Two days later, we arrived in the town of Banks. This town is not an aristocratic territory, but a free city, and it seems the delegates run the town on a council system. Sounds like an old Japanese sardine. Also, it's important, but Yalta isn't strong enough. Because of the character of a trading city where different races come from different places, Yaltaism of subhuman exclusion seems not to be dealt with. Good thing, um. Good thing.

In the meantime, I went around town and explored the inn that seemed like a long stay - that's what I noticed. I have a life in a condo, a job in another dungeon. I can't be here all the time, but how do I explain how I tend to vacate the inn?

To conclude, there was no need to worry. There is little snow here in the vicinity of Banks in the winter, and merchants and caravans come and go from all over the country during the winter. In the name of herbal research, I was convinced to say I was going out and listening everywhere. Instead, while I was vacating the inn, there seemed to be a drawback to receiving the inn bill, but I was asked to accept it because I did not know when I would return there.

Two and a half pieces of silver for one night. Ninety days on a three-month contract. Total, two hundred and twenty-five silver coins, two gold coins and twenty-five silver coins. Hand-held and adequate. Thanks Horn, and Dime.

Merchant Inn "Oak Wooden Pavilion"

This will be our - superficial - base for the winter. The rented room is on the third floor corner. The neighborhood is used for storage and you don't seem to have to worry about being bothered by your moderating neighbor. I can't afford to be a casual neighbor.

Log in to this room every morning - odd way to put it, but it sticks the most - so I'll sneak a dungeon gate in the corner of the room because I need to. Fortunately, the room can be locked from the inside, so there is no risk of being peeked inside at will. This is one of the reasons I chose this inn.

I'm here as a Crowe who was in Edge Village, so I need to spend some time here face-to-face. I thought about what I would do about the devil, but I decided to hide it for once. It would have been then if it had been torn later.

Now that we've got a base in Banks, we'll leave our stuff in the room and then we'll look around the town. Is the town bigger than Balen or Elgin, almost as big as Vazari? There's a lot of merchant traffic around here right now, and there's no denying the clutter. The size of the house and how it was built are also fragmented, but it doesn't feel strange and unpleasant. Since it is not aristocratic territory, there are very few mansions in that hand, and it can be said that it is a town with a strong common colour. People who go to town have different clothes and races, and subpeople usually have sex. Like Elgin in that regard, no, maybe more.

Walk away from the front of the inn, markets, squares, shopping districts, churches, homes, garment shops, furniture shops, homes, churches, shopping districts, squares, chapels, shopping districts, schools? Is that where the carriage departs?, markets, squares, churches, or so many churches!

Ask me, they have churches and chapels just for the number of religions because the religions the inhabitants of the town believe in are fragmented. I'm sure there are more than ten, but I don't know the actual number.

From what I've seen, I don't see the equivalent of a slum. Later I heard that people are in and out of heavily and they don't have time for slums to form. They say those who don't have a job in this town leave town lightly. Looks like a dry town for better or worse.

Well, if that's the way it is, you won't be interested in me disappearing a little bit. In a way, this may be a convenient town to operate in.