Dream Life

Episode 76: Distilled Liquor Fantasy (Scotch Capriccio): Later

Father Masaias sent Guy back here to Doctus from Ars, king capital of the Kingdom of Kaum. He came here to talk to me about the upside of things and ask me what I could do to get this thing sorted out.

At that time, I was also gathering information through my informant, Cy Furman, and was worried about the situation in the village of Rasmore. Because I thought I had one end of the blame for burning the Dwarves.

I decided to move my sorcerer's guild to clean this up.

Originally, the Sorcerer's Guild is unfavourable to light theism, which does not recognize academic freedom. And he thought he would have a sense of crisis that Phototheism was expanding its power.

So I went to propose to Piers Worgman, the Speaker of the Sorcerer's Guild Council, that the use of this case would allow me to cut the power of the Light God.

Here's what I suggested:

The Mage Guild fully endorses the claims of the Blacksmith Guild.

And unless the Holy King Luke proves to himself that the charges against the Lockhart family are justified, the Sorcerer's Guild declares that it will not allow the passage of the Holy King and the City of Doctus of Phototheistic Officials.

Work through national court magicians to enhance international luck in condemning the “Holy Kingdom of Lukes”. If further acts of propriety like the Bishop are not rectified, he requested that the deportation of phototheistic officials from various countries, and the Bishop's actions be investigated “under the responsibility of the Holy Kingdom” and that they be made public.

The spearhead of condemnation was made the Holy Kingdom in order to follow the dual structure of power: the Holy King's Office, a secular administrative province, and the Congregation for the Divine Light.

I do not know what feelings the officials of the Holy King's Office have towards the Church, but they will not have good feelings for the detriment of the national interest due to the rampage of the Church. The power relationship between the Church and the Holy King's Palace could not be grasped by the information obtained from the rhinos alone, but as the fate of a religious state, it is easy to imagine that it is in conflict.

In other words, there was an aim to spearhead the conflict more by making the Holy King's Palace a slate between nations and denominations.

It is clearly an injustice on the part of the Church in this case, and the Holy King's Office should plot to favour power relations on this occasion. In other words, it would move to sharpen the power of the denomination. That would eliminate pressure on the Lockhart family and prevent interference from the denomination in the future.

In response to my suggestion, Speaker Worgman, after staring at me with a faceless face, has demanded something in return for "doing it for us."

I made a smile and, after whining, "Is it in return…", insisted with a true face that "the city of Doctus, a member of the Union of Urban States, should be condemning the Holy Kingdom in the first place".

Wargman shook his head small to my exemplary answer.

"Our guild of magicians and the city of Doctus are not always one and the same. It is true that the city government of Doctus is part of the Union of Urban States, but the Sorcerer's Guild has no stake in the interests of the nations. So it's a neutral organization. Otherwise, the patriotic court magicians will leave the guild. So, in return, we need a clear return, a profit."

Worgman has also thrown up an argument.

Though I wish I could do it on the inside, I squeeze my face and start explaining.

"Sell grace to nations by building friendship with the blacksmith guild, by pressuring them to intervene unfairly in academia, and by preventing the spread of phototheism that is plaguing them. There are enough benefits."

And finally, looking into Wargman's eyes, he said, "Still need more in return?," he confirmed with a suppressed voice.

"That's weak, don't you think? We're not a charity, either. Intervene in projects that do not benefit you as an organization. Clear, yes, it's hard to make decisions as an organization without clear benefits for whoever sees them."

That's what Worgman says and shrugs his shoulders.

(You should already be able to bury your political enemies and make almost authoritarian decisions, but apparently, you want to play with me. Fine......)

I nodded, "I see," and then I started laughing and talking.

"The Mage Guild, no, the Speaker of the Council of the Mage Guild," Mr. Pears Worgman, "tolerated the outburst of Light Divinity in search of profit. So you declare that you are the same fanatic of Light God who only seeks self-interest, yes, and who makes" booze ”an instrument of politics. That's how you can report it to the Blacksmith Guild, to the" Dwarves "… it still has the name Lockhart. Hand (once) to the Blacksmith Guild..."

