Dream Life

Episode 48: Wang Du Ars

Tria Calendar September 22, 2017.

When Ars Street, which was heading south, turns to a large east, you can see Ars, a city that used the slopes of the mountains beyond the ridge of the Kelsas Mountains.

Ars was a city with the mountains of Kelsas on its back, hanging wide open from the south to the west of the city that hits the foot, and the highest place, the northeast, saw a splendid building like a royal castle. Behind the royal castle, the cliffs cut from east to north are also interesting, such as "Sobi" and natural elements.

The size of the city itself is fan-shaped with a radius of about 1 km with the Royal Castle as its apex, and walls are built on the arc part of the circle.

The population is about 20,000, including settlements outside the walls. Although considerably less than other large cities, this is a city created by cutting through mountains, with less area per se than cities on flatlands, as well as less arable agricultural land, even in surrounding villages, which cannot support any more populations due to the relationship between food supply.

The city was built on this inconvenient land because of the wealth of metallic resources present in the Kelsas Mountains. Minerals of special metals, especially misrills and adamantites, have only been discovered around here.

Its ore is brought into the city every day, refined by metallic magicians, and processed into weapons, protective equipment, and more by Dwarves, a brilliant blacksmith.

Its city of Ars, but using the slopes of the mountains, makes it look like a staggered field in the distance.

When you see the building clearly, there are the first things you will notice. Every building in this city is short. Apart from the royal castle, which is at its highest level, other residences and store-like buildings can only be seen on two floors precisely. Ask Nathan Barlow, who leads a regular distilled liquor flight (Scotchliner) about it.

"There are most semi underground ceremonies here, and there are many buildings from the second to third floors underground... Originally due to the relationship where the miners lived a lot, they said it was because the structure that used the slopes well went up cheaper than carrying lumber and stone to make it... Besides, since the east side is the mountain, this is the best way to use the light of day well..."

If you put it that way and take a good look at it, the building uses the slopes of the mountain well, from the bottom it looks like a two-story, but from the upper side of the opposite it feels like a bungalow.

The stone used has a lot of gray stuff and the impression of the city feels heavy, but it didn't feel as dark as a group of old buildings due to the western side, that is, the upstairs part of the lower side, balcony, and the large wooden windows there.

The time of arrival was just when the sun was about to tilt, and the balcony on the west side of each house was brighter in the light of day.

And around 4 p.m., we arrived in Ars, the king's capital of the Kaum kingdom.

He proceeded to enter the city at Daimon, west of Ars., and crouched the gate as he towed his horse.

At the end of the castle gate is a square, from which the boulevard goes straight up towards the royal castle. About five hundred meters away, you can see the second wall, which is what we call the government district. And there was a third wall, but it was a royal castle, and Castle Ars was a firm castle guarded by a triple wall.

To the left and right of the square stretches the road and many shops and lodging houses connect. This area, the lowest level, became a commercial district, and because of its relatively gentle slope, there was also a slight three-story building.

Boulevard in the front, but many carriages of carriage were passing through the hills with difficulty. The ascent was slowly, and the carriage was proceeding more slowly downstairs.

I don't know what the altitude difference is, but it looks like a pretty tight gradient. Especially the wagon carrying heavy goods was carefully manipulating the horse both up and down.

It wasn't until then that I was relaxed and seen what was going on around me.

The moment the Scotch liner came in, which took longer than we did, it was surrounded by a bunch of tall, muscular, murky, painful men with no sound.

That group, the Dwarf blacksmiths of course, but they whispered, "Good to be here!," or "I've been waiting for you!" and so on. Horses were trembling in fright whenever their voices rang because they suddenly appeared and could be heard in a loud dra voice. I couldn't afford to worry about my horse to calm it down.

Even the audacious Beatrice is cramping his face and has no idea what's going on.

As always, our sign perception doesn't seem to respond to the sudden emergence of the Dwarves.

For once, I assumed something would happen.

Last night, Barlow told me, "I think you'll be surprised when you get to Ars," but I didn't think it was about being surrounded by a large group of Dwarves.

But Barlow, who taught me that, is a little strange, too. He looked around like he wasn't always.

The story changes, but there was something about the Dwarves waiting with their necks long for Scotchliners to act on schedule. At first, he said he was a day or two late, but if he was even a day late, the Dwarf blacksmiths stopped working and were acting as planned as possible at the request of the Blacksmith Guild. Needless to say, the reason why the Dwarves won't make it through their work. Something happened to the Scotch liner, to put it more straightforward, I'm worried something might have happened to my beloved liquor, and the story is that the job will be out of hand.

My mind was trying to escape the reality in front of me - a group of nearly a hundred Dwarves.

(Ma'am, no way, you didn't come by with the smell of the "Zack Collection"... maybe just as the Scotch liner arrived. Probably. Must be......)

Like me, Barlow seems upset by unexpected events and forgets to give instructions to your people. Russell Holt, the escort, is trying to say something to Barlow, but he was held back by Dwarf's wall and couldn't move.

Of these, the calmest was Welburn's blacksmith guild clerk, Johnny Water.

