"Kiiiiiiiiii!"

Appearing "Katen no Thunder Dragon" made an unpleasant scream.

At the same time, electric current runs on the surrounding ground, causing trees to ignite.

-An electric fire.

A raid boss can disperse elemental damage just by being there.

You usually have to endure it, but you need to do it before you can do it .... Sages have attribute resistance skills.

"Skill Acquisition-Skill Code 1291, Magic Anti-Electric"

This attribute resistance skill is very powerful, and can be nullified if the raid boss unconsciously disperses any attribute damage.

Since it is a high-level skill, there is a problem of eating skill points ... But it is a magic that needs to be taken all kinds, so it is good to take it now.

"Magic Anti-Electric"

When I spelled the magic, the aura wrapped my body.

This protects you from electric shock.

...... Well, no matter how much attribute resistance skill you use, you can't help it if you take a serious blow from the raid boss.

But ...

"Does not work?"

I muttered while watching "Stunning Thunder Dragon," slowly looking around.

Again, as expected.

Raid bosses do not attack themselves.

That's because Raid Boss doesn't recognize me as a threat yet.

It is about the same as insects such as human beings for the Thunder Dragon of Thunder, which is several tens of meters in size.

Just as humans don't notice insects under their feet, Thunderstorm Thunder Dragon doesn't notice me.

Only after being stabbed by an insect do humans become aware that the insect was there.

-And I noticed the existence, but at the end, it is no different from an insect in that it is quickly crushed.

No matter how much the level goes up, my level is now 18.

Once you have a defensive spell, you need at least 50 levels to work with this guy.

That's why they do "not decent".

"Skill acquisition-Skill codes 1265, 1254, 1233, 1211, 1201, 1215, 1230, 1281, 1282"

I collect all the skills I need using the skill points I just got.

And he began to cast magic.

"Attack Field, Berserk Field, Enhance Field, Earth Field, Overmagic Field, Super-Extended Chant, Close Shooting-"

What I'm calling now is power-boosting magic.

Except for the attack field, all have disadvantages.

If I cast a spell now, I will take damage, consume incomparable magical power, reach only 3 meters away, and be forced to cast 10 times longer than normal become.

What you get in return is overwhelming power.

Since it has the weakness of the lightning attribute, the power against "Keiten no Thunder Dragon" will be tremendous.

The enhancement effect of one spell is only three times that of the most powerful Berserk Field and Overmagic Field.

However, if you stack seven of them, you will get a tremendous magnification due to the synergistic effect.

Multiply all the magic multipliers that I have given-324x.

It's a terrible magnification, though it's definitely fixed once you use it.

But it's not over yet.

"Earth Enchantment, Earth Over Enchantment"

This time I started giving magic to weapons, not myself.

The sage-only wand has many effects, but one of them can grant two spells of the same attribute.

The damage multiplier for "Kenten no Thunder Dragon", which has the weakness of the earth attribute, is now 10 times.

Boosts up to 3240 times when combined with enhanced magic.

However, you can't defeat a raid boss if you increase the level 18 magic up to 3240 times.

There is still magic to use ... the remaining magic has a very short duration.

First of all, you need to be close enough to reach the "close fire".