Douluo's full-time soul master

Chapter 168 Some Output

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Name: Fujian.

Physical element properties: wind, wood.

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The special (please understand the martial arts): Turano (thirteen node, total ten small nodes, three large nodes, large nodes in fourth, eighth, 12).

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Characterization positioning: auxiliary type

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Characteristic element properties: wind, wood.

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Characteristic Primary Attributes: Intelligence.

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Tentual proficiency attribute effect: Every time you use a wind and wind to attack the enemy, you will create a clustered turbine at the current position of the enemy.

The cluster is stored in the amount of treatment with the amount of damage to the power of the time.

The turbine can be called by some of the skills, and can also be absorbed by the Friends of Fujian or the Friends of Fujian, and directly enjoy the amount of treatment stored.

The cluster turbine will disappear if there is no time to be called.

The higher the percentage of proficiency attribute, the higher the treatment amount.

Execent attributes per 20 points provide a 1% increase in the treatment amount. Provide up to 100% increase.

That is, when the proficiency attribute is 2000, the treatment amount of the turanous turbine stored is equivalent to 40% injury of the injury.

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Recommended sub-attribute priority: Exquisite critical all-round rapid. (To mean, if you want to pay attention to the secondary attribute, you will give you a high level, because this property gives him the highest earnings, relative to the other three sub-attributes.

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Limited use of weapons: Double single-hand fan (meaning two hands holding a smaller fan as weapons. In this system, the characteristics itself cannot be used directly as a weapon, but requires a corresponding weapon.)

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Ordinary Attack Mode: Remote (ie, the wind turns ",

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(In addition to specific skills, all the following skills will exist for 1.5 seconds [shared cooling] time.

Means, when starting with a skill, all skills that share cooling with it will enter a 1.5 second cooling. )

[Sharing cooling] Special cooling time in each skill is enjoyed the shortened effect of [rapid] attribute, the higher the [rapid] attribute, the shorter the cooling time, and the maximum is halfdown.

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[Pre-application] and [Guidance Construction] are also affined to [rapid] attribute, that is, the higher the [rapid] attribute, the less the time used, and [guidance cast].

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The first node skill: the power of the wind: Fujian is expensive for two seconds, turning the fan held by the hand, issues a first-two-hairy property bullet bomb to an enemy, causing a small amount of spell injury. (It is equivalent to normal attacks).

There is no special cooling. (Meaning is to share cooling is its cooling, that is, this skill can be used once every 1.5 seconds, but the pre-application time is two seconds, so this skill can be used once every two seconds.)

Consumes two percent mana.

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The second node skill: Feng shears: Jun Jian immediately crossed the fan held by his hands, issued a sharp wind blade forward, causing medium harm to the brushing enemies, and interrupts their pre-application.

Special cooling: six seconds.

Consumes five percent mana.

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Third node skills: wind's perfusion: Funjian immediately fills the force to a tuned turbine, so that it immediately expansion, it has caused each Friends in the range of five meters around it.

And these therapeutic amounts will not be distributed average, that is, each friendly army is the treatment of standard quotas.

Special cooling time: eight seconds.

Consumes a percent of the mana value.

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The fourth node (large node) skill: Turquattic heart: In the case of a second, the surrounding radius of 50 meters is attracted to the top of his head, and they aggregate into a larger turanous turbine. That is, the heart of Tsui. It contains all the therapeutic amounts of small turbines.

After the formation of the heart is formed, it will break out in one second, immediately spread to the area of ​​the surrounding radius of 30 yards, put these treatment amounts to all the friendly people within the scope.

Special cooling: twenty seconds.

Do not consume the force value.

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Section 5 Skills: Turan Cuizhi Breeze: It immediately released a 40-degree open corner, and released a clear-absolute warm air in a 50-meter radius, and dispelled a negative effect for affected friendly.

Negative effects of priority to dispersion injuries.

Special cooling: 16 seconds.

Consumes five percent mana.

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Sixth Skills: Cooling Area: Fujian calls a hemispherical field that is centered on himself and affects half anecd.

In this area, the temperature can be adjusted by the connotation, default 26 ° C. All thermal properties of property or skills with high temperature effects reduce 20% in this area. Regardless of hostile friends.

