Dream Life

Lesson 21: The New Workshop

Tria history on the evening of March 21, 317.

A feast was about to begin welcoming Dagenhardt Grabsch and the other Wellburn blacksmiths. The place is a newly built workshop, which also combines its revelations.

Who was the lord of the Lockhart family, beginning with his father and grandfather, had come to this occasion. Of course, assuming an emergency, Walt Vassel, the squire head, remains in the mansion, but still comes to pay tribute to the blacksmiths, starting with Nicholas Garland, who is in charge of home affairs, and most of whom have saved their lords in Welburn.

This workshop, but it was incredibly well equipped.

First of all, it's bigger than the Lockhart family mansion, even in the workshop part alone. No, it's much bigger.

A bungalow wooden house - some like an attic, a meeting room that can be used for meetings, etc. - with bright white lacquered and black painted columns and black slate roofs creating a heavy blacksmith workshop atmosphere.

What is even more distinctive is that there are many large doors and windows attached.

From the use of a hot furnace in the workshop, it is made as such, but the first time I saw it, I couldn't hide my surprise that it was even equipped with a ventilator using magic props.

Inside is a state-of-the-art furnace capable of processing special metals - one large furnace and several smaller furnaces - and there are many sturdy wooden tables and walls lined with storage (lockers) as workbenches. They contain Adamantite tools that can be processed with precision.

Next to the large furnace lined up with large machining equipment for distillers - lifting equipment, iron machining platforms, etc. - so much so that even Ars, the king's capital in the Kingdom of Cohm, at the knees of the blacksmith's guild, said that there was no more equipped workshop in the construction.

The materials available were also amazing.

As well as the high-quality steel "Ars Steel” boasted by the Kingdom of Kaum, a number of expensive misrill ingots were piled up, and even rare magic metal Adamantite was available.

Moreover, the material stored here was only a spare. They say the material for the grandfathers' weapons has been sent to Welburn in advance and has been processed to some extent, with a large number of crates stacked in which it was housed.

The fuel used was further crimped.

Coal or charcoal is used in this village, but the charcoal sent by Ars was coke. Not surprisingly, it's just a coke - the one that steamed coal and took out only carbon - but this coke was a high-quality one that removed impurities from the furnace by further earthly attribute magic.

It seems to be very expensive, but it has a high calorific value and is used when applying special processing such as adamantite. Of course, a special furnace is also available.

The ancillary facilities were also not commensurate with this village.

A wooden three-story lodging building is built next to the workshop, with a rally room and dining room on the ground floor, and a large cooking area set up next to it. Two, the third floor part is in the living room and fifty people can stay at a time.

Naturally (...), there is also a large warehouse dedicated to “sake barrels”. This is also a bungalow warehouse, but it is heavy made of gray stone, and it feels like a reduced version of the distilled liquor reservoir in Kuanga Hill. There are nearly fifty barrels of barley and wine lined up inside. It was all brought in by the Dagenhardts.

This warehouse, but they say it's more than five times the size of the original plan. Large bat barrels - barrels for wine containing about five hundred litres - but nearly a hundred can be stored, and the Dwarves will be bringing in liquor at Sharon's suggestion, which seems to have changed the design abruptly.

I heard about this recently, so I don't know the details, but they say this “liquor store" takes more money and time than the lodging building. It has to do with the design change. It was completed the other day and I looked inside for the first time myself.

(Is this still happening? Johnny does everything he can for the Dwarves... but is there such a warehouse? No matter how much Dwarf pushes a lot, it's only for a short time. Don't feel like a waste of something... I have an idea for Sharon... no, that shouldn't happen. Simply because I need it for this period......)

I was thinking about that as I looked inside. Sharon, who was lying next to him, said, "Was it also something that bothered you?" 'Nothing in particular,' he replied. Apparently, he was talking to himself unknowingly.

And now we're in the lodging assembly room.

Nearly a hundred people can gather in this assembly room at once. The size is about three school classrooms combined, about twenty meters wide and about ten meters deep.

I also thought this assembly room was a waste.

Blacksmith Guild official Jonathan Water explains that both this lodging building and the adjacent workshop are facilities for blacksmiths who learn distiller manufacturing techniques, but only the Blacksmith Beltram in the village of Lasmore should be taught, precisely by about ten people at a time.