When he deposited the wagon's reins with Scott, he stood up on your stand,

"Blacksmiths! Clear the way!

That's how you scream and get your attention,

"There's also a" Lockhart family carriage, "thank you!

Johnny dared to emphasize the part called "The Carriage of the Lockhart Family," adding that when the Dwarves drew their attention to themselves, they stabbed the stop even more.

"If anything happens to the Zack Collection, it's tough."

At that moment, the Dwarves' voices disappeared.

Despite being a crowded time in the evening, it was as quiet as if the entire city of Ars had been engulfed in silence.

"Mr. Barlow! It was good to go directly to Alliance headquarters, wasn't it? Please guide me!

In Johnny's words, Barlow returned it to me. Then he will give instructions to your men to "head to the headquarters".

Thanks to Johnny, confusion could be avoided.

Maybe he's used to it because he was dealing with the blacksmiths in Wellburn, but all that time he seemed more reliable than his warrior in the war, his grandfather, Govan.

The carriage left for the southeast, to the right and in direction, from the main gate.

Behind them are hundreds, nearly one hundred and fifty spectacular dwarves if they do poorly.

Sometimes we Zach Sextet's face had to travel with the carriage, worrying about the back.

I spoke to Russell, captain of the distilled liquor escort Scotch Guardians.

"Is this always the way it is? He looked pretty unexpected, though?

Russell shook his neck wide aside,

"Not the first time, but you're always about twenty. I'm five times there today... even when I arrived two days late, there were about fifty of us..."

Even he, who should be used to it, seems confused by this situation.

(Still caught by the smell of the Zach collection... it shouldn't be possible, but when people say it's because it's a dwarf, I don't think it's weird either...)

In awe, or slight fear, of the species Dwarf, he took the blacksmiths along the path lined with shops and inns as such a delicate thought came to mind.

About enough, Barlow raises his right hand and sends a stop signal.

The houses around here have a larger chimney on the roof, and until then I don't see any gorgeous signs like the commercial district. Apparently, this is a city of craftsmen.

But it was quiet for that.

Still, it's after four o'clock in the evening and it's probably not a strange time to hear the hammer, but there's a worker behind us, so maybe it's natural.

At the end of the carriage stopped, there was a building entirely different from the dwellings and workshops surrounding it, a heavily constructed building about fifty metres wide on two floors above the ground.

The heavily built doors depicted the Blacksmith's Guild crest - the hammer Hammer and the gold floor Anvil - and were found to have reached their destination.

Barlow will fly his instructions to you.

"The barrel is in its usual place! Match them against the delivery note one by one! ……

He was already back in normal mode.

At first, the Dwarves seem to have lost their temper in their behavior, but sometimes they just hang out for a long time.

From the front door, there was a general gate on the east side, and when I went inside, it was a courtyard there. In other words, from the top, the Alliance headquarters is shaped like "co”. The warehouse is on the north side of the building on the south and west side, where the office and other buildings hit the front.

Its warehouse, but because of the use of slopes, was constructed as if it had been buried half underground, with several large doors lined up about five meters wide and three meters high.

There are pulleys and hooks mounted on the doors, which seem to allow loading and unloading of heavy objects here.

The men manipulate the wagon with familiar hands and drop the wagon carrier at the entrance of the warehouse.

When the door was opened, many crates were seen in the back and the smell of ore and charcoal flowed slightly. And behind that dim, dozens of barrels were seated.

When the wagon is attached to the entrance, several guild employees enter the wagon. Then he cleverly used the rope and pulley to unload the barrels one after the other from the luggage car.

Twenty-five quarter barrels - just over a hundred litres of small barrels - are quickly, but carefully transported into the building. That just feels familiar.

All the barrels brought in by the Scotch liner were stored in the warehouse, and then it was the turn of the Lockhart family carriage. Will Keegan, a squire, moves the carriage, but the situation around it was different.

More than a hundred dwarves surround the entrance to draw a circle with a radius of ten meters, sending a hot gaze. It's like a passionate fan waiting for a famous entertainer. Will, who received that gaze, manipulated the carriage in a way that seemed very difficult to do.

In about five minutes, the carriage is put in place and the cloth that was covered with the sound of bassari is removed.

At that moment, a heavy bass twist by hundreds of men called "Wow!" surrounds the Alliance's headquarters. At that time, their gaze was nailed to an object.

What was at the end of their gaze was a large, black-dyed barrel, unlike the previous Scotch barrel.

It was a “brandy” hogs-head barrel - a barrel containing about two hundred and thirty liters - and the mirror - a flat plate that hit the top and bottom of the barrel when it was put up - had a flat baking mark called "ZL”.

The Dwarves whispered, "That's the example (...) of..." or "Did you come at last..." but their gaze wasn't moving as if fixed to a single point.

In the midst of that blurring, the movement of the Alliance staff stopped.

And the man who seemed to be in charge started a whisper consultation with Barlow.

The discussion lasted two or three minutes as the Dwarves watched the barrel. Looking at the hand gesture, the story seems to follow a parallel line with no sign of an end.

