Dream Life

Lesson 5: Interrogation

Tria calendar July 7, 2017.

I helped Brett, the vigilante who was capturing the bandits, while storing some of the bandit's gear in the inventory.

This storage magic "inventory” has almost infinite storage capacity.

There are limits to the capacity of one “storage space," to be exact, but the storage space itself is theoretically infinite because it can be made as many as it wants.

The magic used to maintain magic, but the amount of magic consumed when creating storage space is considerable, but little magic is used to maintain and get in and out. For this reason, there was no problem at all with increasing the number.

And the good thing about this inventory is that it's possible to call storage space just to keep in mind.

If there's a problem, you won't be able to easily check the contents on the menu screen, like in the game.

If you don't remember what you put in the storage space for the inventory, which you named "Inventory Inventory" if you translate it directly, you won't be able to take it out.

This problem, but I came up with an unexpected solution. At first I wrote it on paper and remembered that I had a handy skill.

That's a “see”.

The reference is that I know the name of what I touched and a brief description, but I didn't have much use for it enough to confirm the name of the metal I separated during the extraction (abstract) magic.

But this time, I came up with the idea of using this reference to assist with the inventory.

Strongly remember to number the space when creating a storage space. Then, the name of the storage space becomes a number, making it easier to call.

When the storage item is stored in a strong image of the name of the further storage item, the storage item is registered as information.

By the way, as for the number, it sets certain rules, classifies it as a weapon for A, food for F, etc., and shakes the child number with the number. Now it looks like "Inventory".

Limits on the capacity of a single storage space, but limits on the weight and volume of what can be stored. As for the weight, the weight I can lift is the limit, and I just said roughly seven or eighty kg.

As for the volume, I can't put more than a certain amount, even if I try to put a lot of big ones in it. The reason is unknown, but the psychological safety device may be hanging because it feels as if the object you put in front is clogged.

In other words, since it is conditional on touching it with your arms, I am wondering if you are deciding on your own that that is the limit when you can no longer touch it.

So far, the volume is about one cubic meter. Of course, the storage capacity varies depending on the shape, and a relatively large number of rod-shaped objects and the like can be stored.

In addition, due to weight limitations, it is not possible to store even small quartered barrels used for short-term aging. With smaller barrels, it is possible to accelerate the ageing of the scotch, but it has not yet been experimented with.

Regarding the weight limit, we are also making a trial and error as to whether gravity control cannot be carried out by earthly attribute magic, but we still have no purpose.

When I get back to the village, I'm going to try using a small barrel, but now I'm trying the aging acceleration with a certain liquor.

Store about fifteen men's worth of weapons in that inventory and put the rest in the gap of the carriage.

I took a single bastard sword and was thinking about the identity of the discomfort I was feeling.

(Not so unnatural, but too premium for this time bandits to use. Maybe it's because I took the stuff away, but for what the outlaws are using, it's taken care of with oil properly and hasn't floated one rust. If the blacksmith is in the company or the blacksmith doesn't have a handout, he shouldn't be able to keep this state. The leather armor just now feels deliberately dirty... Impressively, mercenaries and adventurers' belongings are less uncomfortable...)

With so many fine weapons and adequate care for the bandits to use, the discomfort felt in the first collection of weapons, and the discomfort of saying that it was too controllable for the bandits, had turned into suspicion.

Finish loading the weapons and gather the bandits that tied them up.

Are the bandits still paralyzed, they maligned in a tone that Lu Rhythm would not turn, and were gathered beside the carriage as Brett and the others drew them.

It has already been more than thirty minutes since Enos returned, but there is still no signal of departure.

My father takes advantage of this time and interrogates the bandits, but the headstrong man didn't give in to Byron or Guy's intimidation either, he just smiled invincibly.

All the other bandits are saying is that they just followed the orders of their leaders, and this one is settling for the imminent danger of being executed or dropped into criminal slavery.

(If you are handed over to the Low Cliff defense team, you will either be executed or you will have no choice but to live as a good and criminal slave. How can you stay calm when you know that? Once upon a time, the bandits captured in Karsh were pessimistic and dismayed about their future, but these guys are as flat as they say they have no reason to be pessimistic...... is the Low Cliff defense a guru? Or is there big enough to get my hands on the defense team back......)

My fathers interrogate me, but I don't even answer my name, so I don't get any information at all.

I say no to my father for questioning the head.

"Could you leave it to me?

My father says "let's be good" and nods small. But I've added a few words in a whisper.

