Dream Life

Episode 64: Finding Candidates

Tria Calendar September 25, 2017.

The case brought by Count Granger was settled successfully.

Still, the Liddies don't seem convinced that Uncle Granger will not be executed, but I myself am satisfied that there will be no more interference from the kingdom.

Of course, it's a reassuring ingredient that Granger can no longer get his hands on. He is transferring to the Knights of St. Silver, the Kingsguard, not only unable to wield authority outside the Royal Palace, but also powerless to try to harm us with resentment. After losing his title, there is no way to lay a hand on him who has been dropped by the Knight of Peace and has lost neither his status nor his power.

Assuming you plot to get your hands on it, there's no way the kingdom will allow it. At least the Queen is aware of the danger of stimulating the Blacksmith Guild any more. Besides, his father, the Duke of Norrish, understands that if anything happens to Granger, it will be disastrous for the Duke's family. Both the kingdom and the Duke's house will be closely monitoring the Granger, so if anything moves, they should be disposed of as soon as possible.

I am also supposed to go around to the blacksmiths who will be making weapons this morning, and then check on the candidate sites for distillery construction.

You won't have a meeting with the blacksmiths or take as much time as you did yesterday, so you'll be able to leave King's Capital Ars by 10: 00.

As expected, everyone gathers around 9 a.m. and heads to the village of Tanak, where they went yesterday.

However, a blacksmith's guild worried about us had increased the number of distilled liquor escorts, the Scotch Guardians, from five to ten yesterday.

It's Russell Holt, the captain, who opens the door best to take command, "That was a disaster yesterday," he said bitterly.

I laughed bitterly and said, "It was a disaster,"

"This won't get in the way of the kingdom, and it could have turned out well."

I will be escorted by the Alliance staff and leave the headquarters without a thing.

In addition to the Scotch Guardians, six of us and our squire Will Keegan ride, blacksmith Guildwellburn Branch official Jonathan Walker and headquarters official Jack Harper, and Rathmore Village Distillation Officer Scott Wishkey use the carriage.

The village of Tanak, today's destination, is very close to Ars at five km, and after surveying the village of Tanak, he planned to go around the neighboring village and return to Ars.

In the village of Tanak, they say they make barley and wine for sale to Ars, although not for the blacksmith's guild. They chose it as a candidate for the construction of a distillery because of its high production volume and location conditions. Incidentally, a prior investigation told us that the reputation of liquor in Tanak Village varies greatly from person to person. It's not a liquor that all the people are good at, but it may make a distinctive liquor.

The weather has been nice the past few days, but today the western sky felt slightly unstable with gray clouds dripping in from morning. When I listened to Jack, who lives in Ars, he told me the results of asking a weather-sensitive pedestrian.

"It may rain tomorrow, but they say it feels like a cup today"

As usual, we wear a waterproof cape, and Scott's carriage is the type of carriage that can be fronted upon, so if it rains slightly, there's no problem, but the weather is still better.

Feeling the slightly steamy air, he leaves the main gate of Ars and goes south down the street.

On the western side, the front of the Wang capital, created using the slopes of the mountains, the farmland is spread and dotted with a number of small settlements. Around August, the harvest of spring sown wheat was completed, plus almost the harvest of vineyards, and farmers are now farming in fields of leafy and root vegetables. By the way, the pigs are released, and the pig farming seems to be thriving.

Out of Ars into the streets, the water flowing out of the Kelsas Mountains to the east forms many small rivers. The streets are built with stone bridges, but when it rains heavily, the rivers overflow and the streets are often flooded, he said.

In about an hour I could see the destination village of Tanak.

The village itself was not along the street because it was too close to Ars to be an accomodation town. A settlement is formed about 300 m east of the street, surrounded by arable land.

When I enter the side road to the village, it feels like something is going on with the villagers working on the farm, and I'm looking at this one.

It's not strange to care if a carriage with nearly twenty escorts, a regular carriage that's neither that nor a carriage, enters a small settlement.

They say there are nearly a hundred houses in the village, but because they are relatively dispersed, they don't look so much. However, every house looks split and large, and there seems to be considerable leeway for planting flowers around it.

As we approached the center, we saw a building bigger than the other private houses. There are a number of large barrels lined up outside and it looks like a brewery that is today's destination.

First, to greet the village chief, he goes down the horse where it is in the square, and me, Will, and Jack, three people head to the big house that looks like the village chief's.

You were watching the carriage with the mercenaries, like a village chief, a slightly fat man in his fifties greeted us. He smiles like a loving laugh, but his expression is slightly stiff if he's alert.

"My name is Datas and I am the village chief of this village... So, what can I do for you?

Data spoke to a knight-like up-and-coming Will, worried about who to tell.

Jack glanced at me before Will answered and then started talking.

My name is Jack Harper and I work for the Blacksmith Guild.

Saying so and offering his right hand, Datas took Jack's right hand, much wondering what the blacksmith guild had come to do.

