skill Description: The soul cultivates to the extreme, reduces its own strength and spirit, increases strength, intelligence, hitting rate, and casting speed; when it falls, restores the HP and MP of the surrounding team members at the expense of 10 Health and Spirit, and the lost Health and Spirit will be restored the next day.

Revenge of Light LV1 (Active, Proficiency 0500): Releases 0.5 seconds, cools for 10 seconds, lasts 120 seconds, consumes MP45.

Effective Range: 9M, Duration: 120 sec, Increase Magic Defense: 300, When attacked by Magic, Lightning Magic Attack Power: (Independent Attack Power x 1.9), Induction Chance: 10%; Induction Duration: 5 sec; Induction Attack Power: (Independent Attack Power x 1.52); Induction Lv: Lv21, Lightning Chance: 80%; When attacked directly, Lightning Magic Attack Power: (Independent Attack Power x 0.63), Lightning Chance: 15%.

Skill Description: Increases Magic Defense for a range of 1 team member, and has a chance to drop Light Attack Lightning on the enemy's location when attacked directly or damaged by Magic Attack for a period of time. The Holy Knight has a chance of lightning when casting [Blade of Purity], [Spear of Victory], [Hammer of Confession], [Justice Trial], [Holy Shield of Light], [Holy Sphere], [Pearl of Apocalypse], [Twin Shields], [Holy Glass Fragmentation].

Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.

Guardian Badge LV1 (Active, Proficiency 0500): Releases 0.5 seconds, cools for 10 seconds, lasts 120 seconds, consumes MP32.

Effective Range: 9M, Duration: 120 sec, Increase: 477 Physical Defense, 477 Magic Defense, 13 Health, 13 Spirit, Shared Damage Ratio: 15%, Shared Damage Cap: 363

Skill Description: Increases physical, demonic, physical, and spiritual defense of a team member within a range, and shares the damage done to this team member at a rate that lasts for a certain amount of time.

[Guardian Badge] The effect disappears when the maximum damage value is shared; if the grantor's HP is less than or equal to 1, the teammate's damage cannot be shared.

The increase in Physical Defense increases with the Applicant's Health; the increase in Magic Defense increases with the Applicant's Spiritual Value.

Holy Cross LV1 (Active, Proficiency 0500): Instant, buff lasts 20 seconds, consumes MP32.

Crucifix Attack: 456% + (Independent Attack x 3.8), Buff Duration: 20 sec; Buff Effect Overlaps: 2, Attack Rate: 1%, Teammate Attack Rate: 5.

Skill Description: Fires a sacred cross in front of the enemy, inflicting Light Attribute Explosion damage.

When hitting an enemy, increase your specific transition skills as well as the Attack of surrounding teammates. This effect can be overlapped up to 2 times.

Hit to increase the Attack of the Saint's Revelation Skills; Applicable Skills include: [Pure White Blade], [Spear of Victory], [Hammer of Confession], [Justice Trial], [Holy Shield of Light], [Holy Globe], [Pearl of Apocalypse], [Twin Shield], [Holy Glass Shattered].

Fast healing LV1 (active, proficiency 0500): 0.5 sec applied, 10 sec cooled, 1 sec consumed MP60.

Effective Range: 9M Duration: 1 second, HP Recovery: 58.

Skill Description: Allows a team member within a range to quickly restore HP for a period of time.

(3) Divine Strike Skills:

Tiger attack LV1 (active, proficiency 0500): instant, cools for 5 seconds, consumes MP15.

Physical Attack: 92% + (Individual Attack x 0.92) when running against an enemy

Attacks in Run: 2

Physical Attack: 230% + (Independent Attack x 2.3) when throwing away captured enemies

Indirect Physical Attack: 115% + (Independent Attack x 1.15)

Physical Attack Rate after additional operations: 20%

Skill Description: Capture 1 enemy in front and run forward for a distance before throwing it away, dealing multiple attack damage to enemies hit in the run.