"Don't use suspicious magic. And torture, of course."

I nod loudly, laughing and answering, "I'm not going to do such a filthy thing," and approaching my head.

The head gives a look of suspicion for a moment that the fifteen-year-old boy is approaching, but soon he realizes that I am a magician using black butterfly magic and that we are the culprits captured, and turns our gaze to murder.

I put my hand on the shoulder of my tied head,

"My name is Zach. Maybe it's time you gave me your name, huh? ……

The head laughs like a fool at what he wants to say. But the next moment, the expression changes.

"Well, you don't have to tell me anything. Hey, Maddock?

The moment I named my head, he opened his eyes wide and began to arouse with biting momentum.

"You used some kind of suspicious magic! Damn it! Don't come any closer!

I used my "ref” skills when I put my hand on his shoulder and just checked his name, but the magical impression of the Black Butterfly Circle Dance (Spanglewaltz) seemed strong and I assumed that I had been used magic I didn't know.

"You think I don't know anything? Fair enough."

I start acting like I know everything.

"Well, I don't know what you're expecting from Low Cliff..."

I cut the words there and peek at the other person's reaction at the edge of my eye. Maddock was greatly upset by the phrase "Low Cliff's Herald”, although it was the voice that did not speak.

(You're a simple man. Well, if I'm upset, I can't help it... but I really don't know if my hands are turning to Low Cliff...)

"I don't know what you expect in Low Cliff, but you guys will be wiped out. Definitely."

Maddock is still upset, but seems to have managed to regain his calm, making room for a grin.

"We're not arranged. At best, they'll just be dropped by slaves. If we're alive, we'll figure it out."

Behind that word, his eyes swim, and sweats float on his forehead that are not caused by the heat.

I shook my head at him and said, "Congratulations. Is that a decoration on your shoulder?," he mocks, pointing at his head.

Is Maddock an exhilarating personality, he immediately rides my provocation and says, "Oh, my God!" and tried to fly by and pack it up. But he seems to have forgotten the existence of the rope, pulled back to Brett with the rope behind him, and with that momentum he gets his ass cake on.

"I'll teach you so that even your head can understand. You tried to assassinate your father, or Sir Lockhart. You know what that means?

Maddock laughed with his nose and then

"I was just trying to steal the treasure from a country knight who seems to have money."

I shake my head again and shrug my shoulders.

"You really have a decorative head. You're only using it to wear a helmet, aren't you? Fine. Let me tell you what it means to turn Lockhart against your enemies..."

So I deliberately cut the word and peek at the reaction, but I really don't seem to understand.

"Some years ago, Luke's bishop sold a fight to Lockhart. And what happened after that...... you've never even heard of that? What did the Ars blacksmith guild proclaim to the rest of the world, and you don't know that either?

At that time, the blacksmith's guild was famous for publishing stories through all branches and to the whole world. They were made into liquor dishes in the tavern, so you must know all the rogues.

When I get to that point, it looks like Maddock finally realized the fact, too.

"You turned all (...) Dwarves against your enemies. You think some idiot would help a guy like that?

I said it a little loudly, but Maddock didn't realize it and just turned a killer glance at me and didn't say a word.

I made a bet here.

Based on the reasoning I had just given, I decided to draw Maddock in.

"Just a bandit with a broken mercenary (...), yes it's about you guys. You think a great owner (...) would bother to help that mercenary collapse? You won't like it as much as you believe it. Or something? Is it also a guarantee that your greatness (...) will not betray you? You don't have anything like that, do you?

I react violently where I said "mercenary collapse" and "Mr. Great". They were hired mercenary collapsers, and it seems certain that those in power gave them further instructions.

Maddock doesn't say anything to my point by just roaring. But you seem to understand that you are in a predicament.

"You guys have been dumping pawns since the beginning. Even if he killed us and kidnapped someone in the carriage and went to Low Cliff, the result would have been the same..."

Looking at Maddock's expression, where he said I would abduct the person in the carriage, he would raise his face, but his reaction to the word Low Cliff was faint. Apparently I wasn't planning on taking you to Low Cliff.

It seems to be completely in tune with this pace, and it responds to my words one by one.

"Low Cliff was the next best thing to do... I guess he told me to take him somewhere far away"

I just said a secluded place, and Maddock opens his eyes wide.

"Well, either way, it should have been disposed of there as an executor"

Maddock looks down and is whining about something as if he were roaring. I'm convinced I was a throwaway pawn in my words, and I seem to be cursing someone in my heart.

