■ Skills and magical strength: from the first to the fourteenth staircase.

Further the following categories - according to rank. Each rank makes a difference in each step. An example is the difference between heaven and earth, which is unique to the general. And very rarely do they possess the rank of "Supreme" in the five worlds.

● General: first staircase

● Unique: Second Staircase

● "Supreme": 3rd to 5th steps

● Chaos: Ladders 6-8

● "Nothingness": Staircase 9-14

■ Strength of weapons, magic tools and ingredients: present up to LV1-14.

Further according to the following categories: This also varies by category - rank makes the difference between steps.

● Primary: LV1

● Intermediate: LV2

● Advanced: LV3

● Advanced: LV4

● Epic: LV 5-7

● Divine Grade: LV8-10

● Chaos Grade: LV 11-14

* Treatment of Divine Class

● Different worlds Arius - There are only a few divine weapons and magic tools magic items in the world as they were tasted and possessed by the gods.

● Earth - Magic Council, only retained by major powers, including the United States.

■ Learn more about magic

◎ 1: Type of magic and level of skill

There are magic species and unique techniques for sorcery classification.

· Sorcery species: It is about the field, meaning big boundaries like black sorcery and white sorcery.

· Unique technique: A unique technique included in a specific field and classified into seven stages (levels). For example, the black magic blast is this.

Level of surgery

● LV1 - General tactical magic to be handled by individual magicians.

● LV2 - Tactical high-ranking sorcery to be handled by middle to top sorcerers.

● LV3 - Tactical top magic to be handled by magicians who also have top class power in each organization.

● LV4 - Primary strategic magic activated by multiple top magicians.

● LV5 - Medium to upper strategic magic activated by multiple top magicians.

● LV6 - There are usually multiple proscriptions.

● LV7 - The greatest contraindication to twist and bend the rest of the dishes to the maximum depths of the magical species belonging to them.

* Prohibition - The generic term for the art of twisting and bending the rest of the dishes, which is not even allowed to be said once it is certified by the Council.

◎ 2: Basic magic:

● Black Magic: The power to connect and manipulate your own magic and nature. Power to handle natural phenomena by magic.

● White magic: a magic that greatly enhances the healing power of the flesh, strengthens the flesh, or allows itself to function similar to an information receiver and communicate with others. That is, magic that affects life.

● Blue Magic: Magic that uses some of the rules of the inhabitants of the Five Kingdoms.

ex) Blessings: Typical miracles performed by the Heavenly Nation. This "Blessing" can normally only be handled by the Heavenly Nation, but the technique is accessed by the controller and magic of this "Blessing" execution and allowed to be used temporarily.

● Red Magic: aka Spiritual Magic. Magic that manipulates and spiritually dominates the nervous system, such as the other's brain, by the magic of self. Typical is to show or fascinate illusions.

● Psychiatry: also known as psychiatry. The art of perceiving and treating the presence of the Spirit.

● Spells: There are types that increase the curse by imposing certain constraints on yourself and types that curse the target. This spell is powerful, but the recoil is awesome when the constraints are broken or the curse placed on the target is broken.

● Summoning: Magic that calls and contracts Heavenly, Hell, Dragon, Phantom Beast, and Spirit tribes respectively from Heaven, Demon, Dragon, Phantom Beast, and Spirit tribes. There are usually pledges made by certain deadlines.

● Special magic:

■ Individual skills

[End Sword Wuji]

DESCRIPTION: It is the end of swordsmanship in all worlds and the true end point of a swordsman. Its elementary. Creates and teaches all swordsmanship and sword moves up to ten staircases of nothingness.

The magic in the atmosphere can be used to create and manipulate swords. The sword created will not disappear after time, and the form, size, basic performance, and special ability grant of the sword can be freely changed from time to time by the will of the activator. However, the sword that can be created is limited by Chaos LV 12. However, the creation of the swords of Chaos LV 11, 12 consumes the MP of the activator.

-The Final Shape I - Asura: If you have six invisible arms and a sword, eight swords flow.

· "Final Type II - Ignorant Fire": The sword technique of causal rhythm reversal.

- "Final Type III - Indestructible Bullet": Tighten the boundaries in the range of 5 km from itself and recognize all targets inside it. Automatic tracking system with swords against recognised targets. The sword continues to attack until its existence is extinguished, irrelevant to the will of the activator.

-The Final Type IV - Unknown King: Connect within 5 km of yourself and intercept any attack that breaks into the interior.

· The End Shape Ω Omega: Reaching the Truth of Swordsmanship. Get the strongest and best swordsmanship in all worlds.

LV6: (- %/- %)

Rank: Nothingness

Staircase: 12

Evolution: Evolution to [End of Divine Play Uzengi].

○ Evolutionary conditions: [End Star Rain End Star Rain Ω Omega (Level 6) (Skill)], [End Fist Wu Ω (Level 6) (Skill)], [End Summon Ω (Level 6) (Skill)] and [End Evolution Ω (Level 6) (Skill)] need to be fused to [End Sword Wu Ω (Level 6) (Skill)].