Douluo's full-time soul master

Chapter 246 Setting: Mademp Poker

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Name: abundance

Character: madman poker

Characterization: damage output

Characteristic element properties: Olympics

Characteristic primary properties: intelligence

Basic resources: manifestal value

Limited use weapons: no

Public cooling: 1 second

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Tentual proficiency effect: madman Poker: All the damaged damage will be added according to the current numerical card.

This percentage depends on his current value of his poker array. From 3 to A. The thirteen ordinary numerical cards represent from 1% to 13%, respectively. Xiao Wang represents 15%, the king represents 20%.

Each 25 is proficient in property value can increase the proficiency effect by 1%. When the proficiency attribute value reaches 2500, the proficiency is 100%. At this point, from 3 to a 13 of these thirteen ordinary numerical cards represent from 2% to 26%. Xiao Wang represents 30%, and the king represents 40%.

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The first node skill: Hei Tao shock: Feng does not decrease a black lacoon in one direction, hit an enemy into the enemy, resulting in (intelligence * 3) hurt, and will increase the current poker array Numerical value.

Special cooling: 3 seconds.

Consumption method: 5%.

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Second node skill: plum blossoms: Feng does not lock three enemies, then launch a plum sign, make them hurt (intelligence * 1) hurt, and crack their defense, make them in the next 3 seconds Any active or passive defense means completely failed.

Special cooling: 12 seconds.

Consumption method: 15%.

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The third node skill: square blast: Feng does not decline a rhombus area, after 2 seconds, the rhombus area broke out, resulting in damage (intelligence * 5) damage, all enemies in the region.

Special cooling: 20 seconds.

Consumption method: 10%.

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The fourth node (large node) skill: Red peach guard: Feng does not start a red peach card surround around his body, up to 20 seconds. When the red peach card exists, the abundance does not decrease the effectiveness of the health and therapy received from any channel. When there is an enemy, the Rhodus card will automatically sacrifice himself to cause injury and repelration of the near. The amount of injury depends on the remaining time left of the Rhodus Brand.

Special cooling: 80 seconds.

Consumption Melody: 20%.

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Section 5 Skills: THE STATES: The abduction does not determine the two enemies, making them two on behalf of a pair of cards, lasting for 10 seconds.

If the distance between the two enemies exceeds four meters, their full properties will be weakened by 10%.

If the distance between the two enemies is less than five meters, they will receive a small amount of injury per second.

Special cooling: 25 seconds.

Consumption method: 10%.

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Sixth Skills: Three Band One: Feng does not determine 4 enemies, set three enemies to represent the same value, and another enemy is set to represent different values ​​for 10 seconds. When any of the three enemies in the enemy is hurt, the enemy of the alien is also subject to the same damage, but the numerical value is only one-third of the original damage.

Special cooling: 30 seconds.

Consumption method: 15%.

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Seventh node skills: Shun Si: Feng does not decide to use a enemy to use it. A total of five enemies including the enemy will be implicated in sequential damage. The damage caused by the first enemy is (Intelligence * 2). The harm of other enemies that were already implicated later was 1.1 times the last injured enemy.

Special cooling: 9 seconds.

Consumption method: 10%.

[Task 1] Kill a clown (growth).

[Reward 1] The enemy that can affect smoothly into six.

[Task 2] Kill a clown (mature).

[Reward 2] The enemy that can affect the bonus is 7.

[Task 3] Kill a smile clown (complete body).

[Reward 3] The enemy that can affect it is 8.

[Task 4] Kill a smashing ugly (Certificate).

[Reward 4] The enemy that can affect smoothly is 9.

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Eighth Nodes (large nodes) Skills: Bomb: Feng does not resume four values ​​of the same card in the four points nearby, lasting for 6 seconds. After 6 seconds, these four cards explode, each card causes medium damage to all enemies near the vicinity. If the four cards explod, then the explosion of the four cards will add some damage to the break. Such injuries are enough to hit the enemy of any strength.

But the enemy can attack the bombard (that is, the group attack is invalid). Every bomb is attacked once a second in advance. In this way, four cards will not explode at the same time.

Special cooling: 120 seconds.

Consumption method: 30%.

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Section 9 Skills: Three Bands 2: It is a three-zip one upgrade version. Feng does not determine 5 enemies, set three enemies to represent the same value, and the other 2 enemies set to represent different values, lasting for 10 seconds. When any of the three enemies in the banner is hurt, the two enemies of the shack will be affected by the same damage, but the damage value is only one-third of the original injury.

Special cooling: 40 seconds.

Consumption Melody: 20%.

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Section 10 Skills: Connect: Joint Upgraded Edition of the Card and Shunzi. Feng does not determine the three-to-enemy. These three pairs of enemies will be similar to the effects of the effect. But these three pairs of enemies are sequential. The first on the impact is like a normal fifth node skill. The second pair of effect increases by 10% on the basis of the first pair, and the third pair of effect increases by 10% on the second pair.

Special cooling: 40 seconds.

Consumption Melody: 20%.

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The eleventh node skills: aircraft: three joint upgraded version of one and smooth sons. Feng does not choose two groups of three bands. These two groups of enemies will be affected by a sixth node skills. But these two groups of enemies are in order. The impact of the first group of enemies has increased by 10% on the basis of normal sixth node skills. The effect of the second group adds 10% on the basis of the first group.

Special cooling: 40 seconds.

Consumption Melody: 20%.

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The twelfth node (large node) skill: big plane: three joint upgraded version of the three and smooth sons. Do not determine the two groups of three bands. These two groups of enemies will be affected by the ninth node skills. But these two groups of enemies are in order. The impact of the first group of enemies has increased by 10% on the basis of the normal ninth node skills. The effect of the second group adds 10% on the basis of the first group.

Special cooling: 40 seconds.

Consumption Melody: 20%.

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The 13th Skills: Xiao Wang: Feng does not make himself enter the small king state for 15 seconds. In the small king state, all damage caused by 20%.

Special cooling: 50 seconds.

Consumption method: 10%

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The fourteenth node skill: Dawang: Feng does not make himself enter the king state for 15 seconds. In the state of the king, all damage caused by Feng increased by 20%. This hopacity increase effect and the damage increase in the special proficiency effect is a superpositional relationship.

Special cooling: 50 seconds.

Consumption method: 10%.

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The fifteenth node skill: Washing: Feng does not make your own "mad poker" qualities, all other node skills are completely cooled immediately.

Special cooling: 240 seconds.

Do not consume the force value.

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Section 16 (large node) Skills: Wang fried: bomb and Xiao Wang, the Joint Upgrade Edition of the King. Feng does not decide to enter the little king and the king state. When the king and the king state brought by this skill, the surroundings will cause a huge amount of huge damage. But before the explosion is still in the future, the enemy will reduce the power of the final explosion by 5%. But up to 50%.

Special cooling: 240 seconds.

Consumption method: 40%.