Before I could finish, Wargman raised his hand, blocked my words, and said, "It's surrender. I'm still no match for you," he grinned bitterly.

"I've been meaning to take you in on this occasion... even with this me, it's plainly threatening me. Give me my personal name, too. After knowing what effect that has...... and light god is a stupid thing too. I sold a fight to the Lockhart family where you are."

I didn't think the Sorcerer's Guild could be uncooperative. But I also thought Worgman would personally say something. Of course I didn't think you meant it, but just in case, I thought about the measures.

As far as I'm concerned, as long as the Mage Guild cooperates, Worgman personally doesn't have to. If he openly suggests that, there's no way that he, the cutter, doesn't realize the danger. The way I put it, it was more of a blackmail than a suggestion, but I didn't mean to blackmail him either, the person I said it to. Of course, he realizes that, too.

I guessed that he would think this way.

If Worgman takes the option of not cooperating with me here, he'll think I'm taking the story to another senator. I don't want to help Worgman personally, I just want the help of the Mage Guild, so that's a good enough story.

And tell that senator that I speak with the Speaker of Light Divinity to the detriment of the Alliance. In that case, his ratings within the guild will surely drop.

In fact, deteriorating relations with the Blacksmith Guild, also in terms of the guild's profits, is a huge loss politically. If the chancellor himself were to have damaged the interests of the Alliance, there should be those who question Wargman's political skill.

There is currently no immediate shaking of the power base for him without a clear political opponent, but there is no denying the possibility that his political base will shake if anyone tries to use this story comes out.

Of course, if I do that, I won't be able to stay in Doctus because I'll be selling fights to the best power in the city. I mean, it's a blade measure for me, too.

But as I myself have always said, I don't need to be in this city, and I'm not going to be in the Mage's Guild. So the downside to me is pretty small. There's no need to be afraid of abandoning the city at all, compared to protecting your parents' homes.

The chancellor understands that, so I guess he couldn't measure how serious I am. That's why I immediately dropped the story demanding in return.

If Worgman seemed to refuse to cooperate any further, he not only intended to tell the other senators that the chancellor was non-cooperative, but also to threaten him straight with "telling the blacksmith guild that Speaker Worgman is an enemy of alcohol consumption”.

Because he should be able to understand how horrible the word is.

I hide my inner thoughts and make a smile by saying, "My lord would have known.”

And make a serious look,

"Certainly light theism is foolish. But it doesn't necessarily mean the fool sees the painful eye. As far as I'm concerned, I want to make sure it's all right."

Worgman snorts at my words.

I kept talking.

"In my name, in the name of Zacharias Lockhart, please tell each country that there will be no long-term aged liquor,“ Zach Collection ”, that will be sold in the future to the countries that give it to the Light Divinity"

Worgman didn't know what that meant and asked, "I wonder what that would do," tilting his neck slightly.

I don't give a clear reason just to laugh, "If you ask Dwarf, you'll see."

The next day, the Mage Guild immediately complied with my request.

The countries that received further communications from the Alliance also issued the same statements one after the other as the Alliance of Mages.

The information gathered by the rhinos initially did not make sense of the word Zach Collection and seemed confused with all countries. Just in case, I checked with the Dwarf blacksmith, and he said he was set up like this with a terrific sword screen.

"Do as the Sorcerer Guild says immediately! If you refuse, Dwarf (we) go home to Ars!

I checked with another Dwarf blacksmith, but they all said the same thing to their mouths and said the national governments were in a great hurry. To say that the Dwarf blacksmiths will pull away means that their country will find itself in the same situation as the Holy Kingdom of Lukes, i.e. the supply of weapons, which is a necessity of national defence, will lag behind.

I decided to move in my own name this time.

The cause of this disturbance is directly in Phototheism. But I thought I had a distant or indirect cause.