Think of it that way, it's too big for this quarter of the scale. Whatever the apparent reasons, it is clearly the assumption of a skill assessment meeting to be held in April - the other day, a notice of the holding has been formally received from the General Headquarters of the Blacksmith Guild.

(Again, the lowest (...) hundred means Dwarves are coming... If fifty people stay here, then the remaining fifty can stay in the three houses in the village...)

There are currently three houses and taverns in the village of Rasmore. One is a Black Pond (Black Ruff) pavilion that has been around for a long time, but the other two have been built since distilled liquor scheduled flights (Scotch liners) started visiting villages. The names are Distiller (Pot Still) Pavilion and Sake Barrel (Cask) Pavilion.

This village-like name, but a wooden two-story inn built in the heart of the village, competes with liquor and cuisine and is now a relaxing place for villagers, especially vigilantes.

The capacity of these three houses totals about a hundred, so it would be possible to accommodate even the fifty blacksmiths who cannot stay in the lodging building combined with the staff coming from their respective branches.

The preparations for the feast proceeded solemnly, with the appearance of a bottle containing the Zach collection. At that moment, tension runs among the Dwarves. I guess instinctively I felt that was a long aged liquor. Until then, the voice of the chatter sounded deliberately, but in an instant the quiet dominated the assembly room.

(I wonder what would happen if we did the "Eleven Years" show here...)

In order to express welcome and gratitude from the Lockhart family at this Mastery Assessment Meeting (event), we plan to behave as "the oldest Scotch in the world", or a Scotch from 3006 years old.

I confirm the flavour, but there is more clutter than in the next year's 3007, and as far as I'm concerned, it's not a liquor that I'm comfortable with. As a pastime (...), it is not for sale and it is decided to "drink only here” tasting the world's oldest distilled liquor.

The purpose of this event is to prevent Scotch from spreading the awareness that the more you put him to sleep, the better. In fact, it's often better to let them sleep for about a decade, but I'm trying to make the Dwarves realize that it's not that simple.

This is also associated with the ageing of seawell wines.

Even in the previous world, despite the flooding of information on the Internet, quite a few people thought that red wine would taste as good as they put it to sleep if they put it to sleep.

In fact, the grape varieties, how they are made at that time, and even how they are made determine the highest points of maturation.

It is not uncommon for a wine about ten years to be more balanced and tasteful than a wine that has been put to sleep for thirty years. However, for the same wine, the price is often higher from the point of view of rarity, but the flavour is not always proportionate to the price.

Of course, I know what it's like to say it's delicious because I feel like I've lost money if I don't think it's delicious.

I can tell whiskey the same thing.

Scotch and cognac put to sleep for thirty or forty years are not necessarily delicious. Sure, there are many scotches that can be described as excellent, ranging in age from thirty-five to forty years, but there's nothing that makes them hectic.

Personally, I preferred single malt whiskey for about twenty to thirty years or, more clearly, twenty-three to twenty-five years. Except for the single cask - the one that hasn't added another barrel of whiskey - and especially the cask strengths - the one that hasn't been hydrogenated with the single cask whiskey, that is, the barrel-bottling whiskey with nothing on it.

It's a long story, but I don't want to create a common sense that maturation is “best.”

(Even so, I guess the rich will buy it up and it will hold up long-term maturation...)

Of course, today's welcome feast will not serve 3006 years, and the Zach collection of 3007 years will behave.

The Dwarves of Welburn have still never spoken of the Zach collection, so they are happy enough to do just that. Even though it hasn't started yet, so much so that there's a Dwarf staring in tears at a bottle of crystal glass that contains the Zach collection.

Exactly. There's no difference that 300 people keep staring at, like the general headquarters of Ars, but they keep looking at the bottle even during my father's welcoming greetings, and furthermore they don't even seem to have the words of their own representative, Dagenhardt, in their ears.

Of course, he doesn't seem to care about the Dägenhardt himself returning the greeting, which doesn't feel like the usual hiccups.

(When dealing with Dwarves, it's better to let them drink it first...)