If you press the Attack key in the forward stroke, throw away the captured enemy. The captured enemy will only be judged to have damage at the last throw away, and the thrown enemy will cause additional damage to the enemies it collides with.

Press the Attack key to inflict more damage while grabbing and throwing an enemy.

Grab Judgement: Can grab enemies that are hegemonic and defensive, but not effective against a few enemies.

Direct Fist Impact LV1 (Active, Proficiency 0500): Instant, cools for 3 seconds, consumes MP15.

Attacks: 3

Basic Physical Attack: 78% + (Independent Attack x 0.16)

Last Physical Attack: 156% + (Individual Attack x 0.31)

Increase Critical Rate on Last Hit: 20%

Skill Description: Strong, straight punch to a forward enemy, can form multiple attacks; the last hit has a high damage and Critical Rate.

Only when converted to Blue Fist Angel can normal attacks be forcibly interrupted and this skill immediately applied.

Hook Fist Impact LV1 (Active, Proficiency 0500): Instant, cools for 2 seconds, consumes MP15.

Physical Attack: 245% + (Independent Attack x 0.62)

Float for 1 second.

Skill Description: After a front-running attack on a forward enemy, you can use a hook to pursue.

(4) Exorcism Skills:

Knock LV1 (active, proficiency 0500): exorcism, instant, cools for 2 seconds, consumes MP, floats for 1 second, attacks 110% +10 Weapon Attack.

Skill Description: Use Giant Soldiers to attack and float enemies with superior judgment. Note: Basketball Angel cannot use this skill while [idea-driven] has been applied.

Falling wind LV1 (active, proficiency 0500): instant, cools for 6 seconds, consumes MP28.

Giant Direct Physical Attack: 144%

Shock wave range: 250px

Shockwave Physical Attack: (Independent Attack x 5.25)

Skill Description: When you jump, knock a Giant soldier to the ground to trigger a shock wave and cause some damage to surrounding enemies.

You can choose the direction to move when you jump, but Blue Fist Angel will not be able to use this skill while [idea-driven] is applied.

You can only force an interruption of an ordinary attack and immediately apply the skill when you transition to an exorcist.

Jump and drop a Giant soldier on the ground to trigger a shock wave and cause some damage to surrounding enemies.

Ascent Array LV1 (Active, Proficiency 0500): 0.4 seconds applied, 5 seconds cooled, MP28 consumed.

Magic Attack: 360% + (Independent Attack x 0.9)

Floating force ratio: 100%

Attack Range: 240px

Skill Description: Raise the sky array in front of you, inflicting magical damage on enemies in the array while leaving them empty.

You can only force an interruption of an ordinary attack and immediately apply the skill when you transition to an exorcist.

(5) Demonic Skills:

Demon Hand LV1 (Active, Proficiency 0500): Demonic system, applied for 0.3 seconds, cooled for 6 seconds, consumes MP28.

Magic attack power when reaching out: independent attack power × 1.87;

Magic Attack when gripping: Independent Attack x 3.74

Binding Chance: 20%; Binding Lv: Lv11; Binding Duration: 2 sec

Skill Description: Summons the Devil's Hand, inflicting damage on all enemies touching the Devil's Hand.

The Devil's Hand reaches out and holds each attack decision with a chance to bind the enemy while holding it.

You can only force an ordinary attack to be interrupted and immediately impart the skill if you change your position to a Avenger.

Demonic LV1 (Active, Proficiency 0500): 0.5 seconds applied, 10 seconds cooled, MP0 consumed.

HP Reduction: 375

MP recovery: 375

Skill Description: Converts a certain amount of HP into MP, which cannot be used if the current HP is less than the HP value required to deliver the skill.

Avengers can add an extra amount of Demon Energy when using this skill.

Using this skill, it is not possible to force an interruption of an ordinary attack that is currently taking place.