(... I wonder what's going on)

It had already been nearly ten days since I realized that I could not disarm the cruiser Christmas City dungeon. Although I restored with the ride and momentum on the spot, I realized that it was quite a blockage when I got to the steps of what to do after this. Crowe, who couldn't find a way to open it, decided to send the problem ahead. But that's how it's getting to the limit of deciding to escape reality. So I came to the (original) former cruiser, the current dungeon...

Crowe still had his head in front of him with the former cruiser he himself revived as a dungeon.

(It's irresponsible to leave it in the deep sea like this, you can't just ride around on Earth (here), and if you can take it to another world (Mu 'er), you can handle it, but that's just impossible...)

There is no way that we can bring it into a cave, such as a giant ship one hundred eighty-six metres long and eighteen thousand and eighteen hundred tons of reference drainage, but no, we can't bring it into the closet of an apartment before that. Crowe thought so, and, uh, noticed himself finding it seemed less difficult in the depths of his mind. Having a somewhat unpleasant feeling there, Crowe decided to take a look at his statuses for a while.

[Individual name] Yoshichi Kuro Umaru

[Race] Undefinable Unique Being

The shock of moving from different worlds to this one happens to merge with the dungeon core. Few skills were gained because the fused dungeon core was still immature, but as a result of accumulating enormous distortions in the body as more and more interworldly movements ensued, it began to possess magic outside of common sense. However, the use of magic is in a restricted state because no magic skills have been acquired at this time, except in part.

[Status] Ruler of the Dungeon

Level 38

[Unique Skills] "Broken Dungeon" Level 33

You can install dungeons at will within a radius of 100 meters starting with yourself. The size of the dungeon that can be installed depends on the level of the operator.

Instantly moves through the interior of a dungeon installed by yourself.

You can freely move between dungeons by setting the dungeon gate between dungeons installed by yourself.

Instantly moves from any point in a dungeon installed by yourself.

You can optionally change the internal structure of the dungeon.

Can generate and develop dungeon cores.

You can wrap similar abilities around the dungeon wall.

Summons and repatriates monsters anywhere inside and outside the dungeon. The type of monster you can summon depends on the level of the surgeon. You can also strengthen monsters after recall.

Can use undead inside and outside dungeons. The number and range of activities of the undead that can be used at the same time depends on the level of the operator.

Free to create and enhance undead from corpses and other materials.

The material of the recalled dungeon wall can be changed at will. The extent to which changes can be made depends on the level of the operator.

You can recall dungeon walls in any way anywhere and manipulate them to attack. The recalled dungeon wall can be assigned Attribute Magic. The size and summoning position of the dungeon wall that can be summoned depends on the level of the surgeon.

Unleashes Attribute Magic into any space in a dungeon placed under domination and can be used to attack. The strength of the magic that can be released depends on the level of the surgeon.

Can summon dungeons anywhere. The type and level of dungeons that can be summoned and the summoning position depend on the level of the operator.

Can steer dungeons. The dungeon can be moved anywhere while sitting in the dungeon. The function as a dungeon is not compromised even during the journey.

Can transfer dungeons. Once the dominant dungeon is stored, it can be deployed in a new location. The size of the dungeon that can be transferred depends on the level of the surgeon.

If the operator is gaining space magic, the dungeon can be stored in different spaces.

[Skills] Interlingual Understanding Appraisal Obedience Magic Family Enhancement Talking Wind Magic Alchemy Space Magic

(Yeah... I've done a lot of things over here since the last time... then you'll get a level too...)

The re-minded Crowe focused on two new skills: transferring dungeons and storing them in different spaces. With these skills, even if they are less than 12,000 tons of giant ships, they are likely to take them to different worlds. However, attempting to transport a cruiser into another world with it stored in different spaces seems to consume less than half the magic. It seems that the amount of magic required will be smaller if it is transported to a different world (other side) once "stored" in the transfer skill and then "deployed".

Either way, we're going to figure out a way to bring Christmas City into the other world.