For once, I had suggested to my father that after the tasting of the Zach collection, I should say hello, but my father, who had not seen what had happened in Ars, did not fit in with "whatever it was, then I am out of courtesy". But now I seem to be rethinking that idea. The look on my father's face is flashy, so I'm sure it is.

My grandfather noticed that, too, and he whispered to me, "You're the partition". When he conveys his acceptance by nodding small, he stands up and declares, "Then we will do a tasting of the Zach collection".

I have a crystal tasting glass, just like I did in Ars, and Liddy and the others pour out the Zack collection.

From here on out, we merely reproduced the events of the general headquarters of Ars in a reduced scale, with nothing to highlight. Other Lockhart family officials besides us had a stunned look on their face, with a frightened look that even a rigid grandfather would not normally show. To the extent that it impressed me, which means that there has not been any particular problem.

When the tasting of the Zach collection, or “ritual" - a state that can also be described as a kind of trans state, the practice of tilting the glass as you say, and shouting at the end (?) - is over, the usual cheerfulness finally returns to the expression of the Dwarves.

When my grandfather called out, "I'm sorry to bother you so far this time," Dagenhardt said, "Oh, my God, this one's pushing me. Never mind," the glass - it's turned into a three-year scotch - lists.

But when the bottle that contained the Zach collection enters the eyes of Dagenhardt, he forcefully declares, "If we are to get this guy, we must strike the sword with the will to die".

My eyes weren't laughing then, and my grandfather accidentally said, "You don't have to do this. It would be the best weapon you can make. That's enough for Nong," he said, "I don't think so. Be sure to make something convincing. The distribution of the Zach collection is hanging," he said, further burning his fighting spirit. And the other Dwarves said, "You're right! Endorse."

I'm sure you'll keep waving the hammer until you're convinced.

My grandfather shook his neck small and sideways with an indescribable look, trying to tell me something with his eyes towards me. I haven't put it into words, but I can understand what happened in Ars I told you about, and I guess I tried to tell you about it.

Beltram joins the conversation and jocks, "It's delicious liquor". It's the contents of that jock, but it's not Scotch today, it's got Welburn ale in it. He seemed happy to be able to drink local liquor from the land he used to live in for the first time in decades.

The Dwarves said to that full grin, "You're good. You can drink all you want Scotch," he said.

It's not as disgusting as words, and the fact that you look genuinely jealous makes us laugh at each other unexpectedly.

"I'm not all-you-can-drink either. Hey, Zach," Beltram tells me with a face that looks out of his heart.

"Oh, the cost of Beltram drinking is the cost of maintaining the vigilante's weapons and processing the distiller. It's about a day full of jocks. Well, still more than the blacksmiths in Ars."

Twenty-five dwarves in my words simultaneously said, "I'll replace you whenever you want!," he said, adding, "Beltram alone, it will be hard. If you don't..."

To be honest, there aren't enough blacksmiths. The village is joined by more than a hundred new crossbows, Ishiyumi, for two hundred and fifty men of martial artefacts, and Beltram and his wife, Meena, six of his disciples, Kurt and Doris, coming from Welburn, and Heinz and Marc, his disciples, coming from Ars, carry out maintenance of the martial artefacts until dark every day.

But when I say that, I seriously feel like this village is overflowing with dwarves, so I can't speak.

Strange thing is, Dwarf blacksmiths never suddenly show up here in the village of Lasmore. It is very rare for Dwarves to visit this village because adventurers are not here originally and mercenaries do not leave the streets.

I've asked Beltram about it before. As for blacksmiths, they won't go on their own to towns and villages where Dwarf blacksmiths are located unless they are invited or recommended by the guild.

This is a gentlemen's agreement or something like benevolence, which seems wise to prevent useless trouble.

If a Dwarf blacksmith who does not like the place leaves the land, once he has gone to the general headquarters or a large branch, he chooses to set up a workshop there or work somewhere. Because there is plenty of demand in a big city, and there will be no problems. The vacant land will then be recruited at headquarters and nearby branches and, if applied, seconded.

The problem here is mainly alcohol entanglement.

When the Dwarves get together because of the good liquor, naturally, the liquor in the place is consumed. That way, people who want to drink delicious alcohol won't be able to drink it.

As a benevolence for drinking (Dwarves), we regulate ourselves to prevent such things from happening.