It is not agriculture that we have to do in the first place.

Find an unidentified Labyrinth Lord.

Unfortunately, it was not possible to find it just because of the fact that it was involved in the Estore Empire.

It's time to start on the clues we've been holding for a long time.

"According to Noel's old trust, there are five known labyrinth owners."

Except me, Rio, and the king of the kingdom of Metis, the two of us.

Labyrinth lords of a city centered around a labyrinth called the Labyrinth City in the Kingdom of Estalia.

Labyrinth lord of the labyrinth in the Gardis Empire.

It is likely that one of them is a labyrinth lord who has come, for example, to produce giant demons.

Among them, the labyrinth lord of the labyrinth city in the Kingdom of Estalia is the one I am considering investigating this time.

The reason I chose it earlier was because of the difficulty of visiting the Gardis Empire.

"... isn't war going to be avoided after all?

"Yeah......"

Ilis nods with a dark, sinking look.

She had used a handout who had been working as an adventurer to gather information on both the Kingdom of Estalia and the Gardis Empire.

One of the things that bothered me was that the Gardis Empire was preparing for war.

Although this information is not published because it is a military operation, it is not that secret, so if someone familiar with the information examines it, they will soon know that they are definitely trying to wage war.

The country adjacent to the Gardis Empire will become the Glenvarga Empire if we were to wage war because there is only the Glenvarga Empire ruled by Rio.

War in other countries.

This time, we decided not to get involved in this one.

If I, the adventurer of the Kingdom of Metis, join as a force on the side of the Glenvarga Empire, I will attract unwanted trouble, and I will get into trouble. I personally have a desire to help Rio, but this time we just have to ask ourselves to do something about it.

Above all, I can't be investigating anywhere that could be a battlefield from now on.

As a result, the investigation of the Gardis Empire lagged behind.

"So, I want you to tell me about the Esterian kingdom in question"

I knew the least amount of information as an adventurer, but I don't know the details.

You should hear from Illis beforehand.

"I wasn't visiting because I was a long way from home."

Kingdom of Estaria.

It holds a labyrinth between the first and fiftieth floors in Esterbul, a vice-capital that flourishes as much as the King's capital, the heart of the kingdom. He lives off the labyrinth with a variety of supplies, like Alistair, and seems to be a very prosperous city.

However, what is decidedly different from Alistair is where it is thoroughly managed.

All the information on demons coming out in the labyrinth is disclosed in the Adventurer's Guild, as well as the location of the resulting material.

Above all, the amazing thing is that if you make a request, you will be able to get the material you wanted somewhere in the labyrinth.

Of course it's not 'anything'.

Only the requested items are installed.

There's definitely a Labyrinth Master.

Because there are those who manage it, there is no such thing as regular structural changes that change the labyrinth, and there is no such thing as demons moving habitat. If requested, it can be prepared in its labyrinth and can be newly installed if there is no problem with the use of magic.

I know because I'm a labyrinth lord, but that's absolutely impossible without someone to manage.

It is also a possible succession to the next generation.

Esterbourg's prosperity has already lasted for nearly 300 years.

For that long, it is impossible for one person alone to continue to manage. Even if the elves of long-lived species were labyrinth lords, they have exceeded their average life expectancy by nearly a hundred years, so it is certain that generations are changing.

No matter how long you've been a labyrinth lord if you're human, four or five generations have changed.

"Generations cannot be changed unless they are trustworthy."

If the next generation of labyrinth lords were greedy, it would be terrible.

It is also possible to use all the resources obtained from the labyrinth solely for your own benefit and to use the demons that can be produced militarily. Of course, it's not like we can create infinite more than the limit of magic power exists. But there's no way to get magic on a regular basis, so it's the labyrinth that can be a very dangerous substitute for some opponents.

But so far, they've never been used for anything like that.

It is used only to thrive the Kingdom of Estalia.

Definitely letting the next generation of labyrinth lords be determined and inherited by the modern labyrinth lords. Otherwise, it is difficult to harmonize policies that far for a long period of time.

"So, there are some candidates"

Iris was also looking into the area beforehand.

First, a lord ruling Esterbourg. This nobility can be assumed to have inherited the status of labyrinth lord at the same time as the inheritance of the housekeeper, as Esterbul has continued since the beginning of its creation.

For the same reason the heavy minister also applies. It is also easy to unify the policy because it will be inherited by the family together with the family governor if it is also the chief minister of the grand aristocracy that governs the subcapital.

inheritance, nobility is suspicious in terms of

"Next in line is Adventurer Alliance Guild Master"

Diving into the labyrinth is an adventurer.

For this reason I can say that adventurers and adventurer guilds are more apt to manage the labyrinth. Above all, the destination for making demands was becoming the Adventurer's Guild.

"They say the guild over there won't take turns unless there's a big problem or the guild master dies suddenly from an injury or illness, and they're starting to take turns in their 20-year tenure"

If the adventurer is old too, he retires.

Adventurers who can save money by the time they retire are rare and often work in detail, mostly using handouts they noticed as adventurers to get jobs that can even be done by an old body, or to undertake newcomer education, etc., from the Adventurers Guild.

The most popular of these is the inauguration of the Adventurer Alliance as Alliance Master.

When it comes to the Alliance Master of the Adventurer Alliance, he is the one who holds the Adventurer together. When a compulsory request must be made, it is necessary to follow the Alliance Master's instructions.

Essentially, you have to be recognized for your arm's length to wrap up a rough adventurer. Sometimes they buy practical abilities and become guild masters from guild officials, but such guild masters are seen below from rough adventurers. I try to choose among the powerful to avoid such problems.

Esterbourg's Adventurer Guild has adopted a similar approach.

What makes it a little special is that I have a tenure?

However, having a tenure also means that it is easy to decide when to retire and that succession to the next generation will be smooth.

"There are other historic cities where it seems easy to fall into the category of labyrinth owner."

"Is that about all you can find out here?"

So far, I only have a clue about 'smooth inheritance'.

The rest had to be looked for after I went to the site.

"So my next destination is Esterbourg in the Kingdom of Estalia, okay?

"That's okay, but can we leave in a month?

A period was set aside to prepare various things in advance.

It's just too long to prepare.

Ira says we can leave right away because we have all the information.

"... let's take it a little slower"

"I don't want to leave my children."

That was the reason, as Ira would say.

Being a family member, they are free to come back to the mansion with the children because I can call them by, but only I have to stay on the ground forever.

My plan is to stay a couple of months so I won't be able to see my newborn child.

At least I want to be around Alf and Sophia for about two months.

"No problem. The Labyrinth cannot escape."

The meeting came to an end at that word of Illis.