"At the Blacksmith Guild, we are thinking about making distilled liquor, and we stopped here to look at it."

The data is "distilled liquor?" He leans his neck, "but convinces him that Jack immediately fell to his heart when he said," It's Scotch, "or" that rumored liquor. "

"So, do you mean to make that distilled liquor in our village?

I hear the Dwarves love and don't stop drinking, Scotch, and the data shines in my eyes. I think it's cash for the look of it, but given the financial power of the Blacksmith Guild, you won't have a choice.

Jack may be heartbroken, but he doesn't show any such bareback, and he shook his neck sideways in a sober voice saying, "No, it's not yet decided,"

"This time I'm going to ask the inventor of Scotch, Mr. Scott, to see if it's the right place to make distilled liquor... the condition of the water, the original liquor, and so much more, but I'm going to check them out..."

I will give a brief explanation, whilst making data on my eating mood.

"Okay. Let me show you, why don't you take a break at home first?"

With a loving laugh, Datus had ordered the wife-like woman behind him to "get ready immediately".

"No need to worry. There are still other places to turn."

When Jack said no, he pulled back unexpectedly lightly,

"Now let me show you. I was wondering if you could wait a moment."

That's what Datas said and went in the back.

When I come back in a couple of minutes, I say "then" and lead the way.

(Sounds like the Blacksmith Guild has more influence than I imagined. I guess I hear Als talking a lot when it's still this close......)

Looking out through the entrance, I saw several young men running out of the house of Datas. When I went back earlier, I guess I gave instructions.

The village is at peace, with a relaxing air.

But a lot of people are wondering who we are and watching over us. Again, even though I say it's close to the city, others seem to care in small villages.

Join the Scots and head to the brewery. The brewery was large for a village of about five hundred people, with nearly ten men working.

Seems to be making wine now, with sweet and sour aromas of grapes all around. I have no choice but to enter and close my eyes and mouth with many insects like small flies that are commonly found during the wine season.

The Russells had their escort wait outside, and as they went inside the brewery with the Scots, it had become a wide-walled workplace hardened by white lacquer.

"You look cleaner than I thought. And there's plenty of water."

When I whine like that, Scott snorts as well as agrees.

They show me the water they were pulling in, but they were pulling in the spring water directly in the mountains, and there was plenty of water.

When I let him drink the water, it looks like the water in Sawatari is quite cold, the hardness is not so high, and it feels suitable for distilled liquor.

"Nice water quality, too. The building doesn't seem to have a problem putting the distiller down either...... what do you think of Scott?

Ask Scott that,

"Right. I don't think there are any problems with water and buildings. Is it booze and craftsman after that?

The opinions are the same, so get the craftsmen.

When the data goes to call, a muscular man, about forty years old, naked from the back, appears. When you look at us, you're bumping into the data and you're whining about something, but you're far away and you don't hear it very well.

"This man is the Godfrey in charge here. I'm a little bigoted, but my arm..."

Block the words of the data, Godfrey interrupts.

"This one's busy in front of the harvest festival. We don't have to make wine, we have barley shipments."

You're busy, you seem pretty concerned.

Scott looked at Godfrey and said, "You sure are busy this time of year,"

"Could you let me see the taste of the barley wine I made?"

Data whispers to Godfrey, "I hear you're Scott, the distiller."

Does Godfrey know Scott's name or slightly opens his eyes, but he didn't change his expression in particular and remained grumpy.

"It's in the back. Drink on your own. Mayor, I'm going back to work."

That's all I said, I ignored the data and pulled it into the back.

Datas bows his head to us over and over again saying, "It's hard."

Scott replies with a smile, "I don't care," and says, "Let me go in the back," and goes inside. We will follow without delay, but just as vivacious when we come to the brewery site.

Catch a young craftsman and let him see what the barley tastes like.

The color is slightly dark eyed red copper. Looks like amber type barley.

Included in the mouth, but just as warm, I don't feel the refreshment characteristic of beer. There is a slight hint of hop, but the yeast clutter spreads to the mouth along with the sweetness of the malt.

(It doesn't taste bad. It's subtle to say it's delicious even if it's chilled... it just seems like enough degrees. You don't have to be good as a beer if you're going to whiskey... this will suffice for raw materials. Can we use a guy named Godfrey later...)

"Can you do that?

When I say that, Scott nods and agrees.

"Alcohol does look pretty strong. If this can always be done the same way, you'll be a candidate enough."

That's good, but I'm going to try the other barrels of barley.

Scott's expression clouds at the third barrel.

"Quality is not stable. I don't know if it's his arm or if this is particularly bad..."

Indeed, compared to drinking the three barrels, the second was that the fermentation was not sufficient, or the clutter was high and the frequency felt low. Did the third barrel fail to control the temperature or it tastes too sour and vinegar-like? I checked the other ones, but they seem to make a pretty good addition.

