Douluo's full-time soul master

Chapter 234 Setting: Silencers

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Name: Nony

Character: silence

Characteristic element properties: sound, Olympics

Characteristic primary properties: agility

Characterization: damage output

Public cooling: 1 second

Limited use weapons: dagger, single hand sword.

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Proficient: Silent: Unknown ordinary attacks will cause additional real damage to enemies in "silent". This injury is equivalent to 10% of the unknown agile attribute. Each 20 points of activation can increase the proficiency of 1%. That is, when the unknown agile attribute is 2000, the proficiency effect is 100%, which is the unknown ordinary attack to the enemy in the "silent" state [10% * (1 + 100%) = 20%] agile attribute Extra damage. This additional harm ignores all armor and defense and belongs to physical damage.

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The first node skill: Silent hits: There is no name for the enemy to fight almost no movement, resulting in agility * 1.5 damage, and obtains a combo point for 10 seconds. The superimposed new combo point can refresh duration. The maximum number of combo points can be superimposed to five layers. Each of the number of combo points will increase the unnamed attack speed and movement speed by 2%.

Special cooling: 3 seconds.

Consumption Centralized value: 10%.

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The second node skill: Language Curse: Nothing to apply a language curse to an enemy, so that it cannot correctly remove the languages ​​he master, but still can release skills, up to last day. But if there is an named attack, the language curse will expire immediately. The first ordinary attack injury caused by the enemy of the language curse is doubled.

Language curse cannot be scattered by conventional dispersion skills, but can be scattered by large disk scattering skills.

Special cooling: None, but at the same time, there can be only two people being cursed. In the premise of the two people, the third person applied language curse caused the language curse in the first person to fail.

Consumption Centralized value: 10%.

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Third Node Skill: Master's Natural Enemy (Passive): Nothing to hurt any intelligence-based attributes, in Britkes that are based on the base resources, will make them a 25% mana value of the damage value.

[Task 1] kills a ripening period of the Dog.

[Reward 1] The coefficient of this skill becomes 30% from 25%.

[Task 2] Kill a completely hunting method.

[Reward 2] The coefficient of this skill becomes 35% from 30%.

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The fourth node (large node) skill: Forbidden curse · Silence: Nothing to get a silent crude roughing directly to an enemy, making it unable to use any skill within 8 seconds.

Special cooling: 80 seconds.

Consumption Centralized value: 30%.

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Section 5 Skills: Silent Helping: Non-name consumption All combo points, silencely strike an enemy. The silence strikes itself is very harm, but can cause fewer silencing effects depending on the consumed click. You can only cause 1 second silence when there is no change. Many of the number of combo points can be caused by a second silence.

Special cooling: 20 seconds.

Do not consume centralized value.

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Sixth Skills: Disabled Strike: Nothing consumption Currently all the number of combo points, a disabled blow to an enemy. The disabled hit itself is very harm, but can cause the enemy to cause 5 seconds of disability effects based on the number of combo points consumed. When there is no change point number, the disabled effect reduces the enemy 10% attack speed and movement speed. The number of combo points can reduce the attack speed and movement speed of 10%.

Special cooling: 20 seconds.

Do not consume centralized value.

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Seventh node skill: Mana burning: This is the skill of many Master Kars, no name is no exception. A 10% maximum force value of an enemy can be bulld directly and caused half of the damage to the burned mana.

Special cooling: 15 seconds.

Do not consume centralized value.

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Eighth Node Skills: Spell Insulation: As a Master, there is a means of immunommunication. After the present skill is unnamed, the spell immune effect of at least four seconds can be obtained. During this time, the enemy will extend the spell immune effect every second spell skill. Not capped.

Special cooling: 120 seconds.

Consume 30% centralized value.

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Ninth Skills: The giving of the linked tongue (passive): The initiator of the silent qualification has been smashed by a weird unicorn, so it is passively with 10% spell injury.

[Task 1] Kill a storm dreamy beast.

[Reward 1] 10% spell injury provided by this skill becomes 15%.

[Task 2] Kill a completely complete dark side.

[Reward 2] The 15% spell injury provided by this skill becomes 20%.

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Node 10 Skills: Southern Shadow (Passive): Your figure is difficult to distinguish, even in the night, it will be invisible, it will be separated from the sideline status after starting attack, and will automatically re-enter the shadow in 5 seconds after stopping the attack. status. But if there is a teammate around, the effect of the simple shadow will be greatly reduced.

[Task 1] pay 5 kinds of close friends

[Reward 1] Even if there is a teammate around, the effect of the simple shadow will not be greatly reduced.

[Task 2] Take an epic shadow core.

[Reward 2] The effect of exclusive shadows is equivalent to invisibility even during the day.

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The eleventh node skills: Silent curtain: Nothing to make a large area with a horrible silent curtain. In this area, the enemy will lose microfit and health per second until they use a spell skill. When all enemies in this area will no longer lose their health and mana, the silence will end. Of course, if all enemies leave the area, the silence curtain will end.

Special cooling: 40 seconds.

Consumption Centralized value: 20%.

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The 12th Skills: Silent Normalization: After use, in the next 6 seconds, there is no name will make a large-scale area near the neighborhood of himself. In the silent combo, the enemy cannot use any spell skills.

Special cooling: 180 seconds.

Consumption Centralized value: 50%.

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Article 13 Skills: Weapon Enchanting · Blackjun (Passive): At the beginning of each battle, the number of unnamed "Huunters" state is started. Each skill or normal attack causes a damage to the enemy, and it will superimpose the "Blackfaster" state. Up to 50 layers can be superimposed. After the battle is over, the number of layers is cleared.

Each layer of "Funitioner" will increase all of the names of all damage by 2%.

The "Blackfaster" state cannot disperse.

[Task] In the 50th "Blackfaster" state, the murder is averaged a spell-type English or isomatic organism.

[Reward] The highest layer of the "Funitioner" state can be superimposed.

This task can be repeated twice.

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The 14th Skills: Sound: Only in the room can be used. There is no name to make any sound in a room unable to pass, and the outside of the outside is not entered. All summoning is invalid in the room being soundproof. This skill requires no name for continuous boot. Can be guided infinitely.

No special cooling.

Consolidate 10% centralized value per second.

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Article 15 Skills: Transformation · Flour to Silence: Non names can convert 100g flour to 5 silence. Silent Essence is an item that can be permanently existing, which is a consumable, which can be traded. Anyone who uses silence and essence, which can make the silent that cannot use the spell skills within 3 seconds.

Special cooling: 1 day

Consume 30% centralized value.

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Section 16 Skills: Meditation: Nothing to meditate, restore 5% of health per second in 20 seconds. The whole process must remain in a non-combat state and is sitting. This effect is interrupted if it causes damage or hurt.

Special cooling: 240 seconds.

Do not consume centralized value.