Douluo's full-time soul master

Chapter 177 Set: Wo Silki

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Background Story: The unique species of the Walf Islands - Wo Sili has been on the verge of extinction. Who will save them?

Name: Bailixia

Character: Wo Silki (Band Character)

Traditional distribution: a total of 12 nodes, nine small three.

Characterization: attack type

Characteristic element properties: wood, light, wild.

Characteristic Primary Attributes: Intelligence.

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Tentual proficiency effect: Charming Night Butterfly Dance: Whenever you have been hurt, you will be done, it will be done to your spell strength for five seconds. This effect will not be triggered within duration.

The values ​​of these transformed spell intensity depends on the injury that is circumventive, accounting for the percentage of your total health.

For example, your total health is 5,000. The injury that is circumvance is 250, which will give you a spell strength bonus (2505000 * 100% = 5%).

About 3 per 20 points increase the conversion rate of 1%. 2000 Power inventory increased by 100% conversion. At this time, [2505000 * (100% + 100%) = 10% of the spell strength is bonus.

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Recommended sub-attribute priority: Exquisite critical all-round rapid.

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Limited use weapons: None.

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Share cooling: 1 second.

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The first node skill: neon trajectory: Bailixia prefers for two seconds, waving her right arm, launching a Vilani neon butterfly in the energy form, launching into a direction, putting a neon to the enemy in touch Print, neon mark lasts for six seconds. Wo Sili neon buttons will remain for ten seconds before they come into contact with the enemy. Any enemy has passed this trajectory, which will be subject to a small amount of injury. The same enemy can only be hurt from neon trajectory every five seconds.

No special cooling.

Consumes a 5% mana.

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Second node skills: Wo Sila is poisonous: Bailixia is in a second, detonating all neon imprints, causing a medium toxic injury, and a small toxic injury for 5 seconds.

No special cooling.

Consumes a 5% mana.

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Third node skills: Neon trapping: Bailixia is in a second, create a trap, lasting for up to five days. The enemy is immediately physically damaged immediately after the enemy is in contact, and neon imprint is applied. At the same time, the enemy's location will be exposed to the spirit of Bailia's spirit.

Special cooling: 20 seconds. But at the same time, there can only be a trap from Bailia, in the world.

Do not consume the force value.

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The fourth node (large node) skill: Wo Sila's art: Bailixia is treated with himself, and an enemy is also hurt. Bailia guided one second. In this second, she will continue to cause six attacks on themselves, of which the top five is trace of injury, the sixth time is medium damage. The harm of the enemy is doubled by Bailia.

Special cooling: 90 seconds.

Consumption of 20% mana.

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Section 5 Skills: Proficiency: Bailia immediately improves 10% proficiency.

Special cooling: 15 seconds. And this skill does not take up sharing cooling.

Consumption of 10% mana.

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Sixth Skills: The poisonous : Bailixia prefers for two seconds, putting an enemy to an enemy in the poisonous effect. A small amount of injury is caused per second. If the enemy moves, it will also be subjected to additional harm. The faster the movement speed, the higher the damage.

Special cooling: 24 seconds.

Consumption of 10% mana.

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Seventh node skills: return: Bailia immediately summoned a big sword to protect himself, lasting up to 8 seconds. She can cancel in advance. In the big, she can't move, unable to attack, can not use skills, but will not be subject to any injuries and negative effects. In the big scorpion, she will restore 5% of the health and mana value per second.

Special cooling: 80 seconds.

Do not consume the force value.

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Eighth node skills: Neon Heart: Bailia immediately applied a neon heart to all the friendly people around. This effect makes them the next high injury skill will leave a toxic injury that lasts for five seconds. The amount of injury injury is 20% of the high injury. This value is also admediated by Bailia.

Special cooling: 120 seconds.

Consumption of 20% mana.

(Large node)

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Ninth Skills: The Safety of Endangered Animals (Passive): Everyone near Bailixia is a 5% reduction effect. Up to 30%.

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The tenth node skills: dance specialties (passive): Bailixia learning dance has a significant advantage over normal people. This skill itself brings three kinds of exclusive dance, self-contained sound.

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Eleventh (Elementary Skills: Neon Powder (Passive): Bailixia can produce 100 gons per day. This is an alchemy raw material.

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The twelfth node (large node) skill: Neon Pointed: Bailixia can put a silk dots of the standard unit into a neon magic pattern. This is an extremely raw raw material for making advanced broth equipment.

Special cooling: 7 days.

Consuming 100% mana.

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Name: (temporary).

Physical element properties: water.

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Character: water. (12-node type, total eight small nodes, four large nodes, large nodes in fourth, eighth, eleventh, 12th, 12th)

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Characterization positioning: auxiliary, strong attack

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Characteristic element properties: water.

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Characteristic Primary Attributes: Intelligence.