There is no special cooling, which can be turned on at any time, close at any time, and does not occupy public cooling.

Consume one percent of the mana value per second.

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Seventh node skills: Ski Guard: Sijian throws a fantastic fan, hit the first enemy or the terrain, or to the maximum distance of 30 meters, stay in the original .

When hitting the enemy, a small amount of spell injury is caused.

The defensive guards left in the same place will continue to rotate, form a wind column, the radius of the wind column gradually becomes five meters from the beginning of the one meter, an increase of half a mi, and takes eight seconds. After the maximum radius is reached, it disappears.

During this time, any enemies close to the edge of the wind column will be repeated to at least five meters.

Special cooling: four seconds.

Consumes five percent mana.

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Eighth Nodes (large nodes) Skills: Turquiny tornado: Funjian immediately puts existing mission-guards to get their own position and integrate them. The radius is superimposed, becoming a huge cyclone. There is five seconds.

During this time, the enemy in the tornado will be thrown immediately, falling outside, and will also be cleared all the front effects. The outside enemy tries to take at least ten meters when it is close to the tornado.

Friends in the tornado will receive a small amount of treatment per second and is cleared all of the negative effects.

Special cooling: 70 seconds.

Consumption of 20% of the mana

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Ninth Skills: Take the wind: Fu Jian makes himself surrounded by a breeze, gain a small amount of shield, and immediately brought a small distance to one direction.

Special cooling: twelve seconds.

Consumes a percent of the mana value.

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The tenth node skills: the kinetic energy of the wind: Complete to change the current nature of all existing clusters, so that they store the amount of therapeutic amount to the same value.

Special cooling: 18 seconds.

Do not consume the force value.

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The eleventh skill: Baili Finger: Fujian's pre-enrichment for two seconds, after successful, fans a large-wide fan in the direction of the face, and repel the enemy. At least a hundred meters, up to two hundred meters.

Special cooling: twenty seconds.

Consumes 15% of the mana value.

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The twelfth node (large node) skill: Hurricane Hurricane: After opening, the next Baili Wheel will continue to fan a fan for ten seconds, which is to repel the enemy on the air. The enemy will be neatly damaged when he is subject to Baili's wind. If you are hit to the terrain, it will be subject to additional physical damage and dizziness.

Special cooling: 150 seconds.

Do not consume the force value.

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The 13th Skills: Turano Blessing: After the blessing of a friendly army, it will last for up to five days. People with a clustered blessing, the first two negative effects (priority toxic injury negative effects) received after the latter is enabled.

Turano blessings cannot be dispersed.

Special cooling: one day

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Name: Easy

Physical element properties: fire, wood, wild, light

Character: Red lotus (fire, wood), blazing unicorn (wood, wild, fire), Canyang Xianling (fire, light)

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Red lotus (12 nodes, nine small nodes, three large nodes. Large node is distributed in fourth, eighth, 12)

Characterization positioning: auxiliary type.

Traditional primary properties: spirit.

Tentual proficiency effect: Vision Male: Easy [eye] and [Red lotus astigmatism] can apply vision spells to enemies, which reduces its field of view to 80% of normal conditions. Each 15 points of proficiency can increase this effect by 1%, up to 100%. At this time, the vision printed to reduce the effect of the field of view to the enemy is 60% of normal conditions. The existence time of the vision spell is also affedified by the proficient attribute. The base time is 8 seconds, and the duration is increased by 1% every 15 points, and the maximum increase in the vision label is 12 seconds.

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Recommended sub-attribute priority: rapid proficiency all-energy crit.

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Limited use weapons: None. (Me That is, as long as the attributes are expelled, it can be used. Whether it is a stick or a sword.)

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Share cooling: 1 second.

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The first node skill: eye rib: Easy to make a second, launch in a direction, causing a small amount of mental inhibitory effect on this direction, lasting for ten seconds, up to five layers. This skill can also be applied to a traits.

If this skill hits is also a spiritual force as a primary attribute, it will also cause a small amount of mental injury.

There is no special cooling.

Consumes two percent spiritual power.

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Second node skill: Red lotus astigmatism: Easy to make a second second, then cause medium spiritual inhibitory effects to all enemies within 30 meters around the radius, lasting for five seconds. Not superimposed. This skill can also be applied to a traits.