The way I thought about protecting Distillation Officer Scott, namely, moving the Dwarves, was definitely the starting point of this commotion.

That's why I gave my name to you in a serious way.

My name has already spread somewhat. Because I am the assistant to Professor Raspade, the chief and student of the Tilia School of Magic, but a well-known researcher, all the brilliant ones know my name. With this story added there, the Powers' interest in me should be stronger.

Given my own, and the safety of my people, I didn't want to give my name. But more than that, I thought I needed to mess with my parents and my blacksmith's guild.

The Kingdom of Kaum originally issued a statement denouncing the Light Divinity, beginning with the Kingdom of Lax, the Kingdom of Sartooth, and the country that was the Lord. For this reason, the Holy Kingdom of Lukes and the General Headquarters of the Congregation of the Light Divine Church recalled the bishops of Kundan. Various hands have been struck to try to tidy things up further.

Firstly, he declared that there would be a rigorous trial for the bishop who created the direct cause, and that a trial would actually take place in public. In his own conviction, the bishop developed the claim that the Lockhart family was the divine enemy that was passing to the Demons. But there was no evidence of any kind, and I began to say that in the quote I had been entrusted by the God of Light (Lucidus).

Even the Archbishops, who were at the Order's headquarters defending him, were struck by this, and the voices defending him gradually disappeared. And he was stripped of any status as a apostate and expelled from the Order for such crimes as not obeying the life of the Archbishop of Ars, disturbing the order of the Order of the Order, certifying the Divine Enemy solely with his own subjectivity without proof, and using the name of the Order without authorization.

The Archbishop, who was a relative of his, announced his retirement himself for the defilement of the name of God by those of his clan. This supposedly had the leap of the Cardinal, Bernardino Rolfo, an anti-archbishop.

Cardinal Rolfo threatened the Archbishop of Time and appeared to have sat himself in a cauldron afterwards. Too little information around here lacks accuracy, but a comprehensive judgment of the information gathered by rhinos and obtained through Speaker Worgman is the most likely reasoning to think so.

As for phototheism, that was not the end of it.

The Kingdom of Kaum expressed its dissatisfaction with this response of light theism. He officially protested against the Phototheistic religion that the origin of the disturbances that occurred up to the uprising in the country was a ridiculous fabrication of one bishop, and that it did not give that bishop a strict disposition.

At the headquarters of the Kaum Optical Divinity, the Archbishop, who is responsible, explains that "the departure of the Archbishop under his command, the accreditation of the apostasy, is an unlikely harsher disposition than ever before in our denomination", but the Kingdom side overtook that claim.

"Even though the bishop has also become a traitor, he has enough wealth to play and live, doesn't he? Innocent people are caught in riots and are dying in our country. In contrast, the denomination is totally unwilling to show sincerity. I wonder if you would not give a single e (ale) (= ten yen) of the sight and dance money in the evidence? Does illuminating the world all the time mean illuminating the treasure trove of the Order with gold and silver?"

For its part, the Kingdom of Kaum ordered the Archbishop to carry out a satisfactory disposition.

The Archbishop tells it to the General Headquarters of the Order, but the movement of the General Headquarters was dull. Sometimes it coincided with the time of the election of the archbishop and the absence of someone to make the decision, but the upper ecclesiastical ranks had already inflicted so much punishment that they thought lightly that no additional disposition was necessary.

In the end, after six months, no additional disposition was made as the Kingdom of Kaum wished. Further to his own investigation, the bishop obtained information that he was touring Luke's country while serving a beautiful woman.

It wasn't actually a trip or anything, it was just starting my parents' house, accepting bishops nowhere, and I had no choice but to roll around the place. The story of the beauties was also about a female slave he had obtained in the slave market in order to let his wife take care of himself without the ability to live.

But when the information that the bishop was playing and living flowed to Ars, the king's capital, the voice of anti-light divinity rose at once.

Neither did the Royal Government of Kaum ignore that voice, and furthermore protests were raised from the blacksmith's guild, so they went out by hard means.