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Tentual proficiency attribute effect: When using water blessings, you can form an extra sale of yourself with a 1% mana, which can be absorbed by hostile friends.

Every 10 point of proficiency attributes provide 1% addition to this water ball, up to 300%

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Recommended sub-attribute priority: rapid proficiency critical

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Limited use weapons: no

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Ordinary attack mode: indirect. Control the shape, temperature and position of the water, and the soul is required outside the position.

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[Sharing cooling 1 second]

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The first node skill: Water blessings: Reply to the specified object 10% mana.

There is no special cooling.

Consumes two percent mana.

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Second node skill: Snow power: After forming snow, you can use this soul to cause a large amount of damage} or {force reply 10% and clear negative effect}.

Special cooling: five seconds.

Consumes five percent mana.

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Third Node Skills: Wet Environment: Reply (Existing Soul Personity Compared to × Environmental Humidity).

Special cooling: eight seconds.

Do not consume the force value.

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The fourth node (large node) Skills: the guardian of water: 5 seconds of the application, the water is condensed into a layer of film in the designated one person, rebounding 10% skill injury and effect to the other party and resist this attack. It can be interrupted during the pre-application process.

Special cooling: twenty seconds.

Consumes 20% of the mana value.

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The fifth node skill: consumption reduction: 40% reduction in census consumption.

Special cooling: None.

Do not consume the force value.

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Sixth Skill Skill: Agreement is enhanced: reinforcement of 50% of the wood, weakening 25% of the fire.

Special cooling: None.

Do not consume the force value.

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Seventh node skills: effluent clean: Clear the negative effects of all people around 5M, the next 3 seconds immunized negative effect, and enhance 50% attributes in all aspects.

Special cooling: seven seconds.

Consumption of 7 percent mana.

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Eight Nodes (large nodes) Skills: Tracking water energy: forming penetrating boiling water (1% thermal energy after penetrating), and quickly track enemies.

Special cooling: 30 seconds.

Consumes 30% of the mana value.

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Ninth Skills: The Essence of Essence: Forming the essence of water, you can do it through Excellence.

Special cooling: one day.

Consumes 50% of the mana value.

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The tenth node skill: the water of life: forming the water of life, even if a drop can restore all managers and injuries.

Special cooling: two days.

Consumes 70% of mana.

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Eleventh Node (large node) Skill: Destroyed water: forming the destruction of destruction, producing blasting, destroying all substances within 5 meters, forming a temporary vacuum.

Special cooling: three days.

Consumes 80% of the mana value.

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The twelfth node (large node) skill: manifestation: If the other strength does not exceed (rating +2), you can pull it into a drop of water, and use it with its own mana to kill (own level Another person within +1).

Special cooling: four days.

Consumes 90% of the mana value.

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. . . . . .

Ofili is still easy.

Emiced the third trait.

Character: Chanyang Xianling (16 node, 12 small nodes, 4 large nodes. Large nodes are distributed in 4th, 8, 12, 16)

Characterization: Attack.

Characteristic element properties: fire, light.

Characteristic Primary Attributes: Intelligence.

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Tentual proficiency effect: Splendom Sunshine: Easy to all the damage from this characteristic skill will store some of the damage on the injured.

These storage damage is 20% of the amount of injury.

These stored injuries have reserved maximum of 20 seconds in the form of an unsurable negative effect. Time will explode, which causes the teammates around the victim and the victim to the amount of injury. hurt. This explosion hurts will not be in the bright sun (forbidden clothes!).

Whenever the new damage is superimposed, the duration of this negative effect will be refreshed.

When it is easy to use the enemy with this negative effect to use the sun Jinwu's aunt, these stored harm will explode in advance.

The higher the percentage of proficiency attributes, the higher the damage stored in the splendid sun.

A 1% increase is provided for this storage damage every 20 point of proficiency attributes. Provide up to 100% increase.

That is, when the proficiency attribute is 2000, the amount of storage injury is 40% of the damage (meaning 20% ​​+ 20% * 100% = 40%)

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Recommended sub-attribute priority: rapid proficiency all-energy crit.

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Limited use weapons: None.

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Share cooling: 1 second.

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The first node skills: a sun missile: Easy to prepune for a second, summon the left, middle, and right three small sun missiles in front of him, and then specify a point to emit them out. The transmission direction of each daylight mile is determined by their respective initial positions and the connection of Easy Cixed. Each daylight is caused for a small amount of injury. If the three missiles have hit the same enemy, the damage of each missile is increased by 43.

No special cooling.

Consumes a 5% mana.

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The second node skill: the ball of sunlight: Yi Chao immediately launched a fast forward, with a golden sphere with a ring belt (please automatic brain dizza). The sphere is up to 50 meters and then disappears.

In this process, the ball will cause harm to enemies on the path.

The volume and impact of the sphere increased by the distance from the distance, and the damage also increased.

When just launched, it may only cause trace damage, but the injury flying to the last time is already huge injury.