If this skill has affected the same spiritual power as the main attribute, it will also cause medium spiritual injuries.

Special cooling: eight seconds.

Consumption of five fifth mentally.

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Third Node Skills: Thousands of eyes: Easy to open a thousand miles, you can perceive everything around you. The scope of this skill can improve with her primary attribute.

Without special cooling, it can be closed at any time and open.

Consumption of 0.5% of mental strength per second.

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Section 4 Skills: Symburo Miles: Easy Cocker makes a teammate with her a thousand miles effects in a thousand miles.

Without special cooling, it can be closed at any time and open.

Consumption of 0.5% of mental strength per second.

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Section 5 Skills: Transfer · Spiritual Strike: Easy Predictive Method for a second, recovering 10% of the war value for a teammate (war value is the resources used by the power of primary attribute).

There is no special cooling.

Consumption of 10% mental power.

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Sixth Skills: Transfer · Spiritual Tiri: Easy Predictive Method for a second, restore 10% of the mana value for a teammate (mana value is the resources used by the primary attribute as intelligence).

There is no special cooling.

Consumption of 10% mental power.

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Seventh Node Skills: Transfer · Spirit Concentrate: Easy Predictive Method for one second, a concentrated value of 20% for a teammate (centralized value is the resources used by the primary attribute as agile ").

There is no special cooling.

Consumption of 10% mental power.

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Eight Nodes (large nodes) Skills: Energy Saving Transfer: After opening, make the next six-time transfer.

Special cooling: 60 seconds.

No consumption.

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Ninth Skills: Vision Filter · Red Lotus: Yi Chen is a friendly army with [Vision Filter · Red Lotus] effect, lasting for ten seconds. At the same time, Yi Chao will receive this effect.

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Special cooling: 20 seconds.

Consumption of 10% mental power.

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Tenth-node skill: resonance eye rib (passive): When a teammate and Eciphe people have [vision filter · Red lotus], the Easy-eye skills are depleted. And when the phlegm of Yici uses the eye, there is a teammate who has the effect of [Vision Filter · Red Lotus] can also automatically emission.

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Eleventh Skills: Clear: Easy Predictive Method, then immediately remove the blind effects of ourselves and all around all friends, and make everyone in the next 8 seconds in the immunized state .

Special cooling: 25 seconds.

Consume 5% mental power.

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The 12th Skills: Hong Liange: Eyes to give an enemy to an enemy, up to 20 seconds, and this mark cannot be dispersed by any dispersion skills. . During the period, this enemy uses a skill, he will randomly applied a thermal property or a negative state of the wood attribute. If this enemy is not more than 5 skills during this period, the cooling time of Red Lotus is refunded and the consumption is returned.

Special cooling: 120 seconds.

Consumption of 20% of mental power.

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Emiced the second character.

Character: Blazing Unicorn (16 node, 12 small nodes, 4 large nodes. Large node distribution in 4th, 8, 12, 16)

Characterization positioning: auxiliary type.

Characteristic element properties: wood, wild, fire.

Characteristic Primary Attributes: Intelligence.

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Tentual proficiency effect: Easy Direct Treatment Skills will produce an additional treatment effect of 6 seconds.

These additional treatment amounts are 20% of direct treatment.

The higher the percentage of proficiency attribute, the higher the treatment amount.

The proficient attributes per 25 points provide 1% increase in the treatment amount. Provide up to 100% increase.

That is, when the proficiency attribute is 2500, the amount of additional treatment is 40% of the direct treatment (meaning 20% ​​+ 20% * 100% = 40%)

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Recommended sub-attribute priority: Exquisite critical all-round rapid.

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Limited use weapons: None.

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Share cooling: 1.5 seconds.

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The first node skills: rapid treatment: Easy to make a minimum of 1.5 seconds, recover a small amount of health for a friendly army.

No special cooling.

Consume 3% mana.

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Second node skill: Unicorn, Micro-light: Easy Predicament 3 seconds, for a friendly troops to recover medium health, about 2.5 times the treatment of rapid treatment.

No special cooling.

Consumption of 6% manual value.

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The third node skill: hot purification: Yi Chao immediately disseminates all the negative effects on a friendly army, including complex diseases.