We didn't care. Because the Dwarves were staring at the barrels and talking to each other about "when can I drink that" and "what does it taste like" and they were starting to give me an aura to drink fast.

Did Barlow feel the same way, asking me for help?

"You said the Alliance employees were terrified and couldn't bring them in... in this situation, our employees are the same... what is wrong with them?"

Barlow says so, looking around.

It is certainly stranger not to be nervous in this situation. It had such a different vibe.

Until earlier, guild officials, who worked handily, were also drunk by its unusual atmosphere, complaining that their fingertips were trembling and the rope was not working well.

I nodded to Barlow and headed over to the guild staff.

But before I could speak to the staff, a magnificent dwarf raised his voice.

"This doesn't make sense! This Ulrich divides up here!

Barlow and the guild clerks are surprised by the word, but the Dwarves say the other way around, "Ooh!" and responded with a temperamental voice, and the atmosphere of the place thrives at once.

And I said, "Okay!" or "Where can I carry it!" and so on, leaning over to the carriage with a delightful expression.

Barlow panicked and said, "I'll carry it with us! screaming," but Ulrich didn't mind it and nominated one after the other.

"Gaelic notes! Oigen! Georg! Johann! Wood!

Pretty veteran, but forged with blacksmiths, the five inflexible dwarves come forward.

"Gaelnote, Oigen, Wood, take the rope! Georg, Johan, support the barrel!

The five Dwarves said, "Ooh!" Respond and wait in front of the carriage. Meanwhile, Ulrich was climbing onto the carrier and receiving the rope. Then he crouches in front of the barrel and ropes it with his tame hand. The operation was vivid and finished roping in about a minute.

However, we will not immediately move on to work, but will carefully check the condition of the fastening.

You convinced yourself of the bondage state, and you nodded loudly,

"Okay! That's not enough! Pull the rope on the signal! Me!"

Ulrich's arm goes up. With that signal, the three Dwarves slowly pulled the rope down from the pulley.

With the barrel slightly up, Ulrich silently stopped his arm. Pulling the rope on the signal stops.

(Because of that intention, I thought it would pull momentum... I see...)

So check carefully how the rope is handling again.

You're convinced, you raise your arms again, and the rope is pulled according to it. It's supposed to weigh nearly two hundred and fifty kg, but there's plenty of room on the faces of the three dwarves pulling the rope, making it barely feel the weight.

Where the barrel has risen by about thirty cm, when the arm is level, the barrel will stop rising.

Again, I checked the rope condition and now I started shaking my arm horizontally. As its arm moved, it moved horizontally so that the barrel slipped.

The barrel just came over the trolley, and now I'm swinging my arm down. The barrel slowly descends as if manipulated by Ulrich's arms.

At that time, Georg and Johann waited for the barrel to come down at the trolley, now or now.

I went all the way to the carriage, but there's nothing to do in this situation. I was just watching, but the breathtaking task was brilliant enough to watch and sigh. Without a meeting, I admired their skill in how much ball-handling work - loading and unloading luggage with hangers - could be done.

(I don't think I've seen a professional ball hanging in a long time...)

At first I looked at the sight and admired it, but as I calmed down, I began to wonder if it was supposed to be outrageous.

(Speaking of Ulrich, isn't that Ulrich Drexler, the guild leader? Besides, Gaelnotes is the name of a famous armor maker... the other four have heard the name... I know the guild leader will divide them, but why are these five carrying barrels?

The work was going silently, regardless of my thoughts.

In the meantime, Barlow looked blue and stared, and the other Dwarves watched the work with a silent, serious look.

However, their eyes peeking through their beards had become those of a maiden waiting for her beloved lover.

"Slow down, slow down! Georg! I'll take care of the end!

The last few cm seems to be adjusted by the Georgs waiting beside the trolley.

A small noise called Conn echoes around as everyone stares sweating in their hands. It was a really small noise, but it felt like it sounded so quiet.

I'll take care of the rest.

Ulrich's words also recognize that the barrels were unloaded from the carrier.

The barrel heads to the back of the warehouse with the guidance of guild staff. Pulling the Dwarves' gaze.

Still, there was a scotch of fate left. This is a heavy metal tank of about 20kg and can be lifted enough by one person.

Barlow's employees carefully placed metal barrels on the trolley.

The Dwarves show interest in being unloaded from the Lockhart family carriage, but they are leaning their necks in silver barrels they have never seen.

"This guy... looks like a silver barrel, but it's not silver..."

Ulrich represented the question and hit Barlow.

"What is this guy?

Barlow dared to answer with his expression. Looks like he's going to enjoy the reactions after this.

"This one contains a decade-long scotch. They mixed several different barrel things, each with a different flavor, and I asked the Beltrammer if they were all excellent..."

The Dwarves' gaze changed on the word.

From a frenzied look to a Raptor-like eye for prey at once.

"Oh, is that also the" Zack Collection "..."

Barlow had the look of doing it. I guess it was meant to be a taunt, or a slight return of interest to the earlier confusion.

As the Dwarves gaze nails, all the metal barrels are lowered and carried backwards one after another.

The moment everything entered the warehouse, the air on the field finally loosened.

But that couldn't have been all.