Where to place the designed ruins. It's a dumb story, but I wasn't thinking about it.

"Beside the excavation site of the Shaldo ruins, there will be too much deliberation."

Isn't "directly beneath the town - where the provisional dungeon is - unnatural?

'Where, militarily, should we put the fort?

'In the first place, what was the reason why virtual builders tried to put fortifications in the shalds?

I thought to Slay's point. Sure, because I haven't worked out that much of a setup. Does that look unnatural to you?

"The excavation report estimated that the time when there were ruins was about three thousand years old from now. We built the fort after the boulders, right? If so, can't you use the ruins themselves or the reason the ruins were established there?

In that report, yes...

"The Shard ruins are considered to be traces of the trading cities of the time. Sounds like Banks right now. It seems that treasure is also a traded item at the time. It seems it was an ancient city that developed culturally too, so there was something auto-purpose or something, why not?

"Master, what is an opart?

Aupert, come on. In the sense of "misplaced crafts", excavations are not commensurate with where or when they were discovered, which means that technology at the time made it impossible or difficult to manufacture them. It's a troublesome substitute for archaeology, whether or not you acknowledge the existence of this guy, and the assessment of the technical skills of that civilization is overwhelming from the ground up. '

'Is that what's out of the Shard ruins?

'No. But...'

"I will, Demon Crystal. Huh?

"Ah! That's right! Why don't we just leave the master's array? '

Keane... Are you treating the Demonic Crystal Stone I made as an "arr"...

'That's not a good idea. Fortunately, I found it in Morrow, and it's not weird to have it here. Leave it in the dungeon and you'll think about it all on your own.'

"Then it was decided that the ancient ruins, fortifications, the town of Shaldo, were established in order... the builder should have known about the ancient ruins, so if he didn't do anything to destroy them... is it appropriate that they (should) be out of town?"

"I guess that's the place."

Tin (Ka) finally got his position, and the construction of the underground fortress - the ruins of the - began.

Along the way, the construction work was interrupted for about ten days because the drying of the insect specimens requested by the Lupa one ended and the work of drawing illustrations went on, but after that the construction of the ruins - strange rhetoric if you think about it - proceeded smoothly.

Since construction began - there have been interruptions along the way - for about a month, the bones of the ruins have been ready. I thought I could do it sooner because it's huge but I build it like I abandoned it on the way...

"It was a hassle to make a renunciation in the middle of construction..."

'Cause I went out of my way to build and bring in stone for disguise...'

Yes, normally building dungeon walls is a short time away, but a few places were built in stone to create a sense of being built with people's hands... Whether I used dungeon magic or not, it still stinked......

The entrance passage is still open. It is buried in the ground while creating a feeling blocked by a cliff collapse or bombing. All you have to do is discover the entrance and we'll show you to the ruins.

"But, Master, is this the only dungeon you have..."

'I don't think I'm feeling well...'

'To be honest, so am I...'

"But, Lord, will the Royal Army find this place and use it as a fortress?

'I don't think it's that complete... but there will be some troop garrison and supply issues... should I just be careful?

To what is troubling me, Haifa has suggested.

'If so... into a two-part configuration... what do you say?

"Two-part configuration?

"Yes… it is a dummy… behind the ruins… secretly… it is possible… to build another dungeon… in some cases… it is possible… to ambush the ruins…"

"All right, so let's go."

Accept Haifa's suggestion to build several narrow passages, usually in a plugged state, behind a seemingly incomplete hierarchy. One passage in it - that said, it is harsh narrowness for humans to pass through - was connected to a hidden labyrinth. The basic design of this labyrinth is a circular maze. The goal is to drive the sense of direction crazy. A plurality of circular mazes are spread in a continuous fashion adjacent to the ladybug shape to the extent that each person can pass through. In the branches in the middle of the maze, the specifications are to move to the upper and lower hierarchies. Full implementation is behind us, and we will only build the framework. However, keep the dungeon alive in its ability. It should be noted that I did not build anything that would hit the core room.

… Now I have a real feeling that I threw away my weight.

Or this is becoming the default these days.