(This is why the assessment was wide in the preliminary investigation. There is too much unevenness in the taste. I also think I know why you're not using the Blacksmith Guild. Scott's arm was originally good when I thought of it like this. I've never heard from Beltram that the taste changes...)

The Blacksmith Beltram of Rasmore Village is dwarf-like and loud for the taste of liquor. I guess Scott's brewing arm was good that he had never heard of complaining about it.

"I hope Godfrey comes to our distillery for training...... if he doesn't, it could be hard to make distilled liquor in this village"

I was just like Scott.

It's not about the taste of barley, it's about awareness of alcohol. The management of fermentation times and temperatures is fundamental to winemaking. That's neglected. I mean, me and Scott didn't feel a passion for booze from an artisan named Godfrey.

I asked him to call Godfrey again and if he was willing to train at the distillery, but he said, "Huh? Will you be able to train for another three years?"

Furthermore, when a distillery was created here, he asked frankly whether it was possible to make raw alcohol according to the instructions of the young distiller, but it only ended when he was rebelled, "Can you hear what the young man has to say?"

Me and Scott snort,

"I'm sorry to interrupt."

So I leave the brewery.

I was letting Jack and Johnny go and ask the young craftsmen here and the villagers nearby about the relationship between Godfrey and the villagers, and when I heard the result, it was that they were surprisingly well looked after and had a good relationship with the villagers. Apparently, I'm not even familiar with people, but I just don't like doing well with people I meet.

(That might make it difficult to build a distillery in this village. I don't mind the location, but I'm not serious about breaking the relationship with the villagers...)

Call Jack,

"That's a candidate stop here. I can't help it if there's nothing else good to do, but in the meantime, let's go look at something else."

As soon as he nodded, he went to tell him that he was leaving for the data.

"It's lunchtime, so why don't they have a meal at our house," the data hung to a halt, but Jack gently refused, leaving Tanak village.

I went to see two of the next candidate sites close to Tanak Village, but the water quality was not good or I was unwilling to ride the distillery construction in a conservative village, and in the end, I was unable to achieve much that day.

Reporting that to Ulrich, he said, "You'll never find it just in the first day. I hope he finds it while you're here," he encouraged the other way around.

But then for three days, we surveyed the surrounding villages, but the situation was pretty much the same as in Tanak village, and we couldn't find a suitable brewery for the distillery.

The twenty-eighth day of September, when the eve of the harvest festival was withheld the day after tomorrow.

It was empty that day, and our morale is low. Especially since it's been raining for the last two days.

That evening, while drying my wet body in the rain, me and Scott decided to sort things out again.

"Maybe you don't need to stick to the village. You can make it here in Ars."

Scott shakes his neck to the side in my words, slightly giving up.

"But here's the water problem. And storage."

Indeed, he is right, Ars is at the foot of the Kelsas Mountains, arguably a special fortified city built using slopes. As a result, there is also the problem of domestic water due to the lack of room for the interior area of the walls and the large population for the sake of small cities.

Fortunately, Ars has an abundance of water and is able to cover the domestic water of 10,000 inhabitants. However, the distillery uses more water than just the brewing stage, such as washing barrels. It is difficult to accurately measure the amount of water, but if it could threaten the lives of the inhabitants, it cannot be made here.

What is more, it is unrealistic to install a barrel reservoir in this narrow city.

Of course, I don't need Scott to tell me, and I understand that, too. But because of the four days of idleness, the stupidity spilled.

"Right. For example, change the way you look at it and cut new forests"

Why we were held in a neighboring village.

Scotch needs large quantities of wheat, which is a raw material, and if it's rural, it's easy to get them. It is also relatively easy to secure a workforce during peasant idleness.

Besides, if you are rural, you should also have the right water for the beverages you need for your scotch, and later you should have plenty of coal and firewood to use for drying malt and for fuel in distilled cauldrons.

There is plenty of coal around here in the mountains, so if only roads were in place, there would be little to worry about fuel.

In exchange, when new forests and mountains are cut open to create distilleries, they are needed first from the laying of roads. Not only that, but we naturally need a workforce, and securing it is also a challenge.

It will be necessary to build settlements inhabited by dozens of people, including families, and naturally means must be taken to protect themselves from demons and bandits.

For this reason, we started with the neighboring villages, sometimes for a short period of time. Another reason is that we also considered the Scots and Jacks who are unfamiliar with their actions in the woods and mountains.

Sometimes it's just near Wang Du, and it's rare for demons and bandits to appear in streets and villages, but if you put them in mountains and forests, at least the danger to demons increases at once.

"... right. Would you like to start by looking along the gorge, which is close to Ars"

Scott also seemed to be belly-up, a rarity for a modest him to have his determination up front. He seems concerned about the blacksmiths' expectations but not the results.

"Tomorrow we'll have Alliance officials do interviews from adventurers and hunters. It's more efficient to get into the mountains after hearing the results. Just one more day tomorrow, and we'll go around the neighboring villages."

We decided to survey the neighboring villages for just one more day.