Ilkite Labyrinth Basement, 51st Floor.

The sight that was spreading ahead of us using the transfer magic formations that were in the snowfields was a wilderness covered by bright black clouds that were still likely to fall lightning.

But we're not attacking the wilderness.

There is a huge museum in the wilderness.

"Again, the space is manipulated"

Melissa confirmed it from outside the building. She'll report it.

The exterior of the museum is something like a five-story old-fashioned museum that extends 100 meters from left to right. However, they have walls that look old-fashioned but are well maintained. Well, it's not like anyone in the building is taking care of it, it's just being kept in optimal condition by the power of the labyrinth.

The hall is wide just from the outside. However, because magic distorts the inner space, we do not know how large the inner space is.

At that time, lightning falls in the distance.

Place clearly dangerous from the atmosphere.

That's why I can't avoid it.

"The metamagic team is in the hall."

Check the map again.

Even so, I just decided that there was a metamagic formation inside the hall because it couldn't capture the reaction outside the hall. And I can't check on the inside from the outside because the space is distorted.

This is not a situation where we are discussing whether we should or should not go in.

"If you want to move on, you have to enter the hall."

"You're right."

I don't mind, but Melissa tells me to push the gate of the hall.

At the end of the entrance, the first and second floors were blown out. However, no stairs can be found to go upstairs as far as you can see.

It is not a height that cannot be reached by jumping. However, I knew the labyrinth couldn't have been that easy to attack.

Iris generates the ice column and flies it. But it smashed like it was held back by an invisible wall when it reached the second floor.

"You should give up and honestly go back."

"I don't have a choice."

To the left and right of the entrance is a hallway lined with doors. It is a hallway lined with doors at equal intervals, but the long spacing between the doors makes it possible to see the large room that is spread across the door.

Another destination is the large door in front of you.

At this point, it exceeds the size of the hall seen from the outside.

"So, where should we start?

"Ordinary adventurers seem to explore the treasures in the building."

I know what the basement 51st to 55th floors are like with prior offensive information.

There are undead demons in the hall, scratching demon raids while exploring the hall to find chests containing treasures.

The trouble is that the demons that emerge are undead. I'm obsessed with exploration. Not much, my guard against demons is neglected, and I'm mortally wounded. And some undead turn their mortally wounded counterparts into the same undead as themselves.

For this reason, the exploration of adventurers was cautious.

"I'm interested in the treasure, but by the end of the day, we're going to be moving on to the 60th floor, so let's prioritize moving on."

Check the location of the transfer magic formation from the map.

Turns out it's in the second room from the back of the hallway on the right.

I couldn't get the internal map to be displayed from the outside, but this way I could know to get the internal structure in my hand as well.

"The big room in front of you is the dining room and safety zone."

Noel, who checked safety from the map, was opening the door, peeking into his face and checking the interior.

The large room is in the dining room and various ingredients are stored in the right condition. It is also well equipped to cook and the dining room is set to prevent demons from leaning against it, thus allowing tired bodies to rest in previous searches.

There are a number of long tables lined with bright white tablecloths, illuminated by chandeliers suspended from the ceiling.

Visiting the labyrinth is an adventurer, so you can rest in places you have never tasted before.

Well, it's a place we don't need.

"Not this way."

Pull Noel's hand and head to the one with the hallway.

"Hino!

As soon as I tried to enter the hallway, a small screaming Sylvia hides behind my back.

"What's up?

"Oh, the..."

Sylvia pointing to the back of the hallway.

"You know what?"

You can't look like a snow elf.

But the map showed the reaction, so I figured out what Sylvia had reacted to.

"You know what I mean."

……

Sylvia snorts at my words.

There is a ghost (ghost) ahead of her finger. The aim is to steal their liveliness by touching intruders like us.

I can't capture any signs other than Sylvia without cleverly hiding and focusing my consciousness. However, Sylvia, who is sensitive, seems to have sensed it just because she came close.

"Don't you like ghosts?

"The undead is fine. What I have reacted to is the strength of the resentment the Ghost has."

Only 'Collective Ghost of Resentment' is shown on the map.

It doesn't even show how much resentment has been gathered to keep you present as a ghost. Even if it didn't show up, I don't have a problem with it because I don't need it if I'm going to defeat it.

"What forms that ghost is the soul of the adventurers who died challenging the labyrinth. I'm starting to resent you for envying us."

We're going into the hallway and going a little further and attacking from behind where we're alarmed.

I felt so strongly the hostility emanating from the Ghost that Sylvia got scared and couldn't move from behind me.

"Look, look at this."

Head for the hallway with Sylvia stranded behind you.

Ghost waits for Sylvia to get scared of the atmosphere in the hall, or even unwittingly close to him that his presence is being noticed.

"This is what this is about!

At a different moment, reach out and touch Ghost's body. It is a Ghost's body that cannot be shaken by nature, but if it is holy, it can interfere with Ghost's body as well.

Ghost rumbling in my hand. I feel like I'm grabbing my neck and strangling it.

The ghost's body fogs and disappears when he closes his hand to squeeze it as-is.

"It doesn't matter what resentment they had. Instead, it's best for the Ghost to wipe you out."

A bunch of ghosts come out noticing that their buddies waiting in the front row were wiped out. However, because there is no entity, it appears in the hallway through walls and doors.

Sylvia closes her eyes. A dagger that was intentionally shut out and swung down the information given by the Ghost was slashing the Ghost.

I was struggling against Ghost elsewhere.

"Until now, I guess we're just going to be hit unilaterally, but we're going to be relentlessly defeated in the hallway indoors,"

Ignore the room with the treasure chest along the way and reach the room with the transfer magic formation.

The room was in a bar, lined with a number of circular tables.

"Ah, Crate Discovery"

Ira is finding a hidden chest under the table and pulling it out.

Crate in position to be found if carefully explored at the entrance of the room. It's a trap, unfortunately.

"Don't ever open it."

"... I know, I know."

Ira, calmed down by the attention she received from me, also checked the map and realized that the chest in front of her was a trap.

The moment you open the crate lid, the spiritual body that was stuffed inside the crate pushes over to take away the liveliness of the one who opened it. Ordinary adventurers have the power to be deprived of all their vitality just because they have plundered. We'd be able to stand to open it, but we don't have to open things from ourselves that we know are traps.

"And you're a magical formation placed in a very disgusting place"

An arranged shelf of liquor bottles behind the bar.

It was hidden by a liquor bottle, but it was a mechanism that emerged by moving.

"The adventurers who can get here seem to be rare, so I didn't know the details because I only got the old ones"

I'm not blaming you.

Move the bottle in the large shelf to make the transfer magic formation available.

By shedding magic, you start to emit light. At the same time, massive ghosts appear through the walls of the room.

"Chip, the wall doesn't make sense!

You don't have to deal with them.

Move the hierarchy in a hurry with the Transition Magic Formation and the view in front of you will turn.

"Phew."

Breathe out and rest.

But raise your sword, perceiving that it is not if you are resting immediately.

"Mars!"

Ira, who was right behind me, holds my back and supports me.

But he didn't make it entirely on the defense of the Duh, and he gets blown away with Ira big time behind him.

"... you okay?

"I'm fine. Isn't that the problem you've been waiting for more than that?

"Not really."

Ghost that can slip through walls.

No wonder you could have crossed the hierarchy if you cared about it.

Use [Appraisal] to gaze at the demons who are attacking Silvia and wielding their swords where they were.

"Deceased Armor (Living Armor)/Crimson"