Special cooling: 8 seconds.

Consume 5% mana.

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The fourth node (large node) skill: recovery prayer: Easy to pre-envelopment 5 seconds, immediately filled with a friendly army.

Note: This skill cannot be interrupted by interruption.

But if Yi Chain is franched, slammed, repels, this skill can still be interrupted.

Special cooling: 5 minutes.

Consumption of 60% mana.

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Section 5 Skills: The toughness of the unicorn: Easy to guide the migration for up to three seconds, during this time, her and all the teammates nearby have an effect, and the damage is reduced by 20%.

Special cooling: 30 seconds.

Consume 5% of the mana per second.

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Sixth Skills: Unicorn Wisdom (Passive): Easy to increase the intellectual attributes obtained from all other channels, including self-cultivation, equipment bonus, essence bonus, guide bars, other gain skills Addition, etc. (Meaning is her overall intelligence attribute * 105%)

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Seventh node skills: Weimang imprint: Easy to put a lush printing for all friends in the team for 30 minutes.

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No special cooling.

Do not consume the force value.

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Eighth Nodes (large nodes) skills: prudent counseling (passive): When Yici has not used rapid treatment for 15 seconds, her next rapid treatment has increased by 50%. This effect can be superimposed in 1 layer every 15 seconds, up to 4 layers.

The number of prudent coupons cannot be dispersed.

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Ninth Skills: Blazing Running: Easy Predictive for 2 seconds, bind an enemy to make it unable to move and attack, cast.

It lasts for 32 seconds. However, if the enemy is attacked during this period, the blazing is bound to immediately invalid.

Continuous use of a blazing of an enemy will result in a red binding to the enemy's maximum effective time.

The first time I may control 32 seconds, the second time is halved, and the third time is then halved ...

The enemy of distortion type is hot, which will cause a lot of injuries to the enemy after the fade of the blazing.

No special cooling.

Consume 5% mana.

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The tenth node skill: Yongmao prayed: Yi Yichao's maximum health value increased by 25%, while recovering the equal number of health. The maximum health increased effect lasts for 10 seconds.

Special cooling: 1 minute.

Consumption of 10% mana.

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The eleventh skills: hot comfort: Emocal wood, fire dual attribute energy soothing target (regardless of host friends), can remove a variety of special states for the target. Including violent, mental control, corruption, distortion, mental disordurbance, calling, and more.

Special cooling: one minute.

Do not consume the force value.

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The twelfth node (large node) Skills: Energy Saving Factory (Passive): Easy Cather Shi is a 20% chance to get a layer of [energy conservation] effect. Up to 5 floors can be superimposed.

When there is an energy-saving cast effect, Easy rapid treatment will not consume the force value, but consume 1 layer of energy-saving cast; the unicamed beast micro light will not consume the force value, but consume 2 layers of energy-saving cast.

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The thirteenth node skills: hot new star: Yi Ci immediately unstable energy overflow, causing a small amount of treatment for all the friendly soldiers around 20 meters.

If the priest of the priest is more than 4 (including Yiche people), the treatment amount will increase by 30%.

Special cooling: 8 seconds.

Consumption of 10% mana.

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The fourteenth node skills: hot prayer poems: Easy to guide the mission for 6 seconds, all the friendly troops within 50 meters per second to restore a small amount of health. After successfully guiding, you will also provide them with [hope full] effect.

"" "Hope is full: 10% increase from all channels for 10% for 10 seconds.

Special cooling: 4 minutes.

Do not consume the force value.

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The fifteenth node skills: recovery prayer poems: Easy to guide the cast, 4 seconds, all the auxiliary English of all friends within 50 meters per second to restore a small amount of mana. After successfully guiding, it will also provide them with [advocating saving] effect.

"" "Promote Savings: Releases the machold value consumed by all skills by 20% for 10 seconds.

Special cooling: 4 minutes.

Do not consume the force value.

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The sixteenth node (big node) skill: the return of the blazing saving (passive): When it is suffering from fatal damage, it will change the soul of a blazing to save the world. At this time, although she can't move, but can continue Use skills. Last 1 minute. Then Yi Ci will be full of health.

This skill can only trigger once every 10 days.