Dimension Wave

Time lapse

That's why we keep going.

On the road you encounter a demon named Citrus Jerry or Slate Green Bat.

Much can be done with the shade of vitreous.

I also found a place where the drill seemed to make me feel like I could dig walls everywhere.

"How deep is it?

"Come on......"

"Ah, there's a staircase."

Let's go.

That's why I'm going down the stairs. Is it narrow in the dungeon plain?

And so I went down, but I went on about the seventh floor... and I started struggling with the enemy.

The vitreous sets a fan and unleashes an attack.

"Random One-No-type/Continuous Strike"

A vitreous pre-emptive attack hits a flock of Citrus Jerry.

but Citrus Jerry and the others are not with me.

"It looks pretty sturdy!

Answer as you play the Citrus Jerry onslaught with the vitreous flying.

"Bommer Lancer"

I'm going to blow up Citrus Jerry with a winner.

I can't afford to be late, either.

"Craver!

and unleash each move to somehow destroy it. I was fighting like this......

I went down to the 10th basement and got a rush of Citrus Jerry of the same name.

Oh, my God, you're so aggressive!

The movement is dull, but unlike the ground floor, the attack hurts too much.

A few minutes later, we set up Citrus Jerry and the rest of them together.

"You looked the same, but you were the one on the scale. It's good to have teeth."

"Right. It's delicious in terms of energy, but I'm a little harsh."

The Citrus Jerry in the basement 10th floor class is good because the movement itself is dull...... it's only quick when you stretch out and storm like a pussy and I can't react.

Sometimes the motion makes me lose some light, but I have to endure it.

Looks like the vitreous was in black, but I have a slight deficit.

I haven't fought in a busy way lately, and even if I was auditioning, I'd be fighting in action.

"Delicious"

Seems like it was a good idea to get experience.

"Perhaps this is still the best place to go."

"Yeah, I knew it would happen?

"Yes."

The vitreous says so, so I'm pretty sure.

"If you say so, the chest is left unconstructed sometimes."

"Right."

Check inside to find the blueprint of the building.

There were even blueprints for accessories dedicated to peckles.

Sometimes there are other materials and ore that are exclusive to the island.

Rare examples of MMOs getting items from crates like regular RPGs.

Sometimes you defeat a monster named Crate and drop an item, what a game to some extent.

And like this one, there can be a crate in an instant dungeon.

Nevertheless, there aren't many games where good items emerge that far.

At least in the games I've played so far.

"Deep in the hierarchy, it seems like a trap or something, and I'm scared."

"We proceeded crisp to the tenth floor... is it the entrance?

"I don't know. Because I can't see the end of this area without a solid offense... some end content... is just right."

That's how I finally got to the 15th floor.

There was a chest in a resting place.

Check inside……….

"Paine!"

I can still find the peckle.

This time it's a peckle with glasses. Looks a little intelligent.

Provide instructions in moderation.

"Hey......"

"Hmm?"

He calls out to us with a slightly troubled look.

"It's harder now."

"Does that mean you can't attack a dungeon?

"Yes."

"I think I can still fight..."

"Actually, I'm tough too……"

When I came to the island, I had quite an energy build-up, but the deficit made me worn me out.

When it comes to it, it seems that the healing items I held up are coming to the suspicious line.

"Then you might want to leave early rather than go too deep and pinch"

"Bring more recovery items?

"Hmm... except for the vitreous, it's not as good for combat as it sounds."

I was originally a fisherman of my pace, a shipmaster, and a vitreous for battle.

I can't imagine dramatically doing anything about bringing Romina in.

I managed to get to the tenth floor.

But beyond that, it gets tough without a solid braid or a high sense of combat.

Even vitreous is not the type for long wars.

Spirit is fundamentally for short-term showdowns.

I might be able to figure it out as long as I go loaded with healing items.

However, the strain on vitreous increases, and that's not the case when a boss or another kind of demon comes out.

Hmm... sensibly speaking, there are few demons out there, and I find it hard to think that this would force me to fight demons on this island.

I mean... we can call someone when we're in an extra situation, depending on the situation, but there may actually be less of an element to say that the attack is packed.

Even considering the strength of Kalmarpengu, it was a strength that could be won only by vitreous, and Arre would be able to do something about it if he had a number of people.

But this dungeon is difficult on its own.

Then, it is very likely that it is an Omake element that probably has nothing to do with pioneering without having to attack.

Even if you let Peckle attack you, you can complete it as long as it takes.

If a player attacks, that period will be shorter.

He might be the type to dive into the tunnel and earn experience.

"Either way, we should go home. Just figuring out the information in the dungeon will yield. Attack must be challenged with your back."

"That's right...... it's also true that things are tough in the present situation. Let's talk to Mr. Romina before we do that."

That's why we turned off the lamp and got out of the dungeon.

"I see... I hope I can do something about it by refreshing my gear with materials I can discover on the island"

When I talked to Romina, she devised a weapon that I could create with the materials I found on the island.

It's not a hack and slash, but if you turn up the LV and gear it up, it's the King's Road of RPG that can clear it.

Well, for me and vitreous, it's energy, not LV.

"It's hard to create a dramatic substitute... can you tell me clearly how long you guys have been diving?

"Eh?"

"Go, maybe three hours."

"Fumu... In fact, it's been a day since you went out."

Romina answers like she's having trouble with words.

"Huh!?

No, no, no, no, no. Isn't that weird?

Time's not right.

"Probably when you go exploring, you get temporal recognition. I suppose that's exactly how you treat it when you crush it for a day."

With that said, Dimension Wave is a game that uses equipment to make the day feel like a few years.

There was also a waiting time just before the game started, so there should be an adjustment of time.

In other words, it may be possible to adjust the time lapse for each player and location.

If you think about it, you can get some sleep. When you use a facility, you get sleepy at an amazing rate.

I guess that's also the application of this system.

In other words, there is probably no production to this extent.

"The development is going well. Even if you attack the dungeon deeply. Even if you create a healing item and solidify your gear… I don't think it's a place where you can push it."

"Because it's likely the front line within the current update range?

Romina nodded in my response.

"I don't know what to say, but it's a common story about instant dungeon offense on elements that are end-content in other games, etc. It's very likely that that's where we're challenging it."

That's true. I thought the same thing.

Hmm... and how long have we been trying to attack a front-line location?

They must have been in distress at sea before they got here.

"Let Peckle and the others continue their investigation, so we can do something else."

Blah, I'm not a race I can afford enough to try such end-content.

Every time I try, I weaken it, and it doesn't stop, and Slow Life is my motto.

I don't want to forget my beginnings about wanting to go fishing.