The government banned the activities of light theism within Kaum and ordered the deportation of those involved from the country. Until that decision was made, phototheistic officials did not have that much sense of crisis.

Because the Phototheistic Church manages the Temple of Light, if you deport the Phototheistic officials, you will not be able to maintain the function of the Temple.

In contrast, the Kingdom of Kaum seemed to be preparing for its perimeter.

Originally, many priests questioned the way the Church was. Many priests, especially those in the provinces, were pure poverty and honesty faithful to their original teachings, and the Royal Government was secretly examining the management of the Temple of Light with its priests.

The Archbishop of Ars didn't realize that until the deadline for his expulsion was critical, and at the end of the day he seemed to believe that the Caum side would break.

For this reason, he says, when the Knights of the Kingdom of Kaum came to receive the building of the Order, they saw room for attitude.

"And cast us out, and the temple of light shall not be made, but how shall thy kingdom be?"

In response to the Archbishop's inquiry, one of the knights silently sent a signal to his squire. And the bishops of the province show themselves from behind the knights.

The Archbishop was surprised at the appearance and began to blame the bishops as they exposed their emotions.

"You betrayed the Order! God's, God of Light's (Lucidus) divine punishment is coming!

The Bishop of the Song replied quietly to it.

"The Order has made mistakes. Faith in God itself will be lost as it is. You know that, too."

"It is the mission of our Church to spread God's will to the world. There may be some overgoing before that mission. But that's a small thing before the cause. That's how you know it."

The knights of Kaum are flattered by the thick-faced narrative, but the bishop quietly disproves.

"I can't say it's a trivial thing this time. It falsified the Word of God. Don't you see how serious that is?"

The Archbishop still tries to recruit, but the knight declares that no further argument is necessary, "I ask you to leave my country as soon as possible". And ordered his men to cast out the Archbishops.

It goes on to call upon the Archbishop: "I am past the deadline of my covenant. It is not acceptable to stay in our country's cities and villages beyond this. Of course, I prefer lodging," he said.

The Archbishop was calling even more, but was thrown into a crude carriage by the hands of his squire, and cast straight out of the city of Ars.

And the archbishop never stayed in an inn within the Kingdom of Kaum. He further asked the former faithful along the streets for an overnight stay, but they were loving the attitude of the bishop in question and therefore would not invite anyone to his house. The Archbishop, along with his men, the bishops, said he spent some time outside the city in the wild.

Thus, light theism was completely eliminated from the Kingdom of Kaum.

Initially, the agitation of the worried believers, but the vigorous activity of the "clerics” who re-set out as temples of light caused little problems only with the noise caused by some fanatics in the extreme. As you can see from the attitude toward the Archbishop, the faithful also knew about the corruption of the light divine executives and were completely unwilling to follow the denomination.

By the way, the blacksmith guild showed no interest in eliminating phototheism.

They were completely neutral politically. They were a "bunch of craftsmen" in both a good and a bad way, and they had a job they were satisfied with, and had no problem with it as long as they got a legitimate appreciation for it. Of course, the condition is that you can drink satisfactory alcohol.

This time, national governments thought about it.

The Dwarves must be given "booze." You have to "take the liquor" by mistake.

And about the Lockhart family, but thanks to this incident, the story of pullouts from various countries became quite mild.

Conditions have risen more than before, and the Kingdom of Kaum and others have offered countenance, he said, but no longer will someone be sent to speak forcefully. Thus, no person came to the village of Rasmore who could umbrella a status or power that his grandfather hated, and days of peace began to come.

According to my information, the national perception of the Lockhart family was that it was a kind of “independent country” under the protection of a blacksmith's guild, and threatening that independence would turn the Dwarf blacksmiths against their enemies.

I've been reminded of this one.

Distilled liquor is an important “strategic commodity”.

As things stand, the Rockhart family is the only one who can make distilled liquor. Only the Lockhart family has the power to control the Dwarves. Conversely, if the Lockhart family has ambitions, they exaggerate, but the force map of the world could change.

