Dream Life

Episode 78: Strategic and Tactical Overview

I took a class as a military magician and thought about studying magical group tactics. So I looked into the war in this world, which is the premise of it.

There are two main types of war in this world.

One is the battle between nations. The other is the battle against the Demons.

The Demons also form a country, I guess, but so far there is too little information about the Demons. So I decided to split it it into two parts.

First of all, it's a battle between countries, but the basic soldier species are almost common. However, its composition varies widely from country to country.

In the case of the Caerm Empire, the largest country on the Tria continent, the main force becomes the cavalry. Across outstanding military horses, Cavalry Spears and Heavy Armor equipped Cavalry Cavalry's thrust is very powerful. There are also many Horsemen (Centaurs) living in the meadow area in the centre of the Empire. They are excellent bow cavalry as well as lightly dressed spear cavalry. So to speak, it's the same Mongolian cavalry that swept the world. They have no enemies in the plains where they can harness their mobility when they take joint action with the Heavy Spear Cavalry.

In Caerm, the ratio of infantry, including cavalry and foot archers, is one-on-one. The cavalry-focused attitude of the frogs is very easy to understand, as the proportion of cavalry in other countries is said to be between 20% and 30%.

In addition, the Caerm Empire has the Flying Dragon Squad, which is an aviation force. The specialized knights, called Dragon Knights, ride the Fei Dragon Wyburn and use their mobility and aggression to fly around the battlefield endlessly. Of course, it can be used for reconnaissance, but by using a powerful demon named Fei Long, it is an excellent aerial force that can be used in various phases such as ambushes and pursuits.

Cavalry and Fei Long are not the only strengths of the Empire.

Hidden in those shadows and inconspicuous, but no other soldier species is ever inferior. The Mage Corps is comparable in number and quality to the Kingdom of Sartooth in the north. Infantry units dominated by subhumans are also powerful, and no soldier takes any pull to another country.

The failure of a frog with that much force to unify the continent is, for one thing, limited to the low quality of senior commanders. The excellence of the soldiers is not connected to the outcome because the post of senior commander is monopolized by the nobles and they become senior commanders regardless of their abilities, such as the second and third sons of senior nobility.

(A hundred sheep led by one lion is better than a hundred lions led by one sheep? Anyway, Caerm's military might is not insulting...)

And there's another country I care about. It's the Holy King Luke, a country I don't really want to get involved in.

Generally speaking, it is said that the Luke's army is characterized by the Saint Knight's Troop.

The Holy Knight combines his character as a manoeuvrable sorcerer's unit with his character as a spear cavalry. In me, it's close to the French Chest Armor Cavalry (Cuirasser) from around the eighteenth century. The Chest Armor Cavalry hangs a Sabel Assault (Charge) after a Ranged Attack by a Small Gun, but the Holy Knight adds a Assault (Charge) by a Riding Spear after an Attack by Light Attribute Magic. Nothing but disaster for scattered infantry.

In fact, however, they are not powerful enough to be hustled down in the alley Chiba, and the propaganda effect of the clergy of the Light Divinity is significant. It is said that the Holy Knights were active more than a hundred years ago, and now their level as magicians is low, and many cannot use magic properly. Furthermore, the riding skills and skill level are low, so they are of such a degree as to strike several arrows of light from a distance. And because it is like a chunk of privileged consciousness, it is small in number as a force to fight on the front line, and not powerful enough to count as a force.

It is the vast number of infantry troops by the national soldier system that currently underpins the military power of Luke's Holy Kingdom. Infantry are only given crude spears and are not well trained, so they are also poorly trained. But Luke is bound to gather several times as much power in his battle with the Caerm Empire. I mean, it's a quantity tactic over quality, overwhelming in numbers.

This is supposedly because of the overwhelming number of infantry soldiers by peasant militias, but I do not think so. With just a large number, it should be difficult to concentrate your power.

Moving large armies takes time. The mobility of poorly trained infantry is particularly low. With this infantry at its core, information, transportation, supply, etc. are important to move the army efficiently. Luke's military bureaucracy would be excellent in that regard.

Luke's infantry ratio is close to 90%. It is not because the absolute number of archers and cavalry is small, but because of the absolute number of infantry.

It is even more considered a frown saliva, but we must not forget the activity of the Beast Troops. Because my grandfather is fighting, his existence has been confirmed, and his skill is enough for that grandfather to be ready to die in active service. It is likely that we are using them in a variety of contexts and tactically leading them to victory.

Luke's image is of a bunch of fanatics, but if he gets too caught up in it, he might get stuck at his feet. In fact, I feel that the fact that we are fighting each other against the Caerm Empire, which has several times more openings in national power, proves that.

other countries, but each has its own characteristics according to national circumstances.

Due to the large number of elves, the Kingdom of Sartooth is characterised by ranged attacks by a brilliant army of magicians and archers.

The kingdom of Lax has a magical balance of infantry and archers dominated by cavalry and mercenaries by the Knights of the Springs, as well as by court magicians. This would have been cultivated by constant fighting with the demons of the east, the frogs of the south.

The Kingdom of Kaum has traditionally had good base defense, dominated by infantry and archers. A tenacious battle using defensive facilities is stopping the demon invasion.

Although each of those countries has its own characteristics, it was basically made up of the addition of special forces to the combination of cavalry and infantry, archers and magicians.

Another virtual enemy, the Demon Nation, but the more I looked into it, the more mysteries I found.

They are divided into a large number of demonic tribes: the Ghosts and the Winged Demons. Essentially, it is the ghosts who invade beyond the Great Mountains to the east, the Aquila Mountains, and the Winged Demons rarely seem to come across the Aquila.

The ghost tribe feels like a demonic version of the beast man, a sub with the characteristics of the big ghost "Auga", the medium ghost "Oak" and the little ghost "Goblin". There have been rumours that some other ghost tribes have the characteristics of cow ghosts Minotaur and Forest ghost Troll, but they have not been confirmed.

As its name suggests, the Winged Demons look like demons with wings, but they have extremely few sightings and are not sure.

The composition of the Demonic Army, but basically each family, Auga, Oak, Goblin, etc. dominates, and very rarely, the Winged Demon Lesser Demon, the Little Demon Imp, etc. provides long-range support.

Essentially, fleshbullet warfare by ghostly demons with mighty health is their main tactic. Looking at this point alone, it's not like the old general's story is unusable either.

However, over the past decade, demonic invasions have been frequent, and the demons of the wing demon system have often been seen fighting against demons of the ghost system.

From what I've seen so far, what's special is about the flying dragon unit of the frog and the demon tribe orga, and there's no big difference in how the ranged support of archers and sorcerers is added to melee combat by infantry and cavalry.

In other words, it's a matter of the ratio of the soldier species, and there's no big difference in basic tactics.

So I thought about strategic theory and tactical theory.

Even when I say I think about it, I just recall a book I read about military relations in my previous life.

I don't know these days, but old boys had a lot of interest in war and weapons. When I was in elementary school, I also liked warships, tanks, fighters, etc. from World War II, and I remember reading and fishing for books about it.

Normally it would end here, but in my case it was a little different.

In secondary school, he began to be more interested in tactics than in weapons themselves. And because of that, he was also interested in strategy, and in high school he read and fished classical Chinese military law books, as well as the famous Krausevitz war theory.

That reminded me of it, and I wanted to put it together in a way that suited this world.

My thesis was structured as follows:

As a prelude, analyse the force of the major states of the Tria continent. Chapter I was then referred to as "information” and summarized hereinafter in the following configurations: command, manoeuvre, attack, defense, replenishment and strategy.

For information, we will discuss intelligence in strategy and the importance of reconnaissance in tactics, as well as its speed of transmission. Even military common sense in this world seems to feel the need for reconnaissance, and before the battle, a reconnaissance force using mercenaries will be formed. However, there is no specialized reconnaissance training, and the accuracy of the information is lacking.

Therefore, in tactics, he advocated the establishment of a reconnaissance unit with light cavalry and specialized scouts. And the flying unit advocated making it specialized in reconnaissance.

In a further strategy, he proposed to create a department specializing in intelligence to collect and analyse the situation in the enemy countries. Intelligence forces included not only military and political experts, but also experts in commerce, agriculture and industry, who also stressed the need for multilateral analysis.

As for the next command, there will be.

First, on the battlefield, we concentrate our authority on generals. Even though they were royal fates, he stressed that if they were not in line with strategic objectives, they would even be advised to ignore them.

Training should be developed for making accurate decisions with less information. Information on the battlefield is less than a quarter of the total. Judging the situation from that little information requires not only intelligence, but also courage. Of course, where experience says things, it will be important to fully understand the strategic objectives and listen to your people well. It is also important not to run into personal bravery.

This is how we argue with manoeuvre, attack.

It's a pack of military theories in content, and I don't have my own theory.

I don't have the experience to develop my own theory in the first place, so I don't want to build it.

However, I make it a strongly argued argument about replenishment.

A military weakness in this world is the neglect of information and replenishment. As for the information, the site commander seems to feel important on the skin, but not very important on the replenishment.

Why underestimate replenishment. That's because this world is rich.

From the northern Kingdom of Sartooth on the continent of Tria to the southern Caerm Empire, there are few harsh places like deserts and wastelands. Marching is basically a forest or plain, and water can be secured from nearby villages to some extent, as well as food.

It's close to China in Sun Tzu's time.

In Sun Tzu, the idea is to procure food from an enemy country, as it is to "make food come to the enemy". In other words, it's an idea that can't be built unless it's rich enough to procure food.

Just over 10,000 troops can't cover the food they collect from enemy countries, but a thousand men's army is rich enough to cover it. But if we procure food from the enemy countries - looting from the people of the enemy countries - then there will be a huge impact on the policy of occupation afterwards. It would be caused by the lack of politicians to think that far.

It is not Krausevitz, but war is only one means of achieving political ends. It is clear from the ancient and present examples that military operations lacking a long-term perspective do not succeed.

The former Japanese army is given as an example of this. Defeat in mainland China is caused by the failure of the occupied territories “policies.

The Japanese Imperial Army underestimated the policy of the occupied territories.

It has stretched its supply route so long, even on a wide continent, it is turning the occupied people against its enemies. There would not have been a Nanjing massacre like the one promoted by the Chinese Communist Party, but at least efforts to keep the people on their side have been neglected. As a result, the barracks were strained and gradually depleted.

Japan's overseas policies are terrible in the first place. Rather than say that the army has stormed out, it has not formed itself as a policy before that.

At that time, Japan admittedly would have been swallowed up by the line forces if it hadn't looked overseas. However, I forgot to say that Japan is basically a small country and that we should adopt an inter-Seto strategy for the big countries.

It was originally necessary to carefully identify how far America would meditate its eyes and its Setouchi. But politicians and military personnel at the time of the Manchurian accident mistook it.

At that time, what was needed was resources and a place to go for the blocked folk. Then we should have taken the means to say trade and immigration after making Manchuria completely independent and democratic. That alone should have kept the Monroe doctrine, the United States that continued its policy of isolation out of hand.

Alliances with Germany are foolish, but if they were nonetheless anti-communist, they could even have gained an interest in Manchuria in the name of stopping Soviet inflation.

In those days, if there were military personnel whose wars were sensibly understandable as a means of achieving political ends, they would not have had such an unusual result.

(The Army was supposed to be drawing Prussian flow, why did it fail? There were a lot of elites just wielding the aerospace theory on the desk, so if you say its limits, until then, but it should have said something about it in the commander's guidelines and in the operational order...)

Returning to supply, this world is rich, and some military action is possible if we are forced to provoke food. But that's only if you march in a relatively populated area.

In the wars between the Caerm Empire and the surrounding countries, between the Holy King of Lukes and the Kingdom of Lax, we may have nevertheless managed to outstrip them. But that doesn't work in a war with the Demons.

The Devil's invasion route is around the Aquila Mountains, the eastern border, and there is little prospect of adequate food being secured.

(Not Admiral Y, but a starving soldier can't make war. If you think about it, the importance of the barracks, including supply, is obvious...)

When I thought about it so far, I remembered that I wasn't aiming for any military or politician.

(Speaking of which, it would be strange for me to talk about war... do you want to get back on your mind and move on with your discussion of magic...)

Instead of discussing “strategic theory", I went on to think about magic operations.

First of all, about the Sorcerer's Corps, but the sorcerers of this world range in abilities from high-ranking sorcerers beyond level eighty like Professor Raspade to graduates of colleges about level fifteen.

Regardless of the level, one of the common features of magic is the shortness of the range. Even a high-level magician doesn't have that much range.

Even in the teaching class, the effective range of powerful attack magic is approximately 100 m. Three hundred m is said to be the limit even if it specializes in extending the range. I mean, it's not much different from the range of a good archer.

So, what are the magic strengths?

The greatest advantage would be its power, no matter what.

Magic allows for ranged attacks. Firestorms (Firestorms) and whirlwind blades (Tornado Slashes) that I use often do damage over a certain range. I can tell you this is a magician's advantage.

If you shoot a Firestorm into a dense formation, even one magician can damage a dozen people at a time. This is the only efficient way to attack is through a massive trap.

Even single magic is powerful enough to defeat a heavily armed warrior with a single blow.

If it is equivalent to a modern weapon, range magic is equivalent to a machine gun, and powerful stand-alone magic is equivalent to an anti-tank "anti-material" rifle.

The problem with power is that the more powerful magic, the longer it takes to activate it. Saying the range is 100m would allow approaching in about ten seconds if the cavalry stormed. Powerful magic takes about thirty seconds to activate, so it can easily be ravaged without a horse fence or something.

Even more problematic would be the low level sorcerer's low attack power.

This shows the variation in the performance of a “weapon” called magic. Because the Sorcerer Unit is made up of a small number of high level sorcerers and a large majority of low level sorcerers, the unit of combat called the Sorcerer Unit is the same as treating the anti-tank rifle and the short gun Pistol as the same soldier.

But magic has advantages besides power. That's a psychological effect on the other person. Especially flashy magic like flame-based magic has a great psychological intimidating effect. Anyone should be instinctively frightened if a ball of flame flies towards their face. The effect, if used well, would have the same effect as a suppressed projectile.

If you figure out how to operate after properly holding this trait, you can say that the Mage Squad is a pretty powerful soldier.

Turning back to the way the Mage Squad operates.

The strength of the Mage Squad is its powerful firepower and wide range of attacks, as well as its suppressive effect. Disadvantages, on the other hand, are the length of the attack interval, the short range, and the size of the performance variance.

When I thought about this trait, I came up with a centralized operation for low-level magicians.

Few magicians can use powerful magic, and it is rare to put a high-level magician on the battlefield that can be described as a tiger child. Conversely, lower level magicians are relatively easy to put in. Then, by operating centrally as a firepower, can we stop the enemy from advancing by suppressing the fragmentation of performance and even harnessing the control effect?

Relatively easy to use magic, for example, if you shoot a ball of flame (fireball) into the same spot by dozens of people for fire attributes, it will look flashy, so the suppressive effect alone is well worth it. Plus, if it works, it'll make up for the lack of firepower, so it should be enough to be used as a force.

If you consider a virtual enemy as a cavalry, if you strike nothing against it, it will be easily ravaged with the same artillery that allowed you to approach it. But if we stop with horse fences, etc., or use terrain well, for example, using obstacles like rivers, can we act like heavy machine guns defended by barbed nets and trenches? Even if you don't have that much firepower, you can panic your horse if many flames are shot in simultaneously if you have a fire attribute.

How to combine attributes later.

It should be more intimidating to have a large number of magic of the same kind shot in, even without power, than to have fragmented magic flying away. Then wouldn't it be effective to make up a squad for each attribute and simultaneous attacks with the same magic?

It would also be possible to use earthly attributes and metallic magicians as engineers.

Even if the level is somewhat low, the degree to which a simple defensive facility can be installed with magic is useful enough. If you're not looking to build a constant facility, it should be useful enough even for graduates of the college.

I decided to put together a theory of operation on a magical battlefield and demonstrate its effectiveness.

―――――

An unfinished paper called "Strategic Overview", later left by Zacharias Lockhart, was discovered at the Praetarian Library (Grand Library) in Doctus.

At the beginning of the discovery, although signed by Zacharias Lockhart, few considered it to have been left behind by only thirteen or four-year-old college students at the time.

The deniers argued that its content was too advanced. Their rationale was that the report submitted by Zacharias and Sharon Jakes to the practical instructor, Joshua Metcalf, existed and that the argument was too different as a result of comparison with it.

At the insistence of the deniers and as a result of an investigation by the College, the handwriting of the "Strategic Overview" had certain characteristics. It turns out Zacharias wrote a good and wrong number - he wrote a simple number in a good and similar way - scattered it and matched the handwriting in more detail to make sure it was Zacharias' handwriting.

Everyone was stunned by the fact as well as the deniers for this.

The thesis "Strategic Overview", now called “Lockhart's Strategic Theory," was so novel and rational as to overshadow military theory from the ground up.

Testimony from Kittry Erbain, a professor at the Tilia School of Magic who learns about that time, says she accidentally came by where Zacharias himself would discard it, gave way to the thesis and collected it in the Great Library.

"She knew how dangerous this paper she had written was. For once, it's like I showed it to Dr. Raspade, but it's like I wasn't going to show it to anyone else... I wouldn't have read this either if he didn't happen to fit in where he dumped that paper... but it was such a groundbreaking idea that I wasted too much time erasing it from the world... so I got it on the condition that I kept it hidden in the back of the big library. But I can't believe it's coming out of the world..."

Erbain's testimony says Zacharias was near the incinerator behind the college to scrap the paper. Coincidentally, if Erbain hadn't passed, the papers of this century would have been buried in darkness at the hands of the author.

What thoughts did he have and tried to get rid of the paper? There is no personal comment left about it.

But his remaining "strategic overview" book left a huge impact on the way the world went after that. No one knows if that's what he, Zacharias Lockhart, wanted.