That morning, on the border between Theodoram and Marcus, a series of rocky mountains had emerged at some point.

The centrally located mountains are slightly larger, with several hills lined up between them on either side. In short, a series of hills stand side by side along the border line as though it were a major obstacle. One rock mountain at a time was not that high, but the rock mountains that suddenly appeared on the flatlands overwhelmed those who were there, as if to intimidate the neighborhood.

Even the two countries, where tensions were rising, fell into havoc with this anomaly… or a natural mutation in the eye. That would be so. The environmental conditions on the battlefield changed dramatically overnight. All the proposed operations envisaged are to be attributed to nothing. It is the mountains that want to explore the obstacles - not the shady ones - but somehow the place is the place. There was no reason to make a mild reprimand.

Even for the Secretary of State, who received a report from the scene in a golden voice, he cannot give proper instructions. There is no reason why it can be done. On the contrary since the beginning of the kingdom, it has been a great rarity since the beginning of the history of the continent. I can only instruct him to maintain the status quo, but I also understand that the instruction is the most awkward (first). Above all, he (or she) is unclear about the intentions and trends of the neighboring country, and the current formation is unclear - covered in rocky mountains.

"Is it the border with Marcus that rocky mountains have been formed?

"Yes, Marcus' men were sitting right in front of the place."

"... that Marcus had sensed the position where the dungeon appeared beforehand?

"Or accept (...), right"

So...... these misunderstandings also arise.

"That place was originally Marcus' territory. No wonder you knew something."

"With that being said... in Illustria, thousands of years of sealed ruins (dungeons) have seen the eyes of the day."

"... that rocky mountain is something like that?

"... dungeon... is it?... No, that's a stupid question. Can't you think of anything else..."

When the Theodoram faction was holding their heads, the Crows said...

"Master, that rocky mountain isn't a dungeon yet (...), is it?

"Oh, there's just a little twisted cave."

'... hey, what's up (...), then?

'No... so it's just a little bit of a three-dimensional maze, huh?

"... Master Crowe, may I ask what exactly it is?

'So... climbing or descending a vertical pit... as far back as it is...'

"Ho ho?... What's a little (...) of that?

With a tight gaze and thought from all together, Crowe theorizes in a leap forward.

"There's no such thing as an active trap that uses magic, so why don't you just" hey "?

'... Um, so what's the inactive (active) trap...?

"... well, acid deprived air and poison... to a certain extent..."

"Vicious and sooo..."

'No,' cause if you bring in an air bag or something, that's enough trap to break through, right?

"But, Master, you have an idea not to let it break through, don't you?

'... well, the extent to which it raises the temperature to about forty degrees and boosts metabolism...'

"... is it possible to use up the" oxygen "that Master Crowe said earlier..."

"No... at that temperature, you don't need poison..."?

As a result of a recent dungeon design meeting, several design proposals were submitted by family members. After considering those opinions and the proposals that Crowe was warming up, several design proposals had passed the primary selection.

-Gorems with surfaces covered in gold appear in shallow layers, but soon escape to the back.

· Yellow iron ore is exposed everywhere to confuse ignorant intruders, but some are real gold.

-Produces transparent crystal-like gemstones, but very brittle and fragile.

Structure that does not alert the intruder into the back.

-The treasure is basically a mineral resource, so it's heavy, so I aim to hold my luggage and be unable to move.

-There is no edible food coming out.

· Also use spiritual gases, etc. to help your peers kill each other around gems.

As a result of these design proposals, Crowe dungeons had relatively high rates of survival and treasure acquisition…

"You're also jumping through bad personality..."

Shut up.

"But... if this is the case, we have to spread the interior quite a bit..."

'Master, why don't we just let the Golem spread the dungeon anyway?

'Oh, that might be convenient.... Right, will this dungeon make sure to place a lot of mineral golems? Show yourself, run away, and give them instructions to lure the intruders in.'

"... it's not a vicious dungeon to make..."