"You're kidding me!

After I left the last one and opened all the crates, I was rough.

There was electric shock around me in the room, and the floor at my feet was red-hot because of the sudden heat.

Why is it rough?

"What do you mean, you don't have a hit?"

Kick the last crate that was nearby.

Apparently there was an explosion trap set inside. It was detonating shortly after I kicked it off, but I can't do any damage to the rough one. It was the last crate, but it's still a fake with a trap set.

"Uh, please calm down, sir."

"That's right."

"I didn't realize we were bad, too."

The three of them forgive me for trying to calm me down.

Inside the room where the crate was, it was vandalized by electric shocks and flames, but there was no damage whatsoever to them either.

The three are intact thanks to Melissa for building a defensive junction right after I roughed them out.

"No, you shouldn't have realized what it meant for the adventurers in the room to go home because I was so annoyed to pull a hit."

At first, I thought I was out of the ruins for treatment because I was hooked into a Mimic trap, but some of them had trap-sensing skills, so I realized at that stage that all the other crates were trapped.

So I left the room with no eyes on the rest of the chest.

I jumped to pull the hit without realizing what that meant.

Nevertheless, we are only adventurers stealing treasure from each other. For once, he cautioned me that I should turn back, and I decided to keep it in my liver as a tuition fee without resentment.

"What do you want to do now?

I don't need you in this room anymore.

"... go home"

Today, we decided not to get any more energy to continue our search for the ruins, but to leave them.

Every time I open a crate, I get exploded, Mimic bites me, Mimic makes me hit you, and I make you poison me. That was repeated. I'm tired.

Three hours later.

I was finally able to escape the ruins.

I was tired of taking on all the traps that were set on the crate, and I had only one person rest in the tent first, asked Sylvia to prepare an early dinner, and asked Ira and Melissa to confirm the loot outside the tent. Damaging is not a problem at all, but the fact that I was exposed to a trap was wearing me out.

Nevertheless, I haven't done anything. I had something to reflect on as a leader, so I was thinking.

Even though I was able to reach a room with a crate in about half an hour after entering the ruins, it took me three hours because I was lost. In the meantime, thanks to encountering demons, it was saved that we got some fine demon stones.

The reason I was lost in the road was whether my habits had not fallen out when I was exploring the labyrinth or I was walking to a completely different place from the entrance and exit because I was walking without mapping in the ruins.

Once again, I see the importance of mapping.

Starting tomorrow, let's do a good mapping.

But I'm not willing to map where I walked again today.

So let me give you a little cheat.

"Labyrinth Manipulation: Map"

If used in the labyrinth, a skill that displays a map in the labyrinth in the corner of your vision, but when you use this outside the labyrinth, your walked path becomes a map and appears in the corner of your vision. It won't appear too far from where it is now, but it can be enough to make a map of the site appear right near the site.

Draw and copy on paper the map displayed in the corner of your vision.

I'm doing this because I wanted to try to act like a normal adventurer.

Ordinary adventurers determine the way forward by mapping them as they walk.

Even while I'm exploring, if I use my skills, I'll be able to explore the back without getting lost, but then I'm cheating and it won't be our experience.

So after tomorrow, I was allowed to use my skills so that I could continue for what I walked today. This should still be an experience.

Plus, I've been looking at maps and noticed.

"Your husband, dinner is ready."

It tells me that Sylvia came into the tent and was able to eat.

I've almost drawn it up already, so I'll just have to wait a little bit.

"This is a map inside the ruins."

Sylvia, who was walking at the head of the party and paying attention to her surroundings, apparently just looked at the map and found out it was something inside the ruins.

"But it's a funny ruin, isn't it?"

I noticed it after looking at the map, but Sylvia probably noticed it from within walking.

The size of the ruins when viewed from the outside is about 30 meters high and only about 50 meters long on one side. Nonetheless, even though we were lost, it took us three hours to get out. It's not the kind of time you lost a maze 50 meters long.

"Is the space expanding inside?

Even the labyrinth can create such a hierarchy.

But if I put a trick like that in place, the magic consumed can't be built by me right now without interruption. In addition, even if built, enormous amounts of magic will be consumed to maintain it, so the magic gained from adventurers visiting the labyrinth will not be enough, and they will soon become dysfunctional.

If you're looking for a wide hierarchy in the first place, if you're a labyrinth with a huge amount of land left around, you can simply dig a wide area.

"What are you doing?"

Silvia and I are looking at the map and Ira and Melissa, who couldn't wait for dinner, come in.

They don't start eating even though I haven't even arrived at the table because they set me up, the Lord.

"You were making a map."

Ira and Melissa also look at the map from the side.

"What do you think?

"I'm pretty sure the space is expanding first,"

We can compare what it feels like when we walk to the map. At least we can assume that there is nearly a kilometer of one side in the ruins.

I can't speculate any closer because the place we walked was too gutsy. I would have gone back to the exit in a way that would have gone to the wall telling, which is a tactic when going through the maze properly, but if I had noticed, I would have been out in the wrong place.

"Is it possible that the structure has changed?"

"I guess so. Look at this place."

Point to a point on the map and tell them to see where they are at the end of the line.

There, the other side, which separated one wall despite the end of the line, was also explored. I know because it's the way we walked ourselves, but we've never hit the end of the line.

"This place is on the way to the room where the crate was located. Probably, but I think the wall that's at the end of the line was really a wall in the middle of heading for the room. But I guess I did a lot in the room and the walls opened over time."

"Is that what you mean? Excuse me."

Sylvia apologizes for leading the party.

I had lost sight of the possibility that too many structures would change and the walls would disappear, concentrating on the method of walking to wall telling.

As it went in a different direction from the entrance and exit, I lost my way.

Of course, at a time when we couldn't reach it after an hour, we gave up our way back to the Wall Herald and took a full walk through the ruins.

"In the meantime, now you know how important the map is."

If you had made a map from the beginning, you would have also realized that it was a wall from the beginning. That would have allowed us to get out of here quickly and without getting lost.

"Let's go upstairs as fast as we can tomorrow"

They all snort at my words.

Nevertheless, I don't feel like doing anything more today, so I'll just go to bed when I have dinner.