Grandpa the Spirit Tree looked far from the mountain hut where the village man guided me. Is Grandpa the subject of any sacrifice in this village?

"There's a strangely large tree over there, but with your divine tree or something?

"Hey, I didn't do anything else. It's just, uh, hurting that tree all the way around. You shouldn't be too careful."

"Heh... is it sneaky? Is something living here?"

I don't know. Bonzo and this kid saw fireballs flying back and forth in the middle of the night. Oh, I said, I trembled... sleeping piss drooling bullshit (shit) Bye. "

Ho, is that what's going on? Isn't fireballs about spirits?

When I thanked the man who guided me, he told me to tell him if anything happened and I went home. The cabin isn't going to collapse enough, no, I'd rather say it's solid, but to the extent that it doesn't leak rain, it would be tough to prevent a gap wind. It needs to be repaired to a discreet extent somehow. Or do you think he's sleeping in a sleeping bag? Even so, they'll need repairs either way. I guess the village chief expects that anyway.

Now, from now on, we're going to live in this mountain hut. In fact, I tend to be away because I live in an apartment on Earth, but let's just say I walk there all the time. So, it's time to go back to Earth from here...

"I'm Gonna Dungeon This Mountain Hut"

Can you do that? Yes. '

"I don't know if I'll give it a try, but maybe."

'Uh, but if the mountain hut suddenly turns into a cave, wouldn't you be suspicious?

'No, I don't think we're going to turn it into a cave, maybe...'

Conclusion. It didn't cave. It looks the same as it has always been, it just seems the roof and walls have been reinforced. Keep to a safe level, as too much dungeonization may create discomfort. At least, as long as we can get back and forth with the cave at the dungeon gate, we'll be fine. As an unexpected effect, the dungeonization eliminated the worry of suffering from rain leaks and gap winds. This alone would be a sufficient achievement. That said, I need to repair just what I see...... that dungeon wall is indestructible?

Failed. I should have done the repair before the dungeonization. Dungeoned plate walls do not accept saws or nails even for repair, and each time they are partially undungeoned, they appear to have to be machined and repaired. Why don't we just disarm them all at once? If I did that, I wouldn't be able to open the dungeon gate for long. I just have to do it.