It is possible that even the great Powers will have to bow their knees to the rising knights of the countryside just to flaunt the embargo on distilled liquor.

I was afraid of what was going on.

The Lockhart family is in danger unless distillation technology is disseminated as soon as possible. If there is a big war, the blacksmiths will be worth it all at once.

So far, the only thing that can be said to be a clear state of war is between the Holy King Luke and the Caerm Empire, between the Kingdom of Lax and the Caerm Empire, where there was a border dispute, there has been no fighting in the last few years.

But if war breaks out, the Lockhart family, which can move the Dwarves, has a very important meaning. All you have to do is pull in and reduce the enemy's ability to relapse. It could hang on to pull through with forceful means or, conversely, attack the Lockhart family and even be the target of strategies such as disguising it as the work of an enemy nation.

(It would be better to spread the distillation technique now. Should I hit this too......)

During the summer vacation at the end of the fourth grade, I asked for a favor from a Dwarf blacksmith, Beltram.

It's about recruiting technicians for distillation techniques through the Blacksmith Guild.

There are two aims.

One is to make the world widely aware that the Lockhart family does not intend to monopolize distillation technology.

The other is to make the public aware that the blacksmith guild is trying to manage its own distillation technology.

There are still a few apprentices in Scott's distillery, but many of them seem to have been sent in by the state and the Chamber of Commerce and were originally brewers. But they're former craftsmen, and they can't stand the terms I put out, "keep the loading going for more than three years”.

The brewing of the liquor on which the distillation is based is not so different from ordinary wines and beers. Those who are coming to learn have many veteran craftsmen and naturally have both knowledge and experience. It's an understandable job, and I honestly can't make a three-year drop.

Mostly, he leaves the distillery in about a year. As a result, rumors had begun that the Lockhart family was unwilling to teach distillation techniques.

A suggestion was made by Scott and my father to shorten the duration of the loading, but I didn't shake my neck vertically.

For distilled liquor, management of barrels over a long period of time or brewing liquor suitable for distillation is more important than the distillation technique itself.

Of course, I explain this to everyone. I just can't explain why I actually need it. Because I myself had no experience brewing liquor and started making distilled liquor with halfway knowledge I had heard. But I don't need a craftsman who can't stand about three years of downloading. Because artisans who don't have a passion for booze can never make good booze

So I thought about recruiting through the Blacksmith Guild.

The Dwarves are not supposed to involve the semi-preparent in the manufacture of "beloved liquor”. Whoever makes it to their glasses can always fulfill the conditions I gave them.

And last month, in all branches of the Blacksmith Guild, the recruitment of distillers was unveiled. During next summer's vacation you will meet some motivated craftsmen.

I don't think this is a problem as far as the Lockhart family is concerned, but I had another concern.

I'm talking about the Zach collection.

The mysterious unique noun “Zack Collection” spread throughout the world. I am the only one in this world who brands it a long-running liquor, but knows its true meaning. You would imagine Beltram to some extent from my story, but he hasn't drunk it yet, either, and we don't know what it really is.

That means calling speculation about what Zach collects. It should have only been recognized that the Dwarves are famous enough to change the color of their eyes, at least just to listen to them, and their value is immeasurable.

When this happens, it's not surprising that bandits targeting the Zach collection show up. Exactly. With all this commotion, you wouldn't expect a normal sense owner to sell it to the Dwarves. But the immeasurable value is often overestimated.

In other words, it is possible that the bandits will come after the village of Rasmore, just as they are after the treasure. I'm worried about this.

For once, I'm telling my grandfather about it, but my grandfather is the kind of person who laughs that he's just right for the vigilante training. As far as I'm concerned, I don't care about booze, but I want to avoid any damage to the villagers.

So far, the first shipment of the Zack collection is due around the fall of next year, after I graduate and return to the village. I intend to give them a small amount for ten years.

How will the Dwarves react then?

That's horrible now.