Special cooling: 12 seconds.

Consuming 10% mana.

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Third Node Skills: Descendants of Chan Yang (Passive): All of your fire properties, the skill of optical properties comes with 10% of the crit rate.

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The fourth node (large node) skill: Can Yang blanned: Easy to choose a circular area, immediately repel all enemies in the area, and cause a small amount of injury to them.

The retreat direction of each enemy is returned is the connection direction from the region to the current position of the enemy.

Special cooling: 30 seconds.

Consolidation of 15% mana.

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The fifth node skill: Sun Jinwu's wrath: Yi Chao immediately selects an enemy to cause a small amount of damage, and will detonate the proficiency in the bright sunshine after a second. If this skill crit, the brilliant sunshine detonated by this skill will also hit.

This skill itself comes with a 10% crit rate.

Special cooling: 8 seconds.

Consume an 8% mana.

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Sixth Skills: Strong Inspiration: Easy to lock an enemy, pre-enrichment 4 seconds, launch a slow flight, there is a big fire ball in a bath. After hitting, it has caused a total of 35% of the total amount of health of the easy life.

This skill is unable to crit.

Special cooling time: 20 seconds.

Consumption Melody: 20%.

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Seventh node skills: like a small sun (passive): Each has a relatively large-scale friendly army (excluding her own) near the radius of Ecly, and her spell intensity increases by 5%, up to 20%. Her teammates get half a gain.

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Eighth Nodes (large nodes) Skills: Burning my little sun: It is easy to enter the burning state for 10 seconds. In this state, all the crit rates of all the skills from this trait becomes 100%. At the same time, her normal critical rate attribute is transformed into the proficiency attributes of the same percentage.

Special cooling time: 120 seconds.

Do not consume the force value.

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Ninth Skills: Canyang Wattrans: Easy Guidance Method for 3 seconds, within three seconds, with a 50-meter solar energy ray continues to harm the enemy passed through the rays. The frequency of injury in the ray is five times per second, which causes trace damage.

During the guidance of the cast, easy to move, but can be convertible. Eppii can actively cancel the guidance.

Special cooling: 20 seconds.

Consume 4% mana per second.

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The tenth node skill: Chan Yang flashes: Easy to choose a closer (maximum distance no more than 10 meters. The general flashes are far, at least 25 meters) position, immediately transient to this location, At the same time, a small amount of injury is caused within the range of 5 meters near the position.

Special cooling: 6 seconds.

Consumes a 5% mana.

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Eleventh Node Skills: Targeting Fire and Light (Passive): Eyei is successfully critting, it will restore 5% health.

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The twelfth node (large node) skill: Canyang Ling Tian: Yi Ci's prevailing for five seconds, then summon a huge golden sphere in the sky. The ball will continue to harm the nearby oversized range, and this harm is getting higher and higher. But enemies in this area will immunize. If the enemy will leave this range if it is late to leave this range, it is basically unremnive.

Special cooling: 180 seconds.

Consume 30% mana.

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The thirteenth node skills: manufacturing Zhanyang Baozhu: Easy to prepune for one second, make a beautiful sunbaozhu.

Every Chanyang Baozhu has a maximum of 3 days.

She can give the manufactured Chanyang Baozhu to Friendship.

Each friend is limited to one person.

Only six of the world can have up to six Yanyu Baozhu. When you reach the upper limit, you will not be able to continue manufacturing.

When Holding Chanyang Boss, the speed of life is increased by 10%, and the spell intensity increases by 5%.

It will immediately restore 50% of health for a 50% health, and get a gain effect of 25% spell intensity for 10 seconds.

After eating Chan Yang Baozhu, it will not be able to hold a beautiful sunbaozhu (except for the Ecipheyes), and the second Chan Baozhu is unable to eat in three days.

Special cooling: None.

Consuming 10% mana.

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The fourteenth node skills: blurring spirit: Yi Ci temporarily makes the body, and avoids all damage. There will be ballistic skills and objects will pass by her, just like crossing air. But at this time she can't do anything other than moving. Last for 3 seconds.

Special cooling: 60 seconds.

Consumption of 10% mana.

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The 15th Skills: Transforming Gems · Fire Mutual Transfer: Easy to translate the gemstone of a fire property into the same order, in turn.

Special cooling: 1 day.

Consuming 20% ​​mana.

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Section 16 (large node) Skills: Manufacturing Cantone Crystal: Easy to create a Cantone Crystal. This is a raw material that can be used for multiple commercial skills such as enchantment, engineering, alchemy, jewelery, inscription and other. In addition to some ambitious and rare gemstones with a large number of strong and rare gemstones with a spandown, there is basically no other way to produce Chanyang Crystals. Of course, even the gemstone of the above mentioned treasures, the chance of producing Canto Crystal is not very high.

Special cooling: 7 days.

Consuming 100% mana.

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