It became known to the spirits that they were doing everything they could for the resurrection of interaction, and the spirits' preference for Crow became a blue ceiling. Not only was the long-standing exchange revived, Crowe's achievements and fame became known to spirits living outside of Illustria.... it's going to be a headache if the person asks.

Regardless, the spirits who tried to repay Crowe's gratitude heard that Crowe wanted information from everywhere, and then proceeded to gather information. Thanks to this, Crowe's information network has begun to improve to a lesser extent than the Alliance or even a smaller country.

That's why... this information came in.

"A sign of stampede?

Yeah, it's kind of like that near a dungeon in Manastera.

The information brought by the Spirit from Manastella reached Crowe via Shanoa.

Stampede... it was definitely a phenomenon where dungeon monsters were overflowing, right?

"Well... you know Crowe better than the Dark Spirit. You're a dungeon master, aren't you?

Hmm?

Asked by Shanoa, Crowe explores his knowledge. Apart from the knowledge gained from Lanobe or something, there is also the knowledge that Crowe acquired when he acquired the Dungeon Magic. I've never consciously used that knowledge.....

(Hmm... sure. I don't remember learning... the information installed when I became a dungeon master...?

According to that knowledge, Stampede is...

Sometimes the phenomenon of a large number of dungeon monsters spilling out of the dungeon at once is called "Stampede." The causes of stamping are considered to be as follows.

1. If the number of Dungeon Monsters is too large relative to the size of the Dungeon, some Dungeon Monsters may leave the Dungeon to eliminate overcrowding. Typically, they leave in three or five places, but sometimes they can be a pseudo-small stampede if they are a type of herd or form a temporary mix to prevent them from being attacked by adventurers.

2. Dungeon Masters may unleash Dungeon Monsters for the purpose of efficiently harvesting the required magic elements. In this case, the Dungeon Monsters are tasked with taking the bait back into the Dungeon (even if not all individuals), so the range of activity is automatically limited. As a result, the impact on locations far from the dungeon is limited.

3. The Dungeon Master may release a large number of Dungeon Monsters with some intent. In this case, it is mostly hostile and strategic intent, rather than interests as a dungeon or dungeon master, and therefore most dangerous as a stampede.

4. In rare (rare) cases, stampedes may occur with dungeon nesting. The dungeon seed produced by the dungeon core often spreads to new places drifting in the wind. In this case, it is unlikely that the dungeon seed will grow into a new dungeon. However, if the Dungeon Core "entrusts" Dungeon Seeds to Dungeon Monsters to unleash them outside, Dungeon Monsters' ability to move and explore will dramatically increase the likelihood that Dungeon Seeds will reach their place of fertility. However, there aren't many Dungeon Monsters unleashed at this time. Even if multiple dungeon seeds are unleashed with each monster, it is often not a threat because each herd is heading to a different direction.

5. If a dungeon dies for any reason, monsters that lived in the dungeon may move in search of new breeding grounds. In this case, almost all of the dungeon monsters move at once, resulting in an extremely large stamping.

(... hmm. What kind of case does this stampede fit into? Could it affect the Theodoram Siege, even if it seems to affect Manastera's national circumstances?

In some cases, it was a crow who frowned and wondered if it would be troublesome, but I noticed another point.

(... are humans aware of this?