(That's Dompisha. And you're an easy guy to understand...... assuming my reasoning is correct, the purpose is to get your mothers back and sell favors to the Lockhart family by deciding to negotiate with their mothers' abductions and then their kidnappers? And do something to get the distillation technology...... I'm starting to get it little by little......)

This is what I thought.

Kill my father in this raid and kidnap my mother. Retrieve the kidnapped mother and sell her thanks to the Lockhart family.

At that time, his father, the head of the Lockhart family, is dead, so his brother-in-law, Rodrick, becomes the negotiator.

If I know my brother's character to some extent, I know he is a man of law.

The mastermind should expect his brother to think about giving back his favor for getting his mother back. And if the mastermind that appeared as a benefactor cuts out the story of the transfer of distillation technology, it's not surprising to think that my brother would let go of distillation technology.

Typical of a match pump, but likely to have succeeded. If we had valued our strength a little higher, or if I didn't have the magic of the Black Butterfly Circle Dance (Spanglewaltz) or the powerful magic to replace it, my father and I could have been killed.

At that time, eight fathers and twelve Beatrice, Mel and Dan stood avant-garde, including me. There are three powerful men: Guy, Byron, and Beatrice, but it's not surprising to think that an ambush with triple warfare would overwhelm you enough.

Especially since we needed to protect our father and the carriage, there was a good chance we'd be destroyed. No matter how powerful they may be, it is difficult to defeat the dominant enemy while protecting them.

If I had known exactly what Zach Sextet was capable of, I would have gained even more strength.

Four fourth-level adventurers in two third-degree adventurers, plus rumors on Doctus, make it easy to see that our power is comparable to that of a second-degree adventurer's party.

The adventurer and mercenary grades are simply not comparable, but they serve as a guide to some extent. As far as the strength of these bandits is concerned, the sixth level mercenary class around level thirty will dominate.

If anyone can calmly analyze their power, it's not surprising to use about five times as much power against a party with a second-class fighting power, if they want to ensure victory in numbers.

I mean, it's a simple calculation, but we need to have about thirty men on our own. Furthermore, Byron, Guy is equivalent to a fourth-level mercenary, and my father, Enos, is equivalent to a fifth-level mercenary, so we can't be one another unless we have at least fifty or so fighters. In other words, if we try to overwhelm them in numbers, we need about seventy men, twice as much power as this time the bandits.

(Considering this, it's surprisingly accurate to analyze that if you're about three times as many as your father said when you left, you can be overwhelmed. This is Liddy and Sharon, plus fifteen including the vigilante's archer mark, so if you think of it at least five times, do you need seventy-five... you needed about fifty well-balanced troops even considering the surprise effect...)

The story is off, but the enemy is looking into this one to some extent. But I haven't got the exact information. This means that we do not gather information frequently on Aurelia Street through Doctus.

In that case, the Aurelia merchants can be eliminated from this mastermind candidacy. If they attacked us to get distillation technology, there's no way they wouldn't use our information, which is easily available in Doctus.

You would be hitting the hand you need to make sure you succeed, not the half-way force like the Maddocks.

What's more, Luke's fanatics can be completely ruled out. Because they don't understand the importance of information at all.

(So you're still suspicious of the edge of Raswell Borderline Uncle. It's geographically close, and it's not hard to hire a mercenary collapse with land exploration around here. Besides, if you smell like someone close to the governor of the North, the ruler of the area, you can also understand Maddock's attitude earlier... Now, suppose to make another push...)

I said to Maddock, "Well, I wonder what's waiting for me in Low Cliff" and turned my back.

Maddock's face was already pale and by now he seemed to realize he was in a critical situation.

I look back and say, "There's only one way to help" as I whisper.

There's no hope and no despair in Maddock's face. A confused look comes to mind.

"I'll tell you first, even if you cooperate with us, we can't free you from criminal slavery"

Despair spreads on Maddock's face.

"But if you cooperate with the Lockhart family, you're an important witness to the information on the guy who tried to kill us. We can protect you for a reason... the Lockhart man will marry the Lady of the Raswell family. In other words, the Governor of the North will protect you."

"... are you sure you'll protect me? No, can you really do that?

"I don't know. At least we'll be able to put pressure on Low Cliff officials. If you refuse..."

I dare to cut words there.

Maddock expects the words ahead, but I keep turning my back on him again and say, "Did you care to say who hired you?" Ask.

I can tell that Maddock's upset is in his hands even with his back turned.

And after about ten seconds of silence, he peed.

"It's Harold. Whoever hired us..."

"Harold? Who is he? What are the characteristics?"

Questioning Maddock, he answers honestly.

To sum up Maddock's story, they were ex-mercenary sluts and those who were getting food from Aurelia Street, mainly in the northern region of Caerm, and sometimes doing banditry.

One day, a man with a dark atmosphere, about forty years old, named Harold, appeared before him. Harold spoke to Maddock in a small village liquor store, and said to him and his men - about ten at that time - that he was "serving a man of higher stature, and would do new orbs and gold, so as to attack a carriage of aristocrats and abduct a woman of higher stature".

Some refused to want to cross the dangerous bridge, but in the end, they rode the story, half-heartedly but tired of life on the run. Later, he said, rogues like him were gathered one after the other, eventually about six or seventy.

Once the abduction is successful, the boat prepared by the river Fatas - the great river that runs from the Kingdom of Kaum to Aurelia - will be used to cross the river and go to a place on the frog's side. I promised to get a new orb and some money there.

In addition to the Maddocks who assaulted the Lockhart family this time, almost the same number of rogues are raiding the leading carriage. The small number of archers I questioned seemed to be to focus archers on separate teams and confuse the head of the caravan.

When asked about Harold, he said he was a forty ragged brunette with cold gray eyes that showed no emotions. In Maddock's view, he seemed to be a fairly skilled swordsman, with a gloomy atmosphere that clogged his breath, but sometimes released a sword-like killing spirit from his slender body.

Just in case, I ask you about where you're going after crossing the Fatas River, but you still weren't asked.

When asked about Lowcliff's handover, he said he was told that Lowcliff's deputy, Arman Boyette, was his collaborator. If the raid failed, he was told to strike again after leaving the town of Lowcliff.

Just in case, I tried to interrogate the other bandits, but Maddock's testimony and the fact of not eating consisted of all of them.

(These guys seemed totally going to be dumped and pawned by a guy named Harold. But now, we can use this information to capture Harold. If you talk about the Maddocks and let them do the hostage act around Sharon...... no, you can't. That's all he's ready for. I'm sure they're watching the Maddocks. For example, you must already know that the raid failed...)

For once, I'll talk to my father about it,

"We have no proof. Besides, it would encroach on the authority of Low Cliff's deputy. It would be better not to lay a hand on it, even if it is the victim. Besides, if you get your hands on it badly, it can be a snake."

Sure, my father's right, if Lowcliff's deputy is glued with the guy who attacked us, if he makes a bad move, he doesn't know what he's going to say to the shield about it.

(It's a hassle, but we'll have to deal with the enemy's movements. It would be easy if you pushed me, but it would be troublesome if I could do it with my hands. I need to make an ally in the northern governor's office... I wonder if I can do something with my brother's handover...)

I will discuss Maddock's treatment further.

"It's the treatment of Maddock, but I'm pretty sure he'll be executed in Low Cliff more than he raided his father, the Cavalier of the Frog. Then you lose your witness. He attacked us, so if we were to judge him, the Low Cliff deputy wouldn't be strong enough."

"It would then encroach on the authority of Low Cliff's deputy..."

"We'll have to get out strong there. If we protect it, I think we can protect it from this."

My father looks sinister and agrees.

"I don't have a choice. I don't like negotiating with bandits, but I promised them in Lockhart's name once. But think of a reason to convince His Excellency the Governor."

I nod small and say, "I've already thought about it."

The explanatory logic I have in mind is that the Lockhart family protects them to sear out a possible mastermind that could daunt the Raswell family.

In fact, if we take Maddock to Wellburn, we can use him as a witness when we identify who Harold will be. I don't mind if you ask me if I can do it alone, but it's also unnatural to take too many of them.

It would otherwise be executed or dropped into criminal slavery after finding out if the bounty is not hung in the city of Lowcliff or if you belong to a mercenary or adventurer guild and having the bounty finalized, etc., but then you would give Maddock's stature to Lowcliff's defense team.

If Low Cliff's deputy is connected to the mastermind, there's a good chance that if you give him the Maddock, he'll end up without question. It shouldn't be that much trouble because all you have to do is raise your sins and execute them.

(Low Cliff's deputy, what kind of person is Boyette? Worst case scenario, I can negotiate and say it. Father will hate it, but for now, that's the battle from there as taking you to the defensive squad stuffing...)

Then, in about thirty minutes, the merchants began to move.

It's about seven kilometers to Low Cliff, and we're scheduled